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Active: 1193 users

[GE]Fighting Spirit in SC2! - Page 7

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 5 6 7 8 9 11 Next All
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 23 2010 20:38 GMT
#121
On May 24 2010 04:34 Kokosaft wrote:
Map Publishing

The default Battle.net host in the editor is currently not configured with the correct beta information. Before you can publish from the editor, you will need to change this setting by doing the following:

Use the File > Preferences command from any editor window
Select the Battle.net item in the list
Change the Host value to: us-beta.logon.battle​.net
Click OK


found on: http://forums.battle.net/thread.html?topicId=25026323304&sid=5010

i like the look of that map, when b.net starts working again, ill test it :D

i had all that done, the map name button is bugged
the name on bnet atm is "Fighting Spirit BW" because Fighting Spirit is taken -_-
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
May 23 2010 20:40 GMT
#122
This looks bjuejularly amazing. Sweetne$$$$$$!
zergnewb
Profile Blog Joined April 2009
United States816 Posts
May 23 2010 20:43 GMT
#123
Can't you expand the map so that it goes all the out to the border instead of having all that air space? It just seems like such a waste.
Welcome to the Durst-Zone
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
May 23 2010 20:50 GMT
#124
Make middle expansion minerals high yield instead or noone will take it
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 23 2010 21:24 GMT
#125
On May 24 2010 05:50 KinosJourney2 wrote:
Make middle expansion minerals high yield instead or noone will take it

there are 12 mineral patches, which is 4 more than you get at a normal base. when saturated, that base is worth more than anything else on the map.

...and nobody took it in BW anyway
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
haaz
Profile Joined May 2010
157 Posts
May 24 2010 11:25 GMT
#126
Where i can download this map? In eu there is no fightning spirit to download form bn. So are there any links in internet for direct download?
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
haaz
Profile Joined May 2010
157 Posts
May 24 2010 13:10 GMT
#127
C'mon guys please, I need this link for download this awesome map!
I absolutely loved to play on it in bw !
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
theqat
Profile Blog Joined March 2008
United States2856 Posts
May 25 2010 02:39 GMT
#128
I think the map variants are set incorrectly on US. Can't set Melee as the game mode and thus can't open to public
krowe
Profile Joined April 2010
United States184 Posts
May 25 2010 03:13 GMT
#129
I didn't really play sc1 so I don't know the map but it does look pretty well. who knows, maybe bliz can use it for the ladder
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 25 2010 03:30 GMT
#130
On May 25 2010 11:39 theqat wrote:
I think the map variants are set incorrectly on US. Can't set Melee as the game mode and thus can't open to public

The map status in the editor says melee, and bnet's been failing so i haven't been able to test it
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
BigDatez
Profile Joined April 2010
Canada434 Posts
May 28 2010 02:08 GMT
#131
Great map, hard for Zerg though due to 3 bases being so easy to defend from all ground, nearly impossible to take over a P or T who has 3base going.
Video games > sex (Proven fact)
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
May 28 2010 02:10 GMT
#132
I would make the middle gold minerals and change the water to be more detailed/reflective/etc.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
May 28 2010 02:11 GMT
#133
On May 25 2010 12:30 prodiG wrote:
Show nested quote +
On May 25 2010 11:39 theqat wrote:
I think the map variants are set incorrectly on US. Can't set Melee as the game mode and thus can't open to public

The map status in the editor says melee, and bnet's been failing so i haven't been able to test it


yeah you can't in battlenet i tried a few times

I played the map a few times today the other thing is I know the bridges are not buildable in BW but is there any way you can make it so creep tomurs can go on it I think that would make it more balenced
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
HDstarcraft
Profile Blog Joined May 2009
United States577 Posts
May 28 2010 02:12 GMT
#134
I've noticed that the trees at 7o'clock main base can actually block vision of units if a battle occurs there.

YouTube.com/HDstarcraft
yomi
Profile Blog Joined June 2004
United States773 Posts
May 28 2010 02:14 GMT
#135
My friend thought spreading creep was too difficult. If you just make the middle a checkerboard of 1x1 spots it would be easy to spread creep while still not allowing buildings to be placed.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-05-28 03:13:38
May 28 2010 02:50 GMT
#136
On May 28 2010 11:12 HDstarcraft wrote:
I've noticed that the trees at 7o'clock main base can actually block vision of units if a battle occurs there.


Thanks, i'll fix this soon

On May 28 2010 11:14 yomi wrote:
My friend thought spreading creep was too difficult. If you just make the middle a checkerboard of 1x1 spots it would be easy to spread creep while still not allowing buildings to be placed.


this is actually a great idea... I can't believe I didn't think of this

I'm going to try and figure out the melee thing now, as well as try to fix both of these as well as some more texture issues.

Also, has anybody gotten crazy lag on this map? A friend of mine has had a lot of problems with that

EDIT:

working on checkerboarding right now, teams to be fixed afterwards
also reduced many of the trees to be 60% of the size as HDstarcraft mentioned
[image loading]
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
May 28 2010 04:29 GMT
#137
I had no lag problems, this was my favorite bw map and im glad your putting the work in to do it justice

thank you prodiG
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 28 2010 07:13 GMT
#138
I have fixed the teams, changed the textures, fixed doodads,am going to update the hell out of the OP once I click post, and even went so far as to make a custom loadscreen (before I realized that having one means you lose melee map status... Shame.)
Anyways, I'm all ready to publish, except for one fantastic little bug that all of the internets that I've seen don't know how to deal with:
[image loading]

If you're an editor and you've wizarded (R1CH oh mighty wizard of answers, I know you can hear me :D) your way through this problem, please let me know how to get it working, I really want to get some testing in on this map before the beta goes down in preparation for phase two.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
TelecoM
Profile Blog Joined January 2010
United States10688 Posts
May 28 2010 07:19 GMT
#139
i love this map so much!! good work man
AKA: TelecoM[WHITE] Protoss fighting
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 28 2010 08:23 GMT
#140
wow i love the new changes
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
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