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On June 02 2010 07:31 prodiG wrote:Show nested quote +On June 02 2010 03:48 jamesr12 wrote:On June 01 2010 15:06 prodiG wrote:On June 01 2010 14:59 StayFrosty wrote: Awesome map. 1 problem I noticed in my last game. For one reason or another infestors cant neural parasite over the ledges in the middle of the map near the gold minerals.
Lost me my game -_- That's an interesting bug... I think I may know why, I'll look into it tomorrow. Also, thanks guys~ Let's get this map on the front page of the popular screen? ;D I wish but sadly the front page is always going to be shitty UMS maps, and python... I hope people start playing maps other then python though When I look on the front page for melee maps all i see are all the blizzard maps, python, huge game hunters and Zero Clutter. ...disappointing 
You know its bad when the map I want to play the most on the front page is python
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On June 02 2010 09:28 jamesr12 wrote:Show nested quote +On June 02 2010 07:31 prodiG wrote:On June 02 2010 03:48 jamesr12 wrote:On June 01 2010 15:06 prodiG wrote:On June 01 2010 14:59 StayFrosty wrote: Awesome map. 1 problem I noticed in my last game. For one reason or another infestors cant neural parasite over the ledges in the middle of the map near the gold minerals.
Lost me my game -_- That's an interesting bug... I think I may know why, I'll look into it tomorrow. Also, thanks guys~ Let's get this map on the front page of the popular screen? ;D I wish but sadly the front page is always going to be shitty UMS maps, and python... I hope people start playing maps other then python though When I look on the front page for melee maps all i see are all the blizzard maps, python, huge game hunters and Zero Clutter. ...disappointing  You know its bad when the map I want to play the most on the front page is python \ At least destination is up there, but I want to get some testing in on my map and I can't do that because nobody can see it.
damn you bnet 2.0 
Anyway, the more I think about it the more i'm thinking the watchtowers are a bad feature to have in the map, but that's just theorycrafting in my head. Play the map, tell me what you think!
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I Love the map, but as Z i find it hard to play against P and T because the 3'rd base is so easy to defend compared to most maps
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Oh I'll definitely have to play this map, it looks very well done and I love playing FS on BW.
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anyone know if god's garden is out? ~_~
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On June 03 2010 05:19 Scias wrote: anyone know if god's garden is out? ~_~ I know it was made, I have no idea if it ever got published...
Fighting Spirit is in the Macro/Micro Tournament Map pool! be sure to check it out this weekend.
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On EU I could only find Fighting Spirit 1.9 0.1 and Fighting_Spirit 1.9 2v2.
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Looks nice overall, but it seems that the bridges to the center are skewed the "wrong" way compared to the original map, and they are still a bit too much to the center. Any particular reason that was done?
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On June 03 2010 10:45 Alphaes wrote: Looks nice overall, but it seems that the bridges to the center are skewed the "wrong" way compared to the original map, and they are still a bit too much to the center. Any particular reason that was done? There's no bridge doodad like there was in BW, so I just used some terrain.
![[image loading]](http://img696.imageshack.us/img696/5599/sc2editor20100422204518.jpg) I started off by using the legacy conversion tool, which gave me that outline there that I used to shape the terrain out of, and then tweak and then tweak and then tweak etc. I moved the bridges out a little big so that tanks can't sit on the bridge and siege into the nat so easily, and after I moved it i didn't really touch it.
I may go back and mess with them some more now that you mention it, but they've seemed to play well the way it is.
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wow maps looks great and i think it can be a lot of fun to play on i really like the design, good job! :-)
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i wish the beta wasnt ending, every single in house game I play with 3 of my friends would be this map...awesome job
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The map is awesome. HuK going mass archons on it was just lulz. Love the center base idea.
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this is a really good port. SC2 is a lot more fun on fighting spirit. it's actually big enough to be able to maneuver armies around and stuff!
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You can make bridges with terrain objects, there's a guide on sc2mapster. Looking really good.
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On June 07 2010 10:18 Wihl wrote: You can make bridges with terrain objects, there's a guide on sc2mapster. Looking really good. Can you provide a link? If i can make the bridges look like they did in brood war i'd be super happy~
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shouldn't mid have 4gas since original sc1 map had 2gas?
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On June 09 2010 09:15 killercheebo wrote: shouldn't mid have 4gas since original sc1 map had 2gas?
I belive he made them high yeild gas opposed to making 4 gas
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