• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:12
CEST 21:12
KST 04:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)81ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 Is the larve respawn broken? The future of the SC game model Daily SC2 Player Grid - feedback wanted
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 532 Nuclear Family The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Data needed Best thing happen to StarCraft since Remastered? BW General Discussion Fact based Zerg Upgrade Tier List
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6986 users

StarCraft II: Liquid Insight [Part I] - Page 5

Forum Index > News
Post a Reply
Prev 1 2 3 4 5 6 Next All
Last Romantic
Profile Blog Joined June 2006
United States20665 Posts
March 13 2008 18:13 GMT
#81
On March 14 2008 01:37 BlackStar wrote:
Show nested quote +
On March 14 2008 00:20 Last Romantic wrote:
Technically yes, macro is not just the mechanic part; however handspeed should still have to be insufficient to do both macro and micro except at the highest levels.


It's not hard speed. It's mental speed.

A pianist or super typist doesn't play with 220 APM. And someone who does isn't also a great pianist or typist, etc.


Well certainly mental speed is involved. But in SC1 you have to make the choice with your limited handspeed - am I going to macro more at the cost of weaker control? Or am I going to micro intensely but risk missing a depot or two?

In SC2 there's no such distinction. You can macro and micro near-flawlessly with relatively little effort - I found myself devoting 70% of my APM to micro, 5% to macro, and 25% to.. fiddling around and making patterns with my zealots.

Sure, you still have to make mental choices - expand, push, make more gates, how many workers, what am I going to use my larvae for - but when you've chosen, the execution is too easy. In that regard it's much like war3 - macro is really simple, and you have all the time in the world to micro.

Granted, the micro is faster-paced, as is the whole game - but multitask is less important.
ㅋㄲㅈㅁ
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2008-03-13 18:32:09
March 13 2008 18:29 GMT
#82
Nice write up!

A long time ago I remember playing the in-house alpha wow that was leaked and some guys that actually managed to run it in a server - it really looked like an "alpha" too with more than 90% of everything missing - not this though - this sc2 alpha is way ahead. If this is the SC2 alpha, can you imagine what the final product will be? Drooling. I kind of miss it when Blizzard wasn't that cautious but I understand why they are aiming for perfect. I mean the expectations out there are so great that it has to be real tough to work with. Amazing how much pressure one 10 year old game, our old Brood War, can still exert on it's future offspring!

Making it in the RTS world, and bringing new things to the table at the same time, has got to be the toughest game development challenge. It has to be a great feeling, albeit mixed, for the guys at Blizzard that the only ones out there to compete with them, are it's own creations.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
March 13 2008 18:31 GMT
#83
Last Romantic, I mean that APM is mental. It has not that much to do with having fast hands or not.
ionize
Profile Blog Joined March 2008
Ireland399 Posts
March 13 2008 18:32 GMT
#84
Good job and nice read. I loved the insight.
I just love video games, what's your excuse?
Last Romantic
Profile Blog Joined June 2006
United States20665 Posts
March 13 2008 18:38 GMT
#85
On March 14 2008 03:31 BlackStar wrote:
Last Romantic, I mean that APM is mental. It has not that much to do with having fast hands or not.


Perhaps there isn't that much 'true' APM difference between sAviOr's 250 and NaDa's 400, but with SC2 as it is, there's not that much difference [on a pure mechanical macro standpoint] between me and iloveoov. I don't think that's right.
ㅋㄲㅈㅁ
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
March 13 2008 18:40 GMT
#86
great report
gwho
Profile Blog Joined January 2008
United States632 Posts
Last Edited: 2008-03-13 19:24:45
March 13 2008 19:21 GMT
#87
On March 13 2008 15:08 Last Romantic wrote:
Show nested quote +
On March 13 2008 15:06 zer0das wrote:
Personally I find it hilarious that the zealots had purple psi-blades ala Mace Windu in that one screenshot. It'd probably be a little distracting in a real game though.


Well Browder's the one mainly pushing for team-colored Protoss. His rationale is that he wants PvP games to not be confusing.

Didier wants to keep it similar to SC1. I tossed in favor of keeping it SC1; currently PvPs aren't that confusing.


as long as they keep the majority of it blue and then have peripheral bits that can have team color, they can appeal to both sides: keep it blue, but stil have sufficiently visible differentiating color.

In SC1, there was hardly any difference between archons. like someone said if they made "electrons" that orbitted the archon, or maybe the archon body itself, or even a peripheral flame whos team color was sufficiently visible, but not overwhelming the blue, i think it would be fine.

personally, i would like to see different psi colors. they can just make sure the red stays red, and not pink. purple.. well u can't do much about that, but it's nice to hear they're at least considering psi colors now.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
March 13 2008 19:38 GMT
#88
On March 14 2008 03:38 Last Romantic wrote:
Show nested quote +
On March 14 2008 03:31 BlackStar wrote:
Last Romantic, I mean that APM is mental. It has not that much to do with having fast hands or not.


Perhaps there isn't that much 'true' APM difference between sAviOr's 250 and NaDa's 400, but with SC2 as it is, there's not that much difference [on a pure mechanical macro standpoint] between me and iloveoov. I don't think that's right.

I think there is some validity in saying that Bisu's PvZ style requires a LOT of apm to execute well and play against. I'd put 200 as a lower bound.
downtoearth
Profile Joined March 2008
Norway24 Posts
March 13 2008 19:51 GMT
#89
i really admire you guys from TL working so hard to promote gaming. it really warms a gamers heart.
that being said.... i think they are going to use a lot from wc3...you start out with more drones, and you don't even have to split them from what i have seen. these are just examples from what we have to expect. BUT...i think we will find new ways to manipulate the mechanics. it might be, that we actually need that in order to focus on the new aspects of the game. but this is only right if they try to listen to the crowd. there will always be noobs. and there will always be noobs to play against for a noob...so they really don't have to make this an easy game to play. we need disingtion between player skill in order for it to be a game worth watching as entertainment. in wc3 you can't really see when a player has the upper hand easily...so it won't be as astonishing when the oponent turns it around..that's a consern of mine.
Terran er best! Ingen protest!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2008-03-13 20:35:25
March 13 2008 20:35 GMT
#90
On March 13 2008 15:08 Last Romantic wrote:
Show nested quote +
On March 13 2008 15:06 zer0das wrote:
Personally I find it hilarious that the zealots had purple psi-blades ala Mace Windu in that one screenshot. It'd probably be a little distracting in a real game though.


Well Browder's the one mainly pushing for team-colored Protoss. His rationale is that he wants PvP games to not be confusing.

Didier wants to keep it similar to SC1. I tossed in favor of keeping it SC1; currently PvPs aren't that confusing.

I thought the new colors for protoss were kinda cool..and I also remember seeing some SC1games PvP games (didnt help that they were low quality video streams) that made it hard to tell what was what..when one P was offwhite and the other was white (or yellow?)
ModeratorBlame yourself or God
a-game
Profile Blog Joined December 2004
Canada5214 Posts
March 13 2008 20:52 GMT
#91
thanks for reporting back agents.
you wouldnt feel that way if it was *your* magical sword of mantouchery that got stolen - racebannon
Gokey
Profile Joined November 2006
United States2722 Posts
March 13 2008 20:54 GMT
#92
On March 14 2008 03:38 Last Romantic wrote:
Show nested quote +
On March 14 2008 03:31 BlackStar wrote:
Last Romantic, I mean that APM is mental. It has not that much to do with having fast hands or not.


Perhaps there isn't that much 'true' APM difference between sAviOr's 250 and NaDa's 400, but with SC2 as it is, there's not that much difference [on a pure mechanical macro standpoint] between me and iloveoov. I don't think that's right.

I think someone should stop replying to this thread and start finishing Part II of the update...
Famehunter
Profile Joined August 2007
Canada586 Posts
March 13 2008 21:06 GMT
#93
Very good read, cant wait for the next update
Velox Versutus vigilans
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 13 2008 21:34 GMT
#94
On March 14 2008 05:54 Gokey wrote:
Show nested quote +
On March 14 2008 03:38 Last Romantic wrote:
On March 14 2008 03:31 BlackStar wrote:
Last Romantic, I mean that APM is mental. It has not that much to do with having fast hands or not.


Perhaps there isn't that much 'true' APM difference between sAviOr's 250 and NaDa's 400, but with SC2 as it is, there's not that much difference [on a pure mechanical macro standpoint] between me and iloveoov. I don't think that's right.

I think someone should stop replying to this thread and start finishing Part II of the update...

I think you shouldn't be telling LR what to do. replying to our questions/comments/concerns is great.
ModeratorBlame yourself or God
MyLovelyLurker
Profile Joined April 2007
France756 Posts
March 13 2008 21:54 GMT
#95
It's probably been discussed before, but how about optional MBS, which would satisfy everyone ? Simply being able to turn it off would create a greater,but necessary divide between noobs and real men.
"I just say, it doesn't matter win or lose, I just love Starcraft 2, I love this game, I love this stage, just play like in practice" - TIME/Oliveira
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
March 13 2008 22:23 GMT
#96
My heart is thumping, my thighs tightening, my fantasy unwinding. My excitement for this game is at an all time high, thanks LR and SoG!
Shorts down shorts up, BOOM, just like that.
True_Spike
Profile Joined July 2004
Poland3433 Posts
March 13 2008 22:30 GMT
#97
On March 14 2008 06:54 MyLovelyLurker wrote:
It's probably been discussed before, but how about optional MBS, which would satisfy everyone ? Simply being able to turn it off would create a greater,but necessary divide between noobs and real men.


Everyone would use MBS because it makes the game easier to play and everyone wants to win. Not using MBS would be like letting your opponent play with map hack.
MeriaDoKk
Profile Blog Joined July 2007
Chile1726 Posts
March 13 2008 22:31 GMT
#98
* However, he realizes that he has to add something to make macro comparatively difficult, and if he isnt able to, he is willing to cut out MBS. To paraphrase his words: if it dies, it dies.


Im so happy to read that
DanceSC
Profile Blog Joined March 2008
United States751 Posts
March 13 2008 22:41 GMT
#99
why not custom colors,
WHAT IF I WANT PINK !?!?!
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
downtoearth
Profile Joined March 2008
Norway24 Posts
March 13 2008 23:09 GMT
#100
On March 14 2008 07:31 MeriaDoKk wrote:
Show nested quote +
* However, he realizes that he has to add something to make macro comparatively difficult, and if he isnt able to, he is willing to cut out MBS. To paraphrase his words: if it dies, it dies.


Im so happy to read that

Terran er best! Ingen protest!
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Online Event
15:00
Yamato Cup #6
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MaxPax 360
BRAT_OK 106
Railgan 101
trigger 83
StarCraft: Brood War
Dewaltoss 162
Hyun 38
Pusan 26
Counter-Strike
ScreaM1903
shoxiejesuss492
zeus396
kennyS359
kRYSTAL_1
Super Smash Bros
hungrybox533
Heroes of the Storm
Khaldor282
Other Games
Grubby3937
FrodaN2777
JuggernautJason1931
Liquid`RaSZi1413
Beastyqt667
B2W.Neo624
KnowMe299
byalli206
ArmadaUGS93
UpATreeSC60
Mew2King49
Organizations
Other Games
EGCTV1715
gamesdonequick1649
BasetradeTV270
StarCraft 2
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Freeedom6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie932
• Shiphtur398
Upcoming Events
RSL Revival
6h 48m
WardiTV Weekly
15h 48m
RSL Revival
1d 14h
RSL Revival
1d 21h
Bombastic Starleague
2 days
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
Bombastic Starleague
4 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.