• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:57
CEST 06:57
KST 13:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
an AI researcher's take on the ladder bot BW General Discussion screpdb: new Starcraft reporting tool Bot on ladder [ASL22] Ro8 Preview: In A Tizzy
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Diablo IV Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8063 users

Witchcraft Mini Mafia III - Page 76

Forum Index > TL Mafia
Post a Reply
Prev 1 74 75 76 77 Next
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
June 16 2015 03:43 GMT
#1501
On June 16 2015 10:58 Blazinghand wrote:
Show nested quote +
On June 16 2015 10:49 GlowingBear wrote:
On June 16 2015 06:31 Blazinghand wrote:
OK so overall here's where I'm at.

1. I think there were some serious behavior issues this game, a non-trivial amount of which stemmed from WBG, but some of which was directed at him as well. No matter what, we can agree WBG was the center of a minor shitstorm starting from partway through D1 and basically continuing in one form or another until the Final Warning that I gave the thread. WBG and I have a lot in common as players, since he and I are literally the same person, so I understand how people can react to his play. He can be caustic and aggressive, and this caused people to get mad at him, which caused him to be mad at other people, and things spiralled out of control. I think I did a good job of calming people down, but in general I'd like to think the town itself did a good job of eventually calming down. Let's do our best to be friendly in the future.

2. There was a lot of anger and confusion going on with the scumteam. It seems some scum were communicating with each other separately via skype, and boxing one guy out, then one of them died, then they started like, trying to PM me and argue over who had the right to choose what KP was submitted. All in all, I am really disappointed in everyone involved in the scumteam. You guys were immature and childish. I used to be much more aggressive with requiring scum to only communicate via QT, but I eventually became more chill about it because I thought people could be mature. You guys getting into some huge dick-measure contest and submitting bad night actions and not communicating was NOT what this game needed, and honestly, I expected better of you. We're all adults here, guys. If I see this kind of thing happening again, I'll bring back the "you can literally only talk in the scum QT and I will modkill if you do otherwise" rule, and nobody liked that.

3. Overall, I think we all know that the game revolved around the 2 Witch Hunter lynches. The strategy that came into play, involving voting and stuff like that-- I don't think this is actually a problem. Typically a Witch Hunter or someone SHOULD be alive for most of the game, this is only a strategy town can use when they're pretty ahead, and are very sure they're about to lynch the last Witch Hunter. This problem might be solved by getting rid of the Witch Hunters and making the 2 Silver Bullets a factional power (that still needs to be delivered individually), but honestly it has only come up once, and if town lynches 2 Witch Hunters in the first two days it's basically game over anyways.

4. Yamato Tracked Bill Murray, who delivered 2 Night Actions during N1, and that only ever happens if Bill Murray is scum. This kind of thing should be fairly rare, but I will be amending the Rodent Familiar role to only tell who the FIRST person someone visits is. So in this case, since Silver Bullet resolves before anything else, he'd have seen the failed attack on WBG.

Overall, many people played well this game, but I feel let down by the way you guys treated each other. I know each of you individually is capable of playing together well, especially the scumteam, and I look forward to great games from everyone here in the future.



2. I will react like that everytime I'm out of a TEAM communication, especially when they are the FIRST TWO LYNCHES OF THE GAME. I will NEVER tolerate letting people that aren't playing well to decide all actions and not even ask my opinion.

3. I just think that something that permits a game to be solved only by mechanics, when Mafia is a game of argumentation, is broken. Just try to get on my perspective once. I put a considerable amount of "good" play, but my team mates doesn't, they die but I live and people are townreading me YAY!
Oh wait, they can figure out I'm Mafia in two days, no matter what I do.
It completely disregards my play, and it felt very unfair to me.


Hmm, that's a fair point. Maybe factionalizing the Silver Bullets is the way to go, then.


This could work
I'm adorable.
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
June 16 2015 03:46 GMT
#1502
On June 16 2015 11:36 wherebugsgo wrote:
I think there's too much KP involved in this setup.

It would be better as a 16 player setup with 4 scum.

I think even better would be to give mafia two players that can vote for blues, and remove all KP roles. That way scum can influence the votes themselves and be elected even with scum votes just like in games where you can have a scum mayor.



But this completely changes the theme

I think making silver bullets factional is enough

I don't think that tracker should track only one action. It's part of the scum team strategy to foresee that a tracker could do that
I'm adorable.
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
June 16 2015 04:03 GMT
#1503
On June 16 2015 12:43 GlowingBear wrote:
Show nested quote +
On June 16 2015 10:58 Blazinghand wrote:
On June 16 2015 10:49 GlowingBear wrote:
On June 16 2015 06:31 Blazinghand wrote:
OK so overall here's where I'm at.

1. I think there were some serious behavior issues this game, a non-trivial amount of which stemmed from WBG, but some of which was directed at him as well. No matter what, we can agree WBG was the center of a minor shitstorm starting from partway through D1 and basically continuing in one form or another until the Final Warning that I gave the thread. WBG and I have a lot in common as players, since he and I are literally the same person, so I understand how people can react to his play. He can be caustic and aggressive, and this caused people to get mad at him, which caused him to be mad at other people, and things spiralled out of control. I think I did a good job of calming people down, but in general I'd like to think the town itself did a good job of eventually calming down. Let's do our best to be friendly in the future.

2. There was a lot of anger and confusion going on with the scumteam. It seems some scum were communicating with each other separately via skype, and boxing one guy out, then one of them died, then they started like, trying to PM me and argue over who had the right to choose what KP was submitted. All in all, I am really disappointed in everyone involved in the scumteam. You guys were immature and childish. I used to be much more aggressive with requiring scum to only communicate via QT, but I eventually became more chill about it because I thought people could be mature. You guys getting into some huge dick-measure contest and submitting bad night actions and not communicating was NOT what this game needed, and honestly, I expected better of you. We're all adults here, guys. If I see this kind of thing happening again, I'll bring back the "you can literally only talk in the scum QT and I will modkill if you do otherwise" rule, and nobody liked that.

3. Overall, I think we all know that the game revolved around the 2 Witch Hunter lynches. The strategy that came into play, involving voting and stuff like that-- I don't think this is actually a problem. Typically a Witch Hunter or someone SHOULD be alive for most of the game, this is only a strategy town can use when they're pretty ahead, and are very sure they're about to lynch the last Witch Hunter. This problem might be solved by getting rid of the Witch Hunters and making the 2 Silver Bullets a factional power (that still needs to be delivered individually), but honestly it has only come up once, and if town lynches 2 Witch Hunters in the first two days it's basically game over anyways.

4. Yamato Tracked Bill Murray, who delivered 2 Night Actions during N1, and that only ever happens if Bill Murray is scum. This kind of thing should be fairly rare, but I will be amending the Rodent Familiar role to only tell who the FIRST person someone visits is. So in this case, since Silver Bullet resolves before anything else, he'd have seen the failed attack on WBG.

Overall, many people played well this game, but I feel let down by the way you guys treated each other. I know each of you individually is capable of playing together well, especially the scumteam, and I look forward to great games from everyone here in the future.



2. I will react like that everytime I'm out of a TEAM communication, especially when they are the FIRST TWO LYNCHES OF THE GAME. I will NEVER tolerate letting people that aren't playing well to decide all actions and not even ask my opinion.

3. I just think that something that permits a game to be solved only by mechanics, when Mafia is a game of argumentation, is broken. Just try to get on my perspective once. I put a considerable amount of "good" play, but my team mates doesn't, they die but I live and people are townreading me YAY!
Oh wait, they can figure out I'm Mafia in two days, no matter what I do.
It completely disregards my play, and it felt very unfair to me.


Hmm, that's a fair point. Maybe factionalizing the Silver Bullets is the way to go, then.


This could work


Yeah I'll give it a try with that next time I run the setup, probably.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
June 17 2015 21:32 GMT
#1504
rofl GB.
table for two on a tv tray
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
June 17 2015 21:34 GMT
#1505
On June 16 2015 13:03 Blazinghand wrote:
Show nested quote +
On June 16 2015 12:43 GlowingBear wrote:
On June 16 2015 10:58 Blazinghand wrote:
On June 16 2015 10:49 GlowingBear wrote:
On June 16 2015 06:31 Blazinghand wrote:
OK so overall here's where I'm at.

1. I think there were some serious behavior issues this game, a non-trivial amount of which stemmed from WBG, but some of which was directed at him as well. No matter what, we can agree WBG was the center of a minor shitstorm starting from partway through D1 and basically continuing in one form or another until the Final Warning that I gave the thread. WBG and I have a lot in common as players, since he and I are literally the same person, so I understand how people can react to his play. He can be caustic and aggressive, and this caused people to get mad at him, which caused him to be mad at other people, and things spiralled out of control. I think I did a good job of calming people down, but in general I'd like to think the town itself did a good job of eventually calming down. Let's do our best to be friendly in the future.

2. There was a lot of anger and confusion going on with the scumteam. It seems some scum were communicating with each other separately via skype, and boxing one guy out, then one of them died, then they started like, trying to PM me and argue over who had the right to choose what KP was submitted. All in all, I am really disappointed in everyone involved in the scumteam. You guys were immature and childish. I used to be much more aggressive with requiring scum to only communicate via QT, but I eventually became more chill about it because I thought people could be mature. You guys getting into some huge dick-measure contest and submitting bad night actions and not communicating was NOT what this game needed, and honestly, I expected better of you. We're all adults here, guys. If I see this kind of thing happening again, I'll bring back the "you can literally only talk in the scum QT and I will modkill if you do otherwise" rule, and nobody liked that.

3. Overall, I think we all know that the game revolved around the 2 Witch Hunter lynches. The strategy that came into play, involving voting and stuff like that-- I don't think this is actually a problem. Typically a Witch Hunter or someone SHOULD be alive for most of the game, this is only a strategy town can use when they're pretty ahead, and are very sure they're about to lynch the last Witch Hunter. This problem might be solved by getting rid of the Witch Hunters and making the 2 Silver Bullets a factional power (that still needs to be delivered individually), but honestly it has only come up once, and if town lynches 2 Witch Hunters in the first two days it's basically game over anyways.

4. Yamato Tracked Bill Murray, who delivered 2 Night Actions during N1, and that only ever happens if Bill Murray is scum. This kind of thing should be fairly rare, but I will be amending the Rodent Familiar role to only tell who the FIRST person someone visits is. So in this case, since Silver Bullet resolves before anything else, he'd have seen the failed attack on WBG.

Overall, many people played well this game, but I feel let down by the way you guys treated each other. I know each of you individually is capable of playing together well, especially the scumteam, and I look forward to great games from everyone here in the future.



2. I will react like that everytime I'm out of a TEAM communication, especially when they are the FIRST TWO LYNCHES OF THE GAME. I will NEVER tolerate letting people that aren't playing well to decide all actions and not even ask my opinion.

3. I just think that something that permits a game to be solved only by mechanics, when Mafia is a game of argumentation, is broken. Just try to get on my perspective once. I put a considerable amount of "good" play, but my team mates doesn't, they die but I live and people are townreading me YAY!
Oh wait, they can figure out I'm Mafia in two days, no matter what I do.
It completely disregards my play, and it felt very unfair to me.


Hmm, that's a fair point. Maybe factionalizing the Silver Bullets is the way to go, then.


This could work


Yeah I'll give it a try with that next time I run the setup, probably.

no don't.
the setup is perfectly fine.
just because one team played like shit does not mean you are supposed to change the balance of the game...
table for two on a tv tray
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
June 17 2015 21:43 GMT
#1506
Once there is 1 mafia left the game can be solved in logarithmic time using the vote rigging we did.

O(log n) < O(n)

The game is not winable for mafia at that point.
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
June 17 2015 21:47 GMT
#1507
On June 18 2015 06:32 raynpelikoneet wrote:
rofl GB.


?
I'm adorable.
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
June 17 2015 21:50 GMT
#1508
On June 18 2015 06:43 batsnacks wrote:
Once there is 1 mafia left the game can be solved in logarithmic time using the vote rigging we did.

O(log n) < O(n)

The game is not winable for mafia at that point.


This

It makes solving the game purely mechanical, with no rethoric needed.

The thing is that the factional silver bullets doesn't attack the problem directly, which is Mafia not being able to vote
I'm adorable.
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
Last Edited: 2015-06-17 22:28:34
June 17 2015 22:21 GMT
#1509
On June 18 2015 06:50 GlowingBear wrote:
Show nested quote +
On June 18 2015 06:43 batsnacks wrote:
Once there is 1 mafia left the game can be solved in logarithmic time using the vote rigging we did.

O(log n) < O(n)

The game is not winable for mafia at that point.


This

It makes solving the game purely mechanical, with no rethoric needed.

The thing is that the factional silver bullets doesn't attack the problem directly, which is Mafia not being able to vote


Allowing all mafias to vote seems very strong for mafia. Just allowing the GF to vote is also a solution, and it makes sense from a lore perspective since the GF returns green to checks anyway.

***edit, if only the GF can vote, it also adds incentive for 1 witchhunter to hold their shot in the event they are the last mafia alive and need to delay vote rigging. nvm this is dumb and only works if there is exactly 1 witchhunter alive exactly 1 day from lylo.
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
June 17 2015 22:32 GMT
#1510
the "priest can cast a vote" solution actually isn't so bad. remember, this is a problem that only happens if all silver bullets are used up, and town can only be sure of this (short of there being two clear silver bullet uses, in which case town is probably losing) if both witch hunters are dead. I'll think about it
When you stare into the iCCup, the iCCup stares back.
TL+ Member
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
June 17 2015 23:34 GMT
#1511
On June 18 2015 07:32 Blazinghand wrote:
the "priest can cast a vote" solution actually isn't so bad. remember, this is a problem that only happens if all silver bullets are used up, and town can only be sure of this (short of there being two clear silver bullet uses, in which case town is probably losing) if both witch hunters are dead. I'll think about it


I have a suggestion:

What do you think of keeping the silver bullets not-factional but giving scum a factional 1 vote?
I'm adorable.
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
Last Edited: 2015-06-17 23:52:43
June 17 2015 23:50 GMT
#1512
On June 18 2015 07:32 Blazinghand wrote:
the "priest can cast a vote" solution actually isn't so bad. remember, this is a problem that only happens if all silver bullets are used up, and town can only be sure of this (short of there being two clear silver bullet uses, in which case town is probably losing) if both witch hunters are dead. I'll think about it


Thinking about it, I don't really know if that's an adequate solution. If there is ever exactly 1 witchhunter left mafia still can't win unless the very next day is lylo. Town can always solve the game faster than mafia can kill.

A more robust solution would be that the priest can vote AND if a witchhunter is ever the last mafia alive they are promoted to a priest. This would completely invalidate the lame strategy.

***becoming a GF when there is exactly 1 mafia left is not an advantage for mafia since town can check the priest via blaspheme to begin with.
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
Last Edited: 2015-06-17 23:56:55
June 17 2015 23:56 GMT
#1513
On June 18 2015 08:50 batsnacks wrote:
Show nested quote +
On June 18 2015 07:32 Blazinghand wrote:
the "priest can cast a vote" solution actually isn't so bad. remember, this is a problem that only happens if all silver bullets are used up, and town can only be sure of this (short of there being two clear silver bullet uses, in which case town is probably losing) if both witch hunters are dead. I'll think about it


Thinking about it, I don't really know if that's an adequate solution. If there is ever exactly 1 witchhunter left mafia still can't win unless the very next day is lylo. Town can always solve the game faster than mafia can kill.

A more robust solution would be that the priest can vote AND if a witchhunter is ever the last mafia alive they are promoted to a priest. This would completely invalidate the lame strategy.

***becoming a GF when there is exactly 1 mafia left is not an advantage for mafia since town can check the priest via blaspheme to begin with.


On June 18 2015 08:34 GlowingBear wrote:
Show nested quote +
On June 18 2015 07:32 Blazinghand wrote:
the "priest can cast a vote" solution actually isn't so bad. remember, this is a problem that only happens if all silver bullets are used up, and town can only be sure of this (short of there being two clear silver bullet uses, in which case town is probably losing) if both witch hunters are dead. I'll think about it


I have a suggestion:

What do you think of keeping the silver bullets not-factional but giving scum a factional 1 vote?


Pretty much this.

DOUBLE POST MEANT TO EDIT DEAL WITH IT
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
June 18 2015 00:20 GMT
#1514
Yeah, I don't think town would do it if there's any number of silver bullets left because moving up LYLO by a day generally isn't worth it. I don't like scum voting in witchcraft elections. I'm tempted to just leave it as-is; this wasn't a problem before and I don't really anticipate it being a problem next time. Honestly scum played as badly as it was like, legally possible to play this game.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
June 18 2015 00:29 GMT
#1515
Well, it's your game, of course you decide what the set up is
I'm just trying to find a solution for what I think is a flaw in it (it's a good setup; it can get perfect)

I see a rethorical game being solved solely by mechanics.
It means that it didn't matter how my rethorics was good (I was universally townread), I will lose the game because it doesn't promote discussion over mechanics at a specific breakpoint.

I don't think this is a fair punishment for someone who had a fair possibility of carrying

Anyway, there's that. I would play again regardless of setup
I'm adorable.
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
June 18 2015 00:43 GMT
#1516
This setup is really cool imo the blue voting is nice and fresh. I feel like if this setup is played 9999999999999 times though a significant number of those games will end the way this one did, with town rigging the votes and with a mafia carry being mechanically impossible.
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
June 18 2015 00:44 GMT
#1517
On June 18 2015 09:29 GlowingBear wrote:
Well, it's your game, of course you decide what the set up is
I'm just trying to find a solution for what I think is a flaw in it (it's a good setup; it can get perfect)

I see a rethorical game being solved solely by mechanics.
It means that it didn't matter how my rethorics was good (I was universally townread), I will lose the game because it doesn't promote discussion over mechanics at a specific breakpoint.

I don't think this is a fair punishment for someone who had a fair possibility of carrying

Anyway, there's that. I would play again regardless of setup


This is also true of, say, any setup with a Cop though. Imagine it's 7-1 LYLO-3 and a cop claims a red-check on you. You could CC, sure, but even if the cop gets lynched first, you still lose.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
June 18 2015 00:45 GMT
#1518
On June 18 2015 09:43 batsnacks wrote:
This setup is really cool imo the blue voting is nice and fresh. I feel like if this setup is played 9999999999999 times though a significant number of those games will end the way this one did, with town rigging the votes and with a mafia carry being mechanically impossible.


It's been played 3 times, and this only happened once, and only because mafia honestly played really really badly
When you stare into the iCCup, the iCCup stares back.
TL+ Member
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
June 18 2015 00:45 GMT
#1519
On June 18 2015 09:44 Blazinghand wrote:
Show nested quote +
On June 18 2015 09:29 GlowingBear wrote:
Well, it's your game, of course you decide what the set up is
I'm just trying to find a solution for what I think is a flaw in it (it's a good setup; it can get perfect)

I see a rethorical game being solved solely by mechanics.
It means that it didn't matter how my rethorics was good (I was universally townread), I will lose the game because it doesn't promote discussion over mechanics at a specific breakpoint.

I don't think this is a fair punishment for someone who had a fair possibility of carrying

Anyway, there's that. I would play again regardless of setup


This is also true of, say, any setup with a Cop though. Imagine it's 7-1 LYLO-3 and a cop claims a red-check on you. You could CC, sure, but even if the cop gets lynched first, you still lose.


A cop can not solve the game in logarithmic time, they can at best keep up with mafia in linear time.
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
June 18 2015 00:45 GMT
#1520
On June 18 2015 09:45 batsnacks wrote:
Show nested quote +
On June 18 2015 09:44 Blazinghand wrote:
On June 18 2015 09:29 GlowingBear wrote:
Well, it's your game, of course you decide what the set up is
I'm just trying to find a solution for what I think is a flaw in it (it's a good setup; it can get perfect)

I see a rethorical game being solved solely by mechanics.
It means that it didn't matter how my rethorics was good (I was universally townread), I will lose the game because it doesn't promote discussion over mechanics at a specific breakpoint.

I don't think this is a fair punishment for someone who had a fair possibility of carrying

Anyway, there's that. I would play again regardless of setup


This is also true of, say, any setup with a Cop though. Imagine it's 7-1 LYLO-3 and a cop claims a red-check on you. You could CC, sure, but even if the cop gets lynched first, you still lose.


A cop can not solve the game in logarithmic time, they can at best keep up with mafia in linear time.


uh, what
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Prev 1 74 75 76 77 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
-ZergGirl 163
Nina 94
RuFF_SC2 7
StarCraft: Brood War
Britney 3282
Rain 1865
GuemChi 1346
Dewaltoss 140
Leta 105
sorry 53
yabsab 28
Icarus 5
League of Legends
JimRising 813
Reynor36
Super Smash Bros
hungrybox784
Other Games
summit1g10854
PiGStarcraft410
C9.Mang0359
Livibee172
Maynarde149
ViBE83
Organizations
Other Games
gamesdonequick635
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile18
• Letter146
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota267
League of Legends
• Stunt486
Upcoming Events
Kung Fu Cup
6h 3m
The PondCast
1d 5h
Replay Cast
1d 19h
Korean StarCraft League
2 days
CranKy Ducklings
3 days
GSL
4 days
Yamato Cup
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.