Do I keep my mouse clicking move on the probe. Or maybe, hot key the probe and then move it in the minimap. Buts, its annoying. My hand can't move that fast. My macro sucsks. I suck at this game and should quite it.
Shaggy's List of Training Maps - Page 2
Forum Index > SC2 Maps & Custom Games |
simples
United Kingdom54 Posts
Do I keep my mouse clicking move on the probe. Or maybe, hot key the probe and then move it in the minimap. Buts, its annoying. My hand can't move that fast. My macro sucsks. I suck at this game and should quite it. | ||
SkCom
Canada229 Posts
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TriniMasta
United States1323 Posts
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ZergTurd
83 Posts
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bogatog
United States1 Post
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Spaceball
United States213 Posts
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tellthenightcomes
Canada66 Posts
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ShaggySan
United States53 Posts
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skeldark
Germany2223 Posts
qxc make this cewl idea and isbunk improved it but both dont work on it anymore. We take isbunks version and rewrite it. so the diffrence between our and yabot: YABOT they focus more on atacks and train build orders of other people with a freerun option BOTV2 we focus more on make your own buildorder so we show many stats and make it run on ANY map but our atack funktion is nothing against yabot i think i will not improve it or take it out because why make something whats allready there. so i focus more on stats and remind funktions and savepoint system later btw if you are a mapeditor and wanna help pm me. | ||
ShaggySan
United States53 Posts
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skeldark
Germany2223 Posts
i can write a little text if im sure if i should go more with the TEST or the LEARN idea but i think i like the Test idea more. its just that i think copy bos dont help you to improve. oh and i found a name for my triggers BOTV2 . triggers and not map because i try to write all code the way that you can copy the triggers to any melee map. | ||
Spyridon
United States997 Posts
It would almost be exactly like playing on BNet! | ||
ShaggySan
United States53 Posts
Yea man like I said in my post I haven't had a chance to test your Build Order Tester out but I am a little worried even if it is a little unlikely that Build Order Testers will move towards nothing but timing attacks being thrown at you at predetermined times which don't get me wrong is great. But theres times that I like to just throw on some music and test some builds without worrying about 4 reapers flying into my base ![]() | ||
ShaggySan
United States53 Posts
Would you mind posting a link I have been looking over the Behemoth Fledgling AI map which is currently in Alpha is this the same one your talking about? If not throw me a link so I can look over it Thanks for your suggestion! ![]() | ||
Spyridon
United States997 Posts
http://www.sc2mapster.com/maps/mimic-ai/ Hope we get some sort of community project going with AI banks! | ||
Hider
Denmark9341 Posts
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HoracE
United Kingdom180 Posts
If YABOT can get a huge library of builds from pro players it will be the shizzle. If you can learn to open like a pro you'll be in good shape for the medium/late game. What copying BO's won't do is make u a pro - for that u need experience and ability to adapt whilst u can probably win some games copying a BO it is very rarely that games go exactly as you expect from the outset. for example you are never going to be able to follow a BO that lasts 20-30 minutes telling you when to attack etc as so much depends on your opponent... YABOT is just the first 7 minutes of a game. Never the less opening builds copied from pro's and performed in the same time it takes them to do it is always going to improve the intermediate to beginner player. I love your BO Tester though and with more timing attacks from pro players it is definately something to benefit the community, certainly intermediate + players. I think what we crave is just a massive library as I said of BO from pros and timing attacks from pros... | ||
skeldark
Germany2223 Posts
But my plan was that it should help ANY player . Beginners and Pros. Pros can test if there get e.g the factory out 2 sek faster when they change a littlebit and beginners can just test a bo and get a own feeling of it. And i use my triggers not only for bos and first minutes i allso check e.g. how many produktion buildings i will need when i get 3 base or focus on dont forget important stuff only because you are in mid-lategame. For this im working on a save option but i dont think a good savepoint can make with the current version of the mapeditor. Timingatacks. i dont really try to add them with good ai so that you can Play against it. i was thinking of it as a remember funktion. units a not important the message : "bannling bust incomming" does everything. AI cant micro so you have to think of your own: can i hold a bannling bust in this moment? The problem is to make a database. its hard to find the timmings. i was thinking over a thread that only gets timings because not only my map many people and projekt can use it. | ||
Spyridon
United States997 Posts
On June 10 2010 00:18 skeldark wrote: Your right to copy the first minutes can help players. But my plan was that it should help ANY player . Beginners and Pros. Pros can test if there get e.g the factory out 2 sek faster when they change a littlebit and beginners can just test a bo and get a own feeling of it. And i use my triggers not only for bos and first minutes i allso check e.g. how many produktion buildings i will need when i get 3 base or focus on dont forget important stuff only because you are in mid-lategame. For this im working on a save option but i dont think a good savepoint can make with the current version of the mapeditor. Timingatacks. i dont really try to add them with good ai so that you can Play against it. i was thinking of it as a remember funktion. units a not important the message : "bannling bust incomming" does everything. AI cant micro so you have to think of your own: can i hold a bannling bust in this moment? The problem is to make a database. its hard to find the timmings. i was thinking over a thread that only gets timings because not only my map many people and projekt can use it. Why dont you just let the user set their own amount of attacks, time of attacks, and what units included in each attack? Would save all the trouble of having to implement all the timings yourself, and give users more freedom. | ||
skeldark
Germany2223 Posts
but sure i can do it. its alot of work and i thought its not so important. if you know the timing your afraid of you dont need to set it in the map! like i said i think over it as remember funktion. if i a user add 4 zeloat 2 sent and a stalker at 5 min where is the point that they really come atacking you. The ai cant micro. The important think is to KNOW that you must be secure from it at 5 min so if you allready know why add it in and than see what you added 1 min ago? ------ something diffrent: there was a really good units test map. where you could fight (atack move ) 2 diffrent armys and looks who win. i cant find it anymore someone know the map? | ||
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