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Newbie Mini Mafia XLII - Page 16

Forum Index > TL Mafia
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Prev 1 14 15 16 17 18 84 Next
Xzavier
Profile Joined January 2013
United States393 Posts
June 06 2013 02:05 GMT
#301
On June 06 2013 10:59 Umasi wrote:
Alright, so at this point, realistically, what can we do aside from sit and wait?


Right now from what iv seen/heard. What we can do is discuss plans for catching the mafia, Then you support/refute other peoples plans or try to improve them. Its a great way to get people into interacting with each other.

That being said, once we agree on a plan. Iv heard (mostly from a podcast i listened to <3 blazinghand) that some teams have lost because they stuck to a plan until the very end of the game. What it does is give us a starting topic of discussion, we should never ignore our instinct or gut reads (like investigate, that shit: do it)

How people interact with the creation of said plans and argue them can give us a beginning source of information to analyze


No i haven't played anywhere else, iv played IRL a little bit, but mostly its from spending over the last 3 days like 4 hours reading all the guides on TL and listening to one of the podcasts, all of it was super intriguing and useful. but this is my first game of forum mafia.
Mafia :D
iVLosK!
Profile Joined December 2012
Djibouti545 Posts
June 06 2013 02:13 GMT
#302
Lynching lurkers isn't a strategy that I really like in a noobie game. What we'll find is that some people just signed up and fucked off, regardless of alignment. Or people who vastly underestimated the amount of time/effort they'd need to put in.

Having said that, I won't be nailed down and if I feel a lurker is scum I'll vote them in a second and you all will be like "Aww Vlosk said he doesn't like lynching lurkers in noob games!"
Gut verloren, etwas verloren; Ehre verloren, viel verloren; Mut verloren, alles verloren.
fferyllt
Profile Joined April 2013
United States317 Posts
June 06 2013 02:18 GMT
#303
On June 06 2013 11:05 Xzavier wrote:
No i haven't played anywhere else, iv played IRL a little bit, but mostly its from spending over the last 3 days like 4 hours reading all the guides on TL and listening to one of the podcasts, all of it was super intriguing and useful. but this is my first game of forum mafia.


ah, ok. good to know.

I don't usually make plans to find scum. I'm more about reads (weighing up posts and determining whether they seem to come from a town win condition) than about strategy. I read the game posts and something eventually strikes me as scummy, and off I go.

Speaking of off I go, I'm about to hit the freeway. Will check back in when I'm home and settled.
iVLosK!
Profile Joined December 2012
Djibouti545 Posts
June 06 2013 02:21 GMT
#304
I find using your phone in the car, scummy.
Gut verloren, etwas verloren; Ehre verloren, viel verloren; Mut verloren, alles verloren.
iVLosK!
Profile Joined December 2012
Djibouti545 Posts
June 06 2013 02:21 GMT
#305
EBWOP: Shouldn't be a comma there.
Gut verloren, etwas verloren; Ehre verloren, viel verloren; Mut verloren, alles verloren.
Spicydinosaur
Profile Joined April 2013
United States382 Posts
June 06 2013 02:25 GMT
#306
On June 06 2013 11:13 iVLosK! wrote:
Lynching lurkers isn't a strategy that I really like in a noobie game. What we'll find is that some people just signed up and fucked off, regardless of alignment. Or people who vastly underestimated the amount of time/effort they'd need to put in.

Having said that, I won't be nailed down and if I feel a lurker is scum I'll vote them in a second and you all will be like "Aww Vlosk said he doesn't like lynching lurkers in noob games!"


I'm more of the opinion that we should pressure lurkers, and once they start posting ease off on them. Lynching a lurker D1 is almost always a townie, especially in a newbie game.
Yavanna
Profile Joined May 2013
United States36 Posts
June 06 2013 02:31 GMT
#307
@spicy, how long should we wait before we start applying said pressure? I think Xzavier said something around 20 hours. I mean how much time spent inactive do you consider lurker status?
Xzavier
Profile Joined January 2013
United States393 Posts
June 06 2013 02:34 GMT
#308
On June 06 2013 11:18 fferyllt wrote:
Show nested quote +
On June 06 2013 11:05 Xzavier wrote:
No i haven't played anywhere else, iv played IRL a little bit, but mostly its from spending over the last 3 days like 4 hours reading all the guides on TL and listening to one of the podcasts, all of it was super intriguing and useful. but this is my first game of forum mafia.


ah, ok. good to know.

I don't usually make plans to find scum. I'm more about reads (weighing up posts and determining whether they seem to come from a town win condition) than about strategy. I read the game posts and something eventually strikes me as scummy, and off I go.

Speaking of off I go, I'm about to hit the freeway. Will check back in when I'm home and settled.



Well, your making plans with intent to find mafia serves a double-purpose. It isn't just to have a course of action, you have substance to analyze until the shit-flinging finger-pointing starts. It lets you find the motives behind each post, lets you ask "how would this post benefit the town"

It also well, gives you a plan of action of what to do at the end of the day if there are no scum reads. like lynching the most scummy appearing lurker. (which is the best idea i can think up of so far, if you have better/different/reason why this is a bad idea, please tell)


Also i spent forever figuring out what to do at the very start of the game, because that was my question as well: what the fuck do you have to analyze at the start of the game/how do you start them. What i have posted so far have been the effective answers i have found. (it took me about an hour to start finding them)

The way i didnt want this game to start was a questionare like:
1. Are you against or for policy lynches?
2. Would you lynch a lurker at the end of day1?
3. Are you mafia?


The reason is you can answer them like:

1.Yes
2. No
3. No

and then you have nothing to analyze, if you attach "Why" to the end of the questions its slightly better, but it still doesnt make them come up with anything new.

By the way, even if your plan is god awful, it lets us see if its town-motivated or bullshit-motivated.




Also the reason im for lynching a lurker night one is even if it is a noobie who realized they didnt have the time for it, then they arnt ever gonna be useful for us in this game, so it still would be more productive than a No-lynch.

(god i wish i knew how to multi-quote on this forum)
Mafia :D
Spicydinosaur
Profile Joined April 2013
United States382 Posts
June 06 2013 02:37 GMT
#309
@yavanna. I'd say 12 hoursish but not really a hard number. Some people are sleeping now or have RL stuff going on, but they should check in the thread in that time frame. My main thing to look out for is continued excuses from people. Those who say "ill post later" "i wont be active for the next few days" or "ill give my analysis soon". Those are scum tells.

Remember, its not the quantity of posts that matter but the quality.
iVLosK!
Profile Joined December 2012
Djibouti545 Posts
June 06 2013 02:43 GMT
#310
##Vote: Skanjab1s

Until such time that he reveals from where he recognizes my stunning play.
Gut verloren, etwas verloren; Ehre verloren, viel verloren; Mut verloren, alles verloren.
Spicydinosaur
Profile Joined April 2013
United States382 Posts
June 06 2013 02:44 GMT
#311
On June 06 2013 11:34 Xzavier wrote:

Also the reason im for lynching a lurker night one is even if it is a noobie who realized they didnt have the time for it, then they arnt ever gonna be useful for us in this game, so it still would be more productive than a No-lynch.


I disagree with this. I would rather have a no lynch than to lynch someone i think is a lurking town. We should only be lynching scum, not bad town. I don't see how lynching a townie lurker is more productive. If you think vote for someone because you think he's a lurking scum... fine, but a lurking town vote doesn't help
iVLosK!
Profile Joined December 2012
Djibouti545 Posts
June 06 2013 02:45 GMT
#312
On June 06 2013 11:44 Spicydinosaur wrote:
Show nested quote +
On June 06 2013 11:34 Xzavier wrote:

Also the reason im for lynching a lurker night one is even if it is a noobie who realized they didnt have the time for it, then they arnt ever gonna be useful for us in this game, so it still would be more productive than a No-lynch.


I disagree with this. I would rather have a no lynch than to lynch someone i think is a lurking town. We should only be lynching scum, not bad town. I don't see how lynching a townie lurker is more productive. If you think vote for someone because you think he's a lurking scum... fine, but a lurking town vote doesn't help

I agree with this.
Gut verloren, etwas verloren; Ehre verloren, viel verloren; Mut verloren, alles verloren.
iVLosK!
Profile Joined December 2012
Djibouti545 Posts
June 06 2013 02:58 GMT
#313
A townie is still a townie and still counts towards the town count, regardless of how invested they are in the game.
Gut verloren, etwas verloren; Ehre verloren, viel verloren; Mut verloren, alles verloren.
Xzavier
Profile Joined January 2013
United States393 Posts
June 06 2013 02:59 GMT
#314
On June 06 2013 11:45 iVLosK! wrote:
Show nested quote +
On June 06 2013 11:44 Spicydinosaur wrote:
On June 06 2013 11:34 Xzavier wrote:

Also the reason im for lynching a lurker night one is even if it is a noobie who realized they didnt have the time for it, then they arnt ever gonna be useful for us in this game, so it still would be more productive than a No-lynch.


I disagree with this. I would rather have a no lynch than to lynch someone i think is a lurking town. We should only be lynching scum, not bad town. I don't see how lynching a townie lurker is more productive. If you think vote for someone because you think he's a lurking scum... fine, but a lurking town vote doesn't help

I agree with this.


The least productive thing is doing nothing. It contributes nothing to the town cause.

The more people you leave in the game, the less likely you are to lynch a mafia.
The longer you let them kill people.
The ONLY day you can even consider a no-lynch is day1.
And I'm opposed to it because the fewer lurkers in the game, the better it is for town. That's a fact. The more you make people post, the more information/reads you can get on them. If people aren't posting then mafia has no reason to. They can sit back and kill us 1 at a time.

Thats my reasoning behind lynching a lurker.

obviously this isnt random lurker with least number of posts gets lynched. and of course they have every chance to defend themselves. and if they defend themself/start contributing, we move suspicion elsewhere. And no shit you try to kill the scummiest one.

This much make sense?
Mafia :D
iVLosK!
Profile Joined December 2012
Djibouti545 Posts
June 06 2013 03:02 GMT
#315
Yes.

I come from a forum where there isn't the option to no-lynch.
Gut verloren, etwas verloren; Ehre verloren, viel verloren; Mut verloren, alles verloren.
Xzavier
Profile Joined January 2013
United States393 Posts
June 06 2013 03:04 GMT
#316
A townie is still a townie and still counts towards the town count, regardless of how invested they are in the game.


Okay, i should refresh the page before i post.

Vloski thats the most suspicious thing iv seen so far.

There are atleast 3 types of townies:

Useful ones who create content
Inactive ones who do nothing to help prevent impending doom
Counterproductive ones who spam the thread then bandwagon votes

Useful ones win the game, inactive ones dont. Their is a difference between townies.

However you dont need to post all the time or even often, Quality over Quantity, but if your posting little and their is no new information to gain from it, that is pretty scummy.

If your posting little and when you do post its with an ironclad case (which was the other way of playing this game that i was considering) Is also acceptable, as this doesnt make you a high profile target for the mafia, and benefits the town.
Mafia :D
Onegu
Profile Blog Joined May 2010
United States9699 Posts
June 06 2013 03:21 GMT
#317
I agree we shouldnt lynch all lurkers only try to find scum. I mean they could come back or in this game cant they be replaced? Maybe not. Anyway good luck have fun and dont die. Also I am in Bangkok so my posting hours could be little wierd.

Try TL Mafia!!!
Xzavier
Profile Joined January 2013
United States393 Posts
June 06 2013 03:28 GMT
#318
its fine.

I believe i think i said somewhere that im against lynching all lurkers?

i said if we have no read, if their is no other option. That im for lynching a Lurker above a no-lynch. That just makes sense to me.
Mafia :D
Umasi
Profile Joined October 2012
United States1399 Posts
June 06 2013 03:33 GMT
#319
On June 06 2013 11:13 iVLosK! wrote:
Lynching lurkers isn't a strategy that I really like in a noobie game. What we'll find is that some people just signed up and fucked off, regardless of alignment. Or people who vastly underestimated the amount of time/effort they'd need to put in.

Having said that, I won't be nailed down and if I feel a lurker is scum I'll vote them in a second and you all will be like "Aww Vlosk said he doesn't like lynching lurkers in noob games!"


I don't like how you try to deflect any pressure that could come onto you, before it even comes onto you. There's no reason to feel that you're under suspicion at this point, and I think it points towards blue or scum. Or I'm reading into it to much.
At this point I'm leaning towards scum.
"Sir, we finally have enough corpses to serve as a ramp for your horse." "THEN LET THE REAPING BEGIN!!"
Acrofales
Profile Joined August 2010
Spain18145 Posts
June 06 2013 03:35 GMT
#320
Hapahauli has replaced Mr. Cheesecake as the coach for the mafia
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