• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:30
CEST 06:30
KST 13:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser The Korean Terminology Thread
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6828 users

StarCraft II: Liquid Insight [Part I] - Page 4

Forum Index > News
Post a Reply
Prev 1 2 3 4 5 6 Next All
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
March 13 2008 12:22 GMT
#61
shit looks like blizz is actually going the right direction here and doing a good job. hope has been revived.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
March 13 2008 13:26 GMT
#62
SO much to know.... my mind is going crazy because i can only imagine what is being said...
TL should ask blizzard if we get the chance to try SC2. XD XD XD
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Response
Profile Blog Joined April 2004
United States1938 Posts
March 13 2008 13:34 GMT
#63
we'll see how this goes in the future! how long til beta?
the REAL ReSpOnSe
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
Last Edited: 2008-03-13 13:56:48
March 13 2008 13:55 GMT
#64
On March 13 2008 18:41 semioldguy wrote:
Show nested quote +
On March 13 2008 18:02 Metaspace wrote:
I would think about MBS. Sur eit makes macro easier, but what you save there might, e.g., go into micro, or craftier tactics.


I really don't want to start an MBS debate here, but what Blizzard wants to do is have an even balance between the micro and macro so that either play style can be effective. they don't want a game that can be dominated by just Micro or Macro but one where both have their places to shine.


I think macro is more about, when/where to expand, what units to produce from how many factories and eventually where else to spend the money. The MBS is less related to macro IMHO. The MBS would just help to redirect the APM to other places, and I think it would be good. It's like having ctrl+1, 2..9 for units. Without controls, the player would just need much more APM to do the same things.

Now, making easier for player to deliver its decisions to the computer is a good thing, because it increases the entertainment. Also it helps discover the imba places in the game much faster.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
True_Spike
Profile Joined July 2004
Poland3433 Posts
March 13 2008 14:25 GMT
#65
It's not good when you make it too easy by taking away the need for high APM and make the entire game completely micro-oriented. That's not good, because that's Warcraft. Starcraft is all about balance between the two (micro and macro).

Making the game easier to handle doesn't make it more entertaining.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
March 13 2008 14:43 GMT
#66
I like the subtle reference about Princess Bride...
this is my quote.
MaccRLZ
Profile Joined March 2008
Chile9 Posts
March 13 2008 14:47 GMT
#67
I hope SC2 won't become a FIASCO, like SC Ghost... estoy cruzando los dedos para que no sea asi... at for now it's looking good, but not an total exit!! pero eso es lo que yo pienso...!!
MaccRLZ_o.O
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 13 2008 15:07 GMT
#68
God everything sounds so good!
Can't believe I'm still here playing this same game
Last Romantic
Profile Blog Joined June 2006
United States20665 Posts
March 13 2008 15:20 GMT
#69
On March 13 2008 22:55 arbiter_md wrote:
Show nested quote +
On March 13 2008 18:41 semioldguy wrote:
On March 13 2008 18:02 Metaspace wrote:
I would think about MBS. Sur eit makes macro easier, but what you save there might, e.g., go into micro, or craftier tactics.


I really don't want to start an MBS debate here, but what Blizzard wants to do is have an even balance between the micro and macro so that either play style can be effective. they don't want a game that can be dominated by just Micro or Macro but one where both have their places to shine.


I think macro is more about, when/where to expand, what units to produce from how many factories and eventually where else to spend the money. The MBS is less related to macro IMHO. The MBS would just help to redirect the APM to other places, and I think it would be good. It's like having ctrl+1, 2..9 for units. Without controls, the player would just need much more APM to do the same things.

Now, making easier for player to deliver its decisions to the computer is a good thing, because it increases the entertainment. Also it helps discover the imba places in the game much faster.

technically yes, macro is not just the mechanic part; however handspeed should still have to be insufficient to do both macro and micro except at the highest levels.
ㅋㄲㅈㅁ
Kingsp4de20
Profile Blog Joined February 2007
United States716 Posts
March 13 2008 15:25 GMT
#70
Wow awsome write up guys
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
March 13 2008 16:06 GMT
#71
I can't wait for part 2!
Moderator
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
March 13 2008 16:37 GMT
#72
On March 14 2008 00:20 Last Romantic wrote:
Technically yes, macro is not just the mechanic part; however handspeed should still have to be insufficient to do both macro and micro except at the highest levels.


It's not hard speed. It's mental speed.

A pianist or super typist doesn't play with 220 APM. And someone who does isn't also a great pianist or typist, etc.
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
March 13 2008 16:48 GMT
#73
On March 13 2008 20:49 BlackStar wrote:
David Kim replaced Pillars. He's Korean. I posted his real (korean) name here once and an article he wrote about balancing and the role of top players in this.

I think he was an amateur in a clan with a few people who later became progamers.



I want to read the article! Link please?
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
March 13 2008 16:50 GMT
#74
Good job need more damn it
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
March 13 2008 16:57 GMT
#75
as long as the game is balanced as bw was then im perfectly fine. I hope that buildings can block. I hated how warcraft 3 the buildigns are circular so you cannot block only perform some type of crappy funnel. that was alot of strategy gone there i hope sc2 wont make the same mistake...
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Last Romantic
Profile Blog Joined June 2006
United States20665 Posts
March 13 2008 16:59 GMT
#76
[url blocked] HQ Zerg Trailer.
ㅋㄲㅈㅁ
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 13 2008 17:03 GMT
#77
“if it dies, it dies”.

Hahaha
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-03-13 17:31:01
March 13 2008 17:25 GMT
#78
On March 14 2008 01:48 crazie-penguin wrote:
I want to read the article! Link please?



http://www.gamereplays.org/showstories.php?id=273094
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
March 13 2008 17:39 GMT
#79
*faints*
^-^
Centric
Profile Blog Joined March 2008
United States1989 Posts
March 13 2008 17:50 GMT
#80
On March 14 2008 02:03 FrozenArbiter wrote:
“if it dies, it dies”.

Hahaha


I'm hoping to God it does.
Super serious.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 206
Nina 43
StarCraft: Brood War
Leta 96
Aegong 74
Dewaltoss 54
Sexy 48
Noble 18
Icarus 8
Dota 2
NeuroSwarm159
League of Legends
JimRising 765
Super Smash Bros
hungrybox504
Other Games
summit1g13529
PiGStarcraft1188
WinterStarcraft523
ViBE237
Organizations
Other Games
gamesdonequick541
BasetradeTV162
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo994
Upcoming Events
Sparkling Tuna Cup
5h 30m
uThermal 2v2 Circuit
10h 30m
BSL22 NKC (BSL vs China)
14h 30m
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
1d 6h
OSC
1d 19h
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
OSC
4 days
CranKy Ducklings
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
6 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.