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Active: 1193 users

[GE]Fighting Spirit in SC2! - Page 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 6 7 8 9 10 11 Next All
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-05-28 19:37:59
May 28 2010 10:02 GMT
#141
Version 1.11 is up in europe! Test it out and tell me if a) the teams are fixed (you should NOT be able to play FFA, only 1v1 and 2v2- something with the editor vs patch 13)

I'm still struggling to get it up in US but I've had no luck...

EDIT: i deleted v1.10 from US to try and get v1.11 working... sorry if you wanted to play it before I got v1.11 working
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 28 2010 11:20 GMT
#142
Map is UP on US and EU! Working on asia, if anyone knows the beta login server url (asia-beta.login.battle.net didn't work) please let me know so I can get it uploaded :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
May 28 2010 18:46 GMT
#143
Doesn't seem to be up @ EU. Doesn't show up when I search for "fighting"
this game is a fucking jokie
Leball
Profile Joined February 2010
Sweden21 Posts
May 28 2010 19:24 GMT
#144
Same here, i only find a "Fighting_Spirit v1.9 2v2" made by Spyko, is that the one?
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-05-28 19:43:21
May 28 2010 19:37 GMT
#145
On May 29 2010 04:24 Leball wrote:
Same here, i only find a "Fighting_Spirit v1.9 2v2" made by Spyko, is that the one?

definitely not, i'll hop on my desktop and take a look in a second, i may have accidentally kept the map private instead of public


EDIT: Yep, checked private instead of public. My bad guys, should be working now!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-05-29 20:00:11
May 29 2010 19:04 GMT
#146
Version 1.13 up on US, EU to follow soon

By popular demand I changed the middle base to gold minerals, and left the geysers as rich geysers. What do you guys think?

Poll: What kind of resources should be in the center?

Both (31)
 
56%

Standard Geyser + Mineral (14)
 
25%

Rich Geyser - 6 gas/trip x2 geyser (5)
 
9%

Rich Mineral - 6min/trip x12 patches (5)
 
9%

55 total votes

Your vote: What kind of resources should be in the center?

(Vote): Rich Geyser - 6 gas/trip x2 geyser
(Vote): Rich Mineral - 6min/trip x12 patches
(Vote): Both
(Vote): Standard Geyser + Mineral



Also:

Poll: Should the watchtowers stay?

Yes (35)
 
54%

No (30)
 
46%

65 total votes

Your vote: Should the watchtowers stay?

(Vote): Yes
(Vote): No






EDIT: Should be up in EU. If you're in EU, search "Fighting Spirit BW" and tell me if you can find it
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Cirno
Profile Joined December 2008
Canada168 Posts
June 01 2010 04:37 GMT
#147
nice map bro =)
NrG.Cirno
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
June 01 2010 04:39 GMT
#148
Take the watchtowers out of the map imo.
"Time to put the mustard on the hotdog. -_-"
Arco
Profile Joined September 2009
United States2090 Posts
June 01 2010 04:40 GMT
#149
Having some fun macro games on this map with my practice partner. Starting to feel nostalgic of SC1 a little.

Good work.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
June 01 2010 04:50 GMT
#150
Goddamn. With all the trimmin's too.
All the trees around the edge and all that, mad props.
This is one of my favorite newer maps.

I'm actually emailing this thread to people I play with. Nice. Work.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
StayFrosty
Profile Joined February 2010
Canada743 Posts
June 01 2010 05:59 GMT
#151
Awesome map. 1 problem I noticed in my last game. For one reason or another infestors cant neural parasite over the ledges in the middle of the map near the gold minerals.

Lost me my game -_-
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 01 2010 06:06 GMT
#152
On June 01 2010 14:59 StayFrosty wrote:
Awesome map. 1 problem I noticed in my last game. For one reason or another infestors cant neural parasite over the ledges in the middle of the map near the gold minerals.

Lost me my game -_-

That's an interesting bug... I think I may know why, I'll look into it tomorrow.

Also, thanks guys~ Let's get this map on the front page of the popular screen? ;D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
gawk
Profile Joined February 2010
Germany310 Posts
June 01 2010 06:54 GMT
#153
On May 30 2010 04:04 prodiG wrote:
EDIT: Should be up in EU. If you're in EU, search "Fighting Spirit BW" and tell me if you can find it

Nope :/
Kyouya
Profile Joined January 2008
Mexico318 Posts
June 01 2010 07:40 GMT
#154
Up in US, i just downloaded it, thanks prodiG.
Strike First, Strike Hard, Show No Mercy.
Frenzy175
Profile Joined January 2010
Australia42 Posts
June 01 2010 08:07 GMT
#155
Map looks great played it a few time last night was heaps of fun.
Still bit unsure about the watch towers but time will tell on that I guess, also the middle choke point seems a bit smaller was about it.

The other thing which I've noticed with a few maps is the increase "air" around the edges. Some maps have a small dotted yellow edge around where the BW version of the map ends and then there is some extra area beyond that.

Is this increased area deliberate or a choice by the map makers? I'm hoping just a beta thing cos make muts and void so much more annoying.

Top work otherwise
selboN
Profile Blog Joined January 2008
United States2523 Posts
June 01 2010 08:22 GMT
#156
Been playing this quite a bit tonight. Very well done, thanks for taking the time to convert it over to SC2!
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
2on2
Profile Joined April 2009
United States142 Posts
June 01 2010 14:30 GMT
#157
I cant wait to play this map and give some feedback! Thanks for the great work
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-06-01 17:53:24
June 01 2010 17:52 GMT
#158
On June 01 2010 15:54 skatman1744 wrote:
Show nested quote +
On May 30 2010 04:04 prodiG wrote:
EDIT: Should be up in EU. If you're in EU, search "Fighting Spirit BW" and tell me if you can find it

Nope :/


...Sigh. I'll look into it...

On June 01 2010 17:07 Frenzy175 wrote:
Map looks great played it a few time last night was heaps of fun.
Still bit unsure about the watch towers but time will tell on that I guess, also the middle choke point seems a bit smaller was about it.

The other thing which I've noticed with a few maps is the increase "air" around the edges. Some maps have a small dotted yellow edge around where the BW version of the map ends and then there is some extra area beyond that.

Is this increased area deliberate or a choice by the map makers? I'm hoping just a beta thing cos make muts and void so much more annoying.

Top work otherwise


The way map borders work vs. the minimap image is simply irritating. The yellow dotted edge is the camera boundary, and there is about a 5x5 distance away from it represented by a solid blue line. This is the map boundary, units cannot under any circumstance travel past it. On the minimap and map during the load screen, you can only see the area inside the camera line, and the distance between the two cannot be made any smaller. Therefore, in order for the map to appear properly I have to place the camera boundary on the edges of the actual map, and leave the boundaries as is. I haven't found a way to circumvent this without breaking the melee status, and I have no idea how the No-Fly Zone doodads work (if they work at all )

Believe me, if I could fix it I would. If you look at the "Pics of progress" and "beta images" spoilers in the OP you can kind of tell I really struggled to make it work the way you described


ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 01 2010 18:48 GMT
#159
On June 01 2010 15:06 prodiG wrote:
Show nested quote +
On June 01 2010 14:59 StayFrosty wrote:
Awesome map. 1 problem I noticed in my last game. For one reason or another infestors cant neural parasite over the ledges in the middle of the map near the gold minerals.

Lost me my game -_-

That's an interesting bug... I think I may know why, I'll look into it tomorrow.

Also, thanks guys~ Let's get this map on the front page of the popular screen? ;D


I wish but sadly the front page is always going to be shitty UMS maps, and python... I hope people start playing maps other then python though
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 01 2010 22:31 GMT
#160
On June 02 2010 03:48 jamesr12 wrote:
Show nested quote +
On June 01 2010 15:06 prodiG wrote:
On June 01 2010 14:59 StayFrosty wrote:
Awesome map. 1 problem I noticed in my last game. For one reason or another infestors cant neural parasite over the ledges in the middle of the map near the gold minerals.

Lost me my game -_-

That's an interesting bug... I think I may know why, I'll look into it tomorrow.

Also, thanks guys~ Let's get this map on the front page of the popular screen? ;D


I wish but sadly the front page is always going to be shitty UMS maps, and python... I hope people start playing maps other then python though

When I look on the front page for melee maps all i see are all the blizzard maps, python, huge game hunters and Zero Clutter.

...disappointing
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
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