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[SC2] A Thorough Examination - Page 5

Forum Index > News
332 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 15 16 17 Next All
Leord
Profile Joined June 2009
United Kingdom6 Posts
June 29 2009 09:08 GMT
#81
About the LAN thing:

http://digg.com/pc_games/LAN_in_Starcraft_2_Please_Petition_to_Blizzard_Entertainmen
Bring back LAN in SC2
mozz
Profile Joined August 2008
Bulgaria22 Posts
June 29 2009 09:10 GMT
#82
What about the apm? Do you need as much as in Broodwar? Are there obvious decisions Blizzard made to reduce the apm needed for SC2?
heishe
Profile Blog Joined June 2009
Germany2284 Posts
June 29 2009 09:14 GMT
#83
don't know why everyone's going so crazy about the no-lan thing.

when you host a battle.net custom game and someone from your lan joins, you both still have lan ping. where's the problem? afraid that you're going to a lan that doesn't have an inet connection so you can log in? EVERY big lan i went to in the last year had broad ban internet connection for everyone (but im in germany so no idea how it is 4 u). big deal.

the only thing that troubles me there is the fact that i won't be able to download a cracked starcraft 2 beta client and play it with my buddy if i don't get a key for the beta, i won't be able to play it until it comes out the end of the year. now THAT is a big deal.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Impulse
Profile Joined June 2009
United States18 Posts
June 29 2009 09:19 GMT
#84
Thanks for the new info. Was hoping for some bigger news (*cough*Beta*cough*), but I am content with what we got given the circumstances. The current version is looking really nice IMO, can't wait to play it!
maybenexttime
Profile Blog Joined November 2006
Poland5830 Posts
June 29 2009 09:24 GMT
#85
On June 29 2009 18:14 heishe wrote:
don't know why everyone's going so crazy about the no-lan thing.

when you host a battle.net custom game and someone from your lan joins, you both still have lan ping. where's the problem? afraid that you're going to a lan that doesn't have an inet connection so you can log in? EVERY big lan i went to in the last year had broad ban internet connection for everyone (but im in germany so no idea how it is 4 u). big deal.

the only thing that troubles me there is the fact that i won't be able to download a cracked starcraft 2 beta client and play it with my buddy if i don't get a key for the beta, i won't be able to play it until it comes out the end of the year. now THAT is a big deal.


No. E.g. when you're using the same router, the lag's just unplayable. I and my brother usually can't even join the same game. T______T

Not to mention the fact that LAN parties would now have to share a single bandwidth. Or the fact that StarLeague and such would have to connect to BNet 2.0, which causes dozens of previously mentioned problems...
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
June 29 2009 09:30 GMT
#86
Nice to see the Hydralisk back on hatchery tech. Zerg still looking pretty weak though in comparison to the other races. Terran looking stronger. Protoss looking awesome

One thing I didn't understand was in the Protoss tech tree. Is it necessary to get a Fleet Beacon in order to get Templar/Colossus tech? Also, are Stalkers as good of an anti-air unit as the Dragoon was in SC1?

Thanks a lot for the new info guys :D
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
June 29 2009 09:32 GMT
#87
On June 29 2009 18:24 maybenexttime wrote:
Show nested quote +
On June 29 2009 18:14 heishe wrote:
don't know why everyone's going so crazy about the no-lan thing.

when you host a battle.net custom game and someone from your lan joins, you both still have lan ping. where's the problem? afraid that you're going to a lan that doesn't have an inet connection so you can log in? EVERY big lan i went to in the last year had broad ban internet connection for everyone (but im in germany so no idea how it is 4 u). big deal.

the only thing that troubles me there is the fact that i won't be able to download a cracked starcraft 2 beta client and play it with my buddy if i don't get a key for the beta, i won't be able to play it until it comes out the end of the year. now THAT is a big deal.


No. E.g. when you're using the same router, the lag's just unplayable. I and my brother usually can't even join the same game. T______T

Not to mention the fact that LAN parties would now have to share a single bandwidth. Or the fact that StarLeague and such would have to connect to BNet 2.0, which causes dozens of previously mentioned problems...

Jaedong + lag = 800apm :O

On a more serious note, I've never tried playing against people on B.net using the same router... I hope this doesn't turn into such a huge problem in SC2
ghermination
Profile Blog Joined April 2008
United States2851 Posts
June 29 2009 09:37 GMT
#88
removal of LAN is so stupid... i'm sure the netizen outcry will force them to patch it back in after awhile though.
U Gotta Skate.
omninmo
Profile Blog Joined April 2008
2349 Posts
June 29 2009 09:41 GMT
#89
this is the first Blizzard title without LAN support. This is significant and sets a precedent for all games to come. No more LAN parties, no more freedom playing their games. You are not freely buying software anymore. You are paying to become part of their grid.
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
June 29 2009 09:49 GMT
#90
THIS was NDA'd? Massively disappointed, but oh well, you take what you can get. Lack of lan is scaring the shit out of me, but if it's a simple as steam (i.e: connect to bnet, THEN you can play lan) it won't be a problem. But them saying it's just not there doesn't inspire confidence.

Replays with rewind and fpview is AWESOME, love it. Hopefully blizzard can get it right in regards to esports and viewing pro-games, very excited for the future of this game. I'm sure all (or most) major kinks can be worked out during beta, so I'm not really getting hung up on balance atm, though blizzard seems really against reintroducing some units that could easily solve the problems they're facing (scourge), which is worrying.

And O_O that arcade machine looks awesome, wonder what game(s) it has on it... And do I spy a rock band drum kit? Looks like blizzard knows how to have fun XD. And wtf, LR chokes yet again, massive fail. You disappoint TL...

The room you guys were playing in looks like a team house, blizzard to sponsor their own progaming team? It's more likely than you think!

Please do recount your battle(s) with karune, the more information the better :D
u gotta sk8
anch
Profile Blog Joined June 2006
United States5457 Posts
June 29 2009 09:59 GMT
#91
Replays: These show resource count, unit count, building count, infrastructure investments - all the statistics you could ever need. They also show FPview and can rewind. Yes, replays now rewind.

FPview sounds too good.

foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
June 29 2009 10:02 GMT
#92
Tx for the info. Bummer about the losses. :p
觀過斯知仁矣.
Raithed
Profile Blog Joined May 2007
China7078 Posts
June 29 2009 10:02 GMT
#93
On June 29 2009 17:19 sixghost wrote:
Show nested quote +
On June 29 2009 17:17 Raithed wrote:
On June 29 2009 17:02 Zzoram wrote:
On June 29 2009 17:01 ERGO wrote:
On June 29 2009 16:45 Nevuk wrote:
Out of curiosity, what does smart cast mean? Like, how is it any different from sc1 psi storms casting?


Someone correct me if I am wrong, but I believe that smart casting is similar to MBS, when you have 3 high templar selected and cast storm only one will cast it, if you cast storm again the second will cast it, and if you cast storm a third time the third will cast it.


Which is easier to micro and makes a stronger Psionic storm seem ridiculous.

the thing is, theyve made psi storm soo much weaker than SC's.

Did you read the article? Storm does more damage in less time over a larger area.

yeah i edited. >_<
Garnet
Profile Blog Joined February 2006
Vietnam9048 Posts
June 29 2009 10:12 GMT
#94
I hope they sell the game worldwide, otherwise we're pretty much fucked if there will be no LAN.
Koof
Profile Joined June 2008
United States66 Posts
June 29 2009 10:27 GMT
#95
No lan is sort of a bummer, but Steam-like support I'm fine with.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 29 2009 10:27 GMT
#96
On June 29 2009 18:24 maybenexttime wrote:
Show nested quote +
On June 29 2009 18:14 heishe wrote:
don't know why everyone's going so crazy about the no-lan thing.

when you host a battle.net custom game and someone from your lan joins, you both still have lan ping. where's the problem? afraid that you're going to a lan that doesn't have an inet connection so you can log in? EVERY big lan i went to in the last year had broad ban internet connection for everyone (but im in germany so no idea how it is 4 u). big deal.

the only thing that troubles me there is the fact that i won't be able to download a cracked starcraft 2 beta client and play it with my buddy if i don't get a key for the beta, i won't be able to play it until it comes out the end of the year. now THAT is a big deal.


No. E.g. when you're using the same router, the lag's just unplayable. I and my brother usually can't even join the same game. T______T

Not to mention the fact that LAN parties would now have to share a single bandwidth. Or the fact that StarLeague and such would have to connect to BNet 2.0, which causes dozens of previously mentioned problems...

Imagine the OSL finals game 5 and one of the players drops?
Administrator~ Spirit will set you free ~
maybenexttime
Profile Blog Joined November 2006
Poland5830 Posts
June 29 2009 10:36 GMT
#97
On June 29 2009 18:59 anch wrote:
Show nested quote +
Replays: These show resource count, unit count, building count, infrastructure investments - all the statistics you could ever need. They also show FPview and can rewind. Yes, replays now rewind.

FPview sounds too good.



Is it real FP view, though, or just slightly improved gimmick they had in WC3 (no mouse movement, no selection shown, etc.)?
maybenexttime
Profile Blog Joined November 2006
Poland5830 Posts
June 29 2009 10:40 GMT
#98
On June 29 2009 19:27 Plexa wrote:
Show nested quote +
On June 29 2009 18:24 maybenexttime wrote:
On June 29 2009 18:14 heishe wrote:
don't know why everyone's going so crazy about the no-lan thing.

when you host a battle.net custom game and someone from your lan joins, you both still have lan ping. where's the problem? afraid that you're going to a lan that doesn't have an inet connection so you can log in? EVERY big lan i went to in the last year had broad ban internet connection for everyone (but im in germany so no idea how it is 4 u). big deal.

the only thing that troubles me there is the fact that i won't be able to download a cracked starcraft 2 beta client and play it with my buddy if i don't get a key for the beta, i won't be able to play it until it comes out the end of the year. now THAT is a big deal.


No. E.g. when you're using the same router, the lag's just unplayable. I and my brother usually can't even join the same game. T______T

Not to mention the fact that LAN parties would now have to share a single bandwidth. Or the fact that StarLeague and such would have to connect to BNet 2.0, which causes dozens of previously mentioned problems...

Imagine the OSL finals game 5 and one of the players drops?


This gives even more room for Bisu to "innovate." T___T
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 29 2009 10:46 GMT
#99
On June 29 2009 17:35 Last Romantic wrote:
Zatic says early game Z is strong; I believe him. Didn't test it enough to confirm myself, but his reasoning is sound.

Karune agrees too, but I'm not sure Blizzard is aware exactly HOW strong. More details from Zatic if you bug him.


I don't think it a good style of balancing if you make each of the races strong in certain timeframes. If Zerg only is strong earlygame, obviously all zergs will play according to that. So no zerg will ever get into lategame, but rush as hard as possible.


Mothership: It moves very, very slowly. I fail to see its usefulness in most games, as the only way to get it to the battlefield is to make a proxy pylon and warp to it. Browder is OK with it being a marginalized unit though - he notes that SC1 had its own share of "fuck you" units in the scout and queen.


I doubt this attitude will allow Blizzard to create a game as great as SCBW. You are essentially overloading the game with crap. Additionally to the units that will be useless in certain circumstances. And there will be such units.
If you have a good reason to disagree with the above, please tell me. Thank you.
Garnet
Profile Blog Joined February 2006
Vietnam9048 Posts
June 29 2009 11:14 GMT
#100
How is ZvZ? is it still gay?
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