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On May 24 2010 04:34 Kokosaft wrote:Map Publishing The default Battle.net host in the editor is currently not configured with the correct beta information. Before you can publish from the editor, you will need to change this setting by doing the following: Use the File > Preferences command from any editor window Select the Battle.net item in the list Change the Host value to: us-beta.logon.battle.net Click OK found on: http://forums.battle.net/thread.html?topicId=25026323304&sid=5010i like the look of that map, when b.net starts working again, ill test it :D i had all that done, the map name button is bugged the name on bnet atm is "Fighting Spirit BW" because Fighting Spirit is taken -_-
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This looks bjuejularly amazing. Sweetne$$$$$$!
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Can't you expand the map so that it goes all the out to the border instead of having all that air space? It just seems like such a waste.
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Make middle expansion minerals high yield instead or noone will take it
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On May 24 2010 05:50 KinosJourney2 wrote:Make middle expansion minerals high yield instead or noone will take it  there are 12 mineral patches, which is 4 more than you get at a normal base. when saturated, that base is worth more than anything else on the map.
...and nobody took it in BW anyway
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Where i can download this map? In eu there is no fightning spirit to download form bn. So are there any links in internet for direct download?
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C'mon guys please, I need this link for download this awesome map! I absolutely loved to play on it in bw !
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I think the map variants are set incorrectly on US. Can't set Melee as the game mode and thus can't open to public
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I didn't really play sc1 so I don't know the map but it does look pretty well. who knows, maybe bliz can use it for the ladder
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On May 25 2010 11:39 theqat wrote: I think the map variants are set incorrectly on US. Can't set Melee as the game mode and thus can't open to public The map status in the editor says melee, and bnet's been failing so i haven't been able to test it
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Great map, hard for Zerg though due to 3 bases being so easy to defend from all ground, nearly impossible to take over a P or T who has 3base going.
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I would make the middle gold minerals and change the water to be more detailed/reflective/etc.
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On May 25 2010 12:30 prodiG wrote:Show nested quote +On May 25 2010 11:39 theqat wrote: I think the map variants are set incorrectly on US. Can't set Melee as the game mode and thus can't open to public The map status in the editor says melee, and bnet's been failing so i haven't been able to test it
yeah you can't in battlenet i tried a few times
I played the map a few times today the other thing is I know the bridges are not buildable in BW but is there any way you can make it so creep tomurs can go on it I think that would make it more balenced
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I've noticed that the trees at 7o'clock main base can actually block vision of units if a battle occurs there.
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My friend thought spreading creep was too difficult. If you just make the middle a checkerboard of 1x1 spots it would be easy to spread creep while still not allowing buildings to be placed.
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On May 28 2010 11:12 HDstarcraft wrote: I've noticed that the trees at 7o'clock main base can actually block vision of units if a battle occurs there.
Thanks, i'll fix this soon
On May 28 2010 11:14 yomi wrote: My friend thought spreading creep was too difficult. If you just make the middle a checkerboard of 1x1 spots it would be easy to spread creep while still not allowing buildings to be placed.
this is actually a great idea... I can't believe I didn't think of this 
I'm going to try and figure out the melee thing now, as well as try to fix both of these as well as some more texture issues.
Also, has anybody gotten crazy lag on this map? A friend of mine has had a lot of problems with that
EDIT:
working on checkerboarding right now, teams to be fixed afterwards also reduced many of the trees to be 60% of the size as HDstarcraft mentioned
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I had no lag problems, this was my favorite bw map and im glad your putting the work in to do it justice
thank you prodiG
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I have fixed the teams, changed the textures, fixed doodads,am going to update the hell out of the OP once I click post, and even went so far as to make a custom loadscreen (before I realized that having one means you lose melee map status... Shame.) Anyways, I'm all ready to publish, except for one fantastic little bug that all of the internets that I've seen don't know how to deal with:
![[image loading]](http://img189.imageshack.us/img189/4712/rageky.jpg)
If you're an editor and you've wizarded (R1CH oh mighty wizard of answers, I know you can hear me :D) your way through this problem, please let me know how to get it working, I really want to get some testing in on this map before the beta goes down in preparation for phase two.
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i love this map so much!! good work man
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wow i love the new changes
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