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[GE]Fighting Spirit in SC2! - Page 5

Forum Index > SC2 Maps & Custom Games
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Jandos
Profile Blog Joined December 2003
Czech Republic928 Posts
April 26 2010 22:10 GMT
#81
Great job, really !
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-04-26 22:15:00
April 26 2010 22:14 GMT
#82
It's really well done. The first recreation of a SC map that visually looks on par with the blizzard maps. Though I don't like the border
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 26 2010 22:20 GMT
#83
On April 27 2010 07:14 floor exercise wrote:
It's really well done. The first recreation of a SC map that visually looks on par with the blizzard maps. Though I don't like the border

I'm not much of a fan of it either, but I wanted to keep it as close to the sc1 version as possible...
I might touch it up to look more natural
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-04-27 00:49:16
April 26 2010 23:52 GMT
#84
On April 27 2010 07:20 prodiG wrote:
Show nested quote +
On April 27 2010 07:14 floor exercise wrote:
It's really well done. The first recreation of a SC map that visually looks on par with the blizzard maps. Though I don't like the border

I'm not much of a fan of it either, but I wanted to keep it as close to the sc1 version as possible...
I might touch it up to look more natural

I DL it and i try it and no there's no border in game but i don't know why but i try the other link to show how to play online but i cant to play on it online

Edit: i just wanna share my first tought is why there's 9 mineral patch instead of 8 like all other main from other maps ? its not a big deal but im curious
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
April 27 2010 00:41 GMT
#85
Why are the 2 and 4 mains MUCH bigger than 8 and 10?
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
April 27 2010 00:44 GMT
#86
wow map looks really well done! hope it gets published!
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 27 2010 00:51 GMT
#87
On April 27 2010 09:41 MasterReY wrote:
Why are the 2 and 4 mains MUCH bigger than 8 and 10?

camera angle and my hand-symmetry
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Triik
Profile Joined January 2010
Canada51 Posts
April 27 2010 01:04 GMT
#88
I wonder how it will work out, whether blizzard will only allow their own maps to be used for ladder. So technically you can only play this map for fun, not competitively (well at least in blizzard related competitions).

But I am looking forward to bigger maps like these, maybe we can finally see some late game in these maps.
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
April 27 2010 01:14 GMT
#89
--- Nuked ---
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 27 2010 01:15 GMT
#90
This looks freaking awesome. Really looking forward to seeing the final product.
Writerdamn, i was two days from retirement
Davee
Profile Joined March 2010
United States38 Posts
April 27 2010 02:16 GMT
#91
On April 27 2010 09:51 prodiG wrote:
Show nested quote +
On April 27 2010 09:41 MasterReY wrote:
Why are the 2 and 4 mains MUCH bigger than 8 and 10?

camera angle and my hand-symmetry


I saw this on the map design thread
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 27 2010 02:28 GMT
#92
On April 27 2010 11:16 Davee wrote:
Show nested quote +
On April 27 2010 09:51 prodiG wrote:
On April 27 2010 09:41 MasterReY wrote:
Why are the 2 and 4 mains MUCH bigger than 8 and 10?

camera angle and my hand-symmetry


I saw this on the map design thread
http://www.youtube.com/watch?v=IG-6yCfH0S8

Yeah I figured out how to do that after the map was done, I think I might go back and make sure everything's all even and fix the border sometime...
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 07 2010 23:30 GMT
#93
UPDATE:
version 1.7 is now up! check out the new overhaul on the map!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Dankmids
Profile Blog Joined March 2010
United States316 Posts
May 07 2010 23:44 GMT
#94
Looks great, but add more doodads and make it look more SC2 like, but looks amazing! Maybe this one will be chosen to be a ladder map would be great.
"Alright, Lets poop out a daily" Day9- Daily #203
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
May 07 2010 23:47 GMT
#95
In my opinion you should spend more time on careful placement of textures and doodads. If you open up Steppes or Temple you'll see the ridiculous amount of detail (foliage generation helps this out on Forest tilesets). Looks solid so far, though.
2 Fav Things? Team Melee & Bjornebryggs!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 07 2010 23:49 GMT
#96
On May 08 2010 08:44 Dankmids wrote:
Looks great, but add more doodads and make it look more SC2 like, but looks amazing! Maybe this one will be chosen to be a ladder map would be great.

This always was really the only big road block for me, I'm just not sure how to use them well
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Cirno
Profile Joined December 2008
Canada168 Posts
May 08 2010 00:05 GMT
#97
looks awesome bro =)
NrG.Cirno
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 08 2010 04:07 GMT
#98
Version 1.8 is up!

It's pretty~*~*
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
May 08 2010 04:23 GMT
#99
Sweet looking, nice work!
I live by the LoL
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
May 09 2010 05:50 GMT
#100
Awesome map bro its totally awesome and chill maybe you should totally try making maps bro
Prev 1 2 3 4 5 6 7 9 10 11 Next All
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