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StarCraft II: Liquid Insight [Part I] - Page 2

Forum Index > News
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LosingID8
Profile Blog Joined December 2006
CA10835 Posts
March 13 2008 06:19 GMT
#21
On March 13 2008 15:08 Last Romantic wrote:
Show nested quote +
On March 13 2008 15:06 zer0das wrote:
Personally I find it hilarious that the zealots had purple psi-blades ala Mace Windu in that one screenshot. It'd probably be a little distracting in a real game though.


Well Browder's the one mainly pushing for team-colored Protoss. His rationale is that he wants PvP games to not be confusing.

Didier wants to keep it similar to SC1. I tossed in favor of keeping it SC1; currently PvPs aren't that confusing.

do you know if in the game lobby we will be able to choose our own color? that would prevent confusing colors like teal vs green and white vs yellow
ModeratorResident K-POP Elitist
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 13 2008 06:20 GMT
#22
Its only confusing if youre obsing or watching a VOD and the quality isnt that great. But I like Browder's direction though. Maybe theyll just need to find other characteristics of units to put the team color.
Moonlight Shadow
pachi
Profile Joined October 2006
Melbourne5338 Posts
March 13 2008 06:21 GMT
#23
warcraft has it and he said he chose yellow so i think you can
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 13 2008 06:21 GMT
#24
did you chat with any big site reps? ign? gamespot?
posting on liquid sites in current year
Last Romantic
Profile Blog Joined June 2006
United States20667 Posts
March 13 2008 06:21 GMT
#25
I also recommended for them to include shift-tab mechanism [which is currently missing]
ㅋㄲㅈㅁ
Last Romantic
Profile Blog Joined June 2006
United States20667 Posts
March 13 2008 06:27 GMT
#26
On March 13 2008 15:21 SpiritoftheTuna wrote:
did you chat with any big site reps? ign? gamespot?


No, I only really chatted with the GG.net and broodwar.de representatives.
ㅋㄲㅈㅁ
Gokey
Profile Joined November 2006
United States2722 Posts
March 13 2008 06:30 GMT
#27
1. I think team-colored protoss should be the way to go (a la Browder)... I don't know about you, but I get completely confused in PvP games for SC1, especially on low-quality steam videos.

2. Choosing team color may turn out to be a GREAT idea, especially if certain pro-gamers start having "signature" colors, such as Reach's manly brown protoss or Yellow's yellow zerg or Boxer's cool blue Terran... Can add even more flair to certain players. Furthermore, to avoid confusion, players may have designated team colors such as MBC red, SKT teal, KTF blue, etc...

3. I want to congrat you guys LR and semioldguy on winning the SC2 2v2 tourney... You guys really bring pride and distinction to TeamLiquid, and show through skill the pure dedication and potential of a progaming site such as us. I daresay we are the best non-korean resource on the internet for starcraft development.
genwar
Profile Blog Joined March 2008
Canada537 Posts
March 13 2008 06:31 GMT
#28
The second I saw the picture of the LAN room I went through sort of a crystalizing moment, where all worries were swept away from under my feet.

That must be the happiest room in the world.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
March 13 2008 06:32 GMT
#29
They do have two ex-progamers on the dev team. They’ll also look for more progamer feedback come beta. Progamers aren’t really available to hire in bulk, unfortunately.

I have no more complaints/concerns
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Gokey
Profile Joined November 2006
United States2722 Posts
March 13 2008 06:34 GMT
#30
On March 13 2008 15:32 fusionsdf wrote:
They do have two ex-progamers on the dev team. They’ll also look for more progamer feedback come beta. Progamers aren’t really available to hire in bulk, unfortunately.

I have no more complaints/concerns

Well, progamers from what though? Korea?
Last Romantic
Profile Blog Joined June 2006
United States20667 Posts
Last Edited: 2008-03-13 06:37:26
March 13 2008 06:36 GMT
#31
On March 13 2008 15:34 Gokey wrote:
Show nested quote +
On March 13 2008 15:32 fusionsdf wrote:
They do have two ex-progamers on the dev team. They’ll also look for more progamer feedback come beta. Progamers aren’t really available to hire in bulk, unfortunately.

I have no more complaints/concerns

Well, progamers from what though? Korea?


One is a Korean. The other one I don't know; they only hired him recently and they didn't say. They did emphasize that the first one is a "Korean national", as they put it.
ㅋㄲㅈㅁ
omfghi2u2
Profile Blog Joined February 2008
United States831 Posts
March 13 2008 06:50 GMT
#32
Cant wait for more.
ATeddyBear
Profile Blog Joined December 2005
Canada2843 Posts
March 13 2008 07:00 GMT
#33
IT'S TESTIE

that would explain his MIA from dota which he's blaming on him having a broken comp, but we all know the only reason for his dota absence would be for sc
Professional twice over - an analyst and a therapist. The world’s first analrapist.
Gokey
Profile Joined November 2006
United States2722 Posts
March 13 2008 07:01 GMT
#34
really, they need as many progamers or semi-progamers as they can get, to break and abuse the game to its limit before release.... only when the game is >95% stabilized can it become a viable bona fide professional game...
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
Last Edited: 2008-03-13 07:07:46
March 13 2008 07:06 GMT
#35
On March 13 2008 15:08 Last Romantic wrote:
Show nested quote +
On March 13 2008 15:06 zer0das wrote:
Personally I find it hilarious that the zealots had purple psi-blades ala Mace Windu in that one screenshot. It'd probably be a little distracting in a real game though.


Well Browder's the one mainly pushing for team-colored Protoss. His rationale is that he wants PvP games to not be confusing.

Didier wants to keep it similar to SC1. I tossed in favor of keeping it SC1; currently PvPs aren't that confusing.


At first I didn't really like the way the team colors were for Protoss either (with archons and pylons being colors like green orange and pink), but after several games it has grown on me. I think it's just whether people identify more with the gold/yellow coloring of Protoss in SC1 or whether they are more attached to the crystals and energy having always been blue before.

Also... LR is going to have to upload videos and such, and I think he is in the process of doing so now, because the disc I got doesn't seem to have anything on it
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 13 2008 07:06 GMT
#36
On March 13 2008 16:00 ATeddyBear wrote:
IT'S TESTIE

that would explain his MIA from dota which he's blaming on him having a broken comp, but we all know the only reason for his dota absence would be for sc


It isn't Testie
Moderator
Gokey
Profile Joined November 2006
United States2722 Posts
March 13 2008 07:14 GMT
#37
On March 13 2008 16:06 semioldguy wrote:Also... LR is going to have to upload videos and such, and I think he is in the process of doing so now, because the disc I got doesn't seem to have anything on it

Press kit disc? Or something you guys saved?
Last Romantic
Profile Blog Joined June 2006
United States20667 Posts
March 13 2008 07:15 GMT
#38
Kit disc. We weren't allowed to record things ourselves.
ㅋㄲㅈㅁ
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 13 2008 07:17 GMT
#39
On March 13 2008 16:01 Gokey wrote:
really, they need as many progamers or semi-progamers as they can get, to break and abuse the game to its limit before release.... only when the game is >95% stabilized can it become a viable bona fide professional game...


Not necessarily - it took SC1 a few patches and some years to perfect it, and even then, people were finding ways to break and abuse aspects of the game.
Moonlight Shadow
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
March 13 2008 07:40 GMT
#40
Hmm! Are you talking about Pillars?
Moderator
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