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StarCraft II: Liquid Insight [Part I]

Forum Index > News
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Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
Last Edited: 2008-03-22 18:40:06
March 13 2008 04:49 GMT
#1
StarCraft II TeamLiquid Coverage
Part I: First Contact


+ Show Spoiler [Blizzard] +
[image loading]

first glimpse of the new Blizzard HQ! I was stretching my arm outside the driver car window [I was passenger] ...

As most know, on Tuesday, SoG and I had the honor of representing TeamLiquid at the Zerg release press conference. Situated at the new Blizzard HQ in Irvine, CA, the seven-plus hour event allowed us a glimpse into SCII’s development so far as well as its future path. Yet it was only a glimpse – it was an appetizer, a teaser, an experience that left me excited but still reaching for more.

+ Show Spoiler [Gate] +
[image loading]

a view of the front gate. we were both taking pictures at this point. he was still driving.

I flew in Tuesday morning after a short plane hop from SF. semioldguy picked me up at the airport, and we headed over to Blizzard. The first ones there, we sat around for awhile, looked at bits of random art, and waited for everyone else to arrive. We even posted on TL [after which the rest of staff told us to ‘get to work’]

+ Show Spoiler [Semioldguy] +
[image loading]

semioldguy working real hard. we were browsing TL on the comps behind him.

And get to work we did. Heading up to the second floor, where the machines awaited, you could feel the excitement of the two-dozen or so press there. Yet, I barely finished a 1v1 against semioldguy [PvZ. Reach’s race cleaned up the zerg infestation, despite having pink psi blades. More on that later] when we were presented with the opportunity to interview three men leading the whole StarCraft 2 project: Chris Sigaty, Lead producer; Dustin Browder, head designer; Samwise Didier, art director.

Thoughts on Chris
As the lead producer, he manages the whole thing. He organizes the various teams, from programming to video, from sound to balance, everything is run by him. The most salient points I garnered from conversing with him:
  • Everything – from minute details of gameplay to the direction the entire game is taking – is subject to change. Nothing is set in stone yet. So when things happen to the medic, or when the art is too bright, don’t proclaim the end of days and the coming of the apocalypse. Just state your opinion in a cogent manner, and Blizzard will (and does) listen.
  • As for community feedback, currently the game is in alpha stage. That basically means it’s being played internally, with the occasional build release for the media. The next step is to get all 2000+ Blizzard employees playing, after which they’ll move it to beta. Sigaty looks forward to feedback from people when they are actually able to try the game out for themselves instead of simply hypothesizing about it.
  • They do have two ex-progamers on the dev team. They’ll also look for more progamer feedback come beta. Progamers aren’t really available to hire in bulk, unfortunately.
  • Press events such as this one, blizzcon, wwi – Sigaty is in charge of running those. Fires like these pop up; he has to deal with them. He also looks at all community feedback, so talk – they’ll listen.


Thoughts on Dustin
This man is the guy who announced it. The guy developing it, making the big decisions regarding units, balance, storyline, whatever. You’ve seen him, you know what he looks like, and what he does. When we met him in person, you get the feeling that he really does care about the game, and wants to make StarCraft II a success – not only financially, but as a game and an e-sport as well.
  • Singleplayer events have been decided. Now it’s just ordering them, making sure the non-linear format works. It’s not completely done, but the ideas are all there. Also, this time around, they will include more ways to lose; it won’t just be countdown timers or losing a hero, but they want the AI behavior to actually endanger the player.
  • The week at SC2 goes more or less like this: Monday/Tuesday are brainstorming days where they think about how they want to balance/change everything. Wednesday/Thursday are programming days. Friday is a playtesting day. Then they go back on Monday/Tuesday to repeat the process all over again. Every week comes a new build, every week the game changes. Nothing is set in stone.
  • Since entertaining signature moves [Kim Sungje’s reavers, Park Jungseok’s storms, Lee YoonYeol’s mass irradiates] have been removed or de-powered, I asked him how he planned to replace them. While a BC with a plasma turret can decimate a similar amount of units as a reaver, anyone can use an upgraded BC while not everyone can make their shuttle shoot scarabs. This is still a concern of mine.
  • There are many, many new mechanics being added to the game. The idea is that, in StarCraft 1, players discovered more and more tricks with rather basic mechanics; if they include more abilities, players will discover even more little bugs to play with. I’m undecided on this one – on one hand, more abilities such as the stalker’s blink may be cool and different, on the other, SC1 had a lot of tricks you could do with simple dragoons – see Reach vs TheRock, or Kingdom vs Rage. [Dancing feels.. different, now.]
  • After the 2v2 tournament I talked to him about MBS. He understands that MBS makes macro too easy, but wants to include it in order to cater to the casual community. However, he realizes that he has to add something to make macro comparatively difficult –and if he isn’t able to, he is willing to cut out MBS. To paraphrase his words: “if it dies, it dies”.


Thoughts on Sam
This guy draws much of the concept art you see. He also makes the call on artistic decisions in SC2. He’s a fun guy, a great artist, and all-around devoted to making SC2 not only look good, but look playable.
  • The saturation and the grit and all that – most of it is just lighting issues. SC2’s lighting engine is rather different from its previous games, so things differ from their concept art and whatnot. Also, in-game it looks far different than in screenshots. Personally, I like the look of most things.
  • Team colors are a big issue for Protoss. Against semioldguy I had Zealots with pinkish psi-blades and big pink cotton ball Archons. Not only did I initially confuse it with a Dark Archon and spaz a bit [what the hell is a DA going to do against his mutalisks?!] but it just looked out of place. IMO Protoss is bronze/blue; taking out the blue really emasculates them. I thought about telling Sam to just call Reach and ask what he thinks.
  • As for the hydralisk/lurker look, and why the lurker doesn’t seem like it evolved from the hydra, Sam is pursuing a ‘unique silhouette’ with regards to units. He wants each unit to have its own profile this time, since they have the polygon count to do so. In SC1, he says, the hydra/lurker/ling all had similar head structure – in SC2, he doesn’t want to have that limitation. He did say he would explore slimming down the lurker head.
  • Weather effects, day/night, bright shiny WC3-like lighting – those things Sam thinks are pretty, but if they detract from gameplay and visibility, he won’t include them. He is considering them for single-player, but if the community decides against it, it’ll be limited/not there at all. For example: ashworld used to have periodic spurts of flame from the lava, a la The Princess Bride. Then during a test game, a fireball zoomed across the player’s main base, and he thought he was under attack from some crazy flame being. Result: random fireballs cut. I wouldn’t worry too much about WC3-ish weather effects.
  • On the forums, Sam completely ignores random flamers. It seems like common sense, but there are still people who insist on saying U SUx pLZ BURN1!!1!!1!1233!@onEELeVnty!!@1!1. If it’s constructive, he’ll listen – as with regards to Terran saturation, zealots’ profile, things like that – but don’t just bash stuff; it serves nobody any good.
  • Three Random Tidbits: Yes, the Viking is inspired by Transformers. No, the Colossus is not taken from CnC3 – it has four legs, not three. The original Thor was going to be a massive tank, but they changed it into the walker it is now - the old tank model for the Thor is the new siege tank.

After finishing our chat with these personages, your correspondent returned to the battlefield to test his mettle against his partner, and other sites. More on that later - stay tuned!

Love and luck,
LR

Preview of what's coming up:

[image loading]

Gladiatorial Arena
ㅋㄲㅈㅁ
d.arkive
Profile Blog Joined January 2007
United States843 Posts
March 13 2008 04:52 GMT
#2
Having a massive tank would be really awkward visually. I'm glad they changed it to a massive SCV. No, seriously.

Perhaps special effects like rain or lava could be toggled on and off?

I think pink archons are cool! A bit... trippy, but it would make it easier to see, instead of the darting pixels of color we have now.

Thanks!
"Refrigerator. Refrigerator, damn you. Refrigerator."~Spiritofthetuna, speaking in Haiku after losing
HyoSang
Profile Blog Joined March 2008
United States194 Posts
March 13 2008 05:05 GMT
#3
Love the report, keep them coming!
EE HAN TIMING!!
Meh
Profile Joined January 2008
Sweden458 Posts
March 13 2008 05:08 GMT
#4
Archons gotta be white/blue, let the teamcolor stay with the electrons, or maybe the eyes, something furtive. Great job LR, bring home plenty of HD movies :3
"Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent!" - Blizzard
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
March 13 2008 05:09 GMT
#5
Amazing Info. This is great, Sc2 will be the game we all hope it to be!
Really good news about MBS, and its a great insight into what goes on over there.
To change is to improve, to change often is to be perfect - Winston Chruchill
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 05:09 GMT
#6
On March 13 2008 14:08 Meh wrote:
Archons gotta be white/blue, let the teamcolor stay with the electrons, or maybe the eyes, something furtive. Great job LR, bring home plenty of HD movies :3


LR brought home HD movies

LR has no stage 6 to upload said HD movies, though.
ㅋㄲㅈㅁ
Meh
Profile Joined January 2008
Sweden458 Posts
March 13 2008 05:16 GMT
#7
Couldn't LR upload them to any given filehosting server? Meh is foaming at the mouth.
"Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent!" - Blizzard
ATeddyBear
Profile Blog Joined December 2005
Canada2843 Posts
March 13 2008 05:17 GMT
#8
can't wait to hear about your stomping adventures!
Professional twice over - an analyst and a therapist. The world’s first analrapist.
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 05:18 GMT
#9
I think semioldguy is uploading them, actually.

He also has better pictures than I do :o

I was in charge of facesmashing people while he was in charge of taking photos. Yeah.
ㅋㄲㅈㅁ
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2008-03-13 05:37:13
March 13 2008 05:34 GMT
#10
Wtf is MBS ?!? Everybody talks 'bout that but i've no fukin' clue what is this... I'm way too lazy to find this word in the search thing... >_<

Edit : OKaaaay. Multiple Building Selection... God why do you have to shorten this words so fast... It'll surely confuse more than 1 ppl that is me ><
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 13 2008 05:35 GMT
#11
Is SoG gonna post some of his take on it? Doesnt have to reiterate the stuff youve said, but it would be nice to read what he thought about it too
Moonlight Shadow
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
Last Edited: 2008-03-13 05:38:50
March 13 2008 05:37 GMT
#12
SoG seems to have a crappy internet connection. I haven't seen him online since.. the day before the event, actually.
ㅋㄲㅈㅁ
Apa7HY
Profile Blog Joined January 2007
United States125 Posts
March 13 2008 05:37 GMT
#13
Meh.
섹스섹스보지털
paper
Profile Blog Joined September 2004
13196 Posts
March 13 2008 05:50 GMT
#14
interesting read :3
Hates Fun🤔
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 13 2008 05:53 GMT
#15
[image loading]


I cant wait to here about the blood shed in this room hahaha
pachi
Profile Joined October 2006
Melbourne5338 Posts
March 13 2008 05:58 GMT
#16
I searched for YellOw and didn' find a mention. I'm concerned.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
Last Edited: 2008-03-13 06:02:08
March 13 2008 06:00 GMT
#17
In my first game against someone other than SoG, I played Zerg and slaughtered three people with mutaling. RAWRRRR.

edit: I chose to be yellow color

In another game I thought about giving myself handicap [50% unit health] vs someone else but I am not that mean
ㅋㄲㅈㅁ
zer0das
Profile Blog Joined May 2007
United States8519 Posts
March 13 2008 06:06 GMT
#18
Personally I find it hilarious that the zealots had purple psi-blades ala Mace Windu in that one screenshot. It'd probably be a little distracting in a real game though.
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 06:08 GMT
#19
On March 13 2008 15:06 zer0das wrote:
Personally I find it hilarious that the zealots had purple psi-blades ala Mace Windu in that one screenshot. It'd probably be a little distracting in a real game though.


Well Browder's the one mainly pushing for team-colored Protoss. His rationale is that he wants PvP games to not be confusing.

Didier wants to keep it similar to SC1. I tossed in favor of keeping it SC1; currently PvPs aren't that confusing.
ㅋㄲㅈㅁ
Gokey
Profile Joined November 2006
United States2722 Posts
March 13 2008 06:14 GMT
#20
Jesus christ good job guys... I'm really really really really looking forward to hearing more.......!!
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
March 13 2008 06:19 GMT
#21
On March 13 2008 15:08 Last Romantic wrote:
Show nested quote +
On March 13 2008 15:06 zer0das wrote:
Personally I find it hilarious that the zealots had purple psi-blades ala Mace Windu in that one screenshot. It'd probably be a little distracting in a real game though.


Well Browder's the one mainly pushing for team-colored Protoss. His rationale is that he wants PvP games to not be confusing.

Didier wants to keep it similar to SC1. I tossed in favor of keeping it SC1; currently PvPs aren't that confusing.

do you know if in the game lobby we will be able to choose our own color? that would prevent confusing colors like teal vs green and white vs yellow
ModeratorResident K-POP Elitist
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 13 2008 06:20 GMT
#22
Its only confusing if youre obsing or watching a VOD and the quality isnt that great. But I like Browder's direction though. Maybe theyll just need to find other characteristics of units to put the team color.
Moonlight Shadow
pachi
Profile Joined October 2006
Melbourne5338 Posts
March 13 2008 06:21 GMT
#23
warcraft has it and he said he chose yellow so i think you can
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 13 2008 06:21 GMT
#24
did you chat with any big site reps? ign? gamespot?
posting on liquid sites in current year
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 06:21 GMT
#25
I also recommended for them to include shift-tab mechanism [which is currently missing]
ㅋㄲㅈㅁ
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 06:27 GMT
#26
On March 13 2008 15:21 SpiritoftheTuna wrote:
did you chat with any big site reps? ign? gamespot?


No, I only really chatted with the GG.net and broodwar.de representatives.
ㅋㄲㅈㅁ
Gokey
Profile Joined November 2006
United States2722 Posts
March 13 2008 06:30 GMT
#27
1. I think team-colored protoss should be the way to go (a la Browder)... I don't know about you, but I get completely confused in PvP games for SC1, especially on low-quality steam videos.

2. Choosing team color may turn out to be a GREAT idea, especially if certain pro-gamers start having "signature" colors, such as Reach's manly brown protoss or Yellow's yellow zerg or Boxer's cool blue Terran... Can add even more flair to certain players. Furthermore, to avoid confusion, players may have designated team colors such as MBC red, SKT teal, KTF blue, etc...

3. I want to congrat you guys LR and semioldguy on winning the SC2 2v2 tourney... You guys really bring pride and distinction to TeamLiquid, and show through skill the pure dedication and potential of a progaming site such as us. I daresay we are the best non-korean resource on the internet for starcraft development.
genwar
Profile Blog Joined March 2008
Canada537 Posts
March 13 2008 06:31 GMT
#28
The second I saw the picture of the LAN room I went through sort of a crystalizing moment, where all worries were swept away from under my feet.

That must be the happiest room in the world.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
March 13 2008 06:32 GMT
#29
They do have two ex-progamers on the dev team. They’ll also look for more progamer feedback come beta. Progamers aren’t really available to hire in bulk, unfortunately.

I have no more complaints/concerns
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Gokey
Profile Joined November 2006
United States2722 Posts
March 13 2008 06:34 GMT
#30
On March 13 2008 15:32 fusionsdf wrote:
They do have two ex-progamers on the dev team. They’ll also look for more progamer feedback come beta. Progamers aren’t really available to hire in bulk, unfortunately.

I have no more complaints/concerns

Well, progamers from what though? Korea?
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
Last Edited: 2008-03-13 06:37:26
March 13 2008 06:36 GMT
#31
On March 13 2008 15:34 Gokey wrote:
Show nested quote +
On March 13 2008 15:32 fusionsdf wrote:
They do have two ex-progamers on the dev team. They’ll also look for more progamer feedback come beta. Progamers aren’t really available to hire in bulk, unfortunately.

I have no more complaints/concerns

Well, progamers from what though? Korea?


One is a Korean. The other one I don't know; they only hired him recently and they didn't say. They did emphasize that the first one is a "Korean national", as they put it.
ㅋㄲㅈㅁ
omfghi2u2
Profile Blog Joined February 2008
United States831 Posts
March 13 2008 06:50 GMT
#32
Cant wait for more.
ATeddyBear
Profile Blog Joined December 2005
Canada2843 Posts
March 13 2008 07:00 GMT
#33
IT'S TESTIE

that would explain his MIA from dota which he's blaming on him having a broken comp, but we all know the only reason for his dota absence would be for sc
Professional twice over - an analyst and a therapist. The world’s first analrapist.
Gokey
Profile Joined November 2006
United States2722 Posts
March 13 2008 07:01 GMT
#34
really, they need as many progamers or semi-progamers as they can get, to break and abuse the game to its limit before release.... only when the game is >95% stabilized can it become a viable bona fide professional game...
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
Last Edited: 2008-03-13 07:07:46
March 13 2008 07:06 GMT
#35
On March 13 2008 15:08 Last Romantic wrote:
Show nested quote +
On March 13 2008 15:06 zer0das wrote:
Personally I find it hilarious that the zealots had purple psi-blades ala Mace Windu in that one screenshot. It'd probably be a little distracting in a real game though.


Well Browder's the one mainly pushing for team-colored Protoss. His rationale is that he wants PvP games to not be confusing.

Didier wants to keep it similar to SC1. I tossed in favor of keeping it SC1; currently PvPs aren't that confusing.


At first I didn't really like the way the team colors were for Protoss either (with archons and pylons being colors like green orange and pink), but after several games it has grown on me. I think it's just whether people identify more with the gold/yellow coloring of Protoss in SC1 or whether they are more attached to the crystals and energy having always been blue before.

Also... LR is going to have to upload videos and such, and I think he is in the process of doing so now, because the disc I got doesn't seem to have anything on it
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 13 2008 07:06 GMT
#36
On March 13 2008 16:00 ATeddyBear wrote:
IT'S TESTIE

that would explain his MIA from dota which he's blaming on him having a broken comp, but we all know the only reason for his dota absence would be for sc


It isn't Testie
Moderator
Gokey
Profile Joined November 2006
United States2722 Posts
March 13 2008 07:14 GMT
#37
On March 13 2008 16:06 semioldguy wrote:Also... LR is going to have to upload videos and such, and I think he is in the process of doing so now, because the disc I got doesn't seem to have anything on it

Press kit disc? Or something you guys saved?
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 07:15 GMT
#38
Kit disc. We weren't allowed to record things ourselves.
ㅋㄲㅈㅁ
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 13 2008 07:17 GMT
#39
On March 13 2008 16:01 Gokey wrote:
really, they need as many progamers or semi-progamers as they can get, to break and abuse the game to its limit before release.... only when the game is >95% stabilized can it become a viable bona fide professional game...


Not necessarily - it took SC1 a few patches and some years to perfect it, and even then, people were finding ways to break and abuse aspects of the game.
Moonlight Shadow
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
March 13 2008 07:40 GMT
#40
Hmm! Are you talking about Pillars?
Moderator
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 13 2008 07:41 GMT
#41
I want that game so bad-,-
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 07:42 GMT
#42
On March 13 2008 16:40 Twisted wrote:
Hmm! Are you talking about Pillars?


I think Pillars had to leave for 'personal issues'.

I'm not 100% on that. Browder just said that their previous 'pro' quit.
ㅋㄲㅈㅁ
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 13 2008 07:43 GMT
#43
Yeah i heard pillars went to do his MBA
shikhye
Profile Joined July 2007
Germany302 Posts
March 13 2008 07:48 GMT
#44
wow many interesting information. nice read!
quinnyfizzle
Profile Joined May 2007
United States10 Posts
March 13 2008 07:51 GMT
#45
semioldguy:
did you order a glass of milk on saturday night? lol. :T
shizi
Profile Joined February 2008
United States210 Posts
March 13 2008 07:52 GMT
#46
and demanded it be sent to you at the end of the meal?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 13 2008 07:54 GMT
#47
Well,
Jy retired... JJu retired... Sync, aqua and chojja all retired...

Undercover recruiting gogogo?
Administrator~ Spirit will set you free ~
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
March 13 2008 07:58 GMT
#48
he realizes that he has to add something to make macro comparatively difficult –and if he isn’t able to, he is willing to cut out MBS


Faith has been restored.
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
Last Edited: 2008-03-13 08:14:04
March 13 2008 08:12 GMT
#49
On March 13 2008 16:51 quinnyfizzle wrote:
semioldguy:
did you order a glass of milk on saturday night? lol. :T


um... no, why do you ask?

I had a Beer before any food came out and then about half a dozen Tom Collins'
Moderator
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
March 13 2008 08:20 GMT
#50
Probably a ratahded question. But what % complete is it in your estimate?
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
March 13 2008 08:23 GMT
#51
[image loading]


..ok so how do i get in?
thanks in advance
Oh no
Centric
Profile Blog Joined March 2008
United States1989 Posts
March 13 2008 08:24 GMT
#52
On March 13 2008 13:49 Last Romantic wrote:
[*]Since entertaining signature moves [Kim Sungje’s reavers, Park Jungseok’s storms, Lee YoonYeol’s mass irradiates] have been removed or de-powered, I asked him how he planned to replace them. While a BC with a plasma turret can decimate a similar amount of units as a reaver, anyone can use an upgraded BC while not everyone can make their shuttle shoot scarabs. This is still a concern of mine.
[*]There are many, many new mechanics being added to the game. The idea is that, in StarCraft 1, players discovered more and more tricks with rather basic mechanics; if they include more abilities, players will discover even more little bugs to play with. I’m undecided on this one – on one hand, more abilities such as the stalker’s blink may be cool and different, on the other, SC1 had a lot of tricks you could do with simple dragoons – see Reach vs TheRock, or Kingdom vs Rage. [Dancing feels.. different, now.]


I agree. There's something magical about watching a reaver with 34 worker kills fly away unscathed in a shuttle. I will miss that feeling dearly.

I don't believe the new mechanics of StarCraft 2 will give us the same array of outrageous tricks that the original did. StarCraft 1 opened up tricks that were incredible because they relied on mechanics that were so basic. You never could have imagined you'd be able to pull off something like that with that mechanic.

Some of the abilities I see in StarCraft 2 are a little too straight-forward for me.
Super serious.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
March 13 2008 08:55 GMT
#53
omg I hate you, you tease!
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Metaspace
Profile Joined November 2006
Austria670 Posts
March 13 2008 09:02 GMT
#54
I would think about MBS. Sur eit makes macro easier, but what you save there might, e.g., go into micro, or craftier tactics.
Wir haben zuwenig Vespingas!
HonestTea *
Profile Blog Joined December 2005
5007 Posts
March 13 2008 09:06 GMT
#55
Wonderful job reporting you guys.

Envy and Admiration!

Thanks for repping us
returns upon momentous occasions.
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 13 2008 09:41 GMT
#56
On March 13 2008 18:02 Metaspace wrote:
I would think about MBS. Sur eit makes macro easier, but what you save there might, e.g., go into micro, or craftier tactics.


I really don't want to start an MBS debate here, but what Blizzard wants to do is have an even balance between the micro and macro so that either play style can be effective. they don't want a game that can be dominated by just Micro or Macro but one where both have their places to shine.
Moderator
Nitro68
Profile Blog Joined December 2007
France470 Posts
March 13 2008 10:00 GMT
#57
Thanks a lot !!!!

Is the minimap like in SC1 ? (everything black until you discover it once)

Or is it like in WC3 ? (you can see all the map, the minerals, ... right at the beginning of the game)
Lenwe
Profile Joined March 2008
Netherlands757 Posts
March 13 2008 10:29 GMT
#58
Jealous much!?

I think I am.

Great report, can't wait for SoG' thought's, pics and movies.
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-03-13 11:54:28
March 13 2008 11:49 GMT
#59
David Kim replaced Pillars. He's Korean. I posted his real (korean) name here once and an article he wrote about balancing and the role of top players in this.

I think he was an amateur in a clan with a few people who later became progamers.

Testie would be one of the people on the top of my list if I were Blizzard. He plays random, which is a huge plus.


Someone said Pillars left to play poker professionally. Damn you poker!


Ooh, and with a 3d engine it's really easy to switch between team colour psi and blue psi as an user setting.

But can't they fix team colours by avoiding the same race having very similar colours? I am not that against team coloured psi. But it may be not that nice. And white vs yellow protoss is definitely an issue that SC2 needs to be fixed. But it can be fixed without coloured psi if they have to, it seems to me.
Vaanelo
Profile Joined March 2008
Canada128 Posts
March 13 2008 11:56 GMT
#60
fuck i want to play sc2
pyrogenetix
Profile Blog Joined March 2006
China5094 Posts
March 13 2008 12:22 GMT
#61
shit looks like blizz is actually going the right direction here and doing a good job. hope has been revived.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
March 13 2008 13:26 GMT
#62
SO much to know.... my mind is going crazy because i can only imagine what is being said...
TL should ask blizzard if we get the chance to try SC2. XD XD XD
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Response
Profile Blog Joined April 2004
United States1936 Posts
March 13 2008 13:34 GMT
#63
we'll see how this goes in the future! how long til beta?
the REAL ReSpOnSe
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
Last Edited: 2008-03-13 13:56:48
March 13 2008 13:55 GMT
#64
On March 13 2008 18:41 semioldguy wrote:
Show nested quote +
On March 13 2008 18:02 Metaspace wrote:
I would think about MBS. Sur eit makes macro easier, but what you save there might, e.g., go into micro, or craftier tactics.


I really don't want to start an MBS debate here, but what Blizzard wants to do is have an even balance between the micro and macro so that either play style can be effective. they don't want a game that can be dominated by just Micro or Macro but one where both have their places to shine.


I think macro is more about, when/where to expand, what units to produce from how many factories and eventually where else to spend the money. The MBS is less related to macro IMHO. The MBS would just help to redirect the APM to other places, and I think it would be good. It's like having ctrl+1, 2..9 for units. Without controls, the player would just need much more APM to do the same things.

Now, making easier for player to deliver its decisions to the computer is a good thing, because it increases the entertainment. Also it helps discover the imba places in the game much faster.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
True_Spike
Profile Joined July 2004
Poland3422 Posts
March 13 2008 14:25 GMT
#65
It's not good when you make it too easy by taking away the need for high APM and make the entire game completely micro-oriented. That's not good, because that's Warcraft. Starcraft is all about balance between the two (micro and macro).

Making the game easier to handle doesn't make it more entertaining.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
March 13 2008 14:43 GMT
#66
I like the subtle reference about Princess Bride...
this is my quote.
MaccRLZ
Profile Joined March 2008
Chile9 Posts
March 13 2008 14:47 GMT
#67
I hope SC2 won't become a FIASCO, like SC Ghost... estoy cruzando los dedos para que no sea asi... at for now it's looking good, but not an total exit!! pero eso es lo que yo pienso...!!
MaccRLZ_o.O
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 13 2008 15:07 GMT
#68
God everything sounds so good!
Can't believe I'm still here playing this same game
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 15:20 GMT
#69
On March 13 2008 22:55 arbiter_md wrote:
Show nested quote +
On March 13 2008 18:41 semioldguy wrote:
On March 13 2008 18:02 Metaspace wrote:
I would think about MBS. Sur eit makes macro easier, but what you save there might, e.g., go into micro, or craftier tactics.


I really don't want to start an MBS debate here, but what Blizzard wants to do is have an even balance between the micro and macro so that either play style can be effective. they don't want a game that can be dominated by just Micro or Macro but one where both have their places to shine.


I think macro is more about, when/where to expand, what units to produce from how many factories and eventually where else to spend the money. The MBS is less related to macro IMHO. The MBS would just help to redirect the APM to other places, and I think it would be good. It's like having ctrl+1, 2..9 for units. Without controls, the player would just need much more APM to do the same things.

Now, making easier for player to deliver its decisions to the computer is a good thing, because it increases the entertainment. Also it helps discover the imba places in the game much faster.

technically yes, macro is not just the mechanic part; however handspeed should still have to be insufficient to do both macro and micro except at the highest levels.
ㅋㄲㅈㅁ
Kingsp4de20
Profile Blog Joined February 2007
United States716 Posts
March 13 2008 15:25 GMT
#70
Wow awsome write up guys
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 13 2008 16:06 GMT
#71
I can't wait for part 2!
Moderator
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
March 13 2008 16:37 GMT
#72
On March 14 2008 00:20 Last Romantic wrote:
Technically yes, macro is not just the mechanic part; however handspeed should still have to be insufficient to do both macro and micro except at the highest levels.


It's not hard speed. It's mental speed.

A pianist or super typist doesn't play with 220 APM. And someone who does isn't also a great pianist or typist, etc.
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
March 13 2008 16:48 GMT
#73
On March 13 2008 20:49 BlackStar wrote:
David Kim replaced Pillars. He's Korean. I posted his real (korean) name here once and an article he wrote about balancing and the role of top players in this.

I think he was an amateur in a clan with a few people who later became progamers.



I want to read the article! Link please?
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
March 13 2008 16:50 GMT
#74
Good job need more damn it
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
March 13 2008 16:57 GMT
#75
as long as the game is balanced as bw was then im perfectly fine. I hope that buildings can block. I hated how warcraft 3 the buildigns are circular so you cannot block only perform some type of crappy funnel. that was alot of strategy gone there i hope sc2 wont make the same mistake...
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 16:59 GMT
#76
[url blocked] HQ Zerg Trailer.
ㅋㄲㅈㅁ
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 13 2008 17:03 GMT
#77
“if it dies, it dies”.

Hahaha
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-03-13 17:31:01
March 13 2008 17:25 GMT
#78
On March 14 2008 01:48 crazie-penguin wrote:
I want to read the article! Link please?



http://www.gamereplays.org/showstories.php?id=273094
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
March 13 2008 17:39 GMT
#79
*faints*
^-^
Centric
Profile Blog Joined March 2008
United States1989 Posts
March 13 2008 17:50 GMT
#80
On March 14 2008 02:03 FrozenArbiter wrote:
“if it dies, it dies”.

Hahaha


I'm hoping to God it does.
Super serious.
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 18:13 GMT
#81
On March 14 2008 01:37 BlackStar wrote:
Show nested quote +
On March 14 2008 00:20 Last Romantic wrote:
Technically yes, macro is not just the mechanic part; however handspeed should still have to be insufficient to do both macro and micro except at the highest levels.


It's not hard speed. It's mental speed.

A pianist or super typist doesn't play with 220 APM. And someone who does isn't also a great pianist or typist, etc.


Well certainly mental speed is involved. But in SC1 you have to make the choice with your limited handspeed - am I going to macro more at the cost of weaker control? Or am I going to micro intensely but risk missing a depot or two?

In SC2 there's no such distinction. You can macro and micro near-flawlessly with relatively little effort - I found myself devoting 70% of my APM to micro, 5% to macro, and 25% to.. fiddling around and making patterns with my zealots.

Sure, you still have to make mental choices - expand, push, make more gates, how many workers, what am I going to use my larvae for - but when you've chosen, the execution is too easy. In that regard it's much like war3 - macro is really simple, and you have all the time in the world to micro.

Granted, the micro is faster-paced, as is the whole game - but multitask is less important.
ㅋㄲㅈㅁ
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2008-03-13 18:32:09
March 13 2008 18:29 GMT
#82
Nice write up!

A long time ago I remember playing the in-house alpha wow that was leaked and some guys that actually managed to run it in a server - it really looked like an "alpha" too with more than 90% of everything missing - not this though - this sc2 alpha is way ahead. If this is the SC2 alpha, can you imagine what the final product will be? Drooling. I kind of miss it when Blizzard wasn't that cautious but I understand why they are aiming for perfect. I mean the expectations out there are so great that it has to be real tough to work with. Amazing how much pressure one 10 year old game, our old Brood War, can still exert on it's future offspring!

Making it in the RTS world, and bringing new things to the table at the same time, has got to be the toughest game development challenge. It has to be a great feeling, albeit mixed, for the guys at Blizzard that the only ones out there to compete with them, are it's own creations.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
March 13 2008 18:31 GMT
#83
Last Romantic, I mean that APM is mental. It has not that much to do with having fast hands or not.
ionize
Profile Blog Joined March 2008
Ireland399 Posts
March 13 2008 18:32 GMT
#84
Good job and nice read. I loved the insight.
I just love video games, what's your excuse?
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 18:38 GMT
#85
On March 14 2008 03:31 BlackStar wrote:
Last Romantic, I mean that APM is mental. It has not that much to do with having fast hands or not.


Perhaps there isn't that much 'true' APM difference between sAviOr's 250 and NaDa's 400, but with SC2 as it is, there's not that much difference [on a pure mechanical macro standpoint] between me and iloveoov. I don't think that's right.
ㅋㄲㅈㅁ
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
March 13 2008 18:40 GMT
#86
great report
gwho
Profile Blog Joined January 2008
United States632 Posts
Last Edited: 2008-03-13 19:24:45
March 13 2008 19:21 GMT
#87
On March 13 2008 15:08 Last Romantic wrote:
Show nested quote +
On March 13 2008 15:06 zer0das wrote:
Personally I find it hilarious that the zealots had purple psi-blades ala Mace Windu in that one screenshot. It'd probably be a little distracting in a real game though.


Well Browder's the one mainly pushing for team-colored Protoss. His rationale is that he wants PvP games to not be confusing.

Didier wants to keep it similar to SC1. I tossed in favor of keeping it SC1; currently PvPs aren't that confusing.


as long as they keep the majority of it blue and then have peripheral bits that can have team color, they can appeal to both sides: keep it blue, but stil have sufficiently visible differentiating color.

In SC1, there was hardly any difference between archons. like someone said if they made "electrons" that orbitted the archon, or maybe the archon body itself, or even a peripheral flame whos team color was sufficiently visible, but not overwhelming the blue, i think it would be fine.

personally, i would like to see different psi colors. they can just make sure the red stays red, and not pink. purple.. well u can't do much about that, but it's nice to hear they're at least considering psi colors now.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
March 13 2008 19:38 GMT
#88
On March 14 2008 03:38 Last Romantic wrote:
Show nested quote +
On March 14 2008 03:31 BlackStar wrote:
Last Romantic, I mean that APM is mental. It has not that much to do with having fast hands or not.


Perhaps there isn't that much 'true' APM difference between sAviOr's 250 and NaDa's 400, but with SC2 as it is, there's not that much difference [on a pure mechanical macro standpoint] between me and iloveoov. I don't think that's right.

I think there is some validity in saying that Bisu's PvZ style requires a LOT of apm to execute well and play against. I'd put 200 as a lower bound.
downtoearth
Profile Joined March 2008
Norway24 Posts
March 13 2008 19:51 GMT
#89
i really admire you guys from TL working so hard to promote gaming. it really warms a gamers heart.
that being said.... i think they are going to use a lot from wc3...you start out with more drones, and you don't even have to split them from what i have seen. these are just examples from what we have to expect. BUT...i think we will find new ways to manipulate the mechanics. it might be, that we actually need that in order to focus on the new aspects of the game. but this is only right if they try to listen to the crowd. there will always be noobs. and there will always be noobs to play against for a noob...so they really don't have to make this an easy game to play. we need disingtion between player skill in order for it to be a game worth watching as entertainment. in wc3 you can't really see when a player has the upper hand easily...so it won't be as astonishing when the oponent turns it around..that's a consern of mine.
Terran er best! Ingen protest!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2008-03-13 20:35:25
March 13 2008 20:35 GMT
#90
On March 13 2008 15:08 Last Romantic wrote:
Show nested quote +
On March 13 2008 15:06 zer0das wrote:
Personally I find it hilarious that the zealots had purple psi-blades ala Mace Windu in that one screenshot. It'd probably be a little distracting in a real game though.


Well Browder's the one mainly pushing for team-colored Protoss. His rationale is that he wants PvP games to not be confusing.

Didier wants to keep it similar to SC1. I tossed in favor of keeping it SC1; currently PvPs aren't that confusing.

I thought the new colors for protoss were kinda cool..and I also remember seeing some SC1games PvP games (didnt help that they were low quality video streams) that made it hard to tell what was what..when one P was offwhite and the other was white (or yellow?)
ModeratorBlame yourself or God
a-game
Profile Blog Joined December 2004
Canada5085 Posts
March 13 2008 20:52 GMT
#91
thanks for reporting back agents.
you wouldnt feel that way if it was your magical sword of mantouchery that got stolen - racebannon • I am merely guest #13,678!
Gokey
Profile Joined November 2006
United States2722 Posts
March 13 2008 20:54 GMT
#92
On March 14 2008 03:38 Last Romantic wrote:
Show nested quote +
On March 14 2008 03:31 BlackStar wrote:
Last Romantic, I mean that APM is mental. It has not that much to do with having fast hands or not.


Perhaps there isn't that much 'true' APM difference between sAviOr's 250 and NaDa's 400, but with SC2 as it is, there's not that much difference [on a pure mechanical macro standpoint] between me and iloveoov. I don't think that's right.

I think someone should stop replying to this thread and start finishing Part II of the update...
Famehunter
Profile Joined August 2007
Canada586 Posts
March 13 2008 21:06 GMT
#93
Very good read, cant wait for the next update
Velox Versutus vigilans
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 13 2008 21:34 GMT
#94
On March 14 2008 05:54 Gokey wrote:
Show nested quote +
On March 14 2008 03:38 Last Romantic wrote:
On March 14 2008 03:31 BlackStar wrote:
Last Romantic, I mean that APM is mental. It has not that much to do with having fast hands or not.


Perhaps there isn't that much 'true' APM difference between sAviOr's 250 and NaDa's 400, but with SC2 as it is, there's not that much difference [on a pure mechanical macro standpoint] between me and iloveoov. I don't think that's right.

I think someone should stop replying to this thread and start finishing Part II of the update...

I think you shouldn't be telling LR what to do. replying to our questions/comments/concerns is great.
ModeratorBlame yourself or God
MyLovelyLurker
Profile Joined April 2007
France756 Posts
March 13 2008 21:54 GMT
#95
It's probably been discussed before, but how about optional MBS, which would satisfy everyone ? Simply being able to turn it off would create a greater,but necessary divide between noobs and real men.
"I just say, it doesn't matter win or lose, I just love Starcraft 2, I love this game, I love this stage, just play like in practice" - TIME/Oliveira
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
March 13 2008 22:23 GMT
#96
My heart is thumping, my thighs tightening, my fantasy unwinding. My excitement for this game is at an all time high, thanks LR and SoG!
Shorts down shorts up, BOOM, just like that.
True_Spike
Profile Joined July 2004
Poland3422 Posts
March 13 2008 22:30 GMT
#97
On March 14 2008 06:54 MyLovelyLurker wrote:
It's probably been discussed before, but how about optional MBS, which would satisfy everyone ? Simply being able to turn it off would create a greater,but necessary divide between noobs and real men.


Everyone would use MBS because it makes the game easier to play and everyone wants to win. Not using MBS would be like letting your opponent play with map hack.
MeriaDoKk
Profile Blog Joined July 2007
Chile1726 Posts
March 13 2008 22:31 GMT
#98
* However, he realizes that he has to add something to make macro comparatively difficult, and if he isnt able to, he is willing to cut out MBS. To paraphrase his words: if it dies, it dies.


Im so happy to read that
DanceSC
Profile Blog Joined March 2008
United States751 Posts
March 13 2008 22:41 GMT
#99
why not custom colors,
WHAT IF I WANT PINK !?!?!
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
downtoearth
Profile Joined March 2008
Norway24 Posts
March 13 2008 23:09 GMT
#100
On March 14 2008 07:31 MeriaDoKk wrote:
Show nested quote +
* However, he realizes that he has to add something to make macro comparatively difficult, and if he isnt able to, he is willing to cut out MBS. To paraphrase his words: if it dies, it dies.


Im so happy to read that

Terran er best! Ingen protest!
fgsvsd
Profile Joined June 2007
Switzerland348 Posts
March 13 2008 23:11 GMT
#101
On March 14 2008 07:41 Zuan19 wrote:
why not custom colors,
WHAT IF I WANT PINK !?!?!

Hah.


On March 13 2008 21:22 pyrogenetix wrote:
shit looks like blizz is actually going the right direction here and doing a good job. hope has been revived.

Totally seconded.
Thanks a lot for this awesome report, guys!

<3
jjun212
Profile Joined December 2004
Canada2208 Posts
March 13 2008 23:13 GMT
#102
all employees get to test it out? lol crazeeeeee

even though i'll be half way done university by the time this thing gets out and will be super busy..

i still wanna try this out too
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 13 2008 23:38 GMT
#103
On March 14 2008 08:11 fgsvsd wrote:
Show nested quote +
On March 14 2008 07:41 Zuan19 wrote:
why not custom colors,
WHAT IF I WANT PINK !?!?!

Hah.


Show nested quote +
On March 13 2008 21:22 pyrogenetix wrote:
shit looks like blizz is actually going the right direction here and doing a good job. hope has been revived.

Totally seconded.
Thanks a lot for this awesome report, guys!

<3

They already have pink!

My progamer name will be "The Pink Menace".

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
March 14 2008 02:01 GMT
#104
Reach will be The Cleanser of all that is Pink
Oh no
mnm
Profile Blog Joined August 2003
United States4493 Posts
March 14 2008 02:47 GMT
#105
nice =) i should really visit one day..
http://www.teamliquid.net/store http://www.teamliquid.net/gallery/
Pressure
Profile Blog Joined October 2006
7326 Posts
March 14 2008 02:57 GMT
#106
why is california so sunny
DAMN IT
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
March 14 2008 04:23 GMT
#107
Nothing wrong with pink psi-blades & archons. Now girls will be fighting over that color.

Hopefully SC2 will have Night & day cycle like in WC3. It helps a bit visually with timing. There are easy ways in SC1 to determine the time of the game anyways.
[X]Domain - I just do the website. Nothing more.
Gokey
Profile Joined November 2006
United States2722 Posts
March 14 2008 04:56 GMT
#108
On March 14 2008 13:23 [X]Ken_D wrote:
Nothing wrong with pink psi-blades & archons. Now girls will be fighting over that color.

Hopefully SC2 will have Night & day cycle like in WC3. It helps a bit visually with timing. There are easy ways in SC1 to determine the time of the game anyways.

er, i don't like the idea of night/day cycle in sc2
downtoearth
Profile Joined March 2008
Norway24 Posts
March 14 2008 17:42 GMT
#109
day and night cycle might just be ok...if it is implemented strategic advantages and disadvantages during the cycle. but the cycle can't be random! it has to play a key role in timing..or at least you should be warned about the changing of night and day, so that you can prepeare..
Terran er best! Ingen protest!
Famehunter
Profile Joined August 2007
Canada586 Posts
March 15 2008 13:15 GMT
#110
Pink is actually the color that intimidates me the most. I just hate fighting a pink army cuz the pressure for winning is that much higher.
Velox Versutus vigilans
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 15 2008 15:48 GMT
#111
On March 15 2008 22:15 Famehunter wrote:
Pink is actually the color that intimidates me the most. I just hate fighting a pink army cuz the pressure for winning is that much higher.


One of the devs actually said that
ㅋㄲㅈㅁ
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