• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:00
CET 05:00
KST 13:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 battle.net problems Are you ready for ASL 21? Hype VIDEO BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
No Man's Sky (PS4 and PC) Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1507 users

StarCraft II: Liquid Insight [Part I] - Page 4

Forum Index > News
Post a Reply
Prev 1 2 3 4 5 6 Next All
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
March 13 2008 12:22 GMT
#61
shit looks like blizz is actually going the right direction here and doing a good job. hope has been revived.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
March 13 2008 13:26 GMT
#62
SO much to know.... my mind is going crazy because i can only imagine what is being said...
TL should ask blizzard if we get the chance to try SC2. XD XD XD
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Response
Profile Blog Joined April 2004
United States1936 Posts
March 13 2008 13:34 GMT
#63
we'll see how this goes in the future! how long til beta?
the REAL ReSpOnSe
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
Last Edited: 2008-03-13 13:56:48
March 13 2008 13:55 GMT
#64
On March 13 2008 18:41 semioldguy wrote:
Show nested quote +
On March 13 2008 18:02 Metaspace wrote:
I would think about MBS. Sur eit makes macro easier, but what you save there might, e.g., go into micro, or craftier tactics.


I really don't want to start an MBS debate here, but what Blizzard wants to do is have an even balance between the micro and macro so that either play style can be effective. they don't want a game that can be dominated by just Micro or Macro but one where both have their places to shine.


I think macro is more about, when/where to expand, what units to produce from how many factories and eventually where else to spend the money. The MBS is less related to macro IMHO. The MBS would just help to redirect the APM to other places, and I think it would be good. It's like having ctrl+1, 2..9 for units. Without controls, the player would just need much more APM to do the same things.

Now, making easier for player to deliver its decisions to the computer is a good thing, because it increases the entertainment. Also it helps discover the imba places in the game much faster.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
True_Spike
Profile Joined July 2004
Poland3426 Posts
March 13 2008 14:25 GMT
#65
It's not good when you make it too easy by taking away the need for high APM and make the entire game completely micro-oriented. That's not good, because that's Warcraft. Starcraft is all about balance between the two (micro and macro).

Making the game easier to handle doesn't make it more entertaining.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
March 13 2008 14:43 GMT
#66
I like the subtle reference about Princess Bride...
this is my quote.
MaccRLZ
Profile Joined March 2008
Chile9 Posts
March 13 2008 14:47 GMT
#67
I hope SC2 won't become a FIASCO, like SC Ghost... estoy cruzando los dedos para que no sea asi... at for now it's looking good, but not an total exit!! pero eso es lo que yo pienso...!!
MaccRLZ_o.O
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 13 2008 15:07 GMT
#68
God everything sounds so good!
Can't believe I'm still here playing this same game
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 15:20 GMT
#69
On March 13 2008 22:55 arbiter_md wrote:
Show nested quote +
On March 13 2008 18:41 semioldguy wrote:
On March 13 2008 18:02 Metaspace wrote:
I would think about MBS. Sur eit makes macro easier, but what you save there might, e.g., go into micro, or craftier tactics.


I really don't want to start an MBS debate here, but what Blizzard wants to do is have an even balance between the micro and macro so that either play style can be effective. they don't want a game that can be dominated by just Micro or Macro but one where both have their places to shine.


I think macro is more about, when/where to expand, what units to produce from how many factories and eventually where else to spend the money. The MBS is less related to macro IMHO. The MBS would just help to redirect the APM to other places, and I think it would be good. It's like having ctrl+1, 2..9 for units. Without controls, the player would just need much more APM to do the same things.

Now, making easier for player to deliver its decisions to the computer is a good thing, because it increases the entertainment. Also it helps discover the imba places in the game much faster.

technically yes, macro is not just the mechanic part; however handspeed should still have to be insufficient to do both macro and micro except at the highest levels.
ㅋㄲㅈㅁ
Kingsp4de20
Profile Blog Joined February 2007
United States716 Posts
March 13 2008 15:25 GMT
#70
Wow awsome write up guys
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
March 13 2008 16:06 GMT
#71
I can't wait for part 2!
Moderator
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
March 13 2008 16:37 GMT
#72
On March 14 2008 00:20 Last Romantic wrote:
Technically yes, macro is not just the mechanic part; however handspeed should still have to be insufficient to do both macro and micro except at the highest levels.


It's not hard speed. It's mental speed.

A pianist or super typist doesn't play with 220 APM. And someone who does isn't also a great pianist or typist, etc.
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
March 13 2008 16:48 GMT
#73
On March 13 2008 20:49 BlackStar wrote:
David Kim replaced Pillars. He's Korean. I posted his real (korean) name here once and an article he wrote about balancing and the role of top players in this.

I think he was an amateur in a clan with a few people who later became progamers.



I want to read the article! Link please?
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
March 13 2008 16:50 GMT
#74
Good job need more damn it
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
March 13 2008 16:57 GMT
#75
as long as the game is balanced as bw was then im perfectly fine. I hope that buildings can block. I hated how warcraft 3 the buildigns are circular so you cannot block only perform some type of crappy funnel. that was alot of strategy gone there i hope sc2 wont make the same mistake...
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 16:59 GMT
#76
[url blocked] HQ Zerg Trailer.
ㅋㄲㅈㅁ
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 13 2008 17:03 GMT
#77
“if it dies, it dies”.

Hahaha
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-03-13 17:31:01
March 13 2008 17:25 GMT
#78
On March 14 2008 01:48 crazie-penguin wrote:
I want to read the article! Link please?



http://www.gamereplays.org/showstories.php?id=273094
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
March 13 2008 17:39 GMT
#79
*faints*
^-^
Centric
Profile Blog Joined March 2008
United States1989 Posts
March 13 2008 17:50 GMT
#80
On March 14 2008 02:03 FrozenArbiter wrote:
“if it dies, it dies”.

Hahaha


I'm hoping to God it does.
Super serious.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
LiquipediaDiscussion
Patches Events
23:00
Open cup capped at 5400 MMR
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft625
RuFF_SC2 211
ProTech131
Nina 116
StarCraft: Brood War
Bisu 8455
Sea 7743
NaDa 36
Icarus 4
Dota 2
NeuroSwarm84
LuMiX1
League of Legends
JimRising 568
Super Smash Bros
hungrybox724
Mew2King56
Heroes of the Storm
Khaldor128
Other Games
summit1g9961
C9.Mang0288
ViBE55
Organizations
StarCraft: Brood War
Afreeca ASL 273
Other Games
BasetradeTV88
StarCraft: Brood War
UltimateBattle 34
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 210
• davetesta174
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5531
Other Games
• Scarra1012
Upcoming Events
Sparkling Tuna Cup
6h
RSL Revival
6h
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
8h
OSC
8h 30m
BSL
16h
Replay Cast
20h
Replay Cast
1d 5h
Monday Night Weeklies
1d 13h
OSC
1d 20h
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #1
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #2
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.