Info, Features, and Feedback
Are you tired of rolling the dice on build orders and unit choices? Are you worried that StarCraft II won't have the same professional appeal as Brood War? Look no further, because while Blizzard caters to the casual players, TeamLiquid.net puts the "sports" back in esports. TeamLiquid.net proudly presents StarCraft 2 Pro Mod, a community-wide, professional player inspired effort to bring SC2 back to its progaming roots: when skill and skill only decided who won.
With just a few subtle changes to Starcraft 2, TeamLiquid.net has greatly "professionalized" the game. With SC2ProMod's release this week, we fully expect the majority of SC2's competitive userbase to convert within three months. After just a few games, top players like Liquid`Tyler, Liquid`Nazgul, and Liquid`Jinro have already made the switch.
Starting with the release this month all TeamLiquid events will be run using SC2ProMod. We strongly urge other organizations that want to hold high level SC2 events and tournaments to adopt SC2ProMod. With TeamLiquid's help, we can take back SC2 and restore StarCraft to its rightful place as a competitive RTS and the king of professional gaming. Don't get left behind, try SC2ProMod today!
More screenshots at www.sc2promod.com
Liquid`Tyler aka Liquid`NonY was a top StarCraft: Brood War player who has since switched over to StarCraft 2. His accomplishments include winning the PokerStrategy.com TSL and placing second in the Courage Tournament in Seoul, South Korea. He also was a member of the Korean progaming team eStro. Currently, Tyler studies at Duke University.
TeamLiquid.net:
Thanks for taking the time to talk with us. Introduce yourself for the new users!
Liquid`Tyler:
Not a problem.
TeamLiquid.net:
Let's jump right into it. Obviously you've been part of the testing team for StarCraft 2 Pro Mod. How did you get involved?
Liquid`Tyler:
I've been consulting teamliquid for awhile now since I joined the actual team, Liquid` (confusing I know). I saw in the staff forum that R1CH was working on modifications to Battle.net. Someone asked the question if we could use this mod to edit the unit properties and stats to rebalance the game. When I read that it was possible, I got really excited and wanted to get involved.
TeamLiquid.net:
This is a bit of a risky project, threatening to split the community in two and put teamliquid in bad relations with Blizzard. Is it really necessary?
Liquid`Tyler:
Absolutely. StarCraft II has so many problems that are only visible by the top players. I've read comments on the forums that StarCraft II is a viable eSports - that is simply not true. The game is so sluggish and simplistic that I haven't had a desire to play it beyond a few dozen games in my division. All the top players are saying the same thing, and Blizzard isn't listening. Teamliquid has controlled the StarCraft community before, so why not the StarCraft II community? People will still be able to play both versions, but you would be a fool to try to be a competitive player without using the mod.
TeamLiquid.net:
Can you go on about some of the bigger problems that you had with StarCraft 2?
Liquid`Tyler:
Where to start? The most basic principle of StarCraft, defender's advantage, has been removed. Infantry charge up my ramp so easily and break cannons like they're not even there. The game was in a state where you mass units and just attack your opponent in one huge battle. It's just ridiculous. It reminds me of watching Warcraft 3 actually. Outside of that, there are units that are designed for harassment only, such as the reaper. It serves no function in any battle except harassing a base. Things like this just make the game so simple and obvious.
TeamLiquid.net:
How did you and the balance team arrive at the final version of this mod?
Liquid`Tyler:
It's important to understand that this is not a final version. It will be retested and continually updated. I was mostly involved in game testing, none of the theoretical balancing, so I'm not sure how they arrived at what they did. Once I played a dozen games, it became clear to see "this is overpowered" or "this is redundant" or even "this race suffers from this weakness." Then we changed it and tried again.
TeamLiquid.net:
So how is the balance at release?
Liquid`Tyler:
It's good but not perfect. It is a lot better than vanilla SC2 though. I feel the most important thing is that this mod rewards skill, not metagame. I felt I was getting no benefit from being a highly skilled player at SC2. I was losing games to players with terrible skills because they massed the right unit and a-moved. This game injects the skill back into SC II that was missing.
TeamLiquid.net:
Will everyone like this mod?
Liquid`Tyler:
Smart people will. I think almost all the Americans will quickly move to this. The Koreans too will understand that this improves the game. Some cheesy players, eastern Europeans and south Americans will probably not like it. Anyone with an understanding of the game will like it.
TeamLiquid.net:
Thanks for your time.
Liquid`Tyler:
No problem. Good luck to everyone trying the mod.
The idea of a professional mod for truly competitive Starcraft 2 goes back probably as far as the game announcement. The first discussion regarding SC2ProMod occurred as early as Blizzcon 2007, after TL Staff saw the direction SC2 was taking first hand. Work on it really picked up after Blizzcon 2009, and as our articles from back then show, we were greatly concerned about the balance and the viability for SC2 as an exciting ESPORT.
However, It wasn't after the Pokerstrategy.com TSL that we made a real breakthrough. As always we had a lot of ideas and designs for the Pro Mod already, but little had been actually done due to the workload of TSL. With TSL over and the SC2 beta released, professionalizing SC2 was finally right on top of the priority list. We'd like to thank our resident wizards for all the hard work they put into this project.
For details about StarCraft 2 Pro Mod's features, as well as screenshots and feedback discussion, visit www.sc2promod.com.
SC2ProMod is brought to you by TeamLiquid.net, fans of Starcraft, and professional gamers. Thanks to Blizzard for providing the platform, the TL.net Staff for their hard work, and the StarCraft: Brood War community for their dedication to progaming.