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Witchcraft Mini Mafia III - Page 77

Forum Index > TL Mafia
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Prev 1 75 76 77
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
June 18 2015 00:49 GMT
#1521
On June 18 2015 09:45 Blazinghand wrote:
Show nested quote +
On June 18 2015 09:45 batsnacks wrote:
On June 18 2015 09:44 Blazinghand wrote:
On June 18 2015 09:29 GlowingBear wrote:
Well, it's your game, of course you decide what the set up is
I'm just trying to find a solution for what I think is a flaw in it (it's a good setup; it can get perfect)

I see a rethorical game being solved solely by mechanics.
It means that it didn't matter how my rethorics was good (I was universally townread), I will lose the game because it doesn't promote discussion over mechanics at a specific breakpoint.

I don't think this is a fair punishment for someone who had a fair possibility of carrying

Anyway, there's that. I would play again regardless of setup


This is also true of, say, any setup with a Cop though. Imagine it's 7-1 LYLO-3 and a cop claims a red-check on you. You could CC, sure, but even if the cop gets lynched first, you still lose.


A cop can not solve the game in logarithmic time, they can at best keep up with mafia in linear time.


uh, what


The vote rigging confirms half of the players in one round, this is equivalent to solving the game in O(log n) time. A cop confirms 1 town in one round, this is equivalent to O(n) time.

O(log n) < O(n)

Vote rigging in this setup is exponentially faster than a cop check and is faster than mafia can kill.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
June 18 2015 00:57 GMT
#1522
On June 18 2015 09:49 batsnacks wrote:
Show nested quote +
On June 18 2015 09:45 Blazinghand wrote:
On June 18 2015 09:45 batsnacks wrote:
On June 18 2015 09:44 Blazinghand wrote:
On June 18 2015 09:29 GlowingBear wrote:
Well, it's your game, of course you decide what the set up is
I'm just trying to find a solution for what I think is a flaw in it (it's a good setup; it can get perfect)

I see a rethorical game being solved solely by mechanics.
It means that it didn't matter how my rethorics was good (I was universally townread), I will lose the game because it doesn't promote discussion over mechanics at a specific breakpoint.

I don't think this is a fair punishment for someone who had a fair possibility of carrying

Anyway, there's that. I would play again regardless of setup


This is also true of, say, any setup with a Cop though. Imagine it's 7-1 LYLO-3 and a cop claims a red-check on you. You could CC, sure, but even if the cop gets lynched first, you still lose.


A cop can not solve the game in logarithmic time, they can at best keep up with mafia in linear time.


uh, what


The vote rigging confirms half of the players in one round, this is equivalent to solving the game in O(log n) time. A cop confirms 1 town in one round, this is equivalent to O(n) time.

O(log n) < O(n)

Vote rigging in this setup is exponentially faster than a cop check and is faster than mafia can kill.


ok I didn't read your explanation cause it's not relevant I'm sure but like, whatever "speed" happens, if a cop redchecks the last scum and there's more than one lynch left scum always loses. This is totally possible in like, all normal setups. Mechancs-driven outcome.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
June 18 2015 01:03 GMT
#1523
On June 18 2015 09:57 Blazinghand wrote:
Show nested quote +
On June 18 2015 09:49 batsnacks wrote:
On June 18 2015 09:45 Blazinghand wrote:
On June 18 2015 09:45 batsnacks wrote:
On June 18 2015 09:44 Blazinghand wrote:
On June 18 2015 09:29 GlowingBear wrote:
Well, it's your game, of course you decide what the set up is
I'm just trying to find a solution for what I think is a flaw in it (it's a good setup; it can get perfect)

I see a rethorical game being solved solely by mechanics.
It means that it didn't matter how my rethorics was good (I was universally townread), I will lose the game because it doesn't promote discussion over mechanics at a specific breakpoint.

I don't think this is a fair punishment for someone who had a fair possibility of carrying

Anyway, there's that. I would play again regardless of setup


This is also true of, say, any setup with a Cop though. Imagine it's 7-1 LYLO-3 and a cop claims a red-check on you. You could CC, sure, but even if the cop gets lynched first, you still lose.


A cop can not solve the game in logarithmic time, they can at best keep up with mafia in linear time.


uh, what


The vote rigging confirms half of the players in one round, this is equivalent to solving the game in O(log n) time. A cop confirms 1 town in one round, this is equivalent to O(n) time.

O(log n) < O(n)

Vote rigging in this setup is exponentially faster than a cop check and is faster than mafia can kill.


ok I didn't read your explanation cause it's not relevant I'm sure but like, whatever "speed" happens, if a cop redchecks the last scum and there's more than one lynch left scum always loses. This is totally possible in like, all normal setups. Mechancs-driven outcome.


Just trying to help. I thought my explanation was relevant though considering it explains mathematically why glowingbear could not have won.
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
June 18 2015 01:13 GMT
#1524
Cop checks and claim always count on possible WIFOM
It will always depend on a guys play. There is the possibility of a Miller. A lot of circumstances that open espace for discussion.

What just happened in this game doesn't.

Anyway, I think I've got my point across. Thank you for hosting!
I'm adorable.
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
Last Edited: 2015-06-19 10:36:32
June 19 2015 10:35 GMT
#1525
On June 18 2015 06:47 GlowingBear wrote:
Show nested quote +
On June 18 2015 06:32 raynpelikoneet wrote:
rofl GB.


?

The setup is fine. You just need to not get lynched and gather votes during night as mafia.
I mean yes, it is snowbally, but it does not mean it is imba.

If you or your team plays like shit you are gonna lose anyways regardless of the setup.
table for two on a tv tray
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 21 2015 04:06 GMT
#1526
we could have won very fast. ask LS my opinion on that.

basically we could have been at MYLO with 3 kills in 2 nights or something similar assuming 2 mislynches
University of Kentucky Basketball #1
Onegu
Profile Blog Joined May 2010
United States9699 Posts
June 30 2015 21:32 GMT
#1527
On June 08 2015 22:50 Onegu wrote:
Going through all filters and giving my reads on them

List Post:

Shockeyy: No Posts
LS: Dont really like he is commenting on things but not giving actual reads on those things.
Shining: No Posts
Stutters: Meh 1 post wanting a blue role.
Yamato: 2 posts one troll post and one meh post. Know he is working.
FF: Most likely town. Liked his defense and refusal to claim identity. His/her posts are chok full of info. Unless I know who they are and if that person is a very capable scum player will keep my town read on them.
TS: 2 posts. The second one is kinda meh to me. Not really sure why he thinks tunneling is a scum tell.
BM: really wierd turn around on WBG. Says he isnt tunneling then votes him for no reason dropping his read on bats for 0 reasons.
Bats: look fairly townie making reads and stuff
brsheke: Looks fine also. His early sheep onto FF looked kinda wierd but his later reasons were fine.
WBG: Most active, not sure if I have played with him before or not but seems townie. Didnt really agree with his smurf thing but meh.
KS: Also very active. Liked his layed backness at the start. Has orginal reads. Would town read again.



Because this post has 2 scum reads and both are scum. REKT
Try TL Mafia!!!
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
June 30 2015 22:47 GMT
#1528
In fact that post has 5 town reads and other people are "idk".
table for two on a tv tray
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