StarCraft II: Liquid Insight [Part I] - Page 3
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NarutO
Germany18839 Posts
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Last Romantic
United States20661 Posts
On March 13 2008 16:40 Twisted wrote: Hmm! Are you talking about Pillars? I think Pillars had to leave for 'personal issues'. I'm not 100% on that. Browder just said that their previous 'pro' quit. | ||
Kennigit
Canada19447 Posts
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shikhye
Germany302 Posts
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quinnyfizzle
United States10 Posts
did you order a glass of milk on saturday night? lol. :T | ||
shizi
United States210 Posts
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Plexa
Aotearoa39261 Posts
Jy retired... JJu retired... Sync, aqua and chojja all retired... Undercover recruiting gogogo? | ||
SnowFantasy
4173 Posts
he realizes that he has to add something to make macro comparatively difficult –and if he isn’t able to, he is willing to cut out MBS Faith has been restored. | ||
semioldguy
United States7488 Posts
On March 13 2008 16:51 quinnyfizzle wrote: semioldguy: did you order a glass of milk on saturday night? lol. :T um... no, why do you ask? I had a Beer before any food came out and then about half a dozen Tom Collins' | ||
Drowsy
United States4876 Posts
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prOxi.swAMi
Australia3091 Posts
..ok so how do i get in? thanks in advance | ||
Centric
United States1989 Posts
On March 13 2008 13:49 Last Romantic wrote: [*]Since entertaining signature moves [Kim Sungje’s reavers, Park Jungseok’s storms, Lee YoonYeol’s mass irradiates] have been removed or de-powered, I asked him how he planned to replace them. While a BC with a plasma turret can decimate a similar amount of units as a reaver, anyone can use an upgraded BC while not everyone can make their shuttle shoot scarabs. This is still a concern of mine. [*]There are many, many new mechanics being added to the game. The idea is that, in StarCraft 1, players discovered more and more tricks with rather basic mechanics; if they include more abilities, players will discover even more little bugs to play with. I’m undecided on this one – on one hand, more abilities such as the stalker’s blink may be cool and different, on the other, SC1 had a lot of tricks you could do with simple dragoons – see Reach vs TheRock, or Kingdom vs Rage. [Dancing feels.. different, now.] I agree. There's something magical about watching a reaver with 34 worker kills fly away unscathed in a shuttle. I will miss that feeling dearly. I don't believe the new mechanics of StarCraft 2 will give us the same array of outrageous tricks that the original did. StarCraft 1 opened up tricks that were incredible because they relied on mechanics that were so basic. You never could have imagined you'd be able to pull off something like that with that mechanic. Some of the abilities I see in StarCraft 2 are a little too straight-forward for me. | ||
mahnini
United States6862 Posts
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Metaspace
Austria670 Posts
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HonestTea
5007 Posts
Envy and Admiration! Thanks for repping us | ||
semioldguy
United States7488 Posts
On March 13 2008 18:02 Metaspace wrote: I would think about MBS. Sur eit makes macro easier, but what you save there might, e.g., go into micro, or craftier tactics. I really don't want to start an MBS debate here, but what Blizzard wants to do is have an even balance between the micro and macro so that either play style can be effective. they don't want a game that can be dominated by just Micro or Macro but one where both have their places to shine. | ||
Nitro68
France470 Posts
Is the minimap like in SC1 ? (everything black until you discover it once) Or is it like in WC3 ? (you can see all the map, the minerals, ... right at the beginning of the game) | ||
Lenwe
Netherlands757 Posts
I think I am. Great report, can't wait for SoG' thought's, pics and movies. | ||
BlackStar
Netherlands3029 Posts
I think he was an amateur in a clan with a few people who later became progamers. Testie would be one of the people on the top of my list if I were Blizzard. He plays random, which is a huge plus. Someone said Pillars left to play poker professionally. Damn you poker! Ooh, and with a 3d engine it's really easy to switch between team colour psi and blue psi as an user setting. But can't they fix team colours by avoiding the same race having very similar colours? I am not that against team coloured psi. But it may be not that nice. And white vs yellow protoss is definitely an issue that SC2 needs to be fixed. But it can be fixed without coloured psi if they have to, it seems to me. | ||
Vaanelo
Canada128 Posts
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