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[GE]Fighting Spirit in SC2! - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
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prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 24 2010 07:19 GMT
#41
uploaded a 1.4.2

I found out how to make the mineral patches look different! wee!~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
April 24 2010 07:24 GMT
#42
good work.
Dingo_egret
Profile Joined June 2005
Brazil97 Posts
April 24 2010 07:27 GMT
#43
On April 24 2010 12:50 prodiG wrote:
Show nested quote +
On April 24 2010 12:37 Dingo_egret wrote:
Great job, looks awesome =); just 1 question though:
Even though you mentioned the reason for the gas geysers positioning on the mains, don't you feel the top left and bottom right gases are much harder to defend against harass than the bottom left and top right ones? Seems kind of a positional imbalance to me... otherwise it's great

Are you talking about how the geysers are closer to the edge of the base?
If so, I'm not sure how big of a deal it will be since there is ample room to get units in and defend, or make some form of static defense
Definitely worth considering though.

Also, I've uploaded a version 1.1 which deals with the tanks sieging into nats issue, as well as some re-doodad-ing

Oopsie daisies took me a little while to reply, sorry.

But what I mean is that the top left and bottom right have it harder than the other two ones; for example, in the ones where the gas is tucked closer to the minerals, you can make 1 turret that covers one side of your mineral line and the gas workers at the same time from air. In the other bases, unless I'm grossly overestimating the distances, you'd have to make a turret just to protect the gas workers and also turrets for the mineral line. Even for units to defend against the harass, he can hit workers on one side, pulling you to it then hit the other resources on the other side, which is much harder for him when the gas is right next to the mineral line. It's not like it's impossible to defend but it still seems easier in 2 positions than in the 2 other ones from what I can see, which is a positional imbalance.

Idk if that would be true in a real game or even if it makes sense, just feels that way for me from looking at it.
"I should wake up from nightmares all sweaty and go like 'OH GOD HE'S BUILDING CANNONS UNDER MY BED'" - Day[9]
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-04-24 07:31:36
April 24 2010 07:30 GMT
#44
On April 24 2010 16:27 Dingo_egret wrote:
Show nested quote +
On April 24 2010 12:50 prodiG wrote:
On April 24 2010 12:37 Dingo_egret wrote:
Great job, looks awesome =); just 1 question though:
Even though you mentioned the reason for the gas geysers positioning on the mains, don't you feel the top left and bottom right gases are much harder to defend against harass than the bottom left and top right ones? Seems kind of a positional imbalance to me... otherwise it's great

Are you talking about how the geysers are closer to the edge of the base?
If so, I'm not sure how big of a deal it will be since there is ample room to get units in and defend, or make some form of static defense
Definitely worth considering though.

Also, I've uploaded a version 1.1 which deals with the tanks sieging into nats issue, as well as some re-doodad-ing

Oopsie daisies took me a little while to reply, sorry.

But what I mean is that the top left and bottom right have it harder than the other two ones; for example, in the ones where the gas is tucked closer to the minerals, you can make 1 turret that covers one side of your mineral line and the gas workers at the same time from air. In the other bases, unless I'm grossly overestimating the distances, you'd have to make a turret just to protect the gas workers and also turrets for the mineral line. Even for units to defend against the harass, he can hit workers on one side, pulling you to it then hit the other resources on the other side, which is much harder for him when the gas is right next to the mineral line. It's not like it's impossible to defend but it still seems easier in 2 positions than in the 2 other ones from what I can see, which is a positional imbalance.

Idk if that would be true in a real game or even if it makes sense, just feels that way for me from looking at it.

I see your point, but I think you are overestimating the differences. I'll keep it in mind, however
EDIT: and by keep it in mind, i mean it's something i'd like to test
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Katkishka
Profile Blog Joined December 2009
United States657 Posts
April 24 2010 07:31 GMT
#45
This is looking really good.
Keep it up, I'd rather play on this than most of the blizz maps...
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 24 2010 07:54 GMT
#46
On April 24 2010 16:31 Sunny Afternoon wrote:
This is looking really good.
Keep it up, I'd rather play on this than most of the blizz maps...

I'd love to keep working, but I'm out of ideas of how to improve this without legitimate playtest
...And, I want to go to sleep.

Uploaded version 1.5, see OP for link and changes
If anyone wants to playtest over the weekend with a friend, directions on how to do it are in the OP (I haven't tried them but apparently they work)
Any feedback is good!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
crappen
Profile Joined April 2010
Norway1546 Posts
April 24 2010 09:37 GMT
#47
The instructions leads me to a cat that do not have the guide and looks cute. Is it hard to test this map out with a friend over bnet? Thought it was just to place it in the map folder and voila.
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-24 09:42:38
April 24 2010 09:40 GMT
#48
I honestly can say that this is like THE best re-work thus far!
On April 24 2010 18:37 crappen wrote:
The instructions leads me to a cat that do not have the guide and looks cute. Is it hard to test this map out with a friend over bnet? Thought it was just to place it in the map folder and voila.

Not until possibly next patch. Right now they only let us play with the editor. I hear theres a fat workaround to be able to view it on your own, though, but I dunno the specifics.

EDIT: Durr, the link is in the OP lol. It's broken though
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
FoBuLouS
Profile Blog Joined September 2008
United States570 Posts
April 24 2010 09:57 GMT
#49
That looks awesome! Keep it up.

The only thing I don't really like are the watchtower positioning, but maybe it's because it wasn't part of the original FS so it's sticking out like a sore thumb.
Plaaguu
Profile Joined April 2009
United States406 Posts
April 24 2010 10:01 GMT
#50
Sweet map design. 2x gas or gold minerals in the center would definitely be good.
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
April 24 2010 10:02 GMT
#51
On April 24 2010 19:01 edhead999 wrote:
Sweet map design. 2x gas or gold minerals in the center would definitely be good.

i agree put gold in center
Tomorrow never comes until its too late...
zionman
Profile Blog Joined April 2009
Belgium149 Posts
April 24 2010 10:11 GMT
#52
the FAQ doesnt work for me :'( , i copy ur map to that folder & copy the name of the previous map over the name of FIGHTSPIRIT map . but doesn't work :'(
freakz
7mk
Profile Blog Joined January 2009
Germany10157 Posts
April 24 2010 10:22 GMT
#53
woooah sweeet man gj!!
god I hate that I cant play sc2 right now
beep boop
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
April 24 2010 10:30 GMT
#54
map looks real sweet and I gotta try it out asap. Good job sir!
Do you really want chat rooms?
simme123
Profile Blog Joined February 2010
Sweden810 Posts
April 24 2010 10:34 GMT
#55
Love it!
remag
Profile Joined August 2009
Germany354 Posts
April 24 2010 10:38 GMT
#56
This looks so good!
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
April 24 2010 10:40 GMT
#57
Holy shit, this is amazing.

I was going to do Neo Medusa, but after 2 hours of work only got 1/3rd of the map done and gave up.
Jippie
Profile Joined December 2009
Sweden40 Posts
April 24 2010 10:40 GMT
#58
this is nice!

but shouldent the middle expo have gold minerals
or is that too good?
Artisan
Profile Joined February 2010
United States336 Posts
April 24 2010 10:42 GMT
#59
wow really impressed by this looks like the best remake of any broodwar maps so far
Fortress
Profile Joined February 2010
Sweden96 Posts
April 24 2010 10:42 GMT
#60
On April 24 2010 19:40 Jippie wrote:
this is nice!

but shouldent the middle expo have gold minerals
or is that too good?


Well that would the expansion have access to 2 separate gold mineral patches and 4 high-yield geysers. Would be a bit ridiculous since it's much easier to defend than 2 separate normal-yield expansions.
opt in they said... ;_;
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