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[GE]Fighting Spirit in SC2! - Page 9

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 7 8 9 10 11 Next All
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 02 2010 00:28 GMT
#161
On June 02 2010 07:31 prodiG wrote:
Show nested quote +
On June 02 2010 03:48 jamesr12 wrote:
On June 01 2010 15:06 prodiG wrote:
On June 01 2010 14:59 StayFrosty wrote:
Awesome map. 1 problem I noticed in my last game. For one reason or another infestors cant neural parasite over the ledges in the middle of the map near the gold minerals.

Lost me my game -_-

That's an interesting bug... I think I may know why, I'll look into it tomorrow.

Also, thanks guys~ Let's get this map on the front page of the popular screen? ;D


I wish but sadly the front page is always going to be shitty UMS maps, and python... I hope people start playing maps other then python though

When I look on the front page for melee maps all i see are all the blizzard maps, python, huge game hunters and Zero Clutter.

...disappointing


You know its bad when the map I want to play the most on the front page is python
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 02 2010 19:57 GMT
#162
On June 02 2010 09:28 jamesr12 wrote:
Show nested quote +
On June 02 2010 07:31 prodiG wrote:
On June 02 2010 03:48 jamesr12 wrote:
On June 01 2010 15:06 prodiG wrote:
On June 01 2010 14:59 StayFrosty wrote:
Awesome map. 1 problem I noticed in my last game. For one reason or another infestors cant neural parasite over the ledges in the middle of the map near the gold minerals.

Lost me my game -_-

That's an interesting bug... I think I may know why, I'll look into it tomorrow.

Also, thanks guys~ Let's get this map on the front page of the popular screen? ;D


I wish but sadly the front page is always going to be shitty UMS maps, and python... I hope people start playing maps other then python though

When I look on the front page for melee maps all i see are all the blizzard maps, python, huge game hunters and Zero Clutter.

...disappointing


You know its bad when the map I want to play the most on the front page is python
\
At least destination is up there, but I want to get some testing in on my map and I can't do that because nobody can see it.

damn you bnet 2.0


Anyway, the more I think about it the more i'm thinking the watchtowers are a bad feature to have in the map, but that's just theorycrafting in my head. Play the map, tell me what you think!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
BigDatez
Profile Joined April 2010
Canada434 Posts
June 02 2010 20:01 GMT
#163
I Love the map, but as Z i find it hard to play against P and T because the 3'rd base is so easy to defend compared to most maps
Video games > sex (Proven fact)
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
June 02 2010 20:05 GMT
#164
Oh I'll definitely have to play this map, it looks very well done and I love playing FS on BW.
Scias
Profile Joined July 2009
United States148 Posts
June 02 2010 20:19 GMT
#165
anyone know if god's garden is out? ~_~
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 03 2010 00:53 GMT
#166
On June 03 2010 05:19 Scias wrote:
anyone know if god's garden is out? ~_~

I know it was made, I have no idea if it ever got published...


Fighting Spirit is in the Macro/Micro Tournament Map pool! be sure to check it out this weekend.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
durecell
Profile Joined April 2010
United Kingdom85 Posts
June 03 2010 01:18 GMT
#167
On EU I could only find Fighting Spirit 1.9 0.1 and Fighting_Spirit 1.9 2v2.
Alphaes
Profile Joined April 2010
United States651 Posts
Last Edited: 2010-06-03 08:08:37
June 03 2010 01:45 GMT
#168
Looks nice overall, but it seems that the bridges to the center are skewed the "wrong" way compared to the original map, and they are still a bit too much to the center. Any particular reason that was done?

What this
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 03 2010 02:27 GMT
#169
On June 03 2010 10:45 Alphaes wrote:
Looks nice overall, but it seems that the bridges to the center are skewed the "wrong" way compared to the original map, and they are still a bit too much to the center. Any particular reason that was done?

There's no bridge doodad like there was in BW, so I just used some terrain.

[image loading]
I started off by using the legacy conversion tool, which gave me that outline there that I used to shape the terrain out of, and then tweak and then tweak and then tweak etc. I moved the bridges out a little big so that tanks can't sit on the bridge and siege into the nat so easily, and after I moved it i didn't really touch it.

I may go back and mess with them some more now that you mention it, but they've seemed to play well the way it is.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Keype
Profile Joined March 2010
Sweden455 Posts
June 06 2010 07:54 GMT
#170
Nice work!
Tornado Terran Fighting!
thisFish
Profile Joined April 2010
Germany42 Posts
June 06 2010 07:58 GMT
#171
wow maps looks great and i think it can be a lot of fun to play on
i really like the design, good job! :-)
"Stick a fork in those buns!"
Williowa
Profile Joined April 2010
129 Posts
June 06 2010 08:08 GMT
#172
i wish the beta wasnt ending, every single in house game I play with 3 of my friends would be this map...awesome job
It's A Zergling Lester
Dukat
Profile Joined April 2009
United States235 Posts
June 07 2010 00:40 GMT
#173
The map is awesome. HuK going mass archons on it was just lulz. Love the center base idea.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 07 2010 00:44 GMT
#174
Thanks everyone~

Be sure to check out the finals of the Micro/Macro Tournament coming up in a few hours after ITL!
http://www.ustream.tv/channel/stew-tv
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Ideas
Profile Blog Joined April 2008
United States8171 Posts
June 07 2010 00:52 GMT
#175
this is a really good port. SC2 is a lot more fun on fighting spirit. it's actually big enough to be able to maneuver armies around and stuff!
Free Palestine
Wihl
Profile Blog Joined June 2010
Sweden472 Posts
June 07 2010 01:18 GMT
#176
You can make bridges with terrain objects, there's a guide on sc2mapster. Looking really good.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 07 2010 01:36 GMT
#177
On June 07 2010 10:18 Wihl wrote:
You can make bridges with terrain objects, there's a guide on sc2mapster. Looking really good.

Can you provide a link? If i can make the bridges look like they did in brood war i'd be super happy~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
killercheebo
Profile Joined November 2009
Korea (North)46 Posts
June 09 2010 00:15 GMT
#178
shouldn't mid have 4gas since original sc1 map had 2gas?
NORTH KOREA PWNS AT SC
PsykoMantis
Profile Joined June 2010
United States203 Posts
Last Edited: 2010-06-11 01:31:51
June 11 2010 00:15 GMT
#179
woops wrong thread
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 11 2010 00:18 GMT
#180
On June 09 2010 09:15 killercheebo wrote:
shouldn't mid have 4gas since original sc1 map had 2gas?


I belive he made them high yeild gas opposed to making 4 gas
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
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