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Sweden33719 Posts
On June 29 2009 21:07 mutantmagnet wrote: Blizzard has been dead set on not having Zerg rely on scourge. They could pull this off if they made Corruptors better in their anti-air role.
I wasn't interested in seeing old Zerg spells coming back; because I want them to feel fresh in this sequel, but I think Zerg would gain a lot if Corruptors could Ensnare.
Zerg best DPS comes from melee range. Hampering unit speed allows zerg to sustain that melee dps for a longer period.
Ensnare also helps with detection so instead of investing gas in overseers zerg could invest gas in corruptors who would actually put up a good fight against protoss air instead of being a punching bag.
Lastly ensnare can ensure dropships don't get away at all from corruptors that are attacking them.
The other way to fix this is to make brood lords Lair tier and morphable into Corruptors at Hive tier.
If the stats I'm seeing elsewhere are true then lurkers and Broodlords are competing as siege units because both out range cannons, crawlers and bunkers. Why have two siege units available in the same tier (Hive)? Why have 3 anti-air units essentially in the same tier (Lair)?
It can work out because the way these overlapping units fight are very different but it seems like another good way of fixing zerg dps problems in the middle game. To speculate on why Zerg look weak after the early game, I think in general Zerg is very strong with Hive tech but no one can realize this potential because Lair tech is flawed to the point of crippling zerg's ability to have the economy to fund Hive tech as strongly as they should. LR didn't mention it in his newspost, but from asking him, the Corrupter is apparently really, really, really strong vs air units now.
On June 29 2009 21:15 danieldrsa wrote:Show nested quote +On June 29 2009 17:20 motbob wrote:On June 29 2009 17:18 CharlieMurphy wrote: What the fuck?
I thought a while back Blizzard said it would be impossible to rewind replays unless they did a complete overhaul on the engine and coding. Gom/Esports must've pushed them really fucking hard on this one. But that leads me to wonder about the LAN thing. Esports would never let LAN disappear, there must be some crazy LAN 2.0 thing now.
btw, nice write up LastRomantic Remember that it's not really rewind... it's like a "checkpoint" system. Man where did you get this info? LR said rewind, not checkpoint. You are confusing ppl  Also from talking to LR - it's a checkpoint system, they are just saving thousands of checkpoints during the replay so you can pretty much scroll backwards smoothly (then the checkpoints are deleted once rep is done).
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maybe have banelings evolve into flying bombs yeah then zergs could deal with anti air.
+ Show Spoiler +or just put scourge back in xD
also wtfs up with lurks being 3rd teir? i mean i don't think anyone is going to use them since they are that high up.
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On June 29 2009 21:22 StorZerg wrote:maybe have banelings evolve into flying bombs yeah then zergs could deal with anti air. + Show Spoiler +or just put scourge back in xD also wtfs up with lurks being 3rd teir? i mean i don't think anyone is going to use them since they are that high up. Maybe they could make ramps out of creep and the banelings could roll up them to get airborne and blow up air units
Serious note though in the g4 interview, they talk about how since the units clump so much in sc2, that the siege tank and lurker were really overpowered because they did so much damage to those clumps.
That annoys me more than anything. Why not fix the engine so every unit doesn't clump together and clip into eachother than dissuade us from using splash units as much as possible?
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Sayonic storm is bigger, better, and badder.. wow
me wants go get sc2 now..
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Congrats Blizzard! You've managed to fuck up one more time and have almost moved me into the FUCK SC2 category by removing LAN. Good on ya!
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On June 29 2009 21:15 danieldrsa wrote:Show nested quote +On June 29 2009 17:20 motbob wrote:On June 29 2009 17:18 CharlieMurphy wrote: What the fuck?
I thought a while back Blizzard said it would be impossible to rewind replays unless they did a complete overhaul on the engine and coding. Gom/Esports must've pushed them really fucking hard on this one. But that leads me to wonder about the LAN thing. Esports would never let LAN disappear, there must be some crazy LAN 2.0 thing now.
btw, nice write up LastRomantic Remember that it's not really rewind... it's like a "checkpoint" system. Man where did you get this info? LR said rewind, not checkpoint. You are confusing ppl 
Read the SC2gg Article http://www.teamliquid.net/forum/viewmessage.php?topic_id=96478 that explains it well
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So many people bitching about LAN being to "laggy" on SC1 when the real problem is not lag itself but the lack of NAT support, which I'm 100% sure they will include in SC2 since routers/hubs/switches and shared internet connections are much more popular now than back in 1998.
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I'm... seriously upset about this. They're taking away LAN. Zergs might have bad anti-air. And I miss the defiler.  Also, as stated before, what's the point of making a useless unit? Sure, queens weren't used often, but they were still neat to have around. They still could be useful. =/ Are nullifiers actually balanced? 50 energy for force field along with being, what, tier 1 and having good damage? I find it hard to believe, lol.
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Do you guys know if the new battle reports are gonna be shown to the public ? I'm talking about those in-site battle repots.
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Well at first i must say im sad for how useless NDA was. That guy of PR was really wrong. I was really expecting Beta, it would be worthy of a NDA  Anyway, great writeup. I really enjoyed the read. 1 critic: why dont you screenshot the Unit screen also? The tech tree screen is awesome though 
Zerg -It seems the devs must spend more time on them. The fact they admit the swarm problems must come together with an action to correct it, at least a little bit, before Beta. -The overseer problem could be solved by a very cheap cost i think. And it must be avaliable as soon as Obs is for toss by example. -The early game appear to be very similar to SC1, except with the addition of banelings. The mid game is more like an issue, but wouldn't the infestors make it stronger? Hydra-ling is really so weak that the infestor does not help? -How about the zerg late game. Ultras-Lurkers-Broodlords were not used? Lurkers with additional range appear to be strong. -If the real problem of the Zerg is really only the dps, it could be easier to solve.
Terran -Marine/Marauder/Medivac being strong vs everything is a bad decision. Marauders appear to need a small hp debuf. -Siege tanks need a damage boost. If they put the Immortal for toss there is no need to lessen the damage of siege. It is a double debuff: less damage and a hard counter. -How about vikings? Wouldnt they be the air-air counter you said Banshee not have? -Ive noticed the tech tree doesnt mention the Addons needed, wich is not user-friendly.
Protoss -Being the race with most development time its no surprise they apper to be so solid. However the tech tree screen is not well made. Looks like you only need a Stargate to advance to last tier, wich is not true. -You said gas is harder to get than in SC1, why if we have 2 gas on base now ? Because the costs of a new assim and more 3 probes? -Obelisk-Pylon strategic choice is awesome. -The immortal on robotics facility would not make it easier to get? This way if i build a Robotics i can build observer/immortal/warp prism. The way it is now is better, as players need to choose immortals or detection/transport first. -High templar really amazed me. But the increased/quicker/wider psy damage is really not imba? -How warp gates upgrade work? You need only to pay 50/50 cost on CyCore and all your gates become Warp Gates or you need to pay something more on each gate? -Browder is reaaaaally wrong about Mothership. The Arbiter is the norm now vs Terran, very usefull. They should not build a unit to be useless. The community/progamers will determine wich unit will be useless after some years of play.
edit: the blank is on question i would like to know the answers
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I foresee ZERG getting crushed regularly by dt rushes and nukes due to lack of free detection.
Mutas will be made every game against protoss because ground units will be useless in this matchup(lurkers tier 3???) due to the new blocking spell i.e. of course until they nerf it.
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I foresee this game being in beta for a very long time
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Way to hype nothing again, Blizzard.
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On June 29 2009 21:15 danieldrsa wrote:Show nested quote +On June 29 2009 17:20 motbob wrote:On June 29 2009 17:18 CharlieMurphy wrote: What the fuck?
I thought a while back Blizzard said it would be impossible to rewind replays unless they did a complete overhaul on the engine and coding. Gom/Esports must've pushed them really fucking hard on this one. But that leads me to wonder about the LAN thing. Esports would never let LAN disappear, there must be some crazy LAN 2.0 thing now.
btw, nice write up LastRomantic Remember that it's not really rewind... it's like a "checkpoint" system. Man where did you get this info? LR said rewind, not checkpoint. You are confusing ppl 
Also from talking to LR - it's a checkpoint system, they are just saving thousands of checkpoints during the replay so you can pretty much scroll backwards smoothly (then the checkpoints are deleted once rep is done).
But there is a small loading after each checkpoint or it is instantly?
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lol can't believe this shit was NDA for a week. Blizzard is so fail sometimes.
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when you guys keep saying there is no "LAN" youre just saying that Bnet will have no LAN latency simulator for people who are not on a LAN... correct?
youre not saying literrealy that the game includes no LAN ability?? (meaning you can play it on a local area network.) Saying there is "no LAN"... "no lan sucks" is pretty deceptive. i can play this game on a LAN yes?
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konadora
Singapore66145 Posts
With smartcasting, now everyone can be like Reach!
Ahahaha <3
Great read, really see how much SC2 progressed since I last checked, hope it gets released soon
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On June 29 2009 22:41 cUrsOr wrote: when you guys keep saying there is no "LAN" youre just saying that Bnet will have no LAN latency simulator for people who are not on a LAN... correct?
youre not saying literrealy that the game includes no LAN ability?? (meaning you can play it on a local area network.) Saying there is "no LAN"... "no lan sucks" is pretty deceptive. i can play this game on a LAN yes?
No you can play it on a WAN that simulates a LAN.
Basically, margarine instead of butter.
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so literally there is no LAN. i am amazed. its stupid.
it must have something to do with proffit and being able to check that people arent playing on coppies that werent purcahased in the 200$ Trilogy format.
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