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[SC2] A Thorough Examination - Page 9

Forum Index > News
332 CommentsPost a Reply
Prev 1 7 8 9 10 11 17 Next All
Bob123
Profile Joined October 2006
Korea (North)259 Posts
June 29 2009 14:42 GMT
#161
They're also not coding in a way to disable the windows key, as it would disqualify them from the Games for Windows tag.


What the hell O_O;; That's rediculous.
KOFgokuon
Profile Blog Joined August 2004
United States14912 Posts
June 29 2009 14:42 GMT
#162
nice report
Dyno.
Profile Joined August 2008
United States286 Posts
June 29 2009 14:43 GMT
#163
From sclegacy:
After destroying the Nexus of the expansion, Cooper pressed forward with Immortals and Dark Templar in addition to his Zealots and Stalkers. Kim sent forth a Colossus in defense, but Cooper's forces stormed up the ramp into his base and overwhelmed the Colossus. Kim declared "GG" and the first match was over.

David Kim... losing?

Ffffuuuuuuuu
qaswedfr25
Profile Blog Joined July 2008
United States212 Posts
Last Edited: 2009-06-29 14:49:56
June 29 2009 14:44 GMT
#164
FINALLY!

edit: wtf Bonjwa magic over already???
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
June 29 2009 14:46 GMT
#165
How big are the replay files on average??
"Eyes in the sky."
wtfhi2u
Profile Joined May 2007
United States65 Posts
June 29 2009 14:50 GMT
#166
--- Nuked ---
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
Last Edited: 2009-06-29 14:53:49
June 29 2009 14:53 GMT
#167
haha no lan, plus no f1 or windows key disabling due to Games for Windows? Why the fuck do they care about Games for Windows if it makes their games shittier?
Mumblee
Profile Blog Joined May 2009
Canada256 Posts
June 29 2009 15:03 GMT
#168
Games for Windows is important for marketing. If you see a shelf full of games for windows games, won't you be kind of suspicious about the one that doesn't have that branding?

Why does everyone care so much about LAN play? Do people really play over LANs that frequently?
NonY
Profile Blog Joined June 2007
8751 Posts
June 29 2009 15:14 GMT
#169
On June 30 2009 00:03 Mumblee wrote:
Why does everyone care so much about LAN play? Do people really play over LANs that frequently?

Yeah, but the question is, how often do people play on LAN, all with legitimate copies of the game, without internet access. Those are the only people being hurt by the lack of LAN feature.

If they have internet access, they can play on B.net and it's just as good as LAN.

If they pirate, or install one legit copy of the game on a bunch of computers, then they're irrelevant.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
June 29 2009 15:28 GMT
#170
No LAN = SC cannot be played over gaming platforms like Garena right?

...But then again, I bet like 90% of the people playing Dota in Singapore don't have the actual game =.="
POGGERS
wtfhi2u
Profile Joined May 2007
United States65 Posts
Last Edited: 2009-06-29 15:29:38
June 29 2009 15:29 GMT
#171
--- Nuked ---
wtfhi2u
Profile Joined May 2007
United States65 Posts
June 29 2009 15:37 GMT
#172
--- Nuked ---
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
June 29 2009 15:37 GMT
#173
On June 30 2009 00:29 wtfhi2u wrote:
Show nested quote +
On June 30 2009 00:14 Liquid`NonY wrote:
If they pirate, or install one legit copy of the game on a bunch of computers, then they're irrelevant.


Yes because playing a pirated version of the game at a LAN party has NEVER EVER EVER lead to anyone buying the game.

Right?


Seriously...
(it's only what happened ALL THE TIME with SC/BW).

Well, chances are low
POGGERS
wtfhi2u
Profile Joined May 2007
United States65 Posts
June 29 2009 15:45 GMT
#174
--- Nuked ---
wtfhi2u
Profile Joined May 2007
United States65 Posts
June 29 2009 15:50 GMT
#175
--- Nuked ---
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
June 29 2009 15:53 GMT
#176
Can we leave LAN alone until they announce Bnet 2.0 please.
wtfhi2u
Profile Joined May 2007
United States65 Posts
June 29 2009 15:55 GMT
#177
--- Nuked ---
EGLzGaMeR
Profile Blog Joined February 2007
United States1867 Posts
June 29 2009 15:58 GMT
#178
tl.net shoulda sent me as a merc for them! i coulda smashed sc2gg soooooo ezzzz :D
on a more serious note.. nice read thx lastromantic and semioldguy.
Bleach
Profile Joined June 2009
1 Post
June 29 2009 15:59 GMT
#179
Why does everyone care so much about LAN play? Do people really play over LANs that frequently?


A very significant share of the potential players do. There are dozens of valid reasons. I can't understand your apathy.

People care about LAN's because LANs are nearly 100% reliable. Have you ever had your LAN connection crash? I sure haven't. But I have experienced hundreds upon hundreds of wireless internet crashes. Nothing ruins an evening like an epic game that crashes midway due to a problem in your connection.

It's also discriminatory towards poor people and people living in underdeveloped areas to not include a LAN since not everyone has access or fucking even afford a fast enough connection. Do you have ANY idea how scarce fast internet connections are in some places? This doesn't even have to be in countries with less IT infra than yours or mine. As I've read SC2 is quite the brandwidth-hogger, and thus scores of young students already tight on money wishing to engage in skirmish-play are going to be forced to spend needlessly on upgrading their internet connections or be denied the pleasure of the game. And why? Because someone purposefully decided not to code in a lan-feature.

Finally, I'd like you to consider what do you, as a paying player of the game, gain by the removal of LAN? Nothing, and indeed the vast majority of players will end up losing. The exclusion of LAN possibly adds needless lag to use your internet connection instead of a direct link between computers. It also equally superfulously restricts the places a laptop-owner can play the game as you'll have to be connected to the internet. All in all, some will lose less and some more, but not one player will benefit from this.

That, in a nutshell, is why I care about LAN.
Ingenol
Profile Blog Joined November 2008
United States1328 Posts
June 29 2009 16:01 GMT
#180
Really disappointed about the weakness of Zerg. This is something that I felt was also the case in the Blizzcon 2008 build.

I for one would like to see a Blizzard beta strategy where they make tons of changes very quickly, then reverse them if necessary. In the past they have been extremely reticent to undo any changes, even if something was clearly nerfed/buffed too much. I suppose this is considerably more work on their part, particularly in terms of bug testing.
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