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[SC2B] Blizzard HQ Visit

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356 CommentsPost a Reply
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[SC2B] Blizzard HQ Visit

Text byLosingID8
April 23rd, 2010 07:02 GMT
[image loading]
Awesome banner thanks to Kennigit

And We’re Off!
About three weeks ago Teamliquid received an invitation to attend Blizzard’s exclusive press conference that took place on April 19th. Day[9] and I had the honor to represent our favorite website! Last year, Blizzard Entertainment revealed a lot of the multiplayer aspects of the game. However, with the beta now fully underway and beta keys being given out left and right, this year’s press conference focused on the single player campaign. Now I know that the majority of TL’s userbase cares a lot more about multiplayer balance and issues than the campaign, but I think that you’ll be pleasantly surprised with our review of the current single player build. I will also state that I have no interest in lore, so I will not be discussing any of that in this article.

For those who don’t know, Day[9] and I both attend the same school so we were very fortunate that our carpool situation was so convenient!

[image loading]
Wearing my winged horse shirt!
[image loading]
Day[9] driving

We departed from USC at around 8:30AM. After making a couple wrong turns we finally reached our destination, Blizzard HQ, in just a short one-hour drive. We were both decked out in our nerd gear, with me repping TL wearing the Teamliquid winged horse shirt and Day[9] in his awesome Macro-Micro yin-yang shirt. Upon our arrival, the Blizzard security guard told us to “make a left, then you’ll see the orc statue and the door will be to the left”. When the security guard uses an orc as a landmark, you know that you’ve arrived at the right place.

We walked into the lobby area and after filling out our NDAs, we started mingling with other representatives from other websites, such as Shacknews and Gamasutra. It was definitely nice to meet and chat with some people who are very dedicated to ESPORTS. All the Blizzard employees were extremely nice and went way out of their way to make us feel welcome—really an awesome group of people.

They soon shuffled us into the auditorium (with very plush seats, I might add), where we had an informal Q&A session with Dustin Browder, followed by a brief demonstration of the single player mode.

http://www.youtube.com/watch?v=1AJz7Oiluj4


Informal Q&A Session Recap
The following is a compilation of notes I took during this informal session as we waited for the single player demonstration to load up.

Beta tournaments: He said that he found them exciting because they didn't really expect any tourneys since it was "just beta". They are seeing strategies that they didn't predict during internal testing. The balance team is excited for current situation in beta. They will be dealing with the queen rush in the next patch [author’s note: not sure what was meant by this]. They also want more diversity in the ZvZ matchup.

MBS and smartcasting: Hardcore players are happy with the amount of skill required to play the game at a high level. They haven't been hearing many negatives about it. The backlash isn't as severe as what they had anticipated.

Releasing a patch that doesn't nerf protoss: Patches have different aims. Sometimes they're based on balancing race matchups, but oftentimes not. For example, the ZvZ matchup was stale because they were only making 3 units. The reasons for the patch are that statistically speaking, protoss is winning a lot. ZvT and ZvP have only 1% win-loss differential. However PvT is at around a 55% win rate. The matchmaking system does its best to match players with their own skill level, but the data isn't necessarily reliable. One flaw he pointed out was that one player may be more significantly more skilled than another but they may end up going 50-50 against each other because of the racial imbalances.

KR vs US vs EU: In Korea, Zerg needs to be nerfed because Zerg is so dominant. For EU/US, Zerg needs to be buffed. At this point, due to limited sample size, nobody knows for sure what races are the most powerful.

Playing on different gateways: Blizzard is not planning on allowing players to play on different server upon release, so things will be the same as they are in beta right now.

Entry Barrier (How new players join the competitive scene): Solo play campaign is the starting experience. Then they will graduate to either play versus the AI or challenge mode. Hopefully after that, they will go online and play co-op with friends. Next they can then play 3v3, 4v4. Ideally, they play 1v1 based on their prior experiences. However in the beta none of these discussed features exist. Beta is not meant to be a demo, it's intended to be a test of 1v1 and 2v2 balance, so it isn't really good for casuals.

Lurker removal: It conflicted with other units already in the game: roaches, infestors, banelings. The lurker was originally pushed to tier 3. However at tier 3, detection was plentiful so they felt like the unit didn’t have a specific enough of a role.

UI/Hotkey adjustments: They are not planning on having a fully customizable UI but they will have customized hotkeys. For advanced players, they can even open a textfile and edit each individual hotkey.

Balancing time and resources: Dustin Browder spends equal amounts of time on balance and other things. In terms of money spent, he wasn’t sure of the exact breakdown. They are still working on solo campaign and also working on the AI.

Spellcasters: Pretty confident about their current state except for infestors. He wishes that queen has better tension with spell choice (ie MULE vs scan with the orbital command). He is happy about ghosts and their current role.

Unit Balance: They don’t want to mess with too many things because the metagame changes all the time even without patches (think of the SC1 metagame transitions over time).

Hunter-seeker missile: They are going to lower the technology requirement from fusion core down to just the tech lab, but this means that they will also bring down its power, too.

Single player and multiplayer data/balance is separate: Unit statistics such as rate of fire and HP may be different. There are also upgrades in solo mode that would be impossible to implement in multiplayer. He stressed that the solo player campaign does not train you for multiplayer.

Community feedback: Yes, it is definitely being heard and used. From the community’s perspective, it seems like they aren't listening because it takes ~2 weeks to get stuff implemented, but they are definitely reading and looking at what the community says.

Single Player Overview

http://www.youtube.com/watch?v=IcKvrEgSlhY

Single player basics: After each single player mission you return back to the story mode origin, which will change throughout the game. You can customize force before going into battle. You can unlock different units (such as the medic and firebat) by playing missions. You can make technology purchases (for example, the combat shields for marines). Each unit has a cheaper basic upgrade and then a much more expensive higher upgrade.

Mercenaries: Extremely high-end version of units that you already own. You can use each mercenary once or twice each mission, depending on what mercenary it is. When you purchase them in-game, they immediately arrive at the battle scene via drop pod.

Research: Missions have bonus missions (for instance, kill a brutalisk or find hidden Zerg DNA on the map) that gives you research points. There are checkpoints at 5, 10, 15, 20, and 25 research points. At each checkpoint you have 2 choices of what you can research. Once you research it, it’s final. You cannot go back and change it.

TV news reports: Based on your actions in the game, there will be TV news reports that update the situation happening in the Starcraft 2 world. Very cool feature.

Gameplay: Each mission is its own special gameplay mechanic. They don't want each one to be the same "jump in and kill the computer AI" mission. Each mission will be very distinct from each other.


After Dustin Browder’s presentation, the majority of the rest of the day was spent playing the single player campaign and the new challenge mode. We headed up to the 3rd floor where they had 2 rooms set up with computers for the press and fansites to play!

[image loading]

Lots of nerds playing SC2


Single Player Mode
Day[9] and I split up the single player mode. I explored the different customizations, mercenaries, and the new challenge mode. Day[9] tried some of the campaign missions, and I wrote down his opinions and impressions of the game as he was playing.

[image loading]

Our workstation: note the variety of complimentary drinks


Customizations
The single player interface is much different from that of SC1 or Battle.net. There are four different locations you can visit between missions. The environments are interactive. When you click on different characters and structures they react and talk with you, almost like how it would be in an RPG.

Bridge: This is where you can select the planet and mission you will play

Armory: You can purchase upgrades for your units and buildings. Level 1 is cheap, Level 2 is much more costly.

For example:
Bunker:
Level 1: Projectile accelerator (increase range by 1)
Level 2: Neo-steel bunker (increase number of bunker slots by 2)
Missile turret:
Level 1: Titanium Housing (increase missile turret health by 75)
Level 2: Hellstorm Batteries (additional volley of projectiles with each attack)

Units: All of the following have 2 unique upgrades each
Infantry: Marine, Medic, Firebat, Marauder, and Reaper
Vehicles: Hellion and Diamondback

Cantina: You can buy mercenaries here
3 types were unlocked: war pigs, devil dogs, hammer securities. There were also some mystery locked mercenaries. Mercenaries are upgraded or elite versions of units you already have, such as marauders.

[image loading]
Buy mercenaries at the Cantina [1680x1050]


Laboratory: Research technology
You get to research extra technology each time you collect a certain number of research points for completing extra missions within levels. For example, when you have 15 points you can choose between scv-less refineries or double-pumping command centers. Your choice is final, and cannot be reversed.

[image loading]
Research new technological improvements at the Laboratory [1680x1050]


Challenge Mode
Challenge mode is basically a set of single player UMS maps made by Blizzard and they test specific skill sets in SC2. In the current build, there are three different missions for three different difficulty levels to give us a total of nine.

Basic: Teaches you general knowledge of unit counters and army composition
Tactical Command: Send the right Terran counter units. Protect three supply depots from waves.
Path of Ascension: Send the right Protoss counter units. Protect three pylons from enemy waves.
For the Swarm: Send the right Zerg counter units. Protect three spires from enemy waves.

Advanced: Focuses on micro tips and increasing multitasking
Covert Ops: You have a small force of terran specialists (like ghosts) and you kill as many units as possible in a given time frame.
Psionic Assault: Protoss version of above with high templars and sentries, except you have no time limit. You just beat as many waves of units as you can.
Infestation: Zerg version with roaches and infestors. Destroy as much of enemy base as you came before time runs out.

Expert: Training for multiplayer
Harbinger of Death: PvT, you can only use hotkeys and have to kill as many units as possible before time runs out.
Opening Gambit: TvZ, build up a strong econ and large army while fighting off early attacks. Aim is to optimize build order.
Rush defense: TvZ/P. Learn how to fight off rushes as a Terran.

There were only two missions ready to play in this build: Psionic Assault and Harbinger of Death. There are three achievement levels, Bronze, Silver, and Gold. These achievements were based on the number of kills you managed to get.

Psionic Assault was really difficult at first and I died just around the Bronze level. Then I realized that SC2 had smartcast and I was able to almost reach Gold on my second attempt. The waves come from various directions and as you get further and further into the game, the waves start coming in more frequently and eventually simultaneously from the different ramps.

Harbinger of Death was challenging due to the time limit. If there was no time limit, it would have been an extremely easy mission to finish. I forgot that you could only use hotkeys for this challenge, so I lost my carriers right away since I didn't make interceptors (I had clicked on the "make interceptor" picture). On my 2nd attempt it was much easier. I wasn't able to kill all the units but I made significant improvements from my first go-around.


Single Player Campaign
We played two different campaign missions, one each from two different worlds: Bel’Shir and Xil. We decided to try the campaign with the difficulty level on “Brutal” mode, which was the hardest. Day[9] played the campaigns while I sat next to him writing down observations as well as transcribing some things that he said as he played.

Bel'Shir: Welcome to the Jungle
There are 2 main goals for this mission:
1) Collect terrazine gas located around the map.
2) Prevent Protoss from sealing 7 altars
And 1 bonus goal:
3) Find Protoss relics

[image loading]
Fight off the Protoss as you collect terrazine gas [1680x1050]


[image loading]
Prevent Protoss from sealing the altars [1680x1050]


-Before Day[9] started the mission, he bought all the unit upgrades first. These upgrades are permanent, so you don’t have to buy them every time you start a new mission.
-Latency on single player is significantly lower than on Battle.net so it's very easy to control units.
-Scouts are just as bad against ground as in SC1.
-In the original single player, none of the missions were challenging in any regard, but this is very challenging.
-The computer AI target fires.
-Day[9] was playing extremely aggressively, but there appears to be no repercussions for that at all.
-Low on money relatively quickly, had to expand.
-Calling in mercenaries is necessary, they have very inflated stats relative to other units.
-Day[9] just lost to scouts in single player TvP! (lol)

Xil: The Dig
There are 3 objectives in this mission:
1) Recover the laser drill
2) Destroy the Xel'Naga temple door
3) The laser drill must survive

In this mission the main idea is to defend your Terran base as you destroy the Protoss Xel’Naga temple door with your laser drill.

[image loading]
You destroy this... [1680x1050]


[image loading]
...with this
[1680x1050]


You initially start with a drop pod worth of units. The unit statistics are different from the multiplayer version (different HP values, etc). You have to defeat small groups of units along the way. The campaign guides you very nicely in a tutorial-type fashion. After you beat the original few units they smoothly transition into you taking over a base. You have this laser drill (33 damage) that needs to kill the Xel'Naga temple door which has 100,000 HP. Your base has 2 entrances and Protoss will keep attacking you. On "Brutal" mode the computer is actually quite good. Day[9] would be having a tough time fighting them off if he didn't have that laser which will also help defend the base. Even with the help of the laser he is barely able to hold them off.

There is a new Terran unit that is not in multiplayer mode: the Diamondback. It’s an armored mechanical unit that comes out of the factory. It does 20 damage with a +20 vs armored bonus. It can move while shooting.

Both missions so far have this "rush rush gogogo" feel to it. It’s a very fast and frantic feel. Day[9] is impressed because he feels like he actually has to really try and focus to beat the mission.

Day[9] eventually loses again, but he thinks that the campaigns are awesome. To quote him directly, "it's like impressively fun." We decide to try this mission again.

It’s difficult to see the enemy in the minimap due to the colors.
In a classic version of this type of map you'd expect to be able to win by just making a bunch of defensive structures but with this level it isn't possible (which is a very good thing).

Playing it a second time makes the mission significantly easier since he knows what he's doing. It seems like he's winning without too much difficulty this time. The mission takes a very long time to complete because the Xel’Naga temple door has so much HP. I think he has played this mission for about 15 minutes and it still has 17,000 out of 100,000 HP remaining. Oh sad face, the game just crashed with only 10,000 HP remaining. The game has a nice autosave function where you can restore up to a certain point.

[image loading]

Day[9] taking a break from SC2 to work on his presentation


Lunch Time!
Sometime during the single-player testing, it was lunch time. Yay for delicious Mexican food! During the lunch break we were able to chat with Karune, as well as several other awesome Blizzard staff members such as Kenny (community team), Dan and Simeon (B.net 2.0). We’re always happy to be able to strengthen our relationships with the Blizzard staff. Also, they loved our SC2ProMod. In fact, they liked it so much that it was emailed to the entire SC2 staff at Blizzard.

For the rest of the day we experimented a little bit more with the single player modes, but for the most part we chatted with Blizzard staff members, and we also prepared for the fansite Q&A session with Dustin Browder and Chris Sigaty. Unfortunately, we weren’t able to ask all the questions we wanted since there were other sites there asking questions about things like lore… But not to worry, we definitely managed to learn a few key things about SC2! So without further ado, here’s what we learned during the Q&A session.


Fansite Q&A Session Recap
Description of their balance process: Ideas could be based on forum posts, replays, Battle.net statistics etc. Basically the entire process is a lot of trial and error.

18+ rating in Korea: Not sure what's going on with that. They are looking up what happened and how to fix it.

High ground mechanic: They like how it is now. According to Dustin Browder, it gives a clear advantage at first and then it eventually disappears.

Implementation of F-keys: F1-4 will hero hotkeys for single player missions and the inevitable DotA clone. “~” will be for voice chat. F5-F8 are to be implemented as screen locations in Patch 9. It may be possible to customize and remap these hotkeys in the future.

Server isolation and its effect on the growth of ESPORTS: It will be definitely something that will be look at in the future, but at the moment there are no plans to allow people to access different servers with the same key due to lag and latency issues.

The "you are being revealed" mechanic: It is being fixed at the moment. The new plan is when you lose your last central building, only you will get a 30 second countdown to build a new central building. If you do not build one in 30 seconds, only then will it be revealed to your opponent. Also, if you make a central building again past the 30 second mark, your opponent will lose their vision of all your buildings. The 30 seconds is the current number, but based on testing it may move up to 60 seconds. Also, in the future this may end up being a toggleable option for tournament mode.

Group/online replay watching: Group replay watching is not expected to be implemented at launch. However subsequent patches are aimed to be like WoW, where the patches are significant modifications, not just minor balance tweaks. You will be able to create "groups". A Group is a concept of gathering users with similar interests together, such as mapmaking. It will be in a future patch or expansion but it won't be in the next content patch. For clans and other things there is no predicted date of release for this feature although they will look into it.

Hiding "match history" data: All professional sports are based on studying tape of the opponent. So no, they are not planning on hiding match history data. Once the tournament patch is added it'll be easy to figure out who the best of the best are (professional league). If a player wanted to hide their match history, they would need to make another account and play.

Identifiers: Still not sure of the final answer on whether or not they will keep it. The idea was that if someone wanted a very common name such as “Darth Vader”, this would enable them to do so. However due to confusion, this is still up for change. They don't know what direction they will take but they do acknowledge that this is a problem.

Overall ladder rankings: The tournament system will rank only the very top end players, but definitely not all platinum players.

Foreign font support for Battle.net: They will look into getting font support for the different versions.
Replay speed (fast vs faster) and its effects on game statistics like APM: They actually were not aware of this problem but Dustin took note of it and will work to fix it right away.

As the Q&A session concluded we realized that it was time return to reality and go home.

The Aftermath
The adventure didn't end there for Day[9] and myself. Day[9] really needed to get back to school because he had to present his final oral presentation in his night class. As we got into the car in the parking lot, we realized that we were extremely low on gas. We drove around for a long time trying find a gas station, even asking the car next to us as we were stopped at a red light. He pointed us in the right direction and we were so happy to see the Shell gas station. We turned so that we can be in a position to get into the parking lot…and we realize that we’re now on the on-ramp to get onto I-5. FMOL. Anyway after a few more minutes of nervousness and car beginning to lose power we finally manage to fill up the car with a full tank of very much needed gasoline.

Unfortunately for us, I-5 is the worst freeway in the world to be stuck on during rush hour traffic (fellow SoCal residents will agree with me here) and it took us much longer to get back to campus than to get to Blizzard. Not only that, but President Barack Obama was at our school so half the roads around our campus were blocked off and we were stuck on the off-ramp about a half mile away from campus for about 30 minutes due to the diverted traffic.

Luckily for us, it all ended up well as Day[9] destroyed his oral presentation thanks to his public speaking practice through his show the Day[9].tv Daily!

And with that we wrap up our coverage of Teamliquid’s visit to Blizzard HQ 2010! We hope you enjoyed it!

-LosingID8 and Day[9]


This post was made by the Team Liquid Starcraft 2 Coverage Team. For more of TL's coverage, please visit the Team Liquid Starcraft 2 Beta Page.

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ModeratorResident K-POP Elitist
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
April 23 2010 07:03 GMT
#2
holy crap awesome stuff! great read
Absence of evidence is not evidence of absence.
oopserv
Profile Joined March 2010
United States37 Posts
April 23 2010 07:05 GMT
#3
i cant wait!
yay
SarcasticOne
Profile Joined March 2010
Australia213 Posts
April 23 2010 07:06 GMT
#4
JEALOUS!!!!
Tadzio
Profile Blog Joined October 2006
3340 Posts
April 23 2010 07:08 GMT
#5
so pro
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-23 07:12:44
April 23 2010 07:09 GMT
#6
Dang...HSM buff/nerf, Queen rushing was a strat before (O_O) ?!?!?, Zerg dilemma, shitty infestors...

Goliaths in single player? Nice. Scouts too? ROFL.

Very nice article and info!
Artisan
Profile Joined February 2010
United States336 Posts
April 23 2010 07:12 GMT
#7
epic read really enjoyed it, thank you
SkyZz
Profile Joined April 2010
United States337 Posts
April 23 2010 07:13 GMT
#8
Wow... that was a nice long read, thank you guys for giving us such details updates of what going on before the game get release ^_^
TMK
Bosu
Profile Blog Joined June 2008
United States3247 Posts
April 23 2010 07:15 GMT
#9
How could browder not be aware of the APM problems...
#1 Kwanro Fan
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
April 23 2010 07:16 GMT
#10
Great great shit! Thanks for posting this, very glad to read these kind of updates.
Shorts down shorts up, BOOM, just like that.
sva
Profile Blog Joined March 2010
United States747 Posts
April 23 2010 07:19 GMT
#11
SOOOO AWESOME!!!!
OminouS
Profile Joined February 2010
Sweden1343 Posts
April 23 2010 07:19 GMT
#12
I'm a bit sad about the server gateways. I hope that you can choose what server you want to connect to when the game releases.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
grobo
Profile Blog Joined February 2007
Japan6199 Posts
April 23 2010 07:20 GMT
#13
Fantastic article!

I gotta say though, i'm a little sad to hear about the gateways =/
We make signature, then defense it.
boesthius
Profile Blog Joined February 2008
United States11637 Posts
Last Edited: 2010-04-23 07:23:36
April 23 2010 07:22 GMT
#14
--- Nuked ---
HungryBear
Profile Joined March 2010
United States37 Posts
April 23 2010 07:22 GMT
#15
Wow, nice read. Good to have a look at what goes on on the inside of Blizzard.
philippo
Profile Joined March 2010
Sweden97 Posts
April 23 2010 07:22 GMT
#16
Great read! The singleplayer looks like it's going to be amazing!
http://sv.justin.tv/sc2philippo
bigjmachine
Profile Blog Joined May 2009
United States314 Posts
April 23 2010 07:22 GMT
#17
oh my god :O
ㅈㅈ
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
April 23 2010 07:23 GMT
#18
Superawesome! :D So much new news about the game whee! Lucky lucky lads
Sup.
DownMaxX
Profile Joined August 2008
Canada1311 Posts
April 23 2010 07:23 GMT
#19
Campaign gonna be sick. Good stuff!
parasite
Bryan792
Profile Joined February 2010
United States10 Posts
April 23 2010 07:23 GMT
#20
AWESOME!! looks very polished
k!llua
Profile Blog Joined March 2010
Australia895 Posts
Last Edited: 2010-04-23 07:27:41
April 23 2010 07:25 GMT
#21
Are those goliaths in the SP campaign vid?

edit: NVM. those diamondbacks look like terran versions of immortals though.
my hair is a wookie, your argument is invalid
hordeau
Profile Joined June 2009
United States157 Posts
April 23 2010 07:25 GMT
#22
Can't wait to play the single player!
wat
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
April 23 2010 07:26 GMT
#23
Playing on different gateways: Blizzard is not planning on allowing players to play on different server upon release, so things will be the same as they are in beta right now.

WHY!!!!!
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
404.Delirium
Profile Joined May 2008
United States1190 Posts
April 23 2010 07:27 GMT
#24
Holy smokes! This looks freaking awesome. Stoked my dwindling SC2 fire
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
sacrife
Profile Joined April 2010
Norway26 Posts
April 23 2010 07:27 GMT
#25
Great read. Cleared up a lot of things for me. This does not help the wait though
PRRAAGGUEEAAA
motbob
Profile Blog Joined July 2008
United States12546 Posts
April 23 2010 07:28 GMT
#26
On April 23 2010 16:26 Integra wrote:
Playing on different gateways: Blizzard is not planning on allowing players to play on different server upon release, so things will be the same as they are in beta right now.

WHY!!!!!

They say it right in the article. Latency issues.
ModeratorGood content always wins.
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
April 23 2010 07:28 GMT
#27
awesome post
Brad
Profile Joined April 2010
2754 Posts
Last Edited: 2010-04-23 07:30:16
April 23 2010 07:29 GMT
#28
No big non-FPS multiplayer game is going to allow cross-region multiplayer anymore, that is defiently a thing of the past (Although it sucks.).
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
anch
Profile Blog Joined June 2006
United States5457 Posts
April 23 2010 07:30 GMT
#29
good thing day9 was on time.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 23 2010 07:31 GMT
#30
Hmmm did Zeratul get a new voice actor? Something about his voice is a bit.. off
Writerptrk
speedphlux
Profile Blog Joined April 2010
Bulgaria962 Posts
April 23 2010 07:32 GMT
#31
Awesome ! Epic ! Can't wait :D
... Humanity Is Not What I Suffer From ...
Shurimpu
Profile Joined April 2010
United States50 Posts
April 23 2010 07:33 GMT
#32
Envy! I'm very pleased with the way that single player seems to be going. I'm a huge lore geek, and it's reassuring to see that there will be more complex maps and missions c:
Lurker
space_yes
Profile Joined April 2010
United States548 Posts
Last Edited: 2010-04-23 07:36:32
April 23 2010 07:33 GMT
#33
On April 23 2010 16:02 LosingID8 wrote:

High ground mechanic: They like how it is now. According to Dustin Browder, it gives a clear advantage at first and then it eventually disappears.



What? Often you get zero advantage b/c your opponent already has vision whereas in a hit/miss system the high ground is always advantageous. Why Blizzard why?
FragKrag
Profile Blog Joined September 2007
United States11549 Posts
April 23 2010 07:33 GMT
#34
awesome read

<3<3<3 TeamLiquid
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
hi19hi19
Profile Blog Joined May 2008
United States163 Posts
Last Edited: 2010-04-23 07:35:51
April 23 2010 07:35 GMT
#35
Wow, awesome read!


nerf mining laser imo
onihunter
Profile Blog Joined September 2008
United States515 Posts
April 23 2010 07:35 GMT
#36
On April 23 2010 16:03 R0YAL wrote:
holy crap awesome stuff! great read


hard to believe that you really read all that in the span of a minute
jaedong forever~
Beaudereck
Profile Joined October 2008
Canada140 Posts
April 23 2010 07:36 GMT
#37
Hey thanks alot, man, it's really appreciated !

On April 23 2010 16:03 R0YAL wrote:
holy crap awesome stuff! great read


Haha, great 1 minute read ?
You have extremely powerfull eyes, do you know that ?!
Opopos
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
April 23 2010 07:37 GMT
#38
Awesomesauce.

I'm pretty excited for the campaign TBH, it looks nice.
TranslatorBaa!
Naf
Profile Joined April 2010
Denmark68 Posts
April 23 2010 07:37 GMT
#39
at school, so just read this first bits, just GOT to say

When the security guard uses an orc as a landmark, you know that you’ve arrived at the right place.


QFT

:D can't wait to get home and read the rest...
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2010-04-23 07:39:35
April 23 2010 07:38 GMT
#40
On April 23 2010 16:28 motbob wrote:
Show nested quote +
On April 23 2010 16:26 Integra wrote:
Playing on different gateways: Blizzard is not planning on allowing players to play on different server upon release, so things will be the same as they are in beta right now.

WHY!!!!!

They say it right in the article. Latency issues.

It doesn't explain a damn thing, Is it that a list of available gateways that it will lag, even on your closest server, and if So why. Or is it that they just think that just because someone from Europe tries to connect to a server in USA it will lag more and therefore let's not allow people to connect at all? If so, why didn't they do it like this in SC1 or Warcraft 3?
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 23 2010 07:40 GMT
#41
Okay, it's decided. I'm going to slog through the campaign on Brutal before even touching Multiplayer when SC2 is released.
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
April 23 2010 07:42 GMT
#42
whoa campaign seems pretty cool
Long live BroodWar!
FusionCutter
Profile Joined October 2004
Canada974 Posts
April 23 2010 07:42 GMT
#43
Goliaths?!
DrivE
Profile Blog Joined January 2010
United States2554 Posts
April 23 2010 07:42 GMT
#44
wow, nice overview!
LUCK IS NO EXCUSE
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 23 2010 07:43 GMT
#45
Awesome, enjoyed the read thanks guys

Really really sucks to hear that they still seem to care about % winrate in matchups as if that means anything for balance and also that they think the upper-ground mechanic is fine...
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
April 23 2010 07:44 GMT
#46
Wow, they didn't know about the fast/faster APM issue on replays? That's a little alarming.

Great article, but I must admit I'm a little iffy about this whole "starcraft as two games" thing... I enjoyed the SP of the original StarCraft just fine... Ah well anyway, the only thing it worries me is how much effort is spent on the sp that could be spent on the mp but then again it's Blizzard and I can only imagine the resources they have to spend on everything.

The responses don't really do anything to help ease my worry about their lack of support for eSports though, so far it all seems like they just want to build up a league run by them and aren't too interested in support for others.

The region locking thing is probably a legal issue, which is just lame but what are ya gonna do.
Xith
Profile Joined October 2008
Sweden104 Posts
April 23 2010 07:45 GMT
#47
The Blizzard guys sound, as usual, awesome. Good report on the single-player, really looking forward to it
Sinnq
Profile Joined April 2010
Denmark75 Posts
April 23 2010 07:45 GMT
#48
Really liked it.
mptj
Profile Blog Joined June 2009
United States485 Posts
April 23 2010 07:46 GMT
#49
!!
"Only the Good Die Young"
calcarus
Profile Joined March 2010
Australia103 Posts
April 23 2010 07:47 GMT
#50
Great read, thanks for the insight.
"All I know, is that I know nothing" - Socrates
Crazazyasian1337
Profile Joined October 2009
United States362 Posts
April 23 2010 07:49 GMT
#51
what lucky guys. great write up
;)))))))))
tyCe
Profile Joined March 2010
Australia2542 Posts
Last Edited: 2010-04-23 07:53:33
April 23 2010 07:53 GMT
#52
On April 23 2010 16:02 LosingID8 wrote:
As we got into the car in the parking lot, we realized that we were extremely low on gas.


God, my first thought was of vespene gas
Betrayed by EG.BuK
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
April 23 2010 07:53 GMT
#53
Thanks for the write up.
Campaign looks a lot more interesting than I thought, I guess I'll play it to get acquainted with the basic units/tech tree.

The part where you can't play on different servers is really fucking gay, and is going to split up the community, and it's wrong on so many levels , I know they want to minimize the lag with their automatchmaking system, but I'm not a fan of this at all.

Any word on the release date? Q3 or Q4 2010? Or Q1 2011?
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
omfghi2u2
Profile Blog Joined February 2008
United States831 Posts
April 23 2010 07:53 GMT
#54
Singleplayer sounds awesome!
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
Last Edited: 2010-04-23 08:00:05
April 23 2010 07:56 GMT
#55
Great work, great article!

Playing on different gateways: Blizzard is not planning on allowing players to play on different server upon release, so things will be the same as they are in beta right now.

I'm very worried about this!
I think it's fine if the gateways only mattered in the auto match making, but if you're unable to play whoever you want to in a game as global as starcraft, it basically kills the game. The only option is for us, and by us I mean MasterOfChaos, is to crack the shit and release ChaosLauncher 2.

Also, they didn't mention anything about b.net channels?

edit*
btw, just to not sound all negative: the single player campaign looks motherflippin' amazing.
화이팅
Pixel.
Profile Joined April 2010
Netherlands287 Posts
April 23 2010 07:56 GMT
#56
OMG nice. Very nice article
Member of KnightS* www.Ks-gaming.com Pixel.323
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
April 23 2010 07:56 GMT
#57
The game is worth it just for the single player campaigns itself, look at the design put into the game!

Thanks ID8 & Day[9] :D
Lozzo.cu
Profile Blog Joined November 2009
United States101 Posts
April 23 2010 07:57 GMT
#58
Obama was at your school? Which school are you referring too?
Pride of War
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
April 23 2010 07:57 GMT
#59
Jeez I didn't expect this post, what a great read!

That's for your detective work guys! I'm really happy about the campaign!

!!! awesooooommmmeee!!!
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
Skygrinder
Profile Joined August 2009
Greece241 Posts
April 23 2010 07:57 GMT
#60
Great read, thanks!
EU: Psychodrama.295 ~ Diamond Random
Waxangel
Profile Blog Joined September 2002
United States33192 Posts
April 23 2010 07:58 GMT
#61
sexxxxxxy ^_^
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 23 2010 07:59 GMT
#62
So I will have to fix my hotkeys via textfile anyways? I am not very impressed of that.
If you have a good reason to disagree with the above, please tell me. Thank you.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
April 23 2010 08:00 GMT
#63
I'm so glad that the singleplayer campaign will be challenging/interesting for higher level players! I wish you had listed more of the research upgrades so I could start theorycrafting my purchases

Double SCV production sounds pretty sweet . . .

Anyways, great article!
. . . nevermore
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
April 23 2010 08:00 GMT
#64
Playing on different gateways: Blizzard is not planning on allowing players to play on different server upon release, so things will be the same as they are in beta right now.

NO please tell me i did not just read that
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
April 23 2010 08:01 GMT
#65
awesome read, thanks for providing this article
http://twitter.com/jhNz
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
April 23 2010 08:02 GMT
#66
lol, 'look for the orc' cracked me up
How's the weather down there?
mcneebs
Profile Blog Joined January 2009
Canada391 Posts
April 23 2010 08:02 GMT
#67
I want all the units! I know they're not in for banance reasons, but still.

Anyone else think that all of these campaign elements are going to make for even better maps?!
You do it to yourself. Just you. You and no one else.
lostshard
Profile Joined July 2009
United States95 Posts
April 23 2010 08:04 GMT
#68
On April 23 2010 16:31 ArvickHero wrote:
Hmmm did Zeratul get a new voice actor? Something about his voice is a bit.. off


The original Zeratul VA passed away.
The Insane
LosingID8
Profile Blog Joined December 2006
CA10825 Posts
April 23 2010 08:04 GMT
#69
On April 23 2010 16:57 Lozzo.cu wrote:
Obama was at your school? Which school are you referring too?

check my location
ModeratorResident K-POP Elitist
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
Last Edited: 2010-04-23 08:06:40
April 23 2010 08:05 GMT
#70
Holy cow, I was always love Blizzard's games campaign and SC2 campaign will be no difference.
Gj guys!!!
Terran
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
April 23 2010 08:05 GMT
#71
On April 23 2010 17:04 lostshard wrote:
Show nested quote +
On April 23 2010 16:31 ArvickHero wrote:
Hmmm did Zeratul get a new voice actor? Something about his voice is a bit.. off


The original Zeratul VA passed away.

Seriously? How do you know?
화이팅
Hemlock
Profile Joined April 2010
United States9 Posts
April 23 2010 08:06 GMT
#72
Thank you very much for the writeup.
Sabu113
Profile Blog Joined August 2009
United States11044 Posts
April 23 2010 08:07 GMT
#73
So jealous.

I am very excited for the campaign. The missions looked pretty cool if that's a sample of what most missions will look like.(would be bliz quality)

Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
April 23 2010 08:07 GMT
#74
`NERDGASM!!!
DAMNIT! I WONT BE ABLE TO PLAY THIS WITHOUT THE RELEASE, I CANT EVEN WITH BETA!!

God I can't be sure if I hate you gys for releasing this so I can't keep my excitement down or loving you because you are so awesome T:T
In the woods, there lurks..
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
April 23 2010 08:09 GMT
#75
Damn, they're still gonna keep the high ground to low ground mechanic? I wish they reconsider it again. It really makes those ramps in the middle of the map not as key to hold. SC1 was so important in terms of holding key ramps/chokes And when the game has progressed to this point, vision is not really an issue anymore and gives the ramp defender no more advantage.
Jaedong <3 HOOK'EM HORNS!
Inkblood
Profile Joined February 2010
United States463 Posts
April 23 2010 08:09 GMT
#76
Awesome stuff. Single player looks sweet, can't wait. (The laser drill looks epic.)

To bad about the split servers though, kind of sucks. Oh, well.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
April 23 2010 08:09 GMT
#77
awesome read, thank you!
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
April 23 2010 08:10 GMT
#78
really nice writeup guys gw!
Simple
Profile Blog Joined February 2009
United States801 Posts
April 23 2010 08:12 GMT
#79
so pumped for the campaign. i feel bad for the players that played the beta to death already
Gruv
Profile Joined October 2009
United Kingdom379 Posts
April 23 2010 08:12 GMT
#80
Awesome write up, thanks for all the info. Was getting a bit worried about the lack of information on single player but Blizzard seem to have it all under control! :D
Well butter my biscuit.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
April 23 2010 08:13 GMT
#81
Great article, thanks guys.
Everyone needs a nemesis.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 23 2010 08:13 GMT
#82
I'm sooo excited!
FezTheCaliph
Profile Joined February 2010
United States492 Posts
April 23 2010 08:14 GMT
#83
Great read. Thanks for keeping us posted, a very quality post. Single player looks awesome. I watched the vid and was like, medics? Then I saw the post about it and understood all. :D

It is better to be on hand with ten men then absent with ten thousand
Squallcloud
Profile Joined February 2008
France466 Posts
April 23 2010 08:17 GMT
#84
I want the game released now

Great read!
Firebathero fanboy - It's not that i'm dumb i'm just controlled by a retarded infestor - Day[9]
XicalaAera
Profile Joined December 2009
United States51 Posts
April 23 2010 08:18 GMT
#85
I have always been a campaign person, so I can't wait for this to come out! I'm sooo excited!!
“Ability is nothing without opportunity.”
Polygamy
Profile Joined January 2010
Austria1114 Posts
April 23 2010 08:20 GMT
#86
to drunk to read, comment in the morning
Warmyth
Profile Joined April 2010
Netherlands107 Posts
April 23 2010 08:20 GMT
#87
I really enjoyed reading this, and i got really exited to play SCII single player!

Thanks for doing all of this for us, but i expect you really enjoyed it yourself
Our light shall burn the pathway to the stars.
Vectom
Profile Joined March 2010
15 Posts
April 23 2010 08:21 GMT
#88
Great read, thanks. Also...Goliaths :O
s2pid_loser
Profile Joined March 2010
United States699 Posts
April 23 2010 08:22 GMT
#89
CAN
NOT
WAIT
TO
PLAY
THE
CAMPAIGN

thanks u guys, so enlightening to learn about the campaign, those missions look so fun
especially being able to play with non ladder units
Et Ducit Mundum Per Luce
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
April 23 2010 08:22 GMT
#90
cool but...honestly no high ground? I really believe they have no idea how important that is for an rts game.
Malvoo
Profile Joined April 2010
Norway31 Posts
April 23 2010 08:24 GMT
#91
SIIIIIIIICK! *fanboism*
LosingID8
Profile Blog Joined December 2006
CA10825 Posts
April 23 2010 08:25 GMT
#92
regarding the high ground mechanic, i definitely agree with you guys.

i wanted to discuss it further with the developers, however, this event was not the proper place to do such a thing, as the only time we had with the developers was during an extremely time-limited Q&A with a bunch of other websites participating.
ModeratorResident K-POP Elitist
necromashka
Profile Joined April 2009
Ukraine7 Posts
April 23 2010 08:28 GMT
#93
<3
some men just want to watch the world BURN!
dementus
Profile Blog Joined March 2007
Singapore1151 Posts
April 23 2010 08:29 GMT
#94
Very solid report and great read!
"I couldn't stop myself from having unreal macro and sick timing senses."
bongjwa
Profile Blog Joined August 2009
United States199 Posts
April 23 2010 08:30 GMT
#95
sweet article
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123578 <--- my tournament. sign up!
cYaN
Profile Joined May 2004
Norway3322 Posts
April 23 2010 08:31 GMT
#96
Interesting... How does gateways and blizzard run tournaments work in wc3? I mean.. having people borrowing accounts for every tournament will get tiresome very quickly.
Jandos
Profile Blog Joined December 2003
Czech Republic928 Posts
April 23 2010 08:31 GMT
#97
awesome
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
April 23 2010 08:32 GMT
#98
This is fantastic stuff. SC2 Single Player looks like it'll be quite entertaining to play. (Aww, look at those SCVS struggle to get those terrazine canisters.)

Also, I didn't notice the SC2ProMod until now. Amazing as well.
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Parnage
Profile Blog Joined February 2010
United States7414 Posts
April 23 2010 08:33 GMT
#99
What a lovely article to wake up to! Thank you so much!

The single player has my loregasm and geekgasm meters are maximum! Can't wait to play with Mr. Raynor again!

On a side note, The drill laser mission looks freakin amazing! Any game that gives me a Giant laser to play with is okay in my book!
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
MoooN1
Profile Joined December 2007
Germany128 Posts
Last Edited: 2010-04-23 08:35:07
April 23 2010 08:34 GMT
#100
who cares for the singleplayer ... this may be fun for some weeks
multiplayer is build to to be fun for many years so i hope that blizz isnt overcommiting to singleplayer
and what about the gateway splitt... they say that it should be seperated but in which way?
like in sc1 would be ok but do they intend to let it be like now where you arent even able to switch to another server? this would really be horrible
Teejing
Profile Joined January 2009
Germany1360 Posts
April 23 2010 08:35 GMT
#101
Ah so nice Kerrigan must help unite all the raxes to fight the Xel Naga? So nice ^^
Simple
Profile Blog Joined February 2009
United States801 Posts
April 23 2010 08:36 GMT
#102
also, im glad you guys didnt both play the campaign

it was very smart to have one play and the other do the reporting for the audience here
Crisium
Profile Blog Joined February 2010
United States1618 Posts
Last Edited: 2010-04-23 12:12:10
April 23 2010 08:39 GMT
#103
On April 23 2010 16:02 LosingID8 wrote:
Hunter-seeker missile: They are going to lower the technology requirement from fusion core down to just the tech lab, but this means that they will also bring down its power, too.


They do realize that the power was already SIGNIFICANTLY reduced from fixing the bug - right? As in 1.6 Radius of 100% damage (tiny bit bigger than Psi-Storm) to .6 Radius of 100% damage (tinybit bigger than Thor splash), iirc. Please, please, tell me the big fixers and the balancers are in communication. If the old HSM was fine at 125 energy and fusion core, the new should be fine at both 100 energy and tech lab, imho.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
shalafiend
Profile Joined April 2010
United States62 Posts
April 23 2010 08:40 GMT
#104
singleplayer looks like the shit...wc/diablo in space- rts/rpg elements all rolled into one.
maybe they will keep on extending the singleplayer storyline through the 2 expansions..
and maybe merging into a WoW like universe..where players forge their own stories in the starcraft universe...though honestly: i rather starcraft stay primarily as an RTS.

multiplayer will last for ages through esports/koreans
but hopefully so will singleplayer- if not through blizzard..im sure there will be creative mapmakers: starcraft DOTA, starcraft rpgs.. looking forward to sc2 ums rpgs
Latham
Profile Blog Joined May 2007
9558 Posts
April 23 2010 08:41 GMT
#105
mmm Campaign... my mouth gets all watery when I hear about it. I absolutely can't wait to play it!
Thanks for the great write-up!
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2010-04-23 08:47:34
April 23 2010 08:44 GMT
#106
Wow so coool, it all seems awesome, Blizzard really doing their job very well and TL as always gets the best coverage possible.
Thanks a lot for this!

I dislike no gateway explanation, we know already that lag can be an issue so why not simply show notice about lag and latency when you want to connect to different server?
Katkishka
Profile Blog Joined December 2009
United States648 Posts
April 23 2010 08:46 GMT
#107
Singleplayer actually looks like a lot of fun.. I'm glad about that.
And I really hope they drop identifiers.
Either way, thanks for the lengthy writeup. I haven't read even half of it yet...
VereZ
Profile Joined April 2010
France34 Posts
April 23 2010 08:48 GMT
#108
I have to say that is a very nice post, thanks a lot for sharing all this information!
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
April 23 2010 08:49 GMT
#109
Playing on different gateways: Blizzard is not planning on allowing players to play on different server upon release, so things will be the same as they are in beta right now.

Server isolation and its effect on the growth of ESPORTS: It will be definitely something that will be look at in the future, but at the moment there are no plans to allow people to access different servers with the same key due to lag and latency issues.

I just can't get behind their line of thinking. It's extremely obvious from the get-go that server separation makes any international tournaments impossible and separates people from their overseas friends. How can they not acknowledge the importance of this?
Who cares about lag, at least allow custom games on other servers to enable tournaments.
Golden Ghost
Profile Joined February 2003
Netherlands1041 Posts
April 23 2010 08:49 GMT
#110
Server isolation and its effect on the growth of ESPORTS: It will be definitely something that will be look at in the future, but at the moment there are no plans to allow people to access different servers with the same key due to lag and latency issues.


For most people playing the game this shouldn't have a big impact as there will always be enough people to play with on the different servers. There are however to groups of people for who this can potentially ruin the game imo.

The first are people with a "screwed up" sleeping pattern for their time zone who are going to find a lot less people to play with. This will be annoying as hell for them but not have a big impact on the game overall.

The second group however is of much more importens. This group consists of the best players of the game. By limiting them to playing only other people on their server Blizzard is effectively hampering the growth of the game both as an E-sports and from an purely skill level perspective.

Because the server isolation only allows you to play the other people on your server you are only able to match yourself with a part of the high level players of the game. This automatically results in a few observations:
1) Tactics and playstyle on the servers may vary significantely after some time.
2) Because you can only play against a limited sample of people from this high playlevel the development of tactics and skill will slow considerably because there will be less people who can inovate the game.
3) A combination of 1 and 2 will result in a less competitive enviroment globally because apart from a few live tournaments you are unable to match yourself with the best players from around the world.

Above resoning will imo also result in a much quicker demise of the popularity of the game as people are much less interested to wach games knowing the arn't seeing the highest competitive standard as was possible.

In a worst case scenario the big tournaments will be Europeans/Americans/Asians only as we are already seeing in most of the beta. This also means there can't be a healthy development of E-sports as a whole as there will be less interest from sponsors due to the much lower audience numbers for the broadcasted games. Whichever way you look at it people from Europe won't stay awake/home to watch a tournament with only Americans and vice versa.

There might possibly be more tournaments altogether as some tournaments for example will have a European and a American counterpart. This however will on it's turn reduce the amount of VOD's that will be downloaded of the tournaments from the other continents because why download the VOD of the American tournament played last night if you can watch the European tournament played right now live?
Life is to give and take. You take a vacation and you give to the poor.
TheYango
Profile Joined September 2008
United States47024 Posts
April 23 2010 08:55 GMT
#111
On April 23 2010 17:39 Crisium wrote:
Show nested quote +
On April 23 2010 16:02 LosingID8 wrote:
Hunter-seeker missile: They are going to lower the technology requirement from fusion core down to just the tech lab, but this means that they will also bring down its power, too.


They do realize that the power was already SIGNIFICANTLY reduced from fixing the big - right? As in 1.6 Radius of 100% damage (tiny bit bigger than Psi-Storm) to .6 Radius of 100% damage (tinybit bigger than Thor splash), iirc. Please, please, tell me the big fixers and the balancers are in communication. If the old HSM was fine at 125 energy and fusion core, the new should be fine at both 100 energy and tech lab, imho.

The press conference took place before we knew about that patch, so likely the radius reduction is part of how they plan to bring down the power.
Moderator
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
Last Edited: 2010-04-23 09:07:06
April 23 2010 09:04 GMT
#112
Great writeup and I'm really looking forward to the single player now, previous to the article I was like "meh, will take a look at the sp".

Regarding the gateways: There is a huge difference between not allowing cross server play at release and not allowing it ever, in other words just because it isnt available at release it doesnt mean it will never happen. So chillax because we all know why this is a bad thing, and if you dont then just read this: + Show Spoiler +
On April 23 2010 17:49 Golden Ghost wrote:
Show nested quote +
Server isolation and its effect on the growth of ESPORTS: It will be definitely something that will be look at in the future, but at the moment there are no plans to allow people to access different servers with the same key due to lag and latency issues.


For most people playing the game this shouldn't have a big impact as there will always be enough people to play with on the different servers. There are however to groups of people for who this can potentially ruin the game imo.

The first are people with a "screwed up" sleeping pattern for their time zone who are going to find a lot less people to play with. This will be annoying as hell for them but not have a big impact on the game overall.

The second group however is of much more importens. This group consists of the best players of the game. By limiting them to playing only other people on their server Blizzard is effectively hampering the growth of the game both as an E-sports and from an purely skill level perspective.

Because the server isolation only allows you to play the other people on your server you are only able to match yourself with a part of the high level players of the game. This automatically results in a few observations:
1) Tactics and playstyle on the servers may vary significantely after some time.
2) Because you can only play against a limited sample of people from this high playlevel the development of tactics and skill will slow considerably because there will be less people who can inovate the game.
3) A combination of 1 and 2 will result in a less competitive enviroment globally because apart from a few live tournaments you are unable to match yourself with the best players from around the world.

Above resoning will imo also result in a much quicker demise of the popularity of the game as people are much less interested to wach games knowing the arn't seeing the highest competitive standard as was possible.

In a worst case scenario the big tournaments will be Europeans/Americans/Asians only as we are already seeing in most of the beta. This also means there can't be a healthy development of E-sports as a whole as there will be less interest from sponsors due to the much lower audience numbers for the broadcasted games. Whichever way you look at it people from Europe won't stay awake/home to watch a tournament with only Americans and vice versa.

There might possibly be more tournaments altogether as some tournaments for example will have a European and a American counterpart. This however will on it's turn reduce the amount of VOD's that will be downloaded of the tournaments from the other continents because why download the VOD of the American tournament played last night if you can watch the European tournament played right now live?


edit: Scratching my head about the customizable hotkeys, if they allow editing of them in the txt-file then why not implement it in the GUI. Of course they might simply not have the time or not willing to put in the money it requires(money in the form of people actually realising this in code) etc but still, seems a bit...meh.
Do you really want chat rooms?
6pool
Profile Joined April 2010
Canada9 Posts
April 23 2010 09:05 GMT
#113
Awesome read.
Single player looks SICK!!! The lore and cutscenes look pretty epic too.
Although I am disappointed with the server gateways, not being able to switch servers and all.

Still without a Beta key :'( *sigh*
unindel
Profile Joined April 2010
United States206 Posts
April 23 2010 09:09 GMT
#114
On April 23 2010 17:05 XsebT wrote:
Show nested quote +
On April 23 2010 17:04 lostshard wrote:
On April 23 2010 16:31 ArvickHero wrote:
Hmmm did Zeratul get a new voice actor? Something about his voice is a bit.. off


The original Zeratul VA passed away.

Seriously? How do you know?


Last year at Blizzcon during the SC2 Lore panel (which was basically the voice actor panel) they mentioned it when they were introducing the new Zeratul VA.
DiTH
Profile Joined March 2010
Greece116 Posts
April 23 2010 09:13 GMT
#115
Im getting increasingly annoyed by the "This feature will be added at a later time" thing.Blizzard was known for release when ready policy but in SC2 i see more of cutting features down just to release it in next 4 months.
Warmyth
Profile Joined April 2010
Netherlands107 Posts
April 23 2010 09:16 GMT
#116
On April 23 2010 18:13 DiTH wrote:
Im getting increasingly annoyed by the "This feature will be added at a later time" thing.Blizzard was known for release when ready policy but in SC2 i see more of cutting features down just to release it in next 4 months.


Im afraid this is kind of our own fault for whining we cant wait anymore! ;p
Our light shall burn the pathway to the stars.
Therapist
Profile Joined April 2010
United States97 Posts
April 23 2010 09:17 GMT
#117
I am still not playing single player, good effort though.
Iceleet
Profile Joined January 2010
Israel46 Posts
April 23 2010 09:18 GMT
#118
I really enjoyed the read!

Queen rush? lol that's interesting I've seen it couple times (Roach+3 queens and transfusion the tanking Roach lol).

Too bad you don't care about lore I'd be very interested in hearing some of that :< but I guess the NDA disallows that q.q
Derp the Herp in you.
Bormac
Profile Joined May 2008
Belgium122 Posts
April 23 2010 09:20 GMT
#119
Sweet coverage guys!
I wonder if the hotkey remapping will also work for switching around the F1-4 and F5-8 keys.

Btw, is it true that Browder was wearing a "Terrible, Terrible Damage" shirt?
Code monkeys, best monkeys!
BAULIN
Profile Joined April 2010
Sweden1 Post
April 23 2010 09:22 GMT
#120
Nothing but awsomeness coming from TL
SC2 ftw
lololol
Profile Joined February 2006
5198 Posts
April 23 2010 09:25 GMT
#121
The cinematic looked way different when they announced SC2.

Also, it's pretty disapointing that the goliaths look like they are firing the missiles from their machine guns, it even looks like they are coming from their feet due to the angle at which they fly out. They should have really fixed this stuff already, considering the game is so close to release.
I'll call Nada.
keeblur
Profile Joined April 2010
United States826 Posts
April 23 2010 09:27 GMT
#122
Gotta love the Macro / Micro yin yang t-shirt.

Single player looks to be shaping up pretty nicely.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
Kong John
Profile Blog Joined March 2008
Denmark1020 Posts
April 23 2010 09:27 GMT
#123
Fantastic read, so well written. Very well done!
This is real life, where nerds must battle!
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
April 23 2010 09:28 GMT
#124
On April 23 2010 17:09 cHaNg-sTa wrote:
Damn, they're still gonna keep the high ground to low ground mechanic? I wish they reconsider it again. It really makes those ramps in the middle of the map not as key to hold. SC1 was so important in terms of holding key ramps/chokes And when the game has progressed to this point, vision is not really an issue anymore and gives the ramp defender no more advantage.


Thats not necessarily true. Ramp defenders will still have an advantage because the ramp is a choke. You merely have to defend behind it instead of on top of it now. A little proper pre-positioning will still give a good beating to anybody trying to fight up the ramp.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
AncienTs
Profile Joined March 2010
Japan227 Posts
April 23 2010 09:28 GMT
#125
wow sp looks great :o nice write
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
Fugitive
Profile Joined April 2010
Netherlands32 Posts
April 23 2010 09:28 GMT
#126
Awesome! Looking at that cinematic single player video makes me really excited to play the campaign!
ZooG
Profile Joined January 2008
Sweden618 Posts
April 23 2010 09:29 GMT
#127
Awesome, as always on TL.net
"Rain, also a name for a meteorological condition" -Artosis
Glemdening
Profile Joined April 2010
Bulgaria70 Posts
April 23 2010 09:30 GMT
#128
Nice coverage and pretty normal expectations about the single player from me (meaning i like it). But the big issue is still the inability to play on different servers. I completely agree with Golden ghost and Scorch. Though i do think that Blizzard's looking into that is going to change that before the release of the game (they'd better), or there will be no way to make intercontinental tournaments without making new accounts for the players.
No brain, no pain
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
April 23 2010 09:30 GMT
#129
"KR vs US vs EU: In Korea, Zerg needs to be nerfed because Zerg is so dominant. For EU/US, Zerg needs to be buffed. At this point, due to limited sample size, nobody knows for sure what races are the most powerful."

Good to read this, i would love to see some good koreans play the SC2. If you won't be able to join to another server - well that sux. So teams from America or Asia can't play CW with european teams or what?
The SP will be great, i hope i will get sometime to finish the thing, cause it seems very nice.

Also i don't think it is good to measure the balance by matchups. There was never 50/50 percent in every matchup in bw and still the game is as balanced as it can be.
Brood War is the best RTS that has ever been created.
cernunnos
Profile Joined April 2010
France32 Posts
April 23 2010 09:30 GMT
#130
Excellent report and nice vids.

btw, killing archons with the lazer seemed a bit gore imho =)
Touch eyeballs to screen for cheap laser surgery.
snpnx
Profile Joined February 2010
Germany454 Posts
April 23 2010 09:35 GMT
#131
Sounds like it is going to become a great game SP wise.
My only real problem is with MP not being able to connect to different servers, how's that gonna make bigger (online) tournaments possible, if you can't even play against people from different regions?
"Language is Freeware, in that it's free to use, but it's not Open Source, so you can't just change things how you like."
mynameisbean
Profile Joined April 2010
Australia82 Posts
April 23 2010 09:36 GMT
#132
Apart from other things, server isolation right now is extremely damaging to their beta statistics.

One issue is that it means gameplay is going to deliver highly different results according to the zones allocated. Entirely different strategy standards and therefore 'metagames' are going to emerge, and that creates a whole new problem for Blizzard.

The interview mentioned something really critical:

KR vs US vs EU: In Korea, Zerg needs to be nerfed because Zerg is so dominant. For EU/US, Zerg needs to be buffed. At this point, due to limited sample size, nobody knows for sure what races are the most powerful.


Universal patches. Region-zone based sample groups. Anyone else see the problem?

I'm actually wondering, as these differences emerge, HOW exactly is Blizzard deciding what patch 'solution' should be implemented, when there are conflicting problems that require conflicting solutions?

Is it 'whichever problem has the biggest sample size' wins?
You aint worth a Bean. - Poke.
araged
Profile Joined April 2010
Czech Republic189 Posts
April 23 2010 09:36 GMT
#133
Great report guys, the campaign stuff is starting to look really awesome, I like me some story driven action! It's also nice to see, that they are working with community feedback, and huge patches down the road from release are the way to go for SCII to truly replace BW as the king of competetive RTS. Looking forward release, just announce the date ffs!
heh?
keV.
Profile Blog Joined February 2009
United States3214 Posts
April 23 2010 09:38 GMT
#134
Very cool.

However...
Playing on different gateways: Blizzard is not planning on allowing players to play on different server upon release, so things will be the same as they are in beta right now.


I am really really disappointed with the current gateway restrictions. I think this is just blasphemy for an online game. StarCraft or not. There probably isn't a serious competitive gamer alive that doesn't have any friends over seas...
"brevity is the soul of wit" - William Shakesman
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
April 23 2010 09:43 GMT
#135

On April 23 2010 17:49 Golden Ghost wrote:
Because the server isolation only allows you to play the other people on your server you are only able to match yourself with a part of the high level players of the game. This automatically results in a few observations:
1) Tactics and playstyle on the servers may vary significantely after some time.
2) Because you can only play against a limited sample of people from this high playlevel the development of tactics and skill will slow considerably because there will be less people who can inovate the game.
3) A combination of 1 and 2 will result in a less competitive enviroment globally because apart from a few live tournaments you are unable to match yourself with the best players from around the world.

Above resoning will imo also result in a much quicker demise of the popularity of the game as people are much less interested to wach games knowing the arn't seeing the highest competitive standard as was possible.

In a worst case scenario the big tournaments will be Europeans/Americans/Asians only as we are already seeing in most of the beta. This also means there can't be a healthy development of E-sports as a whole as there will be less interest from sponsors due to the much lower audience numbers for the broadcasted games. Whichever way you look at it people from Europe won't stay awake/home to watch a tournament with only Americans and vice versa.

There might possibly be more tournaments altogether as some tournaments for example will have a European and a American counterpart. This however will on it's turn reduce the amount of VOD's that will be downloaded of the tournaments from the other continents because why download the VOD of the American tournament played last night if you can watch the European tournament played right now live?



Frankly, your analysis is shit.
1) no duh, it has already happened.
2) No, because the metagame will evolve three times as fast. People who keep in touch cross-league will still know of how the gameplay works in other servers. I imagine that after the original divergence in playstyles, they will actually merge to become similar as counters to various things and new builds are tested. I think each cycle so to speak will happen faster as smart players will use lessons from high level players in other servers to help them adapt.
3) Wrong. EG vs TL? smack talking and grudge matches can and will still happen. You might be right if the top tier players were all in a vaccum and nobody knew of each other except via bnet2.0 identifiers. Yet it's a small world at the top. They already DO know each other, and they will want to compete to see who is better.

People will still watch SC games even if they know it isnt the highest competitive standard. We watch foreigner tournaments even though they are not as good as the koreans. We watch CSL even though they are not as good as the foreigners. Starcraft is starcraft man. Why download vods of another server when you could watch them now? Because you like starcraft.....

We stay awake at 3am to watch OSL / MSL finals halfway across the world because we love the game. You seriously think we wont download vods of another tournament simply because there is another tournament to watch?
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
IdrA
Profile Blog Joined July 2004
United States11541 Posts
April 23 2010 09:48 GMT
#136

Hiding "match history" data: All professional sports are based on studying tape of the opponent. So no, they are not planning on hiding match history data. Once the tournament patch is added it'll be easy to figure out who the best of the best are (professional league). If a player wanted to hide their match history, they would need to make another account and play.

i hope theyre not serious
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Pixel.
Profile Joined April 2010
Netherlands287 Posts
April 23 2010 09:50 GMT
#137
Day[9] T-shirt is awsome
Member of KnightS* www.Ks-gaming.com Pixel.323
trifecta
Profile Joined April 2010
United States6795 Posts
April 23 2010 09:54 GMT
#138
I wonder if they have to rebalance/tweak single player every time they rebalance mp? I'm guessing they have to- must be a pain.
Golden Ghost
Profile Joined February 2003
Netherlands1041 Posts
April 23 2010 09:58 GMT
#139
1) So on that point there is no discussion.
2) Wrong. If you can't practise against good players performing a certain strategy you can't develop a good counter.
3) EG vs TL was only possible because players involved had to use other accounts as their own. For this sole purpose I can imagine the top players purchasing multiple games so they can register one on each server and although this might solve a part of the problem I wouldn't consider it a clean solution.

You watch OSL/MSL because it IS the highest competition available. So that only proves my point. And regarding the VOD's well there is just so much time you can spent on watching Starcraft and if you have to choose between a VOD of a tournament with only Americans and a live tournament with Europeans I know what I would choose.
Life is to give and take. You take a vacation and you give to the poor.
Lyzon
Profile Blog Joined October 2009
United Kingdom440 Posts
April 23 2010 10:07 GMT
#140
Loll did anyone notice the back to the future reference when they fire up that lazer in the youtube vid? :D
Glioburd
Profile Joined April 2008
France1911 Posts
April 23 2010 10:23 GMT
#141
Scout and Goliath FTW !

Awesome read thank you.
"You should hate loosing, but you should never fear defeat." NaDa.
phreakcore
Profile Joined April 2010
Australia12 Posts
April 23 2010 10:31 GMT
#142
Was that cinematic in OP using the SC2 engine? If so it looks amazing!
Garson
Profile Joined April 2010
Sweden203 Posts
April 23 2010 10:49 GMT
#143
aohhhww! dude this game can't come anytime faster can it? That was some awesome shit and really good reading.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
April 23 2010 10:58 GMT
#144
This hiding match data thing is so stupid. And no in professional sports people do not have access to each others training.
Administrator
Mapzter
Profile Joined April 2010
Denmark11 Posts
Last Edited: 2010-04-23 11:06:07
April 23 2010 11:05 GMT
#145
It sounds a bit like Blizzard is out to make people purchase multiple versions of SC2

- want to play with your buddies/team mates/participate in a tourney in a different region? Buy a new copy of SC2, and make a new Battle.net account.
- want to be able to hide your training matches from your opponents? Buy a new copy of SC2, and make a new Battle.net account.

Great article, BTW. I might actually play the single player mode now.
TM
Profile Joined April 2010
Croatia26 Posts
April 23 2010 11:09 GMT
#146
rly nice report... gif more zerg players in EU and America
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
Last Edited: 2010-04-23 11:10:23
April 23 2010 11:10 GMT
#147
Loved it!
The replay speed/apm question shows why there needs to be esport-representatives present at these events.

Great job!

On April 23 2010 16:53 tyCe wrote:
Show nested quote +
On April 23 2010 16:02 LosingID8 wrote:
As we got into the car in the parking lot, we realized that we were extremely low on gas.


God, my first thought was of vespene gas

nice one
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
April 23 2010 11:12 GMT
#148
On April 23 2010 19:58 Liquid`Nazgul wrote:
This hiding match data thing is so stupid. And no in professional sports people do not have access to each others training.

I'm just concerned about the availability of replays, as I think all proteams are.
That and how much info is available in VODs.
There must be a way to toggle some options, cause I don't think the high end players would like to have features such as unit counters and first person viewing available per default. Creative players would get studied to death and no new build order would last for more than days at the top level.
Poor rA..
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
pred470r
Profile Blog Joined April 2010
Bulgaria3265 Posts
April 23 2010 11:18 GMT
#149
awesome post, btw did they happen to mention anything about a release date? :D
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
April 23 2010 11:19 GMT
#150
good stuff, goooood stuff. I was very much hoping to see a single player to be something like this.
Marke
Profile Joined April 2010
Sweden279 Posts
April 23 2010 11:20 GMT
#151
nice reading thanks for your hard work
Det är inte lätt när det är svårt
mynameisbean
Profile Joined April 2010
Australia82 Posts
April 23 2010 11:25 GMT
#152
On April 23 2010 20:05 Mapzter wrote:
It sounds a bit like Blizzard is out to make people purchase multiple versions of SC2

- want to play with your buddies/team mates/participate in a tourney in a different region? Buy a new copy of SC2, and make a new Battle.net account.
- want to be able to hide your training matches from your opponents? Buy a new copy of SC2, and make a new Battle.net account.

Great article, BTW. I might actually play the single player mode now.


I agree. Remember, Blizzard's overall goal is always 'Make the most money', whatever anyone else may think. It's a corporation.

But yup, likewise, I like the challenge campaigns. It seems like noobs on SC2 won't be noobs for long. (which is good news for me, because i'm a noob!) =D
You aint worth a Bean. - Poke.
Fts
Profile Joined March 2010
Sweden369 Posts
April 23 2010 11:29 GMT
#153
Great report, cant wait!
sirwebo
Profile Joined April 2010
Germany27 Posts
April 23 2010 11:33 GMT
#154
looks pretty awesome! thanks for the effort
AyJay
Profile Joined April 2010
1515 Posts
April 23 2010 11:47 GMT
#155
I'm lore geek and I registered just to say this:

JIZZ IN MY PANTS
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
April 23 2010 11:50 GMT
#156
single player seem really a deep experience..I thought that campaign would be real poor due to a more multiplayer centered game...i am happy i was wrong
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
z]Benny
Profile Joined April 2006
Romania253 Posts
April 23 2010 11:51 GMT
#157
Very nice write-up. But jesus christ does blizzard know anything else besides "we will look into it"?
Angryhorse
Profile Joined January 2010
Sweden387 Posts
April 23 2010 11:56 GMT
#158
O m g....give it to me..NOW
Don't cry blood, the world doesn't revolve around you
widescr33n
Profile Joined April 2010
Sweden15 Posts
April 23 2010 11:56 GMT
#159
Fun to read and overall awesome :D
On second thought, can we turn off the lights?
Tone_
Profile Joined May 2009
United Kingdom554 Posts
April 23 2010 11:56 GMT
#160
Awesome read guys, sounds great
Hasta La Victoria Siempre | 톤
Singularity
Profile Joined February 2010
Sweden142 Posts
April 23 2010 11:58 GMT
#161
A extremly good read! I am SO looking forward to the single player experiance SC2 will offer me
zul
Profile Blog Joined February 2010
Germany5427 Posts
April 23 2010 11:58 GMT
#162
i`m disapointed about lots of stuff. no server-exchange / no clans / no replaywatch with friends / public matchdata / and i miss some answers (for example: will we be able to navigate through menus via hotkey? will DnD soon block incoming msgs? ...)

All the singleplayer stuff seems to be really awesome and i cant wait to play it.
keep it deep! @zulison
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
April 23 2010 12:00 GMT
#163
Nice to see Testie among the players.
lipebra
Profile Joined August 2009
Brazil130 Posts
April 23 2010 12:03 GMT
#164
Awesome!!!! I like the new features...... single player looks great.....
rugmonkey
Profile Joined August 2009
United Kingdom126 Posts
April 23 2010 12:07 GMT
#165
The sever thing is quite an issue I really hope they sort it out.
elcarni
Profile Joined April 2010
Argentina38 Posts
April 23 2010 12:07 GMT
#166
Really fun to read, can't wait for release now >.<
sirwebo
Profile Joined April 2010
Germany27 Posts
April 23 2010 12:08 GMT
#167
something i was inspired to make:
http://www.flickr.com/photos/43760029@N06/4545063675/
Dyno.
Profile Joined August 2008
United States286 Posts
April 23 2010 12:20 GMT
#168
[image loading]

robot

cats

ROBOT CATS

<furiously mashes pre-order button>
Crisium
Profile Blog Joined February 2010
United States1618 Posts
Last Edited: 2010-04-23 12:24:47
April 23 2010 12:20 GMT
#169
On April 23 2010 19:58 Liquid`Nazgul wrote:
This hiding match data thing is so stupid. And no in professional sports people do not have access to each others training.


Exactly! Remember Bill Belichick's illegal taping of training for other teams? South Park based an entire episode around it? It is a bad idea not to be able to hide your matches. And with no LAN, all training by pro teams will be transparent. Everyone time Bisu and Fantasy and Boxer play each other in the SKT1 building we will have knowledge.

And the solution to the "different region = lag, so no cross server play" problem is so bloody easy. The problem is random players meeting each other randomly and experiencing lag, and getting mad. So the SUPER EASY solution? Making cross-server play only available in custom games and by INVITE ONLY. That avoids accidentally matching with a lagger from over seas. Blizzard, seriously, you cannot fathom this??
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 23 2010 12:28 GMT
#170
Great writeup, the president can suck it when Blizzard are having a press conference
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
April 23 2010 12:38 GMT
#171
For Day[9] and losingid8 USC means university of starcraft
Nony is Bonjwa
Naf
Profile Joined April 2010
Denmark68 Posts
April 23 2010 12:46 GMT
#172
absolutely can't w8 to play singleplayer.... it's like you're creating your own game :D
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
April 23 2010 12:55 GMT
#173
Playing on different gateways: Blizzard is not planning on allowing players to play on different server upon release, so things will be the same as they are in beta right now.


This makes me very very sad
True_Spike
Profile Joined July 2004
Poland3415 Posts
April 23 2010 13:05 GMT
#174
Not happy with all the news, lot's of (in my opinion) *crucial* things are omitted now on purpose just to add in later patches / expansions (although that's nothing certain). Leaving the high ground mechanic as it is is also a huge mistake.
Alou
Profile Blog Joined March 2010
United States3748 Posts
April 23 2010 13:07 GMT
#175
Amazing read. Thank you
Life is Good.
Chill
Profile Blog Joined January 2005
Calgary25973 Posts
April 23 2010 13:09 GMT
#176
Awesome
Moderator
Thrill
Profile Blog Joined May 2007
2599 Posts
April 23 2010 13:09 GMT
#177
Err, so going to a Q&A where Blizz basically spat in your face "we like splitting up the community - no world wide gaming here! :D oh, and we like highground the way it is " beats meeting the President? Ok...

Well - the community thanks you at least - hope you had a good time!
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 23 2010 13:10 GMT
#178
Nice article, thanks
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
DreamOen
Profile Joined March 2010
Spain1400 Posts
April 23 2010 13:11 GMT
#179
Really good job guys. It seems that Blizzard it's on the right way on the e-sports.
Tester | MC | Crank | Flash | Jaedong | MVP
dino.dino
Profile Joined April 2010
Lithuania12 Posts
April 23 2010 13:16 GMT
#180
I wonder... How much I will be wrong... Judging by the first cutscene video, I could be right in my fanfic, I wrote when I was waiting for the beta :D

P.S. http://forums.battle.net/thread.html?topicId=23280338074&sid=3000
Worth dying for... Worth killing for... Worth going to hell for... Amen
hadang
Profile Joined April 2010
Germany941 Posts
April 23 2010 13:25 GMT
#181
Nice insight ! The Videos give a very good preview of how the single-player will be
Gnaix
Profile Joined February 2009
United States438 Posts
April 23 2010 13:26 GMT
#182
Kerrigan ain't no ho fo Jimbo.
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
Ginko
Profile Joined April 2010
Bangladesh69 Posts
April 23 2010 13:37 GMT
#183
Day9 "Who cares about Obama when i can play some muthafuking Starcraft!!!"
C Zerg 2008-2010 1v1 plat 2v2 plat,
chirievalord
Profile Joined May 2009
Costa Rica92 Posts
April 23 2010 13:41 GMT
#184
Hey! Jim Raynord smokes Marlboro Red!
Maximus.exe
Profile Joined March 2010
Romania5 Posts
April 23 2010 13:45 GMT
#185
Nice article guys! Thx a lot
You better shut up and look stupid than open your mouth and blow away every doubt of it..
KOFgokuon
Profile Blog Joined August 2004
United States14892 Posts
April 23 2010 13:45 GMT
#186
lucky guys
Hirmu
Profile Blog Joined August 2008
Finland850 Posts
Last Edited: 2010-04-23 13:48:20
April 23 2010 13:47 GMT
#187
EPIIIIIC!!!!
That raynor has same first replic on first video as in my one story lolololol.
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
April 23 2010 13:49 GMT
#188
Nice post, but the 405 is roughly a bajillion times worse than the 5.
Glufs
Profile Blog Joined April 2010
Norway78 Posts
April 23 2010 13:51 GMT
#189
"He wishes that queen has better tension with spell choice."

Nice! I hope they figure something out.
FiBsTeR
Profile Blog Joined February 2008
United States415 Posts
April 23 2010 13:58 GMT
#190
On April 23 2010 16:02 LosingID8 wrote:
-Day[9] just lost to scouts in single player TvP! (lol)


Pack your bags.
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
April 23 2010 14:00 GMT
#191
TL is simply so awesome.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
April 23 2010 14:03 GMT
#192
I love you Blizzard.
I want to fly
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
April 23 2010 14:10 GMT
#193
I didn't think I was ever going to be exited for the sc2 SP but this looks awesome!
no dude, the question
Choo
Profile Joined February 2010
United States126 Posts
April 23 2010 14:14 GMT
#194
Great read! Definitely interested to see all the neat features and units they added with the single player campaign.
7
Profile Joined February 2010
Canada1218 Posts
April 23 2010 14:14 GMT
#195
Day[9] has an awesome ying-yang shirt XD
I love the sense of camaraderie when an entire line of cars teams up to prevent a dick from cutting in at the front. Stay strong, brothers!
svenneburner
Profile Joined March 2007
Sweden64 Posts
April 23 2010 14:15 GMT
#196
nice
Wehrendzehrer
Profile Joined December 2009
United States7 Posts
April 23 2010 14:17 GMT
#197
Holy crap...

Excellent!!! I guess we all know what was taking Blizzard so long to get SC2 out in public.
-:Theorycrafting, as usual.:- (._.)-b
UbiNax
Profile Joined February 2010
Denmark381 Posts
April 23 2010 14:24 GMT
#198
Awesome footage thanks a ton!
0neder
Profile Joined July 2009
United States3733 Posts
April 23 2010 14:27 GMT
#199
No plans to have hollistic gateways? Latency?

Maybe you should call up the iccup people blizzard, they seem to be competent?
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
April 23 2010 14:27 GMT
#200
Regarding match history, they didn't mention replays at this time correct? Just for sure that match history will be visible. Also I thought the last word we heard on LAN was that yes you could play on LAN after authenticating once on B.Net ? I would assume that would fall under the category of a Custom Game where your history wouldn't be saved? or am I wrong about that.

Surely replays would only be public on their quarterly tournaments or whatever.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
April 23 2010 14:27 GMT
#201
ow man that was an awesome read!
really?
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
April 23 2010 14:32 GMT
#202
Holy shit.
Damn, this looks freaking awesome.
Nice nice nice writeup!
I can't wait for singleplayer... but I still don't like the high ground mechanic :/
Writerdamn, i was two days from retirement
JTPROG
Profile Blog Joined March 2010
United States254 Posts
April 23 2010 14:38 GMT
#203
good read!
inflowgaming.net
Double
Profile Joined March 2010
Germany22 Posts
April 23 2010 14:43 GMT
#204
Damn, this guys looks not like the Raynor i used to know
This http://www.fleetoftheexecutor.com/images/JimRaynorNew.gif !
Black Octopi
Profile Joined March 2010
187 Posts
Last Edited: 2010-04-23 14:44:45
April 23 2010 14:44 GMT
#205
I don't really understand what peoples problem with identifiers is. Do you want to be xXChair2452Xx?Pretty sure day[9] was probably the one who complained about this >=/ *calls in the scouts*

On another note: the Cats and "War Pigs" mercs are from the comics.
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
April 23 2010 14:47 GMT
#206
is that a goliath? whats a diamond back look like
fuck lag
Amazn
Profile Joined March 2010
United States83 Posts
April 23 2010 14:50 GMT
#207
lol "Turn at the Orc"

I wish I had a job where I could say that
Let fear be your compass.
Brainkick
Profile Joined April 2010
Spain67 Posts
April 23 2010 14:57 GMT
#208
I really enjoy this TL keep it up..

Cheers
baph
Profile Joined April 2010
Poland30 Posts
April 23 2010 15:01 GMT
#209
cum is sprayed
0neder
Profile Joined July 2009
United States3733 Posts
April 23 2010 15:04 GMT
#210
So....the gateway access has gone backwards, for latency reasons...
But the latency isn't any better than bnet 1?

Morons. How the F can this be an e-sport if you can't have global competition?
maki_mtz
Profile Joined April 2010
Mexico20 Posts
April 23 2010 15:06 GMT
#211
Nice, nice, niceee! Day 9 in the game
2ndFoundation
Profile Joined April 2003
Germany212 Posts
April 23 2010 15:07 GMT
#212
god how i love this site
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2010-04-23 15:09:13
April 23 2010 15:08 GMT
#213
awesome. Lucky you guys ^^
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 23 2010 15:09 GMT
#214
Amazing... thanks for the report guys I'm sure Day[9] will be blabbing about it in his Daily.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-04-23 15:10:58
April 23 2010 15:09 GMT
#215
On April 23 2010 16:02 LosingID8 wrote:
He wishes that queen has better tension with spell choice (ie MULE vs scan with the orbital command).



YES



http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 23 2010 15:23 GMT
#216
On April 23 2010 16:02 LosingID8 wrote:


Playing on different gateways: Blizzard is not planning on allowing players to play on different server upon release, so things will be the same as they are in beta right now.





WTF! How could they do this? This will hurt foreign e-sports and tournies a lot
khellian
Profile Joined February 2010
Korea (South)922 Posts
April 23 2010 15:23 GMT
#217
Sounds awsome, can't wait!
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
April 23 2010 15:24 GMT
#218
Sweet summarize... no video footage though? ;S <3
Derogatory
Profile Joined April 2010
Netherlands31 Posts
April 23 2010 15:25 GMT
#219
Wow the single players looks, awesome!

Wondering if they're going to put the Diamondback in multiplayer, later on.
Put your rear in the gear
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
April 23 2010 15:33 GMT
#220
wow campaign looks fun as hell. thanks for the lengthy summary. it was worth reading ^^
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
Melgamesh
Profile Joined April 2010
United States4 Posts
April 23 2010 15:37 GMT
#221
Amazing summary! Single player looks refreshingly different from multi! Can't wait!
kekekekeke
Ideas
Profile Blog Joined April 2008
United States8075 Posts
April 23 2010 15:47 GMT
#222

High ground mechanic: They like how it is now. According to Dustin Browder, it gives a clear advantage at first and then it eventually disappears.




Lurker removal: It conflicted with other units already in the game: roaches, infestors, banelings. The lurker was originally pushed to tier 3. However at tier 3, detection was plentiful so they felt like the unit didn’t have a specific enough of a role.


Really doesnt sound like theyre going to add any more units to zerg
I like starcraft
jfourz
Profile Joined August 2009
Ireland421 Posts
April 23 2010 15:49 GMT
#223
aw, no gateway swapping
it is said that your life flashes before your eyes just before you die. that is true, it's called life.
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
April 23 2010 15:50 GMT
#224
sick, sick coverage. So jealous :<
POGGERS
Ideas
Profile Blog Joined April 2008
United States8075 Posts
April 23 2010 15:52 GMT
#225
also I'd like to take credit for single-handedly getting time added onto the being revealed mechanic
I like starcraft
OrderlyChaos
Profile Blog Joined June 2007
United States1115 Posts
April 23 2010 15:54 GMT
#226
The single player looks really fun. Thanks for the great writeup.
NeoScout
Profile Joined April 2010
United States103 Posts
April 23 2010 15:57 GMT
#227
I like how they have different stats in single player
Deagle
Profile Joined April 2010
Lithuania108 Posts
April 23 2010 15:59 GMT
#228
Single player i think will be awesome
Nasca
Profile Joined April 2010
Switzerland5 Posts
April 23 2010 16:00 GMT
#229
Great stuff and great T-shirt too day lol :D
Caos2
Profile Joined November 2008
United States1728 Posts
April 23 2010 16:02 GMT
#230
Nice!
C0rrupt
Profile Joined March 2010
United States57 Posts
April 23 2010 16:02 GMT
#231
I like that coffee machine in one of the pics....
The corruption has begun
route_Map
Profile Joined August 2009
United States28 Posts
April 23 2010 16:19 GMT
#232
wow, great write up! Thanks!

Actually excited for single player now. =]
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 23 2010 16:19 GMT
#233
great read. single player should be better than i expected !
Progamerpls no copy pasterino
dtvu
Profile Joined March 2010
Australia687 Posts
April 23 2010 16:27 GMT
#234
Swwwwwweeeeeeeet. Thanks guys for the awesome summary and previews. Can't wait for the release, hopefully a few months away.
NeCroPoTeNce
Profile Joined July 2009
United States513 Posts
April 23 2010 16:27 GMT
#235
I would laugh my ass off if some hella buff security guard wearing a black suit and with the earpiece said "you go down there and make a left at the (some SC unit)"
zerg all the way! Lee Jaedong hwaiting
Zortch
Profile Blog Joined January 2008
Canada635 Posts
April 23 2010 16:27 GMT
#236
Thanks so much for this ^^
Looks awesome, I'm impressed.
Respect is everything. ~ARchon
SubtleArt
Profile Blog Joined January 2010
2710 Posts
April 23 2010 16:33 GMT
#237
I have to say I LOVe Day9's shirt
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
eternalgamer
Profile Joined April 2010
Canada11 Posts
April 23 2010 16:38 GMT
#238
Single player seems like it has too many RPG elements to it. It reminds me a lot of a Tower Defense game and I'm not sure why they are focusing on buyable features and whatnot. The one thing I found shocking was the differences in units and features for single and multi player. I would much rather play single player to train me to play multi.
Keype
Profile Joined March 2010
Sweden455 Posts
April 23 2010 16:44 GMT
#239
AWESOME!!!!!:D really nice singel player preview, GJ guys!
Tornado Terran Fighting!
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 23 2010 16:50 GMT
#240
Itching to play some single player omg
thanks for the awesome, awesome damage
err...
coverage
<3
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Roniii
Profile Joined March 2010
United States289 Posts
April 23 2010 16:51 GMT
#241
Wow, cant wait to play it.
you think as i do
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
April 23 2010 16:54 GMT
#242
Awesome, glad you both got to go and enjoyed it ^_^

Shame about the servers, but they said they're doing it for the latency, so I guess it's not all that bad.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Motiva
Profile Joined November 2007
United States1774 Posts
April 23 2010 16:58 GMT
#243
gah blizzards refusal to fix high ground, overall rankings, and cross server compatibility really frustrate and disappoint me.
0neder
Profile Joined July 2009
United States3733 Posts
April 23 2010 17:01 GMT
#244
*Why does Blizzard doubt that Korean strategies are ahead of US/EU?
Zerg is the most powerful race. Toss is the weakest. Nerf spawn larvae/larvae max.

*They must not really care about e-sports if there will be no global competition.

*What if they changed back to old high ground mechanic? How would that hurt things? How is the new high-ground mechanic superior to the old one? The old one made maps have a greater impact on balance (a good thing).

*You guys noticed how much better units respond in single player. What is Blizzard doing to achieve LAN latency for Bnet 2.0?
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
Last Edited: 2010-04-23 17:16:17
April 23 2010 17:08 GMT
#245
Playing on different gateways: Blizzard is not planning on allowing players to play on different server upon release, so things will be the same as they are in beta right now.


#"¤"#¤"$$%%@"##"

Can we all start playing BW again now? Please?

It'll hurt so bad paying money for SC2. I so don't want to encourage the dickheads at Blizzard
I
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
April 23 2010 17:14 GMT
#246
Really looking forward to the campaign, didn't expect that
Hi there. I'm in a cave, how bout you?
douji
Profile Joined April 2010
United States20 Posts
April 23 2010 17:16 GMT
#247
i don't understand why people are so upset about the split gateway issue. especially since it will be fixed eventually.

i actually like the idea of having divergent play styles at the high levels on the different servers - this can make for some very interesting games and tournaments when these players do meet up in cross-gateway tournaments (e.g. TL vs EG). for example, they said that Zerg is stronger on the Korean servers, but weaker on the US and EU servers - what happens if we get a top Zerg player from Korea vs top players from the other races in the other servers?

i have been pretty excited about the single player campaign for a while now and it does look amazing ^__^
Orpheos
Profile Joined April 2010
United States1663 Posts
April 23 2010 17:17 GMT
#248
We’re always happy to be able to strengthen our relationships with the Blizzard staff. Also, they loved our SC2ProMod. In fact, they liked it so much that it was emailed to the entire SC2 staff at Blizzard.


hahaha thats so fucking sick.

single player looks awesome

and i wonder if they are going to allow the map editor to make challenges. something like the vulture micro or pvt push breaking maps in SC1

but yea everything looks awesome. although server incompatibility and high ground is blahhhhh
Neo27
Profile Blog Joined August 2009
United States154 Posts
April 23 2010 17:19 GMT
#249
Wow, thank you for taking great notes =)

18+ in Korea lol. Poor Flash... (and 90% of other pro gamers)
"I was born too damn early! Where were these games when I was a kid?" - Angry Video Game Nerd
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 23 2010 17:21 GMT
#250
Great read. Single player sounds fun, I really look forward to playing it.
tre2ettsexsju
Profile Joined May 2008
Sweden248 Posts
April 23 2010 17:22 GMT
#251
Good read, thanks!
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 23 2010 17:23 GMT
#252
On April 24 2010 02:19 Neo27 wrote:
Wow, thank you for taking great notes =)

18+ in Korea lol. Poor Flash... (and 90% of other pro gamers)

Since when have ratings ever got in the way of someone playing a video game?
DuneBug
Profile Joined April 2010
United States668 Posts
April 23 2010 17:26 GMT
#253
Seems redundant to post in a 13 page thread, but I am super excited about the single player campaign. Blizzard has always made much more interesting campaigns than any other RTS's.
SC2's promises to be pretty epic and the challenge maps will be even cooler. I love the way they're trying to ramp up people to multiplayer.

SCII looks set to become the king of the RTS for the next 10 years or so.

It sounds like Blizz is concerned about the age restrictions in Korea but fortunately for them they can release a 'censored' version for that market...

I mean... Brood war had a medic (female) being quartered.
TIME TO SAY GOODNIGHT BRO!
CyberPitz
Profile Blog Joined June 2009
United States428 Posts
April 23 2010 17:30 GMT
#254
I'm confused about the people who are complaining about the gateway thing. I'm able to party up with a friend from Australia and we play games together all the time. Am I missing something?

Great post! Love reading all I can about the SP.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-04-23 17:32:21
April 23 2010 17:32 GMT
#255
Goliath online
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
April 23 2010 17:33 GMT
#256
Great post guys!! Campaign mode looks so good right now. Cant wait!
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
April 23 2010 17:35 GMT
#257
Wow, looks fantastic. Thanks for the writeup.
trekinian
Profile Joined March 2010
United States11 Posts
April 23 2010 17:38 GMT
#258
Damn! Hotness guys. Thanks for the scoop!
One shot one kill ready to die but never will.
sLiniss
Profile Blog Joined May 2009
United States849 Posts
April 23 2010 17:38 GMT
#259
Very nicely written! I enjoyed all of it. Thanks for releasing this
DoomBacon
Profile Joined February 2010
United States165 Posts
April 23 2010 17:49 GMT
#260
I'm really looking forward to the campaign mode. I've always been a bit of a lore snob and for the most part blizzard's lore for Starcraft and Warcraft have been really solid.

I'm also looking forward to super awesome micro based challenges to rub in my friends faces :D

/boggle
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
April 23 2010 17:50 GMT
#261
Wasn't very happy to hear about location hot keys being F5-F8, kind of awkward for me, I hope they will allow for a remap. Overall I really liked this article, good work guys.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Tekenu
Profile Joined April 2010
Canada1 Post
April 23 2010 17:50 GMT
#262
Blizzard may annoy everyone with their lack of release dates, but the end product certainly makes up for it.
Looks amazing.
There are many in this world like me who have killed their emotions.
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
April 23 2010 17:53 GMT
#263
Wow that's great, thanks for the write up!
Jang Yoon Chul hwaiting!
Vhex
Profile Joined April 2010
Canada14 Posts
April 23 2010 18:00 GMT
#264
Sounds like an amazing day, and i'm glad to hear single player will be a challenge. too many games are so simple single player these days. also those out of mission mechanics like the cantina and armory look amazing! what a great feel they will add to the game. Can't wait to get my hands on it!
Don't cross the STREAMS!!!
WGT-Baal
Profile Blog Joined June 2008
France3343 Posts
April 23 2010 18:02 GMT
#265
Nice writing! Even though it s a long article it very well balanced and is interesting to read.
I m just a bit sad about the server parts...it s gonna be a problem for leagues first and also to play with friends in other continents
Horang2 fan
StayFrosty
Profile Joined February 2010
Canada743 Posts
April 23 2010 18:24 GMT
#266
awesome read cant wait!
PietjeP89
Profile Joined April 2010
Belgium83 Posts
April 23 2010 18:36 GMT
#267
It's great that the single player will be awsome aswell.. As a complete starcraft noob this is a nice way to atleast get a bit used to the diffrent units etc etc. Go blizzard^^
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2010-04-23 18:46:51
April 23 2010 18:46 GMT
#268
I know they want to use the game engine for movies as often as they can, but are there still going to be the extremely HQ Blizzard CGI we've come to know and love? Raynor and Zeratul seem sort of meh.
ModeratorNow I'm distant, dark in this anthrobeat
Desperadoh
Profile Joined April 2010
Denmark17 Posts
April 23 2010 18:57 GMT
#269
do want
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 23 2010 19:04 GMT
#270
omfg that was an amazing read. im so jealous of you guys, but thanks for the report! :D

SC2 campaign looks SICK!!!!!!
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
DaMsPeT
Profile Joined April 2010
France4 Posts
April 23 2010 19:16 GMT
#271
yoooooooooooo this is very nice ! good works ^^
J3rk
Profile Joined April 2010
United States25 Posts
April 23 2010 19:37 GMT
#272
Campaign is gonna suck all of my free time up!
I wish the release date would hurry and drop too
I am more animal than the zoo allow
micronesia
Profile Blog Joined July 2006
United States24630 Posts
April 23 2010 19:39 GMT
#273
On April 23 2010 16:02 LosingID8 wrote:
Now I know that the majority of TL’s userbase cares a lot more about multiplayer balance and issues than the campaign,


Poll: When SC2 Comes Out I Will

Play the single player campaign (139)
 
68%

Start playing ladder/placement matches (48)
 
23%

Play custom games online (7)
 
3%

Open up the level editor and check it out (4)
 
2%

Other (post in thread) (3)
 
1%

Work on generating software/programs akin to bwchart and chaos and/or various hacks (2)
 
1%

Check out the social areas and talk to other people (1)
 
0%

Buy the game but not play it for a while (1)
 
0%

205 total votes

Your vote: When SC2 Comes Out I Will

(Vote): Start playing ladder/placement matches
(Vote): Play custom games online
(Vote): Play the single player campaign
(Vote): Open up the level editor and check it out
(Vote): Check out the social areas and talk to other people
(Vote): Buy the game but not play it for a while
(Vote): Work on generating software/programs akin to bwchart and chaos and/or various hacks
(Vote): Other (post in thread)



Definitely care a lot about campaign :p
ModeratorThere are animal crackers for people and there are people crackers for animals.
BamBam
Profile Blog Joined November 2009
745 Posts
April 23 2010 19:41 GMT
#274
The more and more I hear the Phrase "that feature will not be available at launch" SEVERELY makes me doubt the capabilities of the dev team, even more so when they add in the phrase "either in a patch OR expansion".

Can't help but feel it being intentional for a future promotional tool, which is a poor stunt.

On a lighter note, I do love the direction they made with the single player campaign. Looks kick ass! ^^
"two is way better than twice as one" - artosis
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
April 23 2010 19:47 GMT
#275
awesomeness..
Nada's body is South Korea's greatest weapon.
mmp
Profile Blog Joined April 2009
United States2130 Posts
April 23 2010 19:48 GMT
#276
I want a Drakken Laser Drill in multiplayer...

And goliaths.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Skysnake
Profile Joined April 2010
Canada7 Posts
April 23 2010 19:59 GMT
#277
Fantastic read. Single player looks great.
When in doubt, I sonic boom!
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2010-04-23 20:15:46
April 23 2010 20:03 GMT
#278
Day 9! Teach me how to do presentations!!!!

Oh and good read... hope they say something about high ground next time.

Boo lurker!
Not only does it suck because it's tier 3, and gets countered by detection. It stagnates the game when it gets dark swarm cast on it. Every unit should have at least two counters and the only terran counter to a lurker with swarm on it is irradiate... limiting the amount of tactics possible. It doesn't do its intended function of killing swarms of little units without swarm (rines have range) and don't always form a limbo line.

The lurker was fine in that it added some strategic depth. Getting fast lurkers meant that a terran could not move out so zergs could safely pump drones until a terran got science vessels. People liked to do lurker run-ins and drops... It also changed the pace of the game from move and kill to holding a position down (lurkers have to burrow to attack). Changing the pace of a game is good because it adds variation, which people like, just not to the point where action stops completely and a zerg can make an invincible unit with only a single counter. Having a single counter decreases variation...tic tac toe...

If only Blizzard made a new unit that emphasized the lurker's strong points without being too similar to a terran or protoss unit, and while not overlapping with the ultralisk on tanking as the big zerg unit and attacking swarms of weak units (or other similar weak points). I feel a unit like this would be a good addition and would help the zerg diversity issue? I'm really hoping Blizzard really thinks there is a diversity issue and is not just tagging on to what the community says is true.

We should have another contest like this one for the zerg... if not just for fun:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=119553&currentpage=5#85
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 23 2010 20:10 GMT
#279
On April 23 2010 16:23 DownMaxX wrote:
Campaign gonna be sick. Good stuff!

This man speaks the truth! Great post! I loved the video of when Raynor and Zeratul meat again. Especially the part where Raynor says "Nice to meat you too".
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Ursad0n
Profile Blog Joined April 2010
United States523 Posts
April 23 2010 20:21 GMT
#280
This was a really awesome and informative post! Love it, and i love where the single player is going. At first i said i wasn't going to play it for a while but i might do it first!
You make it sound like there's a correlation between what should happen and what actually happens. I mean, life is chaotic and it's often unfair. I know it is for me.
the420kid
Profile Joined April 2010
Canada1 Post
April 23 2010 20:25 GMT
#281
great read and great job to yuo both on gathering this info cant freaking wait to try the game
Turn down the suck
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 23 2010 20:28 GMT
#282
"high ground advantage is fine where it is"

-.-||
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
landaishan
Profile Joined March 2010
Australia104 Posts
April 23 2010 20:41 GMT
#283
enjoyed it!
courage mateship sacrifice endurance
Synwave
Profile Joined July 2009
United States2803 Posts
April 23 2010 20:43 GMT
#284
Sweet update!!!
I love multiplayer but man I can't wait for the campaign now.
Thanks you two for the information and the time spent getting it.
♞Nerdrage is the cause of global warming♞
JInxy
Profile Joined April 2010
Denmark5 Posts
April 23 2010 20:47 GMT
#285
Thanks for the great review of your trip.. was a really good and entertaining read
GET TO DA CHOPPAH!!
rexob
Profile Joined April 2010
Sweden202 Posts
April 23 2010 21:21 GMT
#286
nerd chills*
it's a good day to die
holyone
Profile Joined June 2009
Portugal43 Posts
April 23 2010 21:30 GMT
#287
Servers will be split = sh1t move from blizz and i wont buy the game if i cant play where i want when i want.
roemy
Profile Joined April 2010
Germany432 Posts
April 23 2010 21:57 GMT
#288
like the micro/macro shirt
rock is fine.. paper could need a buff, but scissors have to be nerfed
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 23 2010 22:14 GMT
#289
They're doing something right with single player when it's interesting to watch other people play through it.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
hacpee
Profile Joined November 2007
United States752 Posts
April 23 2010 22:21 GMT
#290
So they want to try to stop the queen rush? This is the blizzard that I hate. They tried to do this in Wow too. Its stupid. They want to micromanage balance through modifying the races. Why can't they just keep units static and let the mapmakers worry about balance? As I suspected, too much of their WoW philosophy has crept into SC2.
Flames
Profile Blog Joined March 2010
United States105 Posts
April 23 2010 22:32 GMT
#291
I'm going to LOVE the campaign.
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
calgar
Profile Blog Joined November 2007
United States1277 Posts
Last Edited: 2010-04-23 22:33:30
April 23 2010 22:33 GMT
#292
Wow the campaign looks high quality! Not that I expected anything else, but it looks like it will be an amazing experience in and of itself. I really love that they have extra units that won't be in multiplayer. It adds to the fluff/coolness factor without giving the balance headache. But split servers has me worried. Especially since the metagame has already evolved to be completely different. Korea OP with Z and everyone else needs a buff? It makes more sense to mix the two I think than have islands of games. Regardless, whatever they decide to do I am sure will be good - I've got faith in blizz
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
April 23 2010 22:35 GMT
#293
I'm so jealous! Thx, was a nice read
bmw
Profile Joined June 2007
United States14 Posts
April 23 2010 23:32 GMT
#294
Campaign looks good
Love life
Pengu1n
Profile Blog Joined October 2004
United States552 Posts
April 23 2010 23:50 GMT
#295
hmm for the reveal thing what about those games that come down to only 1 probe left for each player and u gutta hide a pylon on the map ;p
MindRush
Profile Joined April 2010
Romania916 Posts
April 24 2010 00:06 GMT
#296
Here are some helpful links for people desperate as I am for more info about WoL campaign

Gamespot link
IGN link

have fun guys !
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Count9
Profile Blog Joined May 2009
China10928 Posts
April 24 2010 00:11 GMT
#297
Continent specific servers are here to stay =(
Azarkon
Profile Joined January 2010
United States21060 Posts
April 24 2010 00:23 GMT
#298
Why can't Blizzard just imitate what ICCUP did?

*sigh*

Oh well, at least SP looks good.
mucker
Profile Blog Joined May 2009
United States1120 Posts
April 24 2010 00:25 GMT
#299
High ground mechanic: They like how it is now. According to Dustin Browder, it gives a clear advantage at first and then it eventually disappears.


This really blows my mind.

How can an experienced RTS game designer think it is a good idea for strategic positioning to mean less as the game goes on? Why not just have the terrain slowly erode during the course of the game so you end up with a completely flat map at the end? And then you could have gravity slowly decrease so there is no difference between ground and air units. How about the range of units just keeps increasing as the game goes on so eventually they no longer need to move to hit each other?

If someone told me they were in to Starcraft and didn't think high ground should give an advantage in the later stages of the game I would honestly assume they'd never played anything but fastest maps.

I hope somebody gets to talk to them seriously about this soon and get some more detail on what they're thinking.
It's supposed to be automatic but actually you have to press this button.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-04-24 00:35:09
April 24 2010 00:33 GMT
#300
High ground mechanic: They like how it is now. According to Dustin Browder, it gives a clear advantage at first and then it eventually disappears.


I think that's so ignorant and will ruin the game on the long run. Actually it was the one part where I really had alot of hope when I start reading the article (great job from TL's side btw!)

http://www.teamliquid.net/blogs/viewblog.php?id=121216

On April 24 2010 09:25 mucker wrote:
Show nested quote +
High ground mechanic: They like how it is now. According to Dustin Browder, it gives a clear advantage at first and then it eventually disappears.


This really blows my mind.

How can an experienced RTS game designer think it is a good idea for strategic positioning to mean less as the game goes on? Why not just have the terrain slowly erode during the course of the game so you end up with a completely flat map at the end? And then you could have gravity slowly decrease so there is no difference between ground and air units. How about the range of units just keeps increasing as the game goes on so eventually they no longer need to move to hit each other?

If someone told me they were in to Starcraft and didn't think high ground should give an advantage in the later stages of the game I would honestly assume they'd never played anything but fastest maps.

I hope somebody gets to talk to them seriously about this soon and get some more detail on what they're thinking.

Total Agreement. Please, get somebody scan Blizzard guys' heads for tumors or fungal growth somewhere around the era of logic and common sense.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
Kaldar
Profile Joined April 2010
United States1 Post
April 24 2010 00:59 GMT
#301
I like it. Can't wait for SC2 to go retail so I can finally get my hands on one.
If all war was played out in Starcraft, no one would die.
Newbistic
Profile Blog Joined August 2006
China2912 Posts
April 24 2010 01:20 GMT
#302
Blizzard fucking delivers. I thought the WC3 campaigns were already light-years ahead of other RTS games in terms of sheer interactivity, but this is just ridiculously awesome.
Logic is Overrated
Korpze
Profile Joined March 2010
United States27 Posts
April 24 2010 01:54 GMT
#303
Woow. Nice shirt xD
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
Last Edited: 2010-04-24 02:17:56
April 24 2010 01:59 GMT
#304
were those goliaths in the vod?

it looked pretty old, like compared to beta quite a few patches back, especially considering that there were medics which were removed like more than a year ago.

(EDIT: I obviously hadn't read the part about upgrades, but that's another feature that looks kick-ass. I really wanna see what Firebats look like in SC2!)

The video quality looks so good though, in the cinematics as well as in those little briefings in-game. I'm excited to check out the campaign when on release.

Also, some of those Q&A questions/ response were interesting, and i'm glad to hear the Blizzard is taking community feedback so seriously, even though it was pretty clear that they were already.
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
Csirac
Profile Joined December 2009
Australia55 Posts
April 24 2010 02:18 GMT
#305
Not sure if its been asked, the thread is 16 pages now but did they basically say basic chat channels wont be implemented on launch?
jax1492
Profile Joined November 2009
United States1632 Posts
April 24 2010 02:30 GMT
#306
wow .... you guys are so lucky!!
Disciple7seveN
Profile Joined December 2009
France28 Posts
April 24 2010 02:58 GMT
#307
Wow, SO awesome!!! (as everyone is saying) one question, though; the Diamondback sounds like a great unit (as well as a great 80s BMX bike!) what did it look like though? I assume that there is basically no chance that this will make it into the Beta or the final Game though...
This one is constantly thinking, analyzing, strategizing. He showed no fear, but was curious, studying me in turn.
SlacK
Profile Joined April 2010
Norway4 Posts
April 24 2010 04:02 GMT
#308
i want it, I WANT IT NOW!
mangomango
Profile Joined September 2009
United States265 Posts
April 24 2010 05:04 GMT
#309
Glad to see you guys out there representin' Ask Dustin to add a cow level. Maybe it could be a button on an elevator in one of the movie scenes. Raynor sees it and says, "But there is no cow level." And his buddy says, "Classified.". Yeah... good times.
Husky: Every drone you lose is like a needle in the eye. Nony: probes win $10k (Earn it! Idra Fighting) :P
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
April 24 2010 05:25 GMT
#310
haven't finished reading the article, let own the 16 page thread yet so bear that in mind.

"Playing on different gateways: Blizzard is not planning on allowing players to play on different server upon release, so things will be the same as they are in beta right now."

Not very happy with this at all, we can see already with the beta tournaments that cross server play is going to be a big part of SC2, disappointed Blizzard is blocking this and not entirely sure why.
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
nodule
Profile Joined February 2008
Canada931 Posts
April 24 2010 08:30 GMT
#311
man, seeing the sc1 units in there just makes my heart tingle
Grape
Profile Joined April 2010
145 Posts
April 24 2010 09:23 GMT
#312
Great read, thanks for the effort!
Order
Profile Blog Joined December 2008
Lithuania231 Posts
April 24 2010 09:50 GMT
#313
Ha, at least blizzard understands that PvT is imbalanced! yeay!
Common Sense - so rare that it's a super power
slowmanrunning
Profile Joined March 2010
Canada285 Posts
April 24 2010 10:11 GMT
#314
On April 23 2010 16:09 Ryuu314 wrote:
Dang...HSM buff/nerf, Queen rushing was a strat before (O_O) ?!?!?, Zerg dilemma, shitty infestors...

Goliaths in single player? Nice. Scouts too? ROFL.

Very nice article and info!


idk, infestors did get a lot better with the latest patch, though fungle growth still feels like it needs either a damage boost, or a range boost (maybe with an inability to kill kinda like plauge).

Please for the love of god I hope they never make neural parasite as slow as it was pre-patch 9. The lack of infestors being able to move after neural parasiting something makes them far to easily sniped.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
InsOp
Profile Joined May 2009
Germany4 Posts
April 24 2010 11:51 GMT
#315
DAMN I WANNA THIS MICRO MACRO TSHIRT!!!!!
quote.
Maentwrog
Profile Joined April 2010
United Kingdom17 Posts
April 24 2010 12:28 GMT
#316
What a way to spend a day!
I've been putting out fire with gasoline!
bobhund
Profile Joined March 2010
Sweden364 Posts
April 24 2010 13:09 GMT
#317
Wow, so much info! I love it, cheers for spending time writing this so that we could learn more!
Editor in chief at Rakaka.se
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
April 24 2010 13:51 GMT
#318
Group/online replay watching: Group replay watching is not expected to be implemented at launch. However subsequent patches are aimed to be like WoW, where the patches are significant modifications, not just minor balance tweaks.


i hate this new approach to game design. If the game isn't complete don't fucking release it. when i fork over my hard earned for a game i expect a fully functional product not a skeleton with the meat to be added over time over the internet

its one thing to have downloadable content to reward people who continue to buy/play the game but its another to release things that you couldn't squeeze out before release date.

TLDR: just let us watch replays together blizzard, its bullshit otherwise
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
routine
Profile Joined January 2010
United States40 Posts
April 24 2010 14:00 GMT
#319
<<<so jealous
There's a fine line between looking good and looking gay
FlamingTurd
Profile Joined April 2010
United States1059 Posts
April 24 2010 19:36 GMT
#320
My eyes r bleeding from the sheer awesomeness of this thread.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
The Terminator
Profile Joined April 2010
Australia46 Posts
April 24 2010 19:54 GMT
#321
On April 24 2010 22:51 SoMuchBetter wrote:
Show nested quote +
Group/online replay watching: Group replay watching is not expected to be implemented at launch. However subsequent patches are aimed to be like WoW, where the patches are significant modifications, not just minor balance tweaks.


i hate this new approach to game design. If the game isn't complete don't fucking release it. when i fork over my hard earned for a game i expect a fully functional product not a skeleton with the meat to be added over time over the internet

its one thing to have downloadable content to reward people who continue to buy/play the game but its another to release things that you couldn't squeeze out before release date.

TLDR: just let us watch replays together blizzard, its bullshit otherwise


so true...

how hard is it to have a similar replay function like there was in sc1?

blizz are losing me on quite a few things regarding sc2. cliff advantage............
webban
Profile Joined April 2010
Sweden13 Posts
April 24 2010 20:02 GMT
#322
Man i want to play singleplayer campaign so badly.
DILLION...you son of a bitch
Exteray
Profile Blog Joined June 2007
United States1094 Posts
April 24 2010 20:24 GMT
#323
Great shirt Day[9]! I was seriously debating on buying that shirt
Saracen
Profile Blog Joined December 2007
United States5139 Posts
April 24 2010 20:32 GMT
#324
On April 23 2010 18:48 IdrA wrote:
Show nested quote +

Hiding "match history" data: All professional sports are based on studying tape of the opponent. So no, they are not planning on hiding match history data. Once the tournament patch is added it'll be easy to figure out who the best of the best are (professional league). If a player wanted to hide their match history, they would need to make another account and play.

i hope theyre not serious

I can't believe the first time this was quoted was on page 7. This is a huge problem, and Blizzard's reasoning makes absolutely no sense.
im a roc
Profile Blog Joined April 2010
United States745 Posts
Last Edited: 2010-04-24 21:24:52
April 24 2010 21:23 GMT
#325
Hey LosingID8,

The SC2 armory article on this visit/Q&A said that everyone there was given a hardcover copy of the new SC2 book Heaven's Devils that Blizzard has showed parts of on their site. If you are as disinterested in lore and story in SC as you say, then you would have no interest in the book. So... Can I have your copy?

Good thing I'm so subtle in asking...

Edit: To be exact, he said:
Stebo's Journal, April 19th, -5:00pm-
The group is given free hardcover copies of the new Starcraft 2 novel Heavens' Devils shortly after the Q&A session ends.
Beware The Proxy Pool Rush
LosingID8
Profile Blog Joined December 2006
CA10825 Posts
April 24 2010 21:25 GMT
#326
i gave mine to day[9]
ModeratorResident K-POP Elitist
im a roc
Profile Blog Joined April 2010
United States745 Posts
Last Edited: 2010-04-24 21:33:54
April 24 2010 21:30 GMT
#327
Aw... Maybe Mr. Plott would be generous enough to give one of his to a dedicated and much valued fan. I would burn through that thing in a day, but $32 + shipping is a little high for me. Oh well.
Beware The Proxy Pool Rush
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
April 25 2010 01:24 GMT
#328
Goliaths! Medics! Scouts!

Yay!!!
I admire your commitment to being *very* oily
DrunkPaladin
Profile Joined April 2010
Canada45 Posts
April 25 2010 03:50 GMT
#329
Can't wait 4 singelplayer
I go where i please
Rantech
Profile Joined April 2010
Chile525 Posts
April 25 2010 07:40 GMT
#330
this single player looks really fun after a long game of hardcore laddering.
whiterabbit
Profile Joined June 2009
2675 Posts
April 25 2010 12:24 GMT
#331
Just great presentation, totally good job, I enjoyed reading this.
NUTELLA y u no make me skinny?!?
Zaionara
Profile Joined April 2010
Germany10 Posts
April 25 2010 15:28 GMT
#332
Anyone know where can I get that t-shirt?
pl PM me
NRW
Poobah
Profile Joined February 2010
England91 Posts
April 25 2010 15:30 GMT
#333

Playing on different gateways: Blizzard is not planning on allowing players to play on different server upon release, so things will be the same as they are in beta right now.


This makes me very sad since it guarantees that I won't buy the game, and I do love Starcraft. But I love it because I enjoy playing with my friends: friends who I've met through online communities from all around the globe. If I can't play with these people then I just won't bother, my friends are what made the game for me: I'd always get bored of playing random strangers on ICCUP but never get bored of playing against my friends, similarly after a while playing random matchmaking games loses its appeal and even though we're still only in beta I'm getting bored with that.

I want to play with my friends Blizzard. What happened to the 'connected online experience' or whatever?

This above all: to thine own self be true
WazZap
Profile Joined April 2010
Netherlands73 Posts
April 25 2010 16:51 GMT
#334
That single player sure looks to be promising. Very nice OP btw!
Hai
go1053
Profile Joined January 2010
United States2 Posts
April 25 2010 22:13 GMT
#335
day[9]'s shirt is EPIC!
BigBenjiBlue
Profile Joined August 2009
United States30 Posts
April 26 2010 02:58 GMT
#336
sweet
v3chr0
Profile Blog Joined April 2010
United States856 Posts
April 26 2010 03:42 GMT
#337
great read, stuff like this helps to clear up a lot of small talk about balance and etc, thanks for the update!
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
Luddite
Profile Blog Joined April 2007
United States2315 Posts
April 26 2010 06:07 GMT
#338
I guess blizzard wants to force us to buy 2 or 3 copies of the game so we can play on more than one server...
Can't believe I'm still here playing this same game
HollOwed
Profile Joined April 2010
United States17 Posts
April 26 2010 15:33 GMT
#339
That was awesome. Thank you!
TrickyCat
Profile Joined April 2010
United States15 Posts
April 26 2010 19:48 GMT
#340
On April 25 2010 04:54 The Terminator wrote:
Show nested quote +
On April 24 2010 22:51 SoMuchBetter wrote:
Group/online replay watching: Group replay watching is not expected to be implemented at launch. However subsequent patches are aimed to be like WoW, where the patches are significant modifications, not just minor balance tweaks.


i hate this new approach to game design. If the game isn't complete don't fucking release it. when i fork over my hard earned for a game i expect a fully functional product not a skeleton with the meat to be added over time over the internet

its one thing to have downloadable content to reward people who continue to buy/play the game but its another to release things that you couldn't squeeze out before release date.

TLDR: just let us watch replays together blizzard, its bullshit otherwise


so true...

how hard is it to have a similar replay function like there was in sc1?

blizz are losing me on quite a few things regarding sc2. cliff advantage............



Usually when someone prefixes a question with:

"How hard can it be..."

it probably means it's more complicated than they know.

How hard would it be to organize a marathon? You need over 100 volunteers, you need mile markers; a starting line - a finish line. You need waterhouses for waterstops, you need cups for the water. You need coolers to put the water in. You need money to pay the police. You need street cones (lots of them.) You need trash bins, porta-potties. You need a system to handle registration... ad nasuem.

I'm not comparing starcraft 2 to a marathon. Just saying that something that appears to be mind-numbingly simple in appearance/design, can be overly complex in execution. You also make it sound as if Starcraft 2 is being shipped bare bones.

We all love to watch replays in groups. however, it's not a necessity, and I'm sure we can all agree there are hundreds of issues we'd like to be addressed over group replay. The bug with fastforwarding games and APM display leads me to believe that's a little more difficult to impliment than you may think. Furthermore, Starcraft: BW did not ship with group replays - or even a replay function at all!

Now that's not excusing the lack of it. But I feel it's a rather asinine thing to complain about. If Starcraft II ships with all the features and 99% complete except group replay features, can you honestly say with a straight face that you were jipped?

I understand that releasing content gradually after a game's release can be abusive; I do not feel, though, that you can say the same about a feature like this. I'd also like to point out that major content patches could mean anything. Could mean new banners/portraits and maps. One could even argue that balance patches in of themselves are "major content" patches, considering that balance patches can significantly modify existing content to the point where you are playing almost a new game - yet nothing new has been added.

It has certainly happened before. And if we follow your logic to it's conclusion (assuming you agree balance patches that make major changes as content patches), Starcraft II should never be released until it's perfectly balanced (and that's not a reasonable request to me.)

So, the next time you preface something with "Well how hard would it be to...." ask yourself: Do you really know the work or what would need to be done to do said thing?
Kokuunjin Ougi: Mugen
stork4ever
Profile Joined April 2010
United States1036 Posts
April 27 2010 01:16 GMT
#341
do they have daily tours for regular folks? its like as a kid touring a chocolate factory !
mutantmoobunny
Profile Joined April 2010
United States2 Posts
April 27 2010 06:52 GMT
#342
Hey - are you guys affiliated with 1up.com ? Because I read an article on there that looked like it took one of your screenshots... without credit - hard to tell because I'm not sure if you were using a stock photo here: http://www.teamliquid.net/staff/Kennigit/PressCon_190410/Screenshot20100416_15_16_13.jpg (i.e. from Blizzard) or whether it was from your own gameplay experience. If it _was_ from your own gameplay experience, check out: http://www.1up.com/media/03/8/0/6/lg/550.jpg which is referenced in the article here: http://www.1up.com/do/previewPage?cId=3178960 (scroll down to see it).

The reason I'm just slightly suspicious of those guys plagiarizing is because his first couple of sentences about the security guard and the orc directions sound really similar to what you guys said in your writeup.

Am I being paranoid or is something fishy going on here?
If I am not for myself, who will be for me? If I am only for myself, who am I? And if not now, when?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 27 2010 07:09 GMT
#343
Fairly sure that that is a stock blizzard image.
Administrator~ Spirit will set you free ~
LosingID8
Profile Blog Joined December 2006
CA10825 Posts
April 27 2010 07:20 GMT
#344
stock image, no worries
ModeratorResident K-POP Elitist
hideo
Profile Blog Joined May 2007
Canada1641 Posts
April 28 2010 08:10 GMT
#345
I love Day[9]'s shirt.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
April 29 2010 00:16 GMT
#346
The campaign looks polished and cool on overall, but to tell the truth I am only concerned about the multiplayer...
Ghostcom
Profile Joined March 2010
Denmark4782 Posts
April 29 2010 22:39 GMT
#347
On April 28 2010 17:10 hideo wrote:
I love Day[9]'s shirt.


QFT - I would love to lay my hands on one of those
biderboy
Profile Joined May 2010
United States2 Posts
May 01 2010 13:38 GMT
#348
i'm new to this so can someone help me out??
Knollercoaster
Profile Joined May 2010
United States6 Posts
May 01 2010 23:53 GMT
#349
Single player sounds amazing. Can't wait to play it.
tjoonz
Profile Joined May 2010
United States11 Posts
May 02 2010 18:17 GMT
#350
the graphics are amazing!
HDFoxra
Profile Joined May 2010
United States6 Posts
May 06 2010 19:06 GMT
#351
i honestly have to say, the whole "ProMod" thing is abit bullshit. this is STARCRAFT 2, NOT BROOD WAR!!!!! StarCraft 2 is meant to be played exactly the way it is being played NOW, not how it was being played MULTIPLE YEARS AGO. basically fucking around with how the real game's mechanics function is a disgrace to the game... this is meant to be a NEW game, not a "oh lets produce this game that acts almost exactly like our last one!".

you've lost my respect. . .
Don't Let Zerg Build Up!!!
LosingID8
Profile Blog Joined December 2006
CA10825 Posts
May 06 2010 19:34 GMT
#352
On May 07 2010 04:06 HDFoxra wrote:
i honestly have to say, the whole "ProMod" thing is abit bullshit. this is STARCRAFT 2, NOT BROOD WAR!!!!! StarCraft 2 is meant to be played exactly the way it is being played NOW, not how it was being played MULTIPLE YEARS AGO. basically fucking around with how the real game's mechanics function is a disgrace to the game... this is meant to be a NEW game, not a "oh lets produce this game that acts almost exactly like our last one!".

you've lost my respect. . .

Thank you for your feedback.
ModeratorResident K-POP Elitist
burnFLAM3
Profile Joined April 2010
Canada3 Posts
May 07 2010 19:00 GMT
#353
uhh thats way to much to read :p
you just got piCtured
Teugeus
Profile Joined March 2010
United Kingdom21 Posts
May 31 2010 19:32 GMT
#354
lookin' good
Atrio
Profile Joined May 2010
Philippines30 Posts
June 05 2010 01:45 GMT
#355
I can't believe I've only seen this now.

Good stuff. If only Archons REALLY instilled that kind of fear. lol
Tossgirl. 'Nuff said.
Wi)nD
Profile Joined April 2010
Canada719 Posts
June 08 2010 05:34 GMT
#356
lucky lucky boys :D
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 21 2010 00:14 GMT
#357
I think I'd like that laser drill in SP. I don't think it will be imbalanced. But I think it would feel most right with Zerg.

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