StarCraft II: Liquid Insight [Part I] - Page 4
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pyrogenetix
United Arab Emirates5090 Posts
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DanceSC
United States751 Posts
TL should ask blizzard if we get the chance to try SC2. XD XD XD | ||
Response
United States1936 Posts
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arbiter_md
Moldova1219 Posts
On March 13 2008 18:41 semioldguy wrote: I really don't want to start an MBS debate here, but what Blizzard wants to do is have an even balance between the micro and macro so that either play style can be effective. they don't want a game that can be dominated by just Micro or Macro but one where both have their places to shine. I think macro is more about, when/where to expand, what units to produce from how many factories and eventually where else to spend the money. The MBS is less related to macro IMHO. The MBS would just help to redirect the APM to other places, and I think it would be good. It's like having ctrl+1, 2..9 for units. Without controls, the player would just need much more APM to do the same things. Now, making easier for player to deliver its decisions to the computer is a good thing, because it increases the entertainment. Also it helps discover the imba places in the game much faster. | ||
True_Spike
Poland3407 Posts
Making the game easier to handle doesn't make it more entertaining. | ||
Ozarugold
2716 Posts
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MaccRLZ
Chile9 Posts
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Luddite
United States2315 Posts
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Last Romantic
United States20661 Posts
On March 13 2008 22:55 arbiter_md wrote: I think macro is more about, when/where to expand, what units to produce from how many factories and eventually where else to spend the money. The MBS is less related to macro IMHO. The MBS would just help to redirect the APM to other places, and I think it would be good. It's like having ctrl+1, 2..9 for units. Without controls, the player would just need much more APM to do the same things. Now, making easier for player to deliver its decisions to the computer is a good thing, because it increases the entertainment. Also it helps discover the imba places in the game much faster. technically yes, macro is not just the mechanic part; however handspeed should still have to be insufficient to do both macro and micro except at the highest levels. | ||
Kingsp4de20
United States716 Posts
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Chill
Calgary25950 Posts
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BlackStar
Netherlands3029 Posts
On March 14 2008 00:20 Last Romantic wrote: Technically yes, macro is not just the mechanic part; however handspeed should still have to be insufficient to do both macro and micro except at the highest levels. It's not hard speed. It's mental speed. A pianist or super typist doesn't play with 220 APM. And someone who does isn't also a great pianist or typist, etc. | ||
crazie-penguin
United States1253 Posts
On March 13 2008 20:49 BlackStar wrote: David Kim replaced Pillars. He's Korean. I posted his real (korean) name here once and an article he wrote about balancing and the role of top players in this. I think he was an amateur in a clan with a few people who later became progamers. I want to read the article! Link please? | ||
SayaSP
Laos5494 Posts
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DanceSC
United States751 Posts
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Last Romantic
United States20661 Posts
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Liquid`Jinro
Sweden33719 Posts
Hahaha | ||
BlackStar
Netherlands3029 Posts
On March 14 2008 01:48 crazie-penguin wrote: I want to read the article! Link please? http://www.gamereplays.org/showstories.php?id=273094 | ||
Equinox_kr
United States7395 Posts
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Centric
United States1989 Posts
On March 14 2008 02:03 FrozenArbiter wrote: “if it dies, it dies”. Hahaha I'm hoping to God it does. | ||
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