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[GE]Fighting Spirit in SC2! - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
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FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
April 24 2010 10:44 GMT
#61
really nice, its actualy look like a sc2 map.
n_n
zionman
Profile Blog Joined April 2009
Belgium149 Posts
April 24 2010 10:46 GMT
#62
So everybody is able to play it ?
doenst work for me share me ur knowledge plz
freakz
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
April 24 2010 10:47 GMT
#63
I would play it, but I want to play it legit on bnet :D I cannot wait, fighting spirit was one of my favorite maps, and I gotta tell ya this remake is awesome :D
Hjertify
Profile Joined April 2010
Sweden70 Posts
Last Edited: 2010-04-24 12:16:33
April 24 2010 12:13 GMT
#64
i have made an similare map to "luna" sc1 in the sc2 editor, well im kinda new to making melee maps and i did not use the legacy converter thing only used it to get the minerals placement as the terrai nwould not show up when i tried to use it, so its not that good made, but im mostly trying to learn do you got any suggestions for me?

[image loading]
http://img153.imageshack.us/img153/1001/lunat.jpg

Its far from an exact copy so to say,but im just training, also i know that the down/left corner is fucked up more then the other corners :&
...
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 24 2010 12:18 GMT
#65
wow really great work here, best remake so far i think

plz move the main geysers so they reach towards the corners rather than the ramp plz
Progamerpls no copy pasterino
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
April 24 2010 12:21 GMT
#66
On April 24 2010 21:18 MorroW wrote:
wow really great work here, best remake so far i think

plz move the main geysers so they reach towards the corners rather than the ramp plz

Lol, does anyone even do double gas steal?
GANDHISAUCE
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 24 2010 12:24 GMT
#67
On April 24 2010 21:21 De4ngus wrote:
Show nested quote +
On April 24 2010 21:18 MorroW wrote:
wow really great work here, best remake so far i think

plz move the main geysers so they reach towards the corners rather than the ramp plz

Lol, does anyone even do double gas steal?

what does that have to do with anything? xd
i want him to move the geysers towards the corners because every single sc2 map so far is like that. its just logical that they shouldnt be annoying and block the path
Progamerpls no copy pasterino
treason
Profile Joined February 2009
Germany72 Posts
April 24 2010 12:30 GMT
#68
Link in OP is broken, this is the correct link:
http://forums.sc2mapster.com/development/map-development/344-play-custom-maps-on-official-battle-net-custom-games/
PredY
Profile Joined September 2009
Czech Republic1731 Posts
April 24 2010 12:49 GMT
#69
that looks hella fun, would love to try this one out
http://www.twitch.tv/czelpredy
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-04-24 17:05:43
April 24 2010 16:37 GMT
#70
On April 24 2010 21:30 treason wrote:
Link in OP is broken, this is the correct link:
http://forums.sc2mapster.com/development/map-development/344-play-custom-maps-on-official-battle-net-custom-games/

I'll fix the OP

On April 24 2010 21:18 MorroW wrote:
wow really great work here, best remake so far i think

plz move the main geysers so they reach towards the corners rather than the ramp plz

I had an epiphany last night that tells me this is a good idea.

EDIT: Version 1.6 is up with the properly placed geysers. See screenshots
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
April 24 2010 18:32 GMT
#71
NICE OMFG
AKA: TelecoM[WHITE] Protoss fighting
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
April 25 2010 00:15 GMT
#72
This map is beautiful. I badly want it in the ladder rotation.

Going to try it some more during the week.
I
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 25 2010 02:51 GMT
#73
On April 25 2010 09:15 Gigaudas wrote:
This map is beautiful. I badly want it in the ladder rotation.

Going to try it some more during the week.

Me too.
:D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 25 2010 19:56 GMT
#74
Update~
I haven't been able to get the testing method in my OP to work.
If anyone has any more luck, let me know <: D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 25 2010 20:16 GMT
#75
How symmetrical is this? Top left looks way smaller than bottom right....
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 26 2010 01:42 GMT
#76
On April 26 2010 05:16 sob3k wrote:
How symmetrical is this? Top left looks way smaller than bottom right....

I followed the outline of the original using the legacy conversion tool, so it's pretty close to the way it was in the original. It should be pretty close for all of the bases, but it's possible one's a bit bigger than the other.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
cloudJR
Profile Blog Joined April 2010
United States266 Posts
April 26 2010 19:09 GMT
#77
On April 23 2010 11:56 dethrawr wrote:
Looks freaking awesome so far, cant wait for maps like this to get out there which will promote higher economy games, hopefully making army sizes bigger and in turn micromanagement harder

Should get whoever takes over the map to make the center field gold as well.


I absolutely agree. The map looks fantastic, but the center minerals should be gold. Well done
All I can hear are thousands of children screaming imbalance.......
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
April 26 2010 22:05 GMT
#78
is the border let flying unit to fly over ?
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 26 2010 22:08 GMT
#79
On April 27 2010 07:05 KhAlleB wrote:
is the border let flying unit to fly over ?

No units can go where the border is.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 26 2010 22:09 GMT
#80
Contact blizzard and beg them to put this in the map pool
When I think of something else, something will go here
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