They should buy maps like this from people and incorporate them into ladder! :D
[GE]Fighting Spirit in SC2! - Page 10
Forum Index > SC2 Maps & Custom Games |
Subversion
South Africa3627 Posts
They should buy maps like this from people and incorporate them into ladder! :D | ||
prodiG
Canada2016 Posts
On June 11 2010 10:29 Subversion wrote: Really wish Blizz would add this to ladder :D They should buy maps like this from people and incorporate them into ladder! :D Blizzard states in the Galaxy Editor terms of usage that if they want to steal the map idea and make it their own there's nothing I can do about it ![]() On June 11 2010 09:18 jamesr12 wrote: I belive he made them high yeild gas opposed to making 4 gas correct, the gas is high yield | ||
SONE
Canada839 Posts
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TriniMasta
United States1323 Posts
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Ikkuh
Netherlands170 Posts
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Madkipz
Norway1643 Posts
On August 09 2010 15:39 TriniMasta wrote: I think a cool bridge should be the entrance to the natural, like Brood War. The bridge makes it look a lot cooler than just a simple entrance. I think rocks are unnecessary, I mean no ones gonna rush to the middle and expand anyways. "cough" terran liftoff "cough" this is the greatest map in sc2 atm. | ||
iNF
Sweden4 Posts
Can't really test them though as I'm on the EU and the latest version up is 1.0. If you want maybe I can help you publish them on the EU side or something, as I'm getting proper tired of the default blizzard maps. | ||
pinkranger15
Philippines1597 Posts
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kickinhead
Switzerland2069 Posts
I wish we could see more big Maps like this in the future and implement them in the Mappool. | ||
MasterReY
Germany2708 Posts
First i want to say that its a great map and certainly the best FS remake out there. However i have some things which should be fixed imho. All changes i suggest are changes to make the map an exact copy of the BW version: - Remove stones in middle - Remove trees in the mains. - Try not to have water around the mains by making them bigger i guess - Make the ramp from the third expansion to the middle blockable by 4 pylons and not 3 - Try to copy the terrain decorations (for example the grass spots in the mains and thirds or the mud spots in the natural area Ofc those changes arent really nessassary to enhance the gameplay on the map but i think if you remake a bw map then it should be a 100% remake and not a blend between the bw map and new sc2 terrain. Anyways you make very great maps (i've seen all your other maps aswell). Keep up the nice work ! | ||
Endorsed
Netherlands1221 Posts
On August 21 2010 20:02 Madkipz wrote: "cough" terran liftoff "cough" this is the greatest map in sc2 atm. Scout all the 3 other bases. He's not there? Atack middle with 10 zerglings/zealots/marine. Win. I vote for removing rocks in the middle. | ||
simme123
Sweden810 Posts
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BoomStevo
United States332 Posts
On June 03 2010 11:27 prodiG wrote: There's no bridge doodad like there was in BW, so I just used some terrain. ![]() I started off by using the legacy conversion tool, which gave me that outline there that I used to shape the terrain out of, and then tweak and then tweak and then tweak etc. I moved the bridges out a little big so that tanks can't sit on the bridge and siege into the nat so easily, and after I moved it i didn't really touch it. I may go back and mess with them some more now that you mention it, but they've seemed to play well the way it is. Nitpicking for balance perfection: I don't think you should have messed with the position of the bridges. It changes the walk distances from the naturals to the thirds. This creates an imbalance when the opponents spawn on the same side. As a Zerg player would want to expand away from their opponent, one player would be able to take their third while the other player would not go for the third that is towards the opponent. Therefore, they would take the next closest third. If you look at the original map, the distance between these two thirds from the natural is similar. But in your remade version, the distance is much farther. I think if you move the bridge, you should move the third. Hard to explain, so just compare the images: + Show Spoiler + ![]() ![]() Compare the distance of the red lines with the blues lines and it's pretty easy to see. | ||
TekKpriest
308 Posts
Now i really like that map ![]() Need to download nao! I hope those maps will be used in some tournaments instead of the blizz maps :< | ||
nihoh
Australia978 Posts
On June 11 2010 11:18 prodiG wrote: Blizzard states in the Galaxy Editor terms of usage that if they want to steal the map idea and make it their own there's nothing I can do about it ![]() correct, the gas is high yield I hope Blizzard does steal ur map...... XD | ||
CONFIG
Romania99 Posts
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Gigaudas
Sweden1213 Posts
I should just select "Popular" when creating a custom game and then search for "fighting" right? Doesn't give me any hits. | ||
prodiG
Canada2016 Posts
On September 24 2010 06:17 Gigaudas wrote: I can't find this map on EU but I'm a noob when it comes to custom games. I should just select "Popular" when creating a custom game and then search for "fighting" right? Doesn't give me any hits. Search iCCup | ||
dezi
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Germany1536 Posts
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prodiG
Canada2016 Posts
On September 24 2010 06:23 dezi wrote: Search seems to be bugged. I also don't find any map i'm searching. I only get some results by accident ... Took me 20 trys to get the iccup maps listed. Nice bugfix -_- I'm hearing about a lot of bugs from people on EU, sadly there's nothing i can do to help :< | ||
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