I'm still struggling to get it up in US but I've had no luck...
EDIT: i deleted v1.10 from US to try and get v1.11 working... sorry if you wanted to play it before I got v1.11 working
| Forum Index > SC2 Maps & Custom Games |
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prodiG
Canada2016 Posts
I'm still struggling to get it up in US but I've had no luck... EDIT: i deleted v1.10 from US to try and get v1.11 working... sorry if you wanted to play it before I got v1.11 working | ||
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prodiG
Canada2016 Posts
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disco
Netherlands1667 Posts
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Leball
Sweden21 Posts
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prodiG
Canada2016 Posts
On May 29 2010 04:24 Leball wrote: Same here, i only find a "Fighting_Spirit v1.9 2v2" made by Spyko, is that the one? definitely not, i'll hop on my desktop and take a look in a second, i may have accidentally kept the map private instead of public ![]() EDIT: Yep, checked private instead of public. My bad guys, should be working now! | ||
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prodiG
Canada2016 Posts
By popular demand I changed the middle base to gold minerals, and left the geysers as rich geysers. What do you guys think? Poll: What kind of resources should be in the center? Both (31) Standard Geyser + Mineral (14) Rich Geyser - 6 gas/trip x2 geyser (5) Rich Mineral - 6min/trip x12 patches (5) 55 total votes Your vote: What kind of resources should be in the center? (Vote): Rich Geyser - 6 gas/trip x2 geyser Also: Poll: Should the watchtowers stay? Yes (35) No (30) 65 total votes Your vote: Should the watchtowers stay? EDIT: Should be up in EU. If you're in EU, search "Fighting Spirit BW" and tell me if you can find it ![]() | ||
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Cirno
Canada168 Posts
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Saturnize
United States2473 Posts
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Arco
United States2090 Posts
![]() Good work. | ||
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CursOr
United States6335 Posts
All the trees around the edge and all that, mad props. This is one of my favorite newer maps. I'm actually emailing this thread to people I play with. Nice. Work. | ||
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StayFrosty
Canada743 Posts
Lost me my game -_- | ||
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prodiG
Canada2016 Posts
On June 01 2010 14:59 StayFrosty wrote: Awesome map. 1 problem I noticed in my last game. For one reason or another infestors cant neural parasite over the ledges in the middle of the map near the gold minerals. Lost me my game -_- That's an interesting bug... I think I may know why, I'll look into it tomorrow. Also, thanks guys~ Let's get this map on the front page of the popular screen? ;D | ||
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gawk
Germany310 Posts
On May 30 2010 04:04 prodiG wrote: EDIT: Should be up in EU. If you're in EU, search "Fighting Spirit BW" and tell me if you can find it ![]() Nope :/ | ||
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Kyouya
Mexico318 Posts
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Frenzy175
Australia42 Posts
Still bit unsure about the watch towers but time will tell on that I guess, also the middle choke point seems a bit smaller was about it. The other thing which I've noticed with a few maps is the increase "air" around the edges. Some maps have a small dotted yellow edge around where the BW version of the map ends and then there is some extra area beyond that. Is this increased area deliberate or a choice by the map makers? I'm hoping just a beta thing cos make muts and void so much more annoying. Top work otherwise | ||
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selboN
United States2523 Posts
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2on2
United States142 Posts
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prodiG
Canada2016 Posts
On June 01 2010 15:54 skatman1744 wrote: Show nested quote + On May 30 2010 04:04 prodiG wrote: EDIT: Should be up in EU. If you're in EU, search "Fighting Spirit BW" and tell me if you can find it ![]() Nope :/ ...Sigh. I'll look into it... On June 01 2010 17:07 Frenzy175 wrote: Map looks great played it a few time last night was heaps of fun. Still bit unsure about the watch towers but time will tell on that I guess, also the middle choke point seems a bit smaller was about it. The other thing which I've noticed with a few maps is the increase "air" around the edges. Some maps have a small dotted yellow edge around where the BW version of the map ends and then there is some extra area beyond that. Is this increased area deliberate or a choice by the map makers? I'm hoping just a beta thing cos make muts and void so much more annoying. Top work otherwise The way map borders work vs. the minimap image is simply irritating. The yellow dotted edge is the camera boundary, and there is about a 5x5 distance away from it represented by a solid blue line. This is the map boundary, units cannot under any circumstance travel past it. On the minimap and map during the load screen, you can only see the area inside the camera line, and the distance between the two cannot be made any smaller. Therefore, in order for the map to appear properly I have to place the camera boundary on the edges of the actual map, and leave the boundaries as is. I haven't found a way to circumvent this without breaking the melee status, and I have no idea how the No-Fly Zone doodads work (if they work at all )Believe me, if I could fix it I would. If you look at the "Pics of progress" and "beta images" spoilers in the OP you can kind of tell I really struggled to make it work the way you described ![]() | ||
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jamesr12
United States1549 Posts
On June 01 2010 15:06 prodiG wrote: Show nested quote + On June 01 2010 14:59 StayFrosty wrote: Awesome map. 1 problem I noticed in my last game. For one reason or another infestors cant neural parasite over the ledges in the middle of the map near the gold minerals. Lost me my game -_- That's an interesting bug... I think I may know why, I'll look into it tomorrow. Also, thanks guys~ Let's get this map on the front page of the popular screen? ;D I wish but sadly the front page is always going to be shitty UMS maps, and python... I hope people start playing maps other then python though | ||
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prodiG
Canada2016 Posts
On June 02 2010 03:48 jamesr12 wrote: Show nested quote + On June 01 2010 15:06 prodiG wrote: On June 01 2010 14:59 StayFrosty wrote: Awesome map. 1 problem I noticed in my last game. For one reason or another infestors cant neural parasite over the ledges in the middle of the map near the gold minerals. Lost me my game -_- That's an interesting bug... I think I may know why, I'll look into it tomorrow. Also, thanks guys~ Let's get this map on the front page of the popular screen? ;D I wish but sadly the front page is always going to be shitty UMS maps, and python... I hope people start playing maps other then python though When I look on the front page for melee maps all i see are all the blizzard maps, python, huge game hunters and Zero Clutter. ...disappointing ![]() | ||
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