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[SC2] A Thorough Examination - Page 6

Forum Index > News
332 CommentsPost a Reply
Prev 1 4 5 6 7 8 17 Next All
Kletus
Profile Blog Joined March 2008
Canada580 Posts
June 29 2009 11:15 GMT
#101
If I have an infestor with mind control bug and I mind control a raven with everything researched, can I plant down those sentry things? Will they still be under my control after the mind control deminishes? How long do the sentries last? On a timer like broodlings or until they die?

Thanks and nice writeup.
Your resistance only serves to make my carapace harder.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
June 29 2009 11:21 GMT
#102
Mothership: It moves very, very slowly. I fail to see its usefulness in most games, as the only way to get it to the battlefield is to make a proxy pylon and warp to it. Browder is OK with it being a marginalized unit though - he notes that SC1 had its own share of "fuck you" units in the scout and queen.


What's the point in making ' "fuck you" units '. If i want to humilate my opponent i build 8 hatches in his nat or sg...
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
Last Edited: 2009-06-29 11:30:20
June 29 2009 11:29 GMT
#103
Not to jump on the bandwagon, but the thing with no LAN support. Have you guys never been to those small funny LANs where you get like 10-20 guys together and just play the entire weekend. the net is down half the time, you practially inject caffein into your body and so on. You can't take out LAN from multiplayer games since you rely too much on a stable broadband connection (we've even had lans where we didn't have a connection at all, I loved it)

Also, did they mention what parts they were/weren't prepaired to change based on the beta-feedback?
AdministratorI'm dancing in the moonlight
520
Profile Blog Joined April 2009
United States2822 Posts
June 29 2009 11:29 GMT
#104
I'm confident enough in Blizzard's networking abilities that Battle.Net 2.0 will have enough neat little capabilities and be optimized enough that I'll forget that there's no LAN.
Writer
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
June 29 2009 11:30 GMT
#105
mbs and unlimited selection .. O__O
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Deleted User 39582
Profile Joined August 2008
317 Posts
June 29 2009 11:35 GMT
#106
On June 29 2009 16:50 starPride wrote:
http://g4tv.com/videos/39544/StarCraft-II-Pre-Beta-Lead-Designer-Interview/
gogo

"terrible terrible damage" LOL
The.Crow
Profile Blog Joined November 2006
619 Posts
June 29 2009 11:49 GMT
#107
Good read, thanks!

Oh, so you can select and group like more or less everything in 1 group? ;o
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
Last Edited: 2009-06-29 11:58:10
June 29 2009 11:54 GMT
#108
SW33T!

But there are some things that feels insecure.. like unlimited unit section doesn't feel Starcraftish at all. If they want us to focus on micro why not make 12 unit limit so we would actually have to make 1a2a3a4a5a instead of 1a. Also the disable of LAN is really bad, what if "you don't have access to internet for let's say all your 6 computers because of the router and u still wanna game some sc2 with friends at home?" - anyway someone will just crack the b.net2.0 engine and make a LAN function anyway. (hackerz are ze pr0)
7mk
Profile Blog Joined January 2009
Germany10157 Posts
June 29 2009 11:55 GMT
#109
On June 29 2009 16:59 Last Romantic wrote:
Show nested quote +
On June 29 2009 16:52 stroggos wrote:
more powerful storms?!??! that sounds crazy, especially considering spells are much easier to cast in sc2.


man storms are so damn cool I wish I could cast those storms still


..but .. but what about zerg?

well zerg looks not only weak but more importantly pretty boring compared to the other 2 races so I guess I wont play them anyways

but I do wonder: can Roaches survive standing below a psi storm?
beep boop
Tekin
Profile Blog Joined April 2008
2711 Posts
Last Edited: 2009-06-29 11:58:28
June 29 2009 11:58 GMT
#110
Liking the tech tree for terran and protoss i might switch race(terran to protoss) once starcraft 2 comes out.
Cheers! //¯◡◡¯\\ 문채원 | 한지우 -___-
Psyqo
Profile Joined November 2007
United States401 Posts
June 29 2009 11:58 GMT
#111
Um, no LAN? Huh?
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
June 29 2009 11:59 GMT
#112
And as alot have mentioned... Zerg does not only look bad, they also look and sound boring compared to Terran and Protoss. Altough I like the disadvantage and will be the new Emperor of Zerg, making THEM the best race for sc2!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 29 2009 12:02 GMT
#113
On June 29 2009 17:20 motbob wrote:
Show nested quote +
On June 29 2009 17:18 CharlieMurphy wrote:
What the fuck?


I thought a while back Blizzard said it would be impossible to rewind replays unless they did a complete overhaul on the engine and coding. Gom/Esports must've pushed them really fucking hard on this one.
But that leads me to wonder about the LAN thing. Esports would never let LAN disappear, there must be some crazy LAN 2.0 thing now.

btw, nice write up LastRomantic

Remember that it's not really rewind... it's like a "checkpoint" system.

oh, where did you read this from?
..and then I would, ya know, check em'. (Aka SpoR)
mutantmagnet
Profile Joined June 2009
United States3804 Posts
June 29 2009 12:07 GMT
#114
Blizzard has been dead set on not having Zerg rely on scourge. They could pull this off if they made Corruptors better in their anti-air role.

I wasn't interested in seeing old Zerg spells coming back; because I want them to feel fresh in this sequel, but I think Zerg would gain a lot if Corruptors could Ensnare.

Zerg best DPS comes from melee range. Hampering unit speed allows zerg to sustain that melee dps for a longer period.

Ensnare also helps with detection so instead of investing gas in overseers zerg could invest gas in corruptors who would actually put up a good fight against protoss air instead of being a punching bag.


Lastly ensnare can ensure dropships don't get away at all from corruptors that are attacking them.


The other way to fix this is to make brood lords Lair tier and morphable into Corruptors at Hive tier.

If the stats I'm seeing elsewhere are true then lurkers and Broodlords are competing as siege units because both out range cannons, crawlers and bunkers. Why have two siege units available in the same tier (Hive)? Why have 3 anti-air units essentially in the same tier (Lair)?


It can work out because the way these overlapping units fight are very different but it seems like another good way of fixing zerg dps problems in the middle game. To speculate on why Zerg look weak after the early game, I think in general Zerg is very strong with Hive tech but no one can realize this potential because Lair tech is flawed to the point of crippling zerg's ability to have the economy to fund Hive tech as strongly as they should.
barth
Profile Joined March 2008
Ireland1272 Posts
June 29 2009 12:07 GMT
#115
I hate the idea of smartcasting but I hated the idea of nbs and automining as well, and now Im fine with them so I guess we`ll see...

No LAN support is however a really bad thing in my mind.
"Somebody you are talking to disappears mid sentence, and the universe shoots you because you talked to someone that wasn`t there." - MasterOfChaos
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2009-06-29 12:09:18
June 29 2009 12:08 GMT
#116

I'm still scared about lack of lan support, but then again maybe they have some crazy b.net thingy that makes LAN obsolete (thats at least what they make it sound like)


but anyways
On June 29 2009 16:50 starPride wrote:
http://g4tv.com/videos/39544/StarCraft-II-Pre-Beta-Lead-Designer-Interview/
gogo

'This is actually quite the nice interview
I especially like his positive answer to "are you gonna use ProLeague maps?"
beep boop
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
June 29 2009 12:13 GMT
#117
No more 2v2 LAN + beer parties at my friend's place any more
+ Show Spoiler +
If my laptop could run Starcraft 2
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 29 2009 12:14 GMT
#118
On June 29 2009 16:51 Zzoram wrote:
Show nested quote +
On June 29 2009 16:49 Psyonic_Reaver wrote:
Yep. Diggity and TearGas from GameReplays.org were the only ones to take games from us. 2-1 the first time we played and 2-1 in the finals. 2 games total.
Also, the 2v2's started out as Bo3 double elim but some of the other sites were so god damn FUCKING terrible at the game. I am serious. One guy build 5 spawning pools and asked why he wasn't getting zerglings yet. Karune near the end of the tournament switched it to Bo1 because it was taking so long. Finals were Bo3 though.


It's pathetic that Blizzard considered them a legitimate representative worthy of their press event. Who the fuck wouldn't at least try an hour of Starcraft beforehand if their job was to cover the sequel?


by the sound of it.. it was ALOT of people...

actually alot of people that have never touched an rts game in their life it sounds like.
Hwaseung Oz fan for life. Swing out, always swing out.
danieldrsa
Profile Joined June 2008
Brazil523 Posts
June 29 2009 12:15 GMT
#119
On June 29 2009 17:20 motbob wrote:
Show nested quote +
On June 29 2009 17:18 CharlieMurphy wrote:
What the fuck?


I thought a while back Blizzard said it would be impossible to rewind replays unless they did a complete overhaul on the engine and coding. Gom/Esports must've pushed them really fucking hard on this one.
But that leads me to wonder about the LAN thing. Esports would never let LAN disappear, there must be some crazy LAN 2.0 thing now.

btw, nice write up LastRomantic

Remember that it's not really rewind... it's like a "checkpoint" system.


Man where did you get this info?
LR said rewind, not checkpoint. You are confusing ppl
-*-
maybenexttime
Profile Blog Joined November 2006
Poland5830 Posts
June 29 2009 12:20 GMT
#120
I like the idea of Corruptors having Ensnare. Maybe it should be limited to one per Corruptor or have a smaller AoE (or both). Hm?
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