[GE]Fighting Spirit in SC2! - Page 4
Forum Index > SC2 Maps & Custom Games |
FaCE_1
Canada6158 Posts
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zionman
Belgium149 Posts
doenst work for me share me ur knowledge plz | ||
WarChimp
Australia943 Posts
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Hjertify
Sweden70 Posts
![]() ![]() http://img153.imageshack.us/img153/1001/lunat.jpg Its far from an exact copy so to say,but im just training, also i know that the down/left corner is fucked up more then the other corners :& | ||
MorroW
Sweden3522 Posts
plz move the main geysers so they reach towards the corners rather than the ramp plz | ||
De4ngus
United States6533 Posts
On April 24 2010 21:18 MorroW wrote: wow really great work here, best remake so far i think plz move the main geysers so they reach towards the corners rather than the ramp plz Lol, does anyone even do double gas steal? | ||
MorroW
Sweden3522 Posts
what does that have to do with anything? xd i want him to move the geysers towards the corners because every single sc2 map so far is like that. its just logical that they shouldnt be annoying and block the path | ||
treason
Germany72 Posts
http://forums.sc2mapster.com/development/map-development/344-play-custom-maps-on-official-battle-net-custom-games/ | ||
PredY
Czech Republic1731 Posts
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prodiG
Canada2016 Posts
On April 24 2010 21:30 treason wrote: Link in OP is broken, this is the correct link: http://forums.sc2mapster.com/development/map-development/344-play-custom-maps-on-official-battle-net-custom-games/ I'll fix the OP On April 24 2010 21:18 MorroW wrote: wow really great work here, best remake so far i think plz move the main geysers so they reach towards the corners rather than the ramp plz I had an epiphany last night that tells me this is a good idea. EDIT: Version 1.6 is up with the properly placed geysers. See screenshots | ||
TelecoM
United States10646 Posts
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Gigaudas
Sweden1213 Posts
Going to try it some more during the week. | ||
prodiG
Canada2016 Posts
On April 25 2010 09:15 Gigaudas wrote: This map is beautiful. I badly want it in the ladder rotation. Going to try it some more during the week. Me too. :D | ||
prodiG
Canada2016 Posts
I haven't been able to get the testing method in my OP to work. If anyone has any more luck, let me know <: D | ||
sob3k
United States7572 Posts
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prodiG
Canada2016 Posts
On April 26 2010 05:16 sob3k wrote: How symmetrical is this? Top left looks way smaller than bottom right.... I followed the outline of the original using the legacy conversion tool, so it's pretty close to the way it was in the original. It should be pretty close for all of the bases, but it's possible one's a bit bigger than the other. | ||
cloudJR
United States266 Posts
On April 23 2010 11:56 dethrawr wrote: Looks freaking awesome so far, cant wait for maps like this to get out there which will promote higher economy games, hopefully making army sizes bigger and in turn micromanagement harder ![]() Should get whoever takes over the map to make the center field gold as well. I absolutely agree. The map looks fantastic, but the center minerals should be gold. Well done ![]() | ||
Khalleb
Canada1909 Posts
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prodiG
Canada2016 Posts
On April 27 2010 07:05 KhAlleB wrote: is the border let flying unit to fly over ? No units can go where the border is. | ||
blade55555
United States17423 Posts
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