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StarCraft II: Liquid Insight [Part I] - Page 4

Forum Index > News
Post a Reply
Prev 1 2 3 4 5 6 Next All
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
March 13 2008 12:22 GMT
#61
shit looks like blizz is actually going the right direction here and doing a good job. hope has been revived.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
March 13 2008 13:26 GMT
#62
SO much to know.... my mind is going crazy because i can only imagine what is being said...
TL should ask blizzard if we get the chance to try SC2. XD XD XD
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Response
Profile Blog Joined April 2004
United States1936 Posts
March 13 2008 13:34 GMT
#63
we'll see how this goes in the future! how long til beta?
the REAL ReSpOnSe
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
Last Edited: 2008-03-13 13:56:48
March 13 2008 13:55 GMT
#64
On March 13 2008 18:41 semioldguy wrote:
Show nested quote +
On March 13 2008 18:02 Metaspace wrote:
I would think about MBS. Sur eit makes macro easier, but what you save there might, e.g., go into micro, or craftier tactics.


I really don't want to start an MBS debate here, but what Blizzard wants to do is have an even balance between the micro and macro so that either play style can be effective. they don't want a game that can be dominated by just Micro or Macro but one where both have their places to shine.


I think macro is more about, when/where to expand, what units to produce from how many factories and eventually where else to spend the money. The MBS is less related to macro IMHO. The MBS would just help to redirect the APM to other places, and I think it would be good. It's like having ctrl+1, 2..9 for units. Without controls, the player would just need much more APM to do the same things.

Now, making easier for player to deliver its decisions to the computer is a good thing, because it increases the entertainment. Also it helps discover the imba places in the game much faster.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
True_Spike
Profile Joined July 2004
Poland3426 Posts
March 13 2008 14:25 GMT
#65
It's not good when you make it too easy by taking away the need for high APM and make the entire game completely micro-oriented. That's not good, because that's Warcraft. Starcraft is all about balance between the two (micro and macro).

Making the game easier to handle doesn't make it more entertaining.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
March 13 2008 14:43 GMT
#66
I like the subtle reference about Princess Bride...
this is my quote.
MaccRLZ
Profile Joined March 2008
Chile9 Posts
March 13 2008 14:47 GMT
#67
I hope SC2 won't become a FIASCO, like SC Ghost... estoy cruzando los dedos para que no sea asi... at for now it's looking good, but not an total exit!! pero eso es lo que yo pienso...!!
MaccRLZ_o.O
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 13 2008 15:07 GMT
#68
God everything sounds so good!
Can't believe I'm still here playing this same game
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 15:20 GMT
#69
On March 13 2008 22:55 arbiter_md wrote:
Show nested quote +
On March 13 2008 18:41 semioldguy wrote:
On March 13 2008 18:02 Metaspace wrote:
I would think about MBS. Sur eit makes macro easier, but what you save there might, e.g., go into micro, or craftier tactics.


I really don't want to start an MBS debate here, but what Blizzard wants to do is have an even balance between the micro and macro so that either play style can be effective. they don't want a game that can be dominated by just Micro or Macro but one where both have their places to shine.


I think macro is more about, when/where to expand, what units to produce from how many factories and eventually where else to spend the money. The MBS is less related to macro IMHO. The MBS would just help to redirect the APM to other places, and I think it would be good. It's like having ctrl+1, 2..9 for units. Without controls, the player would just need much more APM to do the same things.

Now, making easier for player to deliver its decisions to the computer is a good thing, because it increases the entertainment. Also it helps discover the imba places in the game much faster.

technically yes, macro is not just the mechanic part; however handspeed should still have to be insufficient to do both macro and micro except at the highest levels.
ㅋㄲㅈㅁ
Kingsp4de20
Profile Blog Joined February 2007
United States716 Posts
March 13 2008 15:25 GMT
#70
Wow awsome write up guys
Chill
Profile Blog Joined January 2005
Calgary25989 Posts
March 13 2008 16:06 GMT
#71
I can't wait for part 2!
Moderator
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
March 13 2008 16:37 GMT
#72
On March 14 2008 00:20 Last Romantic wrote:
Technically yes, macro is not just the mechanic part; however handspeed should still have to be insufficient to do both macro and micro except at the highest levels.


It's not hard speed. It's mental speed.

A pianist or super typist doesn't play with 220 APM. And someone who does isn't also a great pianist or typist, etc.
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
March 13 2008 16:48 GMT
#73
On March 13 2008 20:49 BlackStar wrote:
David Kim replaced Pillars. He's Korean. I posted his real (korean) name here once and an article he wrote about balancing and the role of top players in this.

I think he was an amateur in a clan with a few people who later became progamers.



I want to read the article! Link please?
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
March 13 2008 16:50 GMT
#74
Good job need more damn it
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
March 13 2008 16:57 GMT
#75
as long as the game is balanced as bw was then im perfectly fine. I hope that buildings can block. I hated how warcraft 3 the buildigns are circular so you cannot block only perform some type of crappy funnel. that was alot of strategy gone there i hope sc2 wont make the same mistake...
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 16:59 GMT
#76
[url blocked] HQ Zerg Trailer.
ㅋㄲㅈㅁ
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 13 2008 17:03 GMT
#77
“if it dies, it dies”.

Hahaha
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-03-13 17:31:01
March 13 2008 17:25 GMT
#78
On March 14 2008 01:48 crazie-penguin wrote:
I want to read the article! Link please?



http://www.gamereplays.org/showstories.php?id=273094
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
March 13 2008 17:39 GMT
#79
*faints*
^-^
Centric
Profile Blog Joined March 2008
United States1989 Posts
March 13 2008 17:50 GMT
#80
On March 14 2008 02:03 FrozenArbiter wrote:
“if it dies, it dies”.

Hahaha


I'm hoping to God it does.
Super serious.
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