|
CA10824 Posts
On March 13 2008 15:08 Last Romantic wrote:Show nested quote +On March 13 2008 15:06 zer0das wrote:Personally I find it hilarious that the zealots had purple psi-blades ala Mace Windu in that one screenshot. It'd probably be a little distracting in a real game though. Well Browder's the one mainly pushing for team-colored Protoss. His rationale is that he wants PvP games to not be confusing. Didier wants to keep it similar to SC1. I tossed in favor of keeping it SC1; currently PvPs aren't that confusing. do you know if in the game lobby we will be able to choose our own color? that would prevent confusing colors like teal vs green and white vs yellow
|
Its only confusing if youre obsing or watching a VOD and the quality isnt that great. But I like Browder's direction though. Maybe theyll just need to find other characteristics of units to put the team color.
|
Melbourne5338 Posts
warcraft has it and he said he chose yellow so i think you can
|
did you chat with any big site reps? ign? gamespot?
|
United States20661 Posts
I also recommended for them to include shift-tab mechanism [which is currently missing]
|
United States20661 Posts
On March 13 2008 15:21 SpiritoftheTuna wrote: did you chat with any big site reps? ign? gamespot?
No, I only really chatted with the GG.net and broodwar.de representatives.
|
1. I think team-colored protoss should be the way to go (a la Browder)... I don't know about you, but I get completely confused in PvP games for SC1, especially on low-quality steam videos.
2. Choosing team color may turn out to be a GREAT idea, especially if certain pro-gamers start having "signature" colors, such as Reach's manly brown protoss or Yellow's yellow zerg or Boxer's cool blue Terran... Can add even more flair to certain players. Furthermore, to avoid confusion, players may have designated team colors such as MBC red, SKT teal, KTF blue, etc...
3. I want to congrat you guys LR and semioldguy on winning the SC2 2v2 tourney... You guys really bring pride and distinction to TeamLiquid, and show through skill the pure dedication and potential of a progaming site such as us. I daresay we are the best non-korean resource on the internet for starcraft development.
|
The second I saw the picture of the LAN room I went through sort of a crystalizing moment, where all worries were swept away from under my feet.
That must be the happiest room in the world.
|
They do have two ex-progamers on the dev team. They’ll also look for more progamer feedback come beta. Progamers aren’t really available to hire in bulk, unfortunately.
I have no more complaints/concerns
|
On March 13 2008 15:32 fusionsdf wrote: They do have two ex-progamers on the dev team. They’ll also look for more progamer feedback come beta. Progamers aren’t really available to hire in bulk, unfortunately.
I have no more complaints/concerns Well, progamers from what though? Korea?
|
United States20661 Posts
On March 13 2008 15:34 Gokey wrote:Show nested quote +On March 13 2008 15:32 fusionsdf wrote: They do have two ex-progamers on the dev team. They’ll also look for more progamer feedback come beta. Progamers aren’t really available to hire in bulk, unfortunately.
I have no more complaints/concerns Well, progamers from what though? Korea?
One is a Korean. The other one I don't know; they only hired him recently and they didn't say. They did emphasize that the first one is a "Korean national", as they put it.
|
|
IT'S TESTIE
that would explain his MIA from dota which he's blaming on him having a broken comp, but we all know the only reason for his dota absence would be for sc
|
really, they need as many progamers or semi-progamers as they can get, to break and abuse the game to its limit before release.... only when the game is >95% stabilized can it become a viable bona fide professional game...
|
United States7488 Posts
On March 13 2008 15:08 Last Romantic wrote:Show nested quote +On March 13 2008 15:06 zer0das wrote:Personally I find it hilarious that the zealots had purple psi-blades ala Mace Windu in that one screenshot. It'd probably be a little distracting in a real game though. Well Browder's the one mainly pushing for team-colored Protoss. His rationale is that he wants PvP games to not be confusing. Didier wants to keep it similar to SC1. I tossed in favor of keeping it SC1; currently PvPs aren't that confusing.
At first I didn't really like the way the team colors were for Protoss either (with archons and pylons being colors like green orange and pink), but after several games it has grown on me. I think it's just whether people identify more with the gold/yellow coloring of Protoss in SC1 or whether they are more attached to the crystals and energy having always been blue before.
Also... LR is going to have to upload videos and such, and I think he is in the process of doing so now, because the disc I got doesn't seem to have anything on it
|
United States7488 Posts
On March 13 2008 16:00 ATeddyBear wrote: IT'S TESTIE
that would explain his MIA from dota which he's blaming on him having a broken comp, but we all know the only reason for his dota absence would be for sc
It isn't Testie
|
On March 13 2008 16:06 semioldguy wrote:Also... LR is going to have to upload videos and such, and I think he is in the process of doing so now, because the disc I got doesn't seem to have anything on it Press kit disc? Or something you guys saved?
|
United States20661 Posts
Kit disc. We weren't allowed to record things ourselves.
|
On March 13 2008 16:01 Gokey wrote: really, they need as many progamers or semi-progamers as they can get, to break and abuse the game to its limit before release.... only when the game is >95% stabilized can it become a viable bona fide professional game...
Not necessarily - it took SC1 a few patches and some years to perfect it, and even then, people were finding ways to break and abuse aspects of the game.
|
Netherlands13554 Posts
Hmm! Are you talking about Pillars?
|
|
|
|