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[SC2B] Blizzard HQ Visit - Page 6

Forum Index > News
356 CommentsPost a Reply
Prev 1 4 5 6 7 8 18 Next All
Teejing
Profile Joined January 2009
Germany1360 Posts
April 23 2010 08:35 GMT
#101
Ah so nice Kerrigan must help unite all the raxes to fight the Xel Naga? So nice ^^
Simple
Profile Blog Joined February 2009
United States801 Posts
April 23 2010 08:36 GMT
#102
also, im glad you guys didnt both play the campaign

it was very smart to have one play and the other do the reporting for the audience here
Crisium
Profile Blog Joined February 2010
United States1618 Posts
Last Edited: 2010-04-23 12:12:10
April 23 2010 08:39 GMT
#103
On April 23 2010 16:02 LosingID8 wrote:
Hunter-seeker missile: They are going to lower the technology requirement from fusion core down to just the tech lab, but this means that they will also bring down its power, too.


They do realize that the power was already SIGNIFICANTLY reduced from fixing the bug - right? As in 1.6 Radius of 100% damage (tiny bit bigger than Psi-Storm) to .6 Radius of 100% damage (tinybit bigger than Thor splash), iirc. Please, please, tell me the big fixers and the balancers are in communication. If the old HSM was fine at 125 energy and fusion core, the new should be fine at both 100 energy and tech lab, imho.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
shalafiend
Profile Joined April 2010
United States62 Posts
April 23 2010 08:40 GMT
#104
singleplayer looks like the shit...wc/diablo in space- rts/rpg elements all rolled into one.
maybe they will keep on extending the singleplayer storyline through the 2 expansions..
and maybe merging into a WoW like universe..where players forge their own stories in the starcraft universe...though honestly: i rather starcraft stay primarily as an RTS.

multiplayer will last for ages through esports/koreans
but hopefully so will singleplayer- if not through blizzard..im sure there will be creative mapmakers: starcraft DOTA, starcraft rpgs.. looking forward to sc2 ums rpgs
Latham
Profile Blog Joined May 2007
9583 Posts
April 23 2010 08:41 GMT
#105
mmm Campaign... my mouth gets all watery when I hear about it. I absolutely can't wait to play it!
Thanks for the great write-up!
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2010-04-23 08:47:34
April 23 2010 08:44 GMT
#106
Wow so coool, it all seems awesome, Blizzard really doing their job very well and TL as always gets the best coverage possible.
Thanks a lot for this!

I dislike no gateway explanation, we know already that lag can be an issue so why not simply show notice about lag and latency when you want to connect to different server?
Katkishka
Profile Blog Joined December 2009
United States658 Posts
April 23 2010 08:46 GMT
#107
Singleplayer actually looks like a lot of fun.. I'm glad about that.
And I really hope they drop identifiers.
Either way, thanks for the lengthy writeup. I haven't read even half of it yet...
VereZ
Profile Joined April 2010
France34 Posts
April 23 2010 08:48 GMT
#108
I have to say that is a very nice post, thanks a lot for sharing all this information!
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
April 23 2010 08:49 GMT
#109
Playing on different gateways: Blizzard is not planning on allowing players to play on different server upon release, so things will be the same as they are in beta right now.

Server isolation and its effect on the growth of ESPORTS: It will be definitely something that will be look at in the future, but at the moment there are no plans to allow people to access different servers with the same key due to lag and latency issues.

I just can't get behind their line of thinking. It's extremely obvious from the get-go that server separation makes any international tournaments impossible and separates people from their overseas friends. How can they not acknowledge the importance of this?
Who cares about lag, at least allow custom games on other servers to enable tournaments.
Golden Ghost
Profile Joined February 2003
Netherlands1041 Posts
April 23 2010 08:49 GMT
#110
Server isolation and its effect on the growth of ESPORTS: It will be definitely something that will be look at in the future, but at the moment there are no plans to allow people to access different servers with the same key due to lag and latency issues.


For most people playing the game this shouldn't have a big impact as there will always be enough people to play with on the different servers. There are however to groups of people for who this can potentially ruin the game imo.

The first are people with a "screwed up" sleeping pattern for their time zone who are going to find a lot less people to play with. This will be annoying as hell for them but not have a big impact on the game overall.

The second group however is of much more importens. This group consists of the best players of the game. By limiting them to playing only other people on their server Blizzard is effectively hampering the growth of the game both as an E-sports and from an purely skill level perspective.

Because the server isolation only allows you to play the other people on your server you are only able to match yourself with a part of the high level players of the game. This automatically results in a few observations:
1) Tactics and playstyle on the servers may vary significantely after some time.
2) Because you can only play against a limited sample of people from this high playlevel the development of tactics and skill will slow considerably because there will be less people who can inovate the game.
3) A combination of 1 and 2 will result in a less competitive enviroment globally because apart from a few live tournaments you are unable to match yourself with the best players from around the world.

Above resoning will imo also result in a much quicker demise of the popularity of the game as people are much less interested to wach games knowing the arn't seeing the highest competitive standard as was possible.

In a worst case scenario the big tournaments will be Europeans/Americans/Asians only as we are already seeing in most of the beta. This also means there can't be a healthy development of E-sports as a whole as there will be less interest from sponsors due to the much lower audience numbers for the broadcasted games. Whichever way you look at it people from Europe won't stay awake/home to watch a tournament with only Americans and vice versa.

There might possibly be more tournaments altogether as some tournaments for example will have a European and a American counterpart. This however will on it's turn reduce the amount of VOD's that will be downloaded of the tournaments from the other continents because why download the VOD of the American tournament played last night if you can watch the European tournament played right now live?
Life is to give and take. You take a vacation and you give to the poor.
TheYango
Profile Joined September 2008
United States47024 Posts
April 23 2010 08:55 GMT
#111
On April 23 2010 17:39 Crisium wrote:
Show nested quote +
On April 23 2010 16:02 LosingID8 wrote:
Hunter-seeker missile: They are going to lower the technology requirement from fusion core down to just the tech lab, but this means that they will also bring down its power, too.


They do realize that the power was already SIGNIFICANTLY reduced from fixing the big - right? As in 1.6 Radius of 100% damage (tiny bit bigger than Psi-Storm) to .6 Radius of 100% damage (tinybit bigger than Thor splash), iirc. Please, please, tell me the big fixers and the balancers are in communication. If the old HSM was fine at 125 energy and fusion core, the new should be fine at both 100 energy and tech lab, imho.

The press conference took place before we knew about that patch, so likely the radius reduction is part of how they plan to bring down the power.
Moderator
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
Last Edited: 2010-04-23 09:07:06
April 23 2010 09:04 GMT
#112
Great writeup and I'm really looking forward to the single player now, previous to the article I was like "meh, will take a look at the sp".

Regarding the gateways: There is a huge difference between not allowing cross server play at release and not allowing it ever, in other words just because it isnt available at release it doesnt mean it will never happen. So chillax because we all know why this is a bad thing, and if you dont then just read this: + Show Spoiler +
On April 23 2010 17:49 Golden Ghost wrote:
Show nested quote +
Server isolation and its effect on the growth of ESPORTS: It will be definitely something that will be look at in the future, but at the moment there are no plans to allow people to access different servers with the same key due to lag and latency issues.


For most people playing the game this shouldn't have a big impact as there will always be enough people to play with on the different servers. There are however to groups of people for who this can potentially ruin the game imo.

The first are people with a "screwed up" sleeping pattern for their time zone who are going to find a lot less people to play with. This will be annoying as hell for them but not have a big impact on the game overall.

The second group however is of much more importens. This group consists of the best players of the game. By limiting them to playing only other people on their server Blizzard is effectively hampering the growth of the game both as an E-sports and from an purely skill level perspective.

Because the server isolation only allows you to play the other people on your server you are only able to match yourself with a part of the high level players of the game. This automatically results in a few observations:
1) Tactics and playstyle on the servers may vary significantely after some time.
2) Because you can only play against a limited sample of people from this high playlevel the development of tactics and skill will slow considerably because there will be less people who can inovate the game.
3) A combination of 1 and 2 will result in a less competitive enviroment globally because apart from a few live tournaments you are unable to match yourself with the best players from around the world.

Above resoning will imo also result in a much quicker demise of the popularity of the game as people are much less interested to wach games knowing the arn't seeing the highest competitive standard as was possible.

In a worst case scenario the big tournaments will be Europeans/Americans/Asians only as we are already seeing in most of the beta. This also means there can't be a healthy development of E-sports as a whole as there will be less interest from sponsors due to the much lower audience numbers for the broadcasted games. Whichever way you look at it people from Europe won't stay awake/home to watch a tournament with only Americans and vice versa.

There might possibly be more tournaments altogether as some tournaments for example will have a European and a American counterpart. This however will on it's turn reduce the amount of VOD's that will be downloaded of the tournaments from the other continents because why download the VOD of the American tournament played last night if you can watch the European tournament played right now live?


edit: Scratching my head about the customizable hotkeys, if they allow editing of them in the txt-file then why not implement it in the GUI. Of course they might simply not have the time or not willing to put in the money it requires(money in the form of people actually realising this in code) etc but still, seems a bit...meh.
Do you really want chat rooms?
6pool
Profile Joined April 2010
Canada9 Posts
April 23 2010 09:05 GMT
#113
Awesome read.
Single player looks SICK!!! The lore and cutscenes look pretty epic too.
Although I am disappointed with the server gateways, not being able to switch servers and all.

Still without a Beta key :'( *sigh*
unindel
Profile Joined April 2010
United States206 Posts
April 23 2010 09:09 GMT
#114
On April 23 2010 17:05 XsebT wrote:
Show nested quote +
On April 23 2010 17:04 lostshard wrote:
On April 23 2010 16:31 ArvickHero wrote:
Hmmm did Zeratul get a new voice actor? Something about his voice is a bit.. off


The original Zeratul VA passed away.

Seriously? How do you know?


Last year at Blizzcon during the SC2 Lore panel (which was basically the voice actor panel) they mentioned it when they were introducing the new Zeratul VA.
DiTH
Profile Joined March 2010
Greece116 Posts
April 23 2010 09:13 GMT
#115
Im getting increasingly annoyed by the "This feature will be added at a later time" thing.Blizzard was known for release when ready policy but in SC2 i see more of cutting features down just to release it in next 4 months.
Warmyth
Profile Joined April 2010
Netherlands107 Posts
April 23 2010 09:16 GMT
#116
On April 23 2010 18:13 DiTH wrote:
Im getting increasingly annoyed by the "This feature will be added at a later time" thing.Blizzard was known for release when ready policy but in SC2 i see more of cutting features down just to release it in next 4 months.


Im afraid this is kind of our own fault for whining we cant wait anymore! ;p
Our light shall burn the pathway to the stars.
Therapist
Profile Joined April 2010
United States97 Posts
April 23 2010 09:17 GMT
#117
I am still not playing single player, good effort though.
Iceleet
Profile Joined January 2010
Israel46 Posts
April 23 2010 09:18 GMT
#118
I really enjoyed the read!

Queen rush? lol that's interesting I've seen it couple times (Roach+3 queens and transfusion the tanking Roach lol).

Too bad you don't care about lore I'd be very interested in hearing some of that :< but I guess the NDA disallows that q.q
Derp the Herp in you.
Bormac
Profile Joined May 2008
Belgium122 Posts
April 23 2010 09:20 GMT
#119
Sweet coverage guys!
I wonder if the hotkey remapping will also work for switching around the F1-4 and F5-8 keys.

Btw, is it true that Browder was wearing a "Terrible, Terrible Damage" shirt?
Code monkeys, best monkeys!
BAULIN
Profile Joined April 2010
Sweden1 Post
April 23 2010 09:22 GMT
#120
Nothing but awsomeness coming from TL
SC2 ftw
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