• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:25
CET 05:25
KST 13:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation8Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1531 users

StarCraft II: Liquid Insight [Part I] - Page 4

Forum Index > News
Post a Reply
Prev 1 2 3 4 5 6 Next All
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
March 13 2008 12:22 GMT
#61
shit looks like blizz is actually going the right direction here and doing a good job. hope has been revived.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
March 13 2008 13:26 GMT
#62
SO much to know.... my mind is going crazy because i can only imagine what is being said...
TL should ask blizzard if we get the chance to try SC2. XD XD XD
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Response
Profile Blog Joined April 2004
United States1936 Posts
March 13 2008 13:34 GMT
#63
we'll see how this goes in the future! how long til beta?
the REAL ReSpOnSe
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
Last Edited: 2008-03-13 13:56:48
March 13 2008 13:55 GMT
#64
On March 13 2008 18:41 semioldguy wrote:
Show nested quote +
On March 13 2008 18:02 Metaspace wrote:
I would think about MBS. Sur eit makes macro easier, but what you save there might, e.g., go into micro, or craftier tactics.


I really don't want to start an MBS debate here, but what Blizzard wants to do is have an even balance between the micro and macro so that either play style can be effective. they don't want a game that can be dominated by just Micro or Macro but one where both have their places to shine.


I think macro is more about, when/where to expand, what units to produce from how many factories and eventually where else to spend the money. The MBS is less related to macro IMHO. The MBS would just help to redirect the APM to other places, and I think it would be good. It's like having ctrl+1, 2..9 for units. Without controls, the player would just need much more APM to do the same things.

Now, making easier for player to deliver its decisions to the computer is a good thing, because it increases the entertainment. Also it helps discover the imba places in the game much faster.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
True_Spike
Profile Joined July 2004
Poland3426 Posts
March 13 2008 14:25 GMT
#65
It's not good when you make it too easy by taking away the need for high APM and make the entire game completely micro-oriented. That's not good, because that's Warcraft. Starcraft is all about balance between the two (micro and macro).

Making the game easier to handle doesn't make it more entertaining.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
March 13 2008 14:43 GMT
#66
I like the subtle reference about Princess Bride...
this is my quote.
MaccRLZ
Profile Joined March 2008
Chile9 Posts
March 13 2008 14:47 GMT
#67
I hope SC2 won't become a FIASCO, like SC Ghost... estoy cruzando los dedos para que no sea asi... at for now it's looking good, but not an total exit!! pero eso es lo que yo pienso...!!
MaccRLZ_o.O
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 13 2008 15:07 GMT
#68
God everything sounds so good!
Can't believe I'm still here playing this same game
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 15:20 GMT
#69
On March 13 2008 22:55 arbiter_md wrote:
Show nested quote +
On March 13 2008 18:41 semioldguy wrote:
On March 13 2008 18:02 Metaspace wrote:
I would think about MBS. Sur eit makes macro easier, but what you save there might, e.g., go into micro, or craftier tactics.


I really don't want to start an MBS debate here, but what Blizzard wants to do is have an even balance between the micro and macro so that either play style can be effective. they don't want a game that can be dominated by just Micro or Macro but one where both have their places to shine.


I think macro is more about, when/where to expand, what units to produce from how many factories and eventually where else to spend the money. The MBS is less related to macro IMHO. The MBS would just help to redirect the APM to other places, and I think it would be good. It's like having ctrl+1, 2..9 for units. Without controls, the player would just need much more APM to do the same things.

Now, making easier for player to deliver its decisions to the computer is a good thing, because it increases the entertainment. Also it helps discover the imba places in the game much faster.

technically yes, macro is not just the mechanic part; however handspeed should still have to be insufficient to do both macro and micro except at the highest levels.
ㅋㄲㅈㅁ
Kingsp4de20
Profile Blog Joined February 2007
United States716 Posts
March 13 2008 15:25 GMT
#70
Wow awsome write up guys
Chill
Profile Blog Joined January 2005
Calgary25988 Posts
March 13 2008 16:06 GMT
#71
I can't wait for part 2!
Moderator
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
March 13 2008 16:37 GMT
#72
On March 14 2008 00:20 Last Romantic wrote:
Technically yes, macro is not just the mechanic part; however handspeed should still have to be insufficient to do both macro and micro except at the highest levels.


It's not hard speed. It's mental speed.

A pianist or super typist doesn't play with 220 APM. And someone who does isn't also a great pianist or typist, etc.
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
March 13 2008 16:48 GMT
#73
On March 13 2008 20:49 BlackStar wrote:
David Kim replaced Pillars. He's Korean. I posted his real (korean) name here once and an article he wrote about balancing and the role of top players in this.

I think he was an amateur in a clan with a few people who later became progamers.



I want to read the article! Link please?
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
March 13 2008 16:50 GMT
#74
Good job need more damn it
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
March 13 2008 16:57 GMT
#75
as long as the game is balanced as bw was then im perfectly fine. I hope that buildings can block. I hated how warcraft 3 the buildigns are circular so you cannot block only perform some type of crappy funnel. that was alot of strategy gone there i hope sc2 wont make the same mistake...
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 16:59 GMT
#76
[url blocked] HQ Zerg Trailer.
ㅋㄲㅈㅁ
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 13 2008 17:03 GMT
#77
“if it dies, it dies”.

Hahaha
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-03-13 17:31:01
March 13 2008 17:25 GMT
#78
On March 14 2008 01:48 crazie-penguin wrote:
I want to read the article! Link please?



http://www.gamereplays.org/showstories.php?id=273094
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
March 13 2008 17:39 GMT
#79
*faints*
^-^
Centric
Profile Blog Joined March 2008
United States1989 Posts
March 13 2008 17:50 GMT
#80
On March 14 2008 02:03 FrozenArbiter wrote:
“if it dies, it dies”.

Hahaha


I'm hoping to God it does.
Super serious.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
23:00
Biweekly #35
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 134
ProTech127
trigger 59
Reynor 12
StarCraft: Brood War
Britney 30474
Shuttle 722
Leta 325
NaDa 62
Icarus 10
Noble 7
Dota 2
monkeys_forever340
NeuroSwarm90
LuMiX1
League of Legends
JimRising 567
Counter-Strike
fl0m2301
Coldzera 1
Super Smash Bros
Liquid`Ken55
Other Games
summit1g11443
C9.Mang0267
ViBE176
Maynarde117
Organizations
Other Games
gamesdonequick1086
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo668
• Stunt368
Upcoming Events
The PondCast
5h 35m
RSL Revival
5h 35m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
7h 35m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
7h 35m
PiGosaur Monday
20h 35m
RSL Revival
1d 5h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 7h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.