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[SC2] A Thorough Examination - Page 5
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Leord
United Kingdom6 Posts
http://digg.com/pc_games/LAN_in_Starcraft_2_Please_Petition_to_Blizzard_Entertainmen | ||
mozz
Bulgaria22 Posts
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heishe
Germany2284 Posts
when you host a battle.net custom game and someone from your lan joins, you both still have lan ping. where's the problem? afraid that you're going to a lan that doesn't have an inet connection so you can log in? EVERY big lan i went to in the last year had broad ban internet connection for everyone (but im in germany so no idea how it is 4 u). big deal. the only thing that troubles me there is the fact that i won't be able to download a cracked starcraft 2 beta client and play it with my buddy ![]() | ||
Impulse
United States18 Posts
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maybenexttime
Poland5493 Posts
On June 29 2009 18:14 heishe wrote: don't know why everyone's going so crazy about the no-lan thing. when you host a battle.net custom game and someone from your lan joins, you both still have lan ping. where's the problem? afraid that you're going to a lan that doesn't have an inet connection so you can log in? EVERY big lan i went to in the last year had broad ban internet connection for everyone (but im in germany so no idea how it is 4 u). big deal. the only thing that troubles me there is the fact that i won't be able to download a cracked starcraft 2 beta client and play it with my buddy ![]() No. E.g. when you're using the same router, the lag's just unplayable. I and my brother usually can't even join the same game. T______T Not to mention the fact that LAN parties would now have to share a single bandwidth. Or the fact that StarLeague and such would have to connect to BNet 2.0, which causes dozens of previously mentioned problems... | ||
o3.power91
Bahrain5288 Posts
![]() One thing I didn't understand was in the Protoss tech tree. Is it necessary to get a Fleet Beacon in order to get Templar/Colossus tech? Also, are Stalkers as good of an anti-air unit as the Dragoon was in SC1? Thanks a lot for the new info guys :D | ||
o3.power91
Bahrain5288 Posts
On June 29 2009 18:24 maybenexttime wrote: No. E.g. when you're using the same router, the lag's just unplayable. I and my brother usually can't even join the same game. T______T Not to mention the fact that LAN parties would now have to share a single bandwidth. Or the fact that StarLeague and such would have to connect to BNet 2.0, which causes dozens of previously mentioned problems... Jaedong + lag = 800apm :O On a more serious note, I've never tried playing against people on B.net using the same router... I hope this doesn't turn into such a huge problem in SC2 ![]() | ||
ghermination
United States2851 Posts
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omninmo
2349 Posts
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nataziel
Australia1455 Posts
Replays with rewind and fpview is AWESOME, love it. Hopefully blizzard can get it right in regards to esports and viewing pro-games, very excited for the future of this game. I'm sure all (or most) major kinks can be worked out during beta, so I'm not really getting hung up on balance atm, though blizzard seems really against reintroducing some units that could easily solve the problems they're facing (scourge), which is worrying. And O_O that arcade machine looks awesome, wonder what game(s) it has on it... And do I spy a rock band drum kit? Looks like blizzard knows how to have fun XD. And wtf, LR chokes yet again, massive fail. You disappoint TL... The room you guys were playing in looks like a team house, blizzard to sponsor their own progaming team? It's more likely than you think! Please do recount your battle(s) with karune, the more information the better :D | ||
anch
United States5457 Posts
Replays: These show resource count, unit count, building count, infrastructure investments - all the statistics you could ever need. They also show FPview and can rewind. Yes, replays now rewind. FPview sounds too good. | ||
foeffa
Belgium2115 Posts
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Raithed
China7078 Posts
On June 29 2009 17:19 sixghost wrote: Did you read the article? Storm does more damage in less time over a larger area. yeah i edited. >_< | ||
Garnet
Vietnam9013 Posts
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Koof
United States66 Posts
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Plexa
Aotearoa39261 Posts
On June 29 2009 18:24 maybenexttime wrote: No. E.g. when you're using the same router, the lag's just unplayable. I and my brother usually can't even join the same game. T______T Not to mention the fact that LAN parties would now have to share a single bandwidth. Or the fact that StarLeague and such would have to connect to BNet 2.0, which causes dozens of previously mentioned problems... Imagine the OSL finals game 5 and one of the players drops? | ||
maybenexttime
Poland5493 Posts
Is it real FP view, though, or just slightly improved gimmick they had in WC3 (no mouse movement, no selection shown, etc.)? | ||
maybenexttime
Poland5493 Posts
On June 29 2009 19:27 Plexa wrote: Imagine the OSL finals game 5 and one of the players drops? This gives even more room for Bisu to "innovate." T___T | ||
spinesheath
Germany8679 Posts
On June 29 2009 17:35 Last Romantic wrote: Zatic says early game Z is strong; I believe him. Didn't test it enough to confirm myself, but his reasoning is sound. Karune agrees too, but I'm not sure Blizzard is aware exactly HOW strong. More details from Zatic if you bug him. I don't think it a good style of balancing if you make each of the races strong in certain timeframes. If Zerg only is strong earlygame, obviously all zergs will play according to that. So no zerg will ever get into lategame, but rush as hard as possible. Mothership: It moves very, very slowly. I fail to see its usefulness in most games, as the only way to get it to the battlefield is to make a proxy pylon and warp to it. Browder is OK with it being a marginalized unit though - he notes that SC1 had its own share of "fuck you" units in the scout and queen. I doubt this attitude will allow Blizzard to create a game as great as SCBW. You are essentially overloading the game with crap. Additionally to the units that will be useless in certain circumstances. And there will be such units. | ||
Garnet
Vietnam9013 Posts
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