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Shaggy's List of Training Maps - Page 2

Forum Index > SC2 Maps & Custom Games
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simples
Profile Joined April 2010
United Kingdom54 Posts
Last Edited: 2010-06-08 21:51:00
June 08 2010 21:50 GMT
#21
How do you do the multitask map? Its like my bloody probe always dies.

Do I keep my mouse clicking move on the probe. Or maybe, hot key the probe and then move it in the minimap. Buts, its annoying. My hand can't move that fast. My macro sucsks. I suck at this game and should quite it.
SkCom
Profile Joined May 2010
Canada229 Posts
June 08 2010 21:59 GMT
#22
woot favorit'd !
TriniMasta
Profile Joined December 2009
United States1323 Posts
June 08 2010 22:00 GMT
#23
wow very generous post!
정명훈 FIGHTING!!! Play both T and P.
ZergTurd
Profile Joined June 2010
83 Posts
June 08 2010 22:01 GMT
#24
i haven't been able to keep the probe alive either. i tried setting a million straight lines across the middle but he ends up getting hit on the corners anyway.
bogatog
Profile Joined April 2010
United States1 Post
June 08 2010 22:38 GMT
#25
@ multitask map: Waypoints slow the probe down. As do sharp turns. The best way i kept my probe alive was to focus mainly on it and do smooth turns most of the time. Smooth turns let you stay ahead of the zergling and regen shields if you took a hit. When i needed to build something or micro in my main, put a waypoint or two.
Time to roll the dice.
Spaceball
Profile Joined November 2007
United States213 Posts
June 09 2010 02:06 GMT
#26
Its very helpful to see these all compiled in one place... thank you!
tellthenightcomes
Profile Joined April 2008
Canada66 Posts
June 09 2010 02:36 GMT
#27
Thank you very much for this. Soon people will have things dropping in base and coming at all angles
ShaggySan
Profile Joined June 2010
United States53 Posts
June 09 2010 13:14 GMT
#28
Hey guys thanks for the great feedback! I found a couple new maps I am looking over before I add them, if any of you come across some helpful maps please feel free to link them so I can add them to the list. Thanks again!
ShaggyTv - http://www.justin.tv/shaggytv/videos
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-06-09 13:23:34
June 09 2010 13:22 GMT
#29
Nice list!
qxc make this cewl idea and isbunk improved it but both dont work on it anymore.
We take isbunks version and rewrite it.

so the diffrence between our and yabot:
YABOT
they focus more on atacks and train build orders of other people with a freerun option
BOTV2
we focus more on make your own buildorder so we show many stats and make it run on ANY map
but our atack funktion is nothing against yabot i think i will not improve it or take it out because why make something whats allready there.
so i focus more on stats and remind funktions and savepoint system later

btw if you are a mapeditor and wanna help pm me.

Save gaming: kill esport
ShaggySan
Profile Joined June 2010
United States53 Posts
June 09 2010 13:26 GMT
#30
Hey Skeldark if you dont mind I am going to quote your post under your map so people can get a better idea of what your maps about. Thanks for the input if you want to write a little more detailed description for me to quote feel free. Thanks!
ShaggyTv - http://www.justin.tv/shaggytv/videos
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-06-09 13:36:30
June 09 2010 13:35 GMT
#31
im not sure what way im going with the map in future just asking the people in my thread.
i can write a little text if im sure if i should go more with the TEST or the LEARN idea but i think i like the Test idea more. its just that i think copy bos dont help you to improve.
oh and i found a name for my triggers BOTV2 . triggers and not map because i try to write all code the way that you can copy the triggers to any melee map.
Save gaming: kill esport
Spyridon
Profile Joined April 2010
United States997 Posts
June 09 2010 14:00 GMT
#32
You should add Mimic AI to this list. I posted on the Mimic AI page as well, saying that we should get some AI banks from players skilled in each division. It would be AWESOME to be able to choose from Diamond, Plat, or Gold AI banks.

It would almost be exactly like playing on BNet!
ShaggySan
Profile Joined June 2010
United States53 Posts
June 09 2010 14:00 GMT
#33
Skeldark

Yea man like I said in my post I haven't had a chance to test your Build Order Tester out but I am a little worried even if it is a little unlikely that Build Order Testers will move towards nothing but timing attacks being thrown at you at predetermined times which don't get me wrong is great. But theres times that I like to just throw on some music and test some builds without worrying about 4 reapers flying into my base so I am all for the Test route. Anyway keep up the great work and thanks for the feedback!
ShaggyTv - http://www.justin.tv/shaggytv/videos
ShaggySan
Profile Joined June 2010
United States53 Posts
June 09 2010 14:02 GMT
#34
Spyridon

Would you mind posting a link I have been looking over the Behemoth Fledgling AI map which is currently in Alpha is this the same one your talking about? If not throw me a link so I can look over it Thanks for your suggestion!
ShaggyTv - http://www.justin.tv/shaggytv/videos
Spyridon
Profile Joined April 2010
United States997 Posts
June 09 2010 14:06 GMT
#35
Sure

http://www.sc2mapster.com/maps/mimic-ai/

Hope we get some sort of community project going with AI banks!
Hider
Profile Blog Joined May 2010
Denmark9443 Posts
June 09 2010 14:08 GMT
#36
Stupid question. How do I play these maps?
HoracE
Profile Blog Joined April 2010
United Kingdom180 Posts
June 09 2010 14:10 GMT
#37
skeldark copying build orders definately does help you improve... thats like saying don't watch and learn from a pros golf swing - just invent your own.

If YABOT can get a huge library of builds from pro players it will be the shizzle. If you can learn to open like a pro you'll be in good shape for the medium/late game. What copying BO's won't do is make u a pro - for that u need experience and ability to adapt whilst u can probably win some games copying a BO it is very rarely that games go exactly as you expect from the outset.

for example you are never going to be able to follow a BO that lasts 20-30 minutes telling you when to attack etc as so much depends on your opponent... YABOT is just the first 7 minutes of a game.

Never the less opening builds copied from pro's and performed in the same time it takes them to do it is always going to improve the intermediate to beginner player.

I love your BO Tester though and with more timing attacks from pro players it is definately something to benefit the community, certainly intermediate + players. I think what we crave is just a massive library as I said of BO from pros and timing attacks from pros...
skeldark
Profile Joined April 2010
Germany2223 Posts
June 09 2010 15:18 GMT
#38
Your right to copy the first minutes can help players.
But my plan was that it should help ANY player . Beginners and Pros.
Pros can test if there get e.g the factory out 2 sek faster when they change a littlebit and beginners can just test a bo and get a own feeling of it.
And i use my triggers not only for bos and first minutes i allso check e.g. how many produktion buildings i will need when i get 3 base or focus on dont forget important stuff only because you are in mid-lategame. For this im working on a save option but i dont think a good savepoint can make with the current version of the mapeditor.

Timingatacks.
i dont really try to add them with good ai so that you can Play against it.
i was thinking of it as a remember funktion.
units a not important the message : "bannling bust incomming" does everything.
AI cant micro so you have to think of your own: can i hold a bannling bust in this moment?
The problem is to make a database. its hard to find the timmings.
i was thinking over a thread that only gets timings because not only my map many people and projekt can use it.
Save gaming: kill esport
Spyridon
Profile Joined April 2010
United States997 Posts
June 09 2010 15:32 GMT
#39
On June 10 2010 00:18 skeldark wrote:
Your right to copy the first minutes can help players.
But my plan was that it should help ANY player . Beginners and Pros.
Pros can test if there get e.g the factory out 2 sek faster when they change a littlebit and beginners can just test a bo and get a own feeling of it.
And i use my triggers not only for bos and first minutes i allso check e.g. how many produktion buildings i will need when i get 3 base or focus on dont forget important stuff only because you are in mid-lategame. For this im working on a save option but i dont think a good savepoint can make with the current version of the mapeditor.

Timingatacks.
i dont really try to add them with good ai so that you can Play against it.
i was thinking of it as a remember funktion.
units a not important the message : "bannling bust incomming" does everything.
AI cant micro so you have to think of your own: can i hold a bannling bust in this moment?
The problem is to make a database. its hard to find the timmings.
i was thinking over a thread that only gets timings because not only my map many people and projekt can use it.


Why dont you just let the user set their own amount of attacks, time of attacks, and what units included in each attack?

Would save all the trouble of having to implement all the timings yourself, and give users more freedom.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-06-09 22:00:13
June 09 2010 15:40 GMT
#40
because the user dont know the timmings ^^
but sure i can do it.
its alot of work and i thought its not so important.
if you know the timing your afraid of you dont need to set it in the map!
like i said i think over it as remember funktion.
if i a user add 4 zeloat 2 sent and a stalker at 5 min
where is the point that they really come atacking you. The ai cant micro.
The important think is to KNOW that you must be secure from it at 5 min
so if you allready know why add it in and than see what you added 1 min ago?


------
something diffrent:
there was a really good units test map.
where you could fight (atack move ) 2 diffrent armys and looks who win.
i cant find it anymore someone know the map?

Save gaming: kill esport
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