I found out how to make the mineral patches look different! wee!~
[GE]Fighting Spirit in SC2! - Page 3
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prodiG
Canada2016 Posts
I found out how to make the mineral patches look different! wee!~ | ||
PhiliBiRD
United States2643 Posts
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Dingo_egret
Brazil97 Posts
On April 24 2010 12:50 prodiG wrote: Are you talking about how the geysers are closer to the edge of the base? If so, I'm not sure how big of a deal it will be since there is ample room to get units in and defend, or make some form of static defense Definitely worth considering though. Also, I've uploaded a version 1.1 which deals with the tanks sieging into nats issue, as well as some re-doodad-ing Oopsie daisies took me a little while to reply, sorry. But what I mean is that the top left and bottom right have it harder than the other two ones; for example, in the ones where the gas is tucked closer to the minerals, you can make 1 turret that covers one side of your mineral line and the gas workers at the same time from air. In the other bases, unless I'm grossly overestimating the distances, you'd have to make a turret just to protect the gas workers and also turrets for the mineral line. Even for units to defend against the harass, he can hit workers on one side, pulling you to it then hit the other resources on the other side, which is much harder for him when the gas is right next to the mineral line. It's not like it's impossible to defend but it still seems easier in 2 positions than in the 2 other ones from what I can see, which is a positional imbalance. Idk if that would be true in a real game or even if it makes sense, just feels that way for me from looking at it. | ||
prodiG
Canada2016 Posts
On April 24 2010 16:27 Dingo_egret wrote: Oopsie daisies took me a little while to reply, sorry. But what I mean is that the top left and bottom right have it harder than the other two ones; for example, in the ones where the gas is tucked closer to the minerals, you can make 1 turret that covers one side of your mineral line and the gas workers at the same time from air. In the other bases, unless I'm grossly overestimating the distances, you'd have to make a turret just to protect the gas workers and also turrets for the mineral line. Even for units to defend against the harass, he can hit workers on one side, pulling you to it then hit the other resources on the other side, which is much harder for him when the gas is right next to the mineral line. It's not like it's impossible to defend but it still seems easier in 2 positions than in the 2 other ones from what I can see, which is a positional imbalance. Idk if that would be true in a real game or even if it makes sense, just feels that way for me from looking at it. I see your point, but I think you are overestimating the differences. I'll keep it in mind, however ![]() EDIT: and by keep it in mind, i mean it's something i'd like to test | ||
Katkishka
United States643 Posts
Keep it up, I'd rather play on this than most of the blizz maps... | ||
prodiG
Canada2016 Posts
On April 24 2010 16:31 Sunny Afternoon wrote: This is looking really good. Keep it up, I'd rather play on this than most of the blizz maps... I'd love to keep working, but I'm out of ideas of how to improve this without legitimate playtest ...And, I want to go to sleep. Uploaded version 1.5, see OP for link and changes If anyone wants to playtest over the weekend with a friend, directions on how to do it are in the OP (I haven't tried them but apparently they work) Any feedback is good! | ||
crappen
Norway1546 Posts
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zomgzergrush
United States923 Posts
On April 24 2010 18:37 crappen wrote: The instructions leads me to a cat that do not have the guide and looks cute. Is it hard to test this map out with a friend over bnet? Thought it was just to place it in the map folder and voila. Not until possibly next patch. Right now they only let us play with the editor. I hear theres a fat workaround to be able to view it on your own, though, but I dunno the specifics. EDIT: Durr, the link is in the OP lol. It's broken though ![]() | ||
FoBuLouS
United States570 Posts
The only thing I don't really like are the watchtower positioning, but maybe it's because it wasn't part of the original FS so it's sticking out like a sore thumb. | ||
Plaaguu
United States406 Posts
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Aelfric
Turkey1496 Posts
On April 24 2010 19:01 edhead999 wrote: Sweet map design. 2x gas or gold minerals in the center would definitely be good. i agree put gold in center ![]() | ||
zionman
Belgium149 Posts
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7mk
Germany10157 Posts
god I hate that I cant play sc2 right now | ||
FarbrorAbavna
Sweden4856 Posts
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simme123
Sweden810 Posts
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remag
Germany354 Posts
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Sadistx
Zimbabwe5568 Posts
I was going to do Neo Medusa, but after 2 hours of work only got 1/3rd of the map done and gave up. ![]() | ||
Jippie
Sweden40 Posts
but shouldent the middle expo have gold minerals or is that too good? | ||
Artisan
United States336 Posts
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Fortress
Sweden96 Posts
On April 24 2010 19:40 Jippie wrote: this is nice! but shouldent the middle expo have gold minerals or is that too good? Well that would the expansion have access to 2 separate gold mineral patches and 4 high-yield geysers. Would be a bit ridiculous since it's much easier to defend than 2 separate normal-yield expansions. | ||
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