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[GE]Fighting Spirit in SC2! - Page 10

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 8 9 10 11 Next All
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 11 2010 01:29 GMT
#181
Really wish Blizz would add this to ladder :D

They should buy maps like this from people and incorporate them into ladder! :D
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 11 2010 02:18 GMT
#182
On June 11 2010 10:29 Subversion wrote:
Really wish Blizz would add this to ladder :D

They should buy maps like this from people and incorporate them into ladder! :D

Blizzard states in the Galaxy Editor terms of usage that if they want to steal the map idea and make it their own there's nothing I can do about it

On June 11 2010 09:18 jamesr12 wrote:
Show nested quote +
On June 09 2010 09:15 killercheebo wrote:
shouldn't mid have 4gas since original sc1 map had 2gas?


I belive he made them high yeild gas opposed to making 4 gas

correct, the gas is high yield
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
SONE
Profile Joined May 2010
Canada839 Posts
July 29 2010 15:52 GMT
#183
Every hour I try to search this on retail, hope it isn't scrapped for it
TriniMasta
Profile Joined December 2009
United States1323 Posts
August 09 2010 06:39 GMT
#184
I think a cool bridge should be the entrance to the natural, like Brood War. The bridge makes it look a lot cooler than just a simple entrance. I think rocks are unnecessary, I mean no ones gonna rush to the middle and expand anyways.
정명훈 FIGHTING!!! Play both T and P.
Ikkuh
Profile Joined June 2010
Netherlands170 Posts
August 21 2010 10:54 GMT
#185
this map is so fucking epic
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-08-21 11:02:54
August 21 2010 11:02 GMT
#186
On August 09 2010 15:39 TriniMasta wrote:
I think a cool bridge should be the entrance to the natural, like Brood War. The bridge makes it look a lot cooler than just a simple entrance. I think rocks are unnecessary, I mean no ones gonna rush to the middle and expand anyways.


"cough" terran liftoff "cough"

this is the greatest map in sc2 atm.
"Mudkip"
iNF
Profile Joined September 2010
Sweden4 Posts
September 01 2010 14:00 GMT
#187
Looks awesome dude.
Can't really test them though as I'm on the EU and the latest version up is 1.0.

If you want maybe I can help you publish them on the EU side or something, as I'm getting proper tired of the default blizzard maps.
pinkranger15
Profile Joined June 2010
Philippines1597 Posts
September 01 2010 15:51 GMT
#188
wow. really cool man.
yoyo!
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 03 2010 10:02 GMT
#189
I totally love this Map!

I wish we could see more big Maps like this in the future and implement them in the Mappool.
https://soundcloud.com/thesamplethief
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
Last Edited: 2010-09-03 17:00:58
September 03 2010 10:27 GMT
#190
Hey prodiG

First i want to say that its a great map and certainly the best FS remake out there.
However i have some things which should be fixed imho.

All changes i suggest are changes to make the map an exact copy of the BW version:

- Remove stones in middle
- Remove trees in the mains.
- Try not to have water around the mains by making them bigger i guess
- Make the ramp from the third expansion to the middle blockable by 4 pylons and not 3
- Try to copy the terrain decorations (for example the grass spots in the mains and thirds or the mud spots in the natural area

Ofc those changes arent really nessassary to enhance the gameplay on the map but i think if you remake a bw map then it should be a 100% remake and not a blend between the bw map and new sc2 terrain.

Anyways you make very great maps (i've seen all your other maps aswell).
Keep up the nice work !
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
September 03 2010 12:42 GMT
#191
On August 21 2010 20:02 Madkipz wrote:
Show nested quote +
On August 09 2010 15:39 TriniMasta wrote:
I think a cool bridge should be the entrance to the natural, like Brood War. The bridge makes it look a lot cooler than just a simple entrance. I think rocks are unnecessary, I mean no ones gonna rush to the middle and expand anyways.


"cough" terran liftoff "cough"

this is the greatest map in sc2 atm.


Scout all the 3 other bases. He's not there? Atack middle with 10 zerglings/zealots/marine. Win. I vote for removing rocks in the middle.
simme123
Profile Blog Joined February 2010
Sweden810 Posts
September 03 2010 12:47 GMT
#192
So awesome
BoomStevo
Profile Joined August 2010
United States332 Posts
September 07 2010 23:03 GMT
#193
On June 03 2010 11:27 prodiG wrote:
Show nested quote +
On June 03 2010 10:45 Alphaes wrote:
Looks nice overall, but it seems that the bridges to the center are skewed the "wrong" way compared to the original map, and they are still a bit too much to the center. Any particular reason that was done?

There's no bridge doodad like there was in BW, so I just used some terrain.

[image loading]
I started off by using the legacy conversion tool, which gave me that outline there that I used to shape the terrain out of, and then tweak and then tweak and then tweak etc. I moved the bridges out a little big so that tanks can't sit on the bridge and siege into the nat so easily, and after I moved it i didn't really touch it.

I may go back and mess with them some more now that you mention it, but they've seemed to play well the way it is.

Nitpicking for balance perfection:

I don't think you should have messed with the position of the bridges. It changes the walk distances from the naturals to the thirds. This creates an imbalance when the opponents spawn on the same side. As a Zerg player would want to expand away from their opponent, one player would be able to take their third while the other player would not go for the third that is towards the opponent. Therefore, they would take the next closest third. If you look at the original map, the distance between these two thirds from the natural is similar. But in your remade version, the distance is much farther. I think if you move the bridge, you should move the third.

Hard to explain, so just compare the images: + Show Spoiler +

[image loading]

[image loading]
Compare the distance of the red lines with the blues lines and it's pretty easy to see.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
TekKpriest
Profile Joined March 2010
308 Posts
September 08 2010 11:51 GMT
#194
i played earlier versions and im happy to read that the watchtowers were removed.

Now i really like that map

Need to download nao! I hope those maps will be used in some tournaments instead of the blizz maps :<
A Man chooses, a slave obeys
nihoh
Profile Blog Joined May 2010
Australia978 Posts
September 08 2010 12:37 GMT
#195
On June 11 2010 11:18 prodiG wrote:
Show nested quote +
On June 11 2010 10:29 Subversion wrote:
Really wish Blizz would add this to ladder :D

They should buy maps like this from people and incorporate them into ladder! :D

Blizzard states in the Galaxy Editor terms of usage that if they want to steal the map idea and make it their own there's nothing I can do about it

Show nested quote +
On June 11 2010 09:18 jamesr12 wrote:
On June 09 2010 09:15 killercheebo wrote:
shouldn't mid have 4gas since original sc1 map had 2gas?


I belive he made them high yeild gas opposed to making 4 gas

correct, the gas is high yield

I hope Blizzard does steal ur map...... XD
Dont look at the finger or you will miss all that heavenly glory.
CONFIG
Profile Joined May 2010
Romania99 Posts
September 08 2010 13:52 GMT
#196
I hope this map get's in the map pool but chances are 0 :/

Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
September 23 2010 21:17 GMT
#197
I can't find this map on EU but I'm a noob when it comes to custom games.

I should just select "Popular" when creating a custom game and then search for "fighting" right? Doesn't give me any hits.
I
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 23 2010 21:20 GMT
#198
On September 24 2010 06:17 Gigaudas wrote:
I can't find this map on EU but I'm a noob when it comes to custom games.

I should just select "Popular" when creating a custom game and then search for "fighting" right? Doesn't give me any hits.

Search iCCup
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
dezi
Profile Blog Joined April 2010
Germany1536 Posts
September 23 2010 21:23 GMT
#199
Search seems to be bugged. I also don't find any map i'm searching. I only get some results by accident ... Took me 20 trys to get the iccup maps listed. Nice bugfix -_-
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 23 2010 21:25 GMT
#200
On September 24 2010 06:23 dezi wrote:
Search seems to be bugged. I also don't find any map i'm searching. I only get some results by accident ... Took me 20 trys to get the iccup maps listed. Nice bugfix -_-

I'm hearing about a lot of bugs from people on EU, sadly there's nothing i can do to help :<
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
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