• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:23
CET 08:23
KST 16:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1631 users

StarCraft II: Liquid Insight [Part I] - Page 2

Forum Index > News
Post a Reply
Prev 1 2 3 4 5 6 Next All
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
March 13 2008 06:19 GMT
#21
On March 13 2008 15:08 Last Romantic wrote:
Show nested quote +
On March 13 2008 15:06 zer0das wrote:
Personally I find it hilarious that the zealots had purple psi-blades ala Mace Windu in that one screenshot. It'd probably be a little distracting in a real game though.


Well Browder's the one mainly pushing for team-colored Protoss. His rationale is that he wants PvP games to not be confusing.

Didier wants to keep it similar to SC1. I tossed in favor of keeping it SC1; currently PvPs aren't that confusing.

do you know if in the game lobby we will be able to choose our own color? that would prevent confusing colors like teal vs green and white vs yellow
ModeratorResident K-POP Elitist
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 13 2008 06:20 GMT
#22
Its only confusing if youre obsing or watching a VOD and the quality isnt that great. But I like Browder's direction though. Maybe theyll just need to find other characteristics of units to put the team color.
Moonlight Shadow
pachi
Profile Joined October 2006
Melbourne5338 Posts
March 13 2008 06:21 GMT
#23
warcraft has it and he said he chose yellow so i think you can
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 13 2008 06:21 GMT
#24
did you chat with any big site reps? ign? gamespot?
posting on liquid sites in current year
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 06:21 GMT
#25
I also recommended for them to include shift-tab mechanism [which is currently missing]
ㅋㄲㅈㅁ
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 06:27 GMT
#26
On March 13 2008 15:21 SpiritoftheTuna wrote:
did you chat with any big site reps? ign? gamespot?


No, I only really chatted with the GG.net and broodwar.de representatives.
ㅋㄲㅈㅁ
Gokey
Profile Joined November 2006
United States2722 Posts
March 13 2008 06:30 GMT
#27
1. I think team-colored protoss should be the way to go (a la Browder)... I don't know about you, but I get completely confused in PvP games for SC1, especially on low-quality steam videos.

2. Choosing team color may turn out to be a GREAT idea, especially if certain pro-gamers start having "signature" colors, such as Reach's manly brown protoss or Yellow's yellow zerg or Boxer's cool blue Terran... Can add even more flair to certain players. Furthermore, to avoid confusion, players may have designated team colors such as MBC red, SKT teal, KTF blue, etc...

3. I want to congrat you guys LR and semioldguy on winning the SC2 2v2 tourney... You guys really bring pride and distinction to TeamLiquid, and show through skill the pure dedication and potential of a progaming site such as us. I daresay we are the best non-korean resource on the internet for starcraft development.
genwar
Profile Blog Joined March 2008
Canada537 Posts
March 13 2008 06:31 GMT
#28
The second I saw the picture of the LAN room I went through sort of a crystalizing moment, where all worries were swept away from under my feet.

That must be the happiest room in the world.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
March 13 2008 06:32 GMT
#29
They do have two ex-progamers on the dev team. They’ll also look for more progamer feedback come beta. Progamers aren’t really available to hire in bulk, unfortunately.

I have no more complaints/concerns
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Gokey
Profile Joined November 2006
United States2722 Posts
March 13 2008 06:34 GMT
#30
On March 13 2008 15:32 fusionsdf wrote:
They do have two ex-progamers on the dev team. They’ll also look for more progamer feedback come beta. Progamers aren’t really available to hire in bulk, unfortunately.

I have no more complaints/concerns

Well, progamers from what though? Korea?
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
Last Edited: 2008-03-13 06:37:26
March 13 2008 06:36 GMT
#31
On March 13 2008 15:34 Gokey wrote:
Show nested quote +
On March 13 2008 15:32 fusionsdf wrote:
They do have two ex-progamers on the dev team. They’ll also look for more progamer feedback come beta. Progamers aren’t really available to hire in bulk, unfortunately.

I have no more complaints/concerns

Well, progamers from what though? Korea?


One is a Korean. The other one I don't know; they only hired him recently and they didn't say. They did emphasize that the first one is a "Korean national", as they put it.
ㅋㄲㅈㅁ
omfghi2u2
Profile Blog Joined February 2008
United States831 Posts
March 13 2008 06:50 GMT
#32
Cant wait for more.
ATeddyBear
Profile Blog Joined December 2005
Canada2843 Posts
March 13 2008 07:00 GMT
#33
IT'S TESTIE

that would explain his MIA from dota which he's blaming on him having a broken comp, but we all know the only reason for his dota absence would be for sc
Professional twice over - an analyst and a therapist. The world’s first analrapist.
Gokey
Profile Joined November 2006
United States2722 Posts
March 13 2008 07:01 GMT
#34
really, they need as many progamers or semi-progamers as they can get, to break and abuse the game to its limit before release.... only when the game is >95% stabilized can it become a viable bona fide professional game...
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
Last Edited: 2008-03-13 07:07:46
March 13 2008 07:06 GMT
#35
On March 13 2008 15:08 Last Romantic wrote:
Show nested quote +
On March 13 2008 15:06 zer0das wrote:
Personally I find it hilarious that the zealots had purple psi-blades ala Mace Windu in that one screenshot. It'd probably be a little distracting in a real game though.


Well Browder's the one mainly pushing for team-colored Protoss. His rationale is that he wants PvP games to not be confusing.

Didier wants to keep it similar to SC1. I tossed in favor of keeping it SC1; currently PvPs aren't that confusing.


At first I didn't really like the way the team colors were for Protoss either (with archons and pylons being colors like green orange and pink), but after several games it has grown on me. I think it's just whether people identify more with the gold/yellow coloring of Protoss in SC1 or whether they are more attached to the crystals and energy having always been blue before.

Also... LR is going to have to upload videos and such, and I think he is in the process of doing so now, because the disc I got doesn't seem to have anything on it
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 13 2008 07:06 GMT
#36
On March 13 2008 16:00 ATeddyBear wrote:
IT'S TESTIE

that would explain his MIA from dota which he's blaming on him having a broken comp, but we all know the only reason for his dota absence would be for sc


It isn't Testie
Moderator
Gokey
Profile Joined November 2006
United States2722 Posts
March 13 2008 07:14 GMT
#37
On March 13 2008 16:06 semioldguy wrote:Also... LR is going to have to upload videos and such, and I think he is in the process of doing so now, because the disc I got doesn't seem to have anything on it

Press kit disc? Or something you guys saved?
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 07:15 GMT
#38
Kit disc. We weren't allowed to record things ourselves.
ㅋㄲㅈㅁ
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 13 2008 07:17 GMT
#39
On March 13 2008 16:01 Gokey wrote:
really, they need as many progamers or semi-progamers as they can get, to break and abuse the game to its limit before release.... only when the game is >95% stabilized can it become a viable bona fide professional game...


Not necessarily - it took SC1 a few patches and some years to perfect it, and even then, people were finding ways to break and abuse aspects of the game.
Moonlight Shadow
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
March 13 2008 07:40 GMT
#40
Hmm! Are you talking about Pillars?
Moderator
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 159
NeuroSwarm 110
StarCraft: Brood War
Zeus 553
sorry 127
soO 45
Soma 36
League of Legends
JimRising 654
Reynor25
Counter-Strike
Coldzera 279
Super Smash Bros
hungrybox1061
Mew2King39
Other Games
summit1g20712
fl0m581
WinterStarcraft479
ViBE126
Hui .94
Models4
Organizations
Other Games
gamesdonequick669
StarCraft: Brood War
UltimateBattle 26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1738
• HappyZerGling163
Upcoming Events
OSC
1h 37m
Wardi Open
4h 37m
Wardi Open
8h 37m
Replay Cast
15h 37m
WardiTV Korean Royale
1d 4h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.