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On June 18 2015 09:45 Blazinghand wrote:Show nested quote +On June 18 2015 09:45 batsnacks wrote:On June 18 2015 09:44 Blazinghand wrote:On June 18 2015 09:29 GlowingBear wrote: Well, it's your game, of course you decide what the set up is I'm just trying to find a solution for what I think is a flaw in it (it's a good setup; it can get perfect)
I see a rethorical game being solved solely by mechanics. It means that it didn't matter how my rethorics was good (I was universally townread), I will lose the game because it doesn't promote discussion over mechanics at a specific breakpoint.
I don't think this is a fair punishment for someone who had a fair possibility of carrying
Anyway, there's that. I would play again regardless of setup This is also true of, say, any setup with a Cop though. Imagine it's 7-1 LYLO-3 and a cop claims a red-check on you. You could CC, sure, but even if the cop gets lynched first, you still lose. A cop can not solve the game in logarithmic time, they can at best keep up with mafia in linear time. uh, what
The vote rigging confirms half of the players in one round, this is equivalent to solving the game in O(log n) time. A cop confirms 1 town in one round, this is equivalent to O(n) time.
O(log n) < O(n)
Vote rigging in this setup is exponentially faster than a cop check and is faster than mafia can kill.
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Blazinghand
United States25550 Posts
On June 18 2015 09:49 batsnacks wrote:Show nested quote +On June 18 2015 09:45 Blazinghand wrote:On June 18 2015 09:45 batsnacks wrote:On June 18 2015 09:44 Blazinghand wrote:On June 18 2015 09:29 GlowingBear wrote: Well, it's your game, of course you decide what the set up is I'm just trying to find a solution for what I think is a flaw in it (it's a good setup; it can get perfect)
I see a rethorical game being solved solely by mechanics. It means that it didn't matter how my rethorics was good (I was universally townread), I will lose the game because it doesn't promote discussion over mechanics at a specific breakpoint.
I don't think this is a fair punishment for someone who had a fair possibility of carrying
Anyway, there's that. I would play again regardless of setup This is also true of, say, any setup with a Cop though. Imagine it's 7-1 LYLO-3 and a cop claims a red-check on you. You could CC, sure, but even if the cop gets lynched first, you still lose. A cop can not solve the game in logarithmic time, they can at best keep up with mafia in linear time. uh, what The vote rigging confirms half of the players in one round, this is equivalent to solving the game in O(log n) time. A cop confirms 1 town in one round, this is equivalent to O(n) time. O(log n) < O(n) Vote rigging in this setup is exponentially faster than a cop check and is faster than mafia can kill.
ok I didn't read your explanation cause it's not relevant I'm sure but like, whatever "speed" happens, if a cop redchecks the last scum and there's more than one lynch left scum always loses. This is totally possible in like, all normal setups. Mechancs-driven outcome.
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On June 18 2015 09:57 Blazinghand wrote:Show nested quote +On June 18 2015 09:49 batsnacks wrote:On June 18 2015 09:45 Blazinghand wrote:On June 18 2015 09:45 batsnacks wrote:On June 18 2015 09:44 Blazinghand wrote:On June 18 2015 09:29 GlowingBear wrote: Well, it's your game, of course you decide what the set up is I'm just trying to find a solution for what I think is a flaw in it (it's a good setup; it can get perfect)
I see a rethorical game being solved solely by mechanics. It means that it didn't matter how my rethorics was good (I was universally townread), I will lose the game because it doesn't promote discussion over mechanics at a specific breakpoint.
I don't think this is a fair punishment for someone who had a fair possibility of carrying
Anyway, there's that. I would play again regardless of setup This is also true of, say, any setup with a Cop though. Imagine it's 7-1 LYLO-3 and a cop claims a red-check on you. You could CC, sure, but even if the cop gets lynched first, you still lose. A cop can not solve the game in logarithmic time, they can at best keep up with mafia in linear time. uh, what The vote rigging confirms half of the players in one round, this is equivalent to solving the game in O(log n) time. A cop confirms 1 town in one round, this is equivalent to O(n) time. O(log n) < O(n) Vote rigging in this setup is exponentially faster than a cop check and is faster than mafia can kill. ok I didn't read your explanation cause it's not relevant I'm sure but like, whatever "speed" happens, if a cop redchecks the last scum and there's more than one lynch left scum always loses. This is totally possible in like, all normal setups. Mechancs-driven outcome.
Just trying to help. I thought my explanation was relevant though considering it explains mathematically why glowingbear could not have won.
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Cop checks and claim always count on possible WIFOM It will always depend on a guys play. There is the possibility of a Miller. A lot of circumstances that open espace for discussion.
What just happened in this game doesn't.
Anyway, I think I've got my point across. Thank you for hosting!
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On June 18 2015 06:47 GlowingBear wrote:? The setup is fine. You just need to not get lynched and gather votes during night as mafia. I mean yes, it is snowbally, but it does not mean it is imba.
If you or your team plays like shit you are gonna lose anyways regardless of the setup.
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we could have won very fast. ask LS my opinion on that.
basically we could have been at MYLO with 3 kills in 2 nights or something similar assuming 2 mislynches
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On June 08 2015 22:50 Onegu wrote: Going through all filters and giving my reads on them
List Post:
Shockeyy: No Posts LS: Dont really like he is commenting on things but not giving actual reads on those things. Shining: No Posts Stutters: Meh 1 post wanting a blue role. Yamato: 2 posts one troll post and one meh post. Know he is working. FF: Most likely town. Liked his defense and refusal to claim identity. His/her posts are chok full of info. Unless I know who they are and if that person is a very capable scum player will keep my town read on them. TS: 2 posts. The second one is kinda meh to me. Not really sure why he thinks tunneling is a scum tell. BM: really wierd turn around on WBG. Says he isnt tunneling then votes him for no reason dropping his read on bats for 0 reasons. Bats: look fairly townie making reads and stuff brsheke: Looks fine also. His early sheep onto FF looked kinda wierd but his later reasons were fine. WBG: Most active, not sure if I have played with him before or not but seems townie. Didnt really agree with his smurf thing but meh. KS: Also very active. Liked his layed backness at the start. Has orginal reads. Would town read again.
Because this post has 2 scum reads and both are scum. REKT
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In fact that post has 5 town reads and other people are "idk".
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