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[SC2] A Thorough Examination - Page 4

Forum Index > News
332 CommentsPost a Reply
Prev 1 2 3 4 5 6 15 16 17 Next All
I3oxerfan
Profile Joined January 2008
215 Posts
June 29 2009 08:18 GMT
#61
Why no LAN? What is wrong with them?

CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-29 08:19:30
June 29 2009 08:18 GMT
#62
What the fuck?


I thought a while back Blizzard said it would be impossible to rewind replays unless they did a complete overhaul on the engine and coding. Gom/Esports must've pushed them really fucking hard on this one.
But that leads me to wonder about the LAN thing. Esports would never let LAN disappear, there must be some crazy LAN 2.0 thing now.

btw, nice write up LastRomantic
..and then I would, ya know, check em'. (Aka SpoR)
sixghost
Profile Blog Joined November 2007
United States2096 Posts
June 29 2009 08:19 GMT
#63
On June 29 2009 17:17 Raithed wrote:
Show nested quote +
On June 29 2009 17:02 Zzoram wrote:
On June 29 2009 17:01 ERGO wrote:
On June 29 2009 16:45 Nevuk wrote:
Out of curiosity, what does smart cast mean? Like, how is it any different from sc1 psi storms casting?


Someone correct me if I am wrong, but I believe that smart casting is similar to MBS, when you have 3 high templar selected and cast storm only one will cast it, if you cast storm again the second will cast it, and if you cast storm a third time the third will cast it.


Which is easier to micro and makes a stronger Psionic storm seem ridiculous.

the thing is, theyve made psi storm soo much weaker than SC's.

Did you read the article? Storm does more damage in less time over a larger area.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
motbob
Profile Blog Joined July 2008
United States12546 Posts
June 29 2009 08:20 GMT
#64
On June 29 2009 17:18 CharlieMurphy wrote:
What the fuck?


I thought a while back Blizzard said it would be impossible to rewind replays unless they did a complete overhaul on the engine and coding. Gom/Esports must've pushed them really fucking hard on this one.
But that leads me to wonder about the LAN thing. Esports would never let LAN disappear, there must be some crazy LAN 2.0 thing now.

btw, nice write up LastRomantic

Remember that it's not really rewind... it's like a "checkpoint" system.
ModeratorGood content always wins.
I3oxerfan
Profile Joined January 2008
215 Posts
June 29 2009 08:22 GMT
#65
When is the beta coming?
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
June 29 2009 08:22 GMT
#66
i heald my breath while reading this and now im red in the face and gasping for air
i cant wait
cw)minsean(ru
devin
Profile Joined June 2009
8 Posts
June 29 2009 08:25 GMT
#67
Can we get the name of the stupid PR guy who NDA'ed this shit? And if possible the name of his manager so we can go complain?
Leord
Profile Joined June 2009
United Kingdom6 Posts
June 29 2009 08:25 GMT
#68
There will not be any LAN play at all on SC2..

(source: http://starcraft.incgamers.com/blog/comments/no-lan-in-starcraft-ii-confirmed/)

If you dislike this, I suggest signing this petition

http://www.petitiononline.com/LANSC2/petition.html
Bring back LAN in SC2
writer22816
Profile Blog Joined September 2008
United States5775 Posts
June 29 2009 08:26 GMT
#69
Someone will make a lan patch. Either Blizzard will add it in a later patch or some third party tool will be available. I believe~
8/4/12 never forget, never forgive.
Eiii
Profile Blog Joined April 2009
United States2566 Posts
June 29 2009 08:32 GMT
#70
I think patching SC2 will be much tougher than patching SC1.
:3
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
June 29 2009 08:33 GMT
#71
On June 29 2009 17:32 Eiii wrote:
I think patching SC2 will be much tougher than patching SC1.


Indeed but someone will and that person will get my respect.
Officially the founder of Team Property (:
Aghawa
Profile Joined June 2009
Italy2 Posts
June 29 2009 08:34 GMT
#72
Ahah rotfl, no LAN.
That's ridicolous - no more lan partys at home ppl! XD

Anyways, it's still confirmed that Zergs are the weakest race now in SC2 - they don't do enough dps, don't have an air-air counter (scourge) despite of mutas who, well, don't do enough damage to stop something in time. Zergs are going to see hard time with that protoss teletransport air thingy.

That's pretty bad - no groundbreaking nda announcement
But still eagering for the game to come
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
June 29 2009 08:35 GMT
#73
Zatic says early game Z is strong; I believe him. Didn't test it enough to confirm myself, but his reasoning is sound.

Karune agrees too, but I'm not sure Blizzard is aware exactly HOW strong. More details from Zatic if you bug him.
ㅋㄲㅈㅁ
maybenexttime
Profile Blog Joined November 2006
Poland5761 Posts
June 29 2009 08:35 GMT
#74
On June 29 2009 17:04 Last Romantic wrote:
Oh right Hellions... they work, they're practical - honestly it's a firebat weapon on a vulture body - but I honestly feel they're not an adequate replacement for the original vulture.


This is where the Napalm Trace comes into play.
grax
Profile Joined June 2009
United States41 Posts
June 29 2009 08:38 GMT
#75
SC2 is visually way too busy, in every video I've seen. I realize I'm judging from video, but just compare to SC1 video and the huge difference in screen readability is apparent.
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
June 29 2009 08:39 GMT
#76
On June 29 2009 17:25 Leord wrote:
There will not be any LAN play at all on SC2..

(source: http://starcraft.incgamers.com/blog/comments/no-lan-in-starcraft-ii-confirmed/)

If you dislike this, I suggest signing this petition

http://www.petitiononline.com/LANSC2/petition.html


Here's the direct quote from the interview they're sourcing:

We got quite different answers about local area networking (LAN), where both Dustin or Sigaty said they were still discussing it, however, Pardo knew immediately: "we don't have any plans to support LAN," he said and clarified "we will not support it." The only multiplayer available will be on Battle.net.
Their are four errors in this sentance.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
June 29 2009 08:51 GMT
#77
Was there any talk about the proposed ability for hellions, "napalm trail", or whatever?

How did protoss feel early game? Do the collossi really same that powerful/useful? Is the infestor very useful past early game?
U Gotta Skate.
shimmy
Profile Blog Joined May 2003
Poland997 Posts
June 29 2009 08:56 GMT
#78
Sounds to me like the people calling to bring back scourges are not without merit. Also I would still really like to see the Mothership being dropped to the single player campaign and replaced with the Arbiter. A "Dark Arbiter" as proposed by someone in another thread would be the best idea imo as you could add/rework/enhance/change its abilities appropriately.

I like a lot of the things Im seeing in the tech trees and though theres surely going to be a ton of balancing issues the game looks fun as hell to play already.
Hell hath no fury like the vast robot armies of a woman scorned.
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-06-29 09:33:49
June 29 2009 09:00 GMT
#79
hate to say i told you so about LAN..but i told you so about the LAN.
LR were you guys not allowed to take in-game screenshots/photos? were they at ?
gotta say the game is looking "fun" but also seriously flawed.

-starport is prereq for DTs, templar, and Robo support bay? the core used to be the key to any and all tech in BW. that led to so many cool styles and BOs. Now, Toss users have to core, and starport to get HTs? makes no sense.
-banelings are the demolition dwarfs from wc3. im not interested in mass suicide ground units. skurgee were amazing because you only made a few of them and really have to micro well to make them effective. massing a bunch of green demolition dwarfs to blow up shit while burrowed.. that is not zerg style.
-mutalisks sound like mere caricatures of their former selves and no scouge? an anti-air unit that turns enemy air units into "airborne turrets"? come one man, wtf. sounds like they are making all units with the idea that in battle these units will always be massed and a-moved into each other.
-mothership is so fail. why do we need useless units in sc2 browder?
-Terran seems so imba and Zerg so weak.
-still no inclusion of f2-f4 keys?
-its really easy to sit here without having played the game with its sleek new graphics and complain.. but honestly. i can't help but think that except for the starcraft intellectual property involved this game is looking for like warcraft meets C&C
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
June 29 2009 09:05 GMT
#80
cool great writeup guys!
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