They're also not coding in a way to disable the windows key, as it would disqualify them from the Games for Windows tag.
What the hell O_O;; That's rediculous.
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Bob123
Korea (North)259 Posts
They're also not coding in a way to disable the windows key, as it would disqualify them from the Games for Windows tag. What the hell O_O;; That's rediculous. | ||
KOFgokuon
United States14892 Posts
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Dyno.
United States286 Posts
After destroying the Nexus of the expansion, Cooper pressed forward with Immortals and Dark Templar in addition to his Zealots and Stalkers. Kim sent forth a Colossus in defense, but Cooper's forces stormed up the ramp into his base and overwhelmed the Colossus. Kim declared "GG" and the first match was over. David Kim... losing? Ffffuuuuuuuu | ||
qaswedfr25
United States212 Posts
edit: wtf Bonjwa magic over already??? | ||
Aerox
Malaysia1213 Posts
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wtfhi2u
United States65 Posts
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Pyrrhuloxia
United States6700 Posts
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Mumblee
Canada256 Posts
Why does everyone care so much about LAN play? Do people really play over LANs that frequently? | ||
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NonY
8748 Posts
On June 30 2009 00:03 Mumblee wrote: Why does everyone care so much about LAN play? Do people really play over LANs that frequently? Yeah, but the question is, how often do people play on LAN, all with legitimate copies of the game, without internet access. Those are the only people being hurt by the lack of LAN feature. If they have internet access, they can play on B.net and it's just as good as LAN. If they pirate, or install one legit copy of the game on a bunch of computers, then they're irrelevant. | ||
konadora
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Singapore66145 Posts
...But then again, I bet like 90% of the people playing Dota in Singapore don't have the actual game =.=" | ||
wtfhi2u
United States65 Posts
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wtfhi2u
United States65 Posts
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konadora
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Singapore66145 Posts
On June 30 2009 00:29 wtfhi2u wrote: Show nested quote + On June 30 2009 00:14 Liquid`NonY wrote: If they pirate, or install one legit copy of the game on a bunch of computers, then they're irrelevant. Yes because playing a pirated version of the game at a LAN party has NEVER EVER EVER lead to anyone buying the game. Right? Seriously... (it's only what happened ALL THE TIME with SC/BW). Well, chances are low | ||
wtfhi2u
United States65 Posts
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wtfhi2u
United States65 Posts
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Kennigit
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Canada19447 Posts
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wtfhi2u
United States65 Posts
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EGLzGaMeR
United States1867 Posts
on a more serious note.. nice read thx lastromantic and semioldguy. | ||
Bleach
1 Post
Why does everyone care so much about LAN play? Do people really play over LANs that frequently? A very significant share of the potential players do. There are dozens of valid reasons. I can't understand your apathy. People care about LAN's because LANs are nearly 100% reliable. Have you ever had your LAN connection crash? I sure haven't. But I have experienced hundreds upon hundreds of wireless internet crashes. Nothing ruins an evening like an epic game that crashes midway due to a problem in your connection. It's also discriminatory towards poor people and people living in underdeveloped areas to not include a LAN since not everyone has access or fucking even afford a fast enough connection. Do you have ANY idea how scarce fast internet connections are in some places? This doesn't even have to be in countries with less IT infra than yours or mine. As I've read SC2 is quite the brandwidth-hogger, and thus scores of young students already tight on money wishing to engage in skirmish-play are going to be forced to spend needlessly on upgrading their internet connections or be denied the pleasure of the game. And why? Because someone purposefully decided not to code in a lan-feature. Finally, I'd like you to consider what do you, as a paying player of the game, gain by the removal of LAN? Nothing, and indeed the vast majority of players will end up losing. The exclusion of LAN possibly adds needless lag to use your internet connection instead of a direct link between computers. It also equally superfulously restricts the places a laptop-owner can play the game as you'll have to be connected to the internet. All in all, some will lose less and some more, but not one player will benefit from this. That, in a nutshell, is why I care about LAN. | ||
Ingenol
United States1328 Posts
I for one would like to see a Blizzard beta strategy where they make tons of changes very quickly, then reverse them if necessary. In the past they have been extremely reticent to undo any changes, even if something was clearly nerfed/buffed too much. I suppose this is considerably more work on their part, particularly in terms of bug testing. | ||
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