[SC2B] SC2 Pro Mod - Page 49
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Spidermonkey
United States251 Posts
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MokuZ
United States25 Posts
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zatic
Zurich15314 Posts
On May 06 2010 23:36 MokuZ wrote: I can understand the need for balancing issues and what not, and I really believe this may be nessicary if blizzard intends to continue in it's current path of catering towards newer players, but really, think back to SC before BW,even to the release edition of SC. I'm sure any one can think of at least something that was outrageously broken then... Really I trust blizzard enuf to give them the opportunity to make the best video game ever made again, but why, in beta, do you feal the need to already denie them this opportunity. Another thing that is really bugging me, why is there this "skill" that you ramble about. Is this really what separates the pros from the newbs? Is skill really being able to mutastack and snipe scurge and what ever other really awesome micro you can think of? The thing is this is not the most important thing in a game. To be able to better express your self in a game is what is necessary and some things like auto surround mite need to be removed, but not on the basis that it increases skill, but that it is limiting to a player because it provides less options. Something like auto collect for drones need not be removed because it doesn't limit options, you are just making it minutely harder for players. What is wrong with every one being able to use casters more effectively? It widens the failed for grater development of the meta game. The thing is any thing you call "skill" is human attainable. One can think, "oh if i just spend 100 hours in the lab I can be pro at rever drops" or what have you. What I cant imagine is being able to bluff my 12 hatch on polars rhapsody in a ZvZ. Something like that is just unatanable with out what is true skill. You can't just attain unbeatable meta game through practice mode, true brilliance is seemingly unattainable. As SC1 has shown time and time again, when a semmling unbeatable plan comes out, some one finds a better build. I'm not willing to jump on this bandwagon until the feature seems bleak and hopeless. But still I don't want to trash the whole project. It could become supper necessary and for that I will be immensity grateful that it was developed this early, but just don't go making mirco unnecessarily harder for no good reason, make it more skill based because it would other wise make the game more restrictive. That is long tl;dr:Give blizzard a chance. Micro should be about options. Metagame is what separates the pros form the gods. Thank you for your feedback. | ||
FrickenHamster
United States40 Posts
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UbiNax
Denmark381 Posts
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Any_ILL
France1 Post
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cbkenned2009
United States55 Posts
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Adhesion
Canada8 Posts
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vol_
Australia1608 Posts
On May 18 2010 03:20 cbkenned2009 wrote: Wow, I read this far past April 1st and thought it was real. If its an April Fool's Joke, take the website down lol. Noo! Leave it up, the nerd-rage going on in this thread is hilarious.. | ||
Fruitcake.swe
2 Posts
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arb
Noobville17920 Posts
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shinigami
Canada423 Posts
I didn't think twice when I read the interview with NonY. | ||
udgnim
United States8024 Posts
edit: FML this is in the news section. I can't bump it up. | ||
emc
United States3088 Posts
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Rabiatic
Norway33 Posts
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AnomalySC2
United States2073 Posts
On April 02 2012 04:41 Rabiatic wrote: lolol, I skimmed through this article two years ago and thought it was real. I didn't find out it was an april fools joke until today. It originally wasn't an april fools joke. It came around during the beta/launch when all the brood war players were upset with how the game had turned out. | ||
purakushi
United States3300 Posts
It also includes ELO ratings! SC2Pro Mod http://www.teamliquid.net/forum/viewmessage.php?topic_id=398491 | ||
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