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On January 29 2013 08:42 (DontFear)ThePoster wrote:Show nested quote +On January 29 2013 08:25 Clockwork Hydra wrote: I know we're all excited to get this started, but can we please get over the trolling phase?
And, honestly, yes, signing IS important. Firstly there are umpteen hydras here and I don't even know which hydra belongs to whom. Secondly, your train of thought should be clear. It's unfair not just to me, but ot others in this game who may not be as familiar with most of you.
Also, assuming the first game did things right is a gross misrepresentation of that game. I read it at the time, and it was a concatenation of mistakes. Partially because people got setup speculation wrong in the beginning, and partially due to just plain bad play.
Scum won that game... and they won for a reason. Lets not repeat it. What trolling phase? Who is trolling right now?What do you think were the "mistakes" town did in the previous game and the "reason" scum won that game? Do you agree with my commandments or not? (short answer please) /GW
On January 29 2013 08:45 (DontFear)ThePoster wrote: Aperture, will you troll the whole game like this? If I want I could start fucking you up right now, I even have a card that can do it.
BinOnFire, you there? Wanna post about something? rhetorical questions, already? huh.
As for your points, they're fairly straightforward.
The thing about #4 (also kinda applies to #5):
Sure it's a townies job to establish his townieness - but if everybody did that properly, we wouldn't need any policies in the first place, now.
I shall be reluctant to participate in plans when they result in a favorable position of somebody whose alignment I have no clue about. And I advise everybody to use the same caution in regards to this. On the other hand, I won't have any problems cooperating with people whose townieness I am sure of. (or at least if acro is, that's fine too)
~dandel
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I have no problem with 0/X creatures as long as they are stuff like ornithopters, blood artists, or other such things.
I would rephrase Gonzaw's objection as: anybody playing creatures that serve no purpose other than blocking.
@RockHydra: do you have walls in your deck?
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On January 29 2013 09:05 Clockwork Hydra wrote:Show nested quote +On January 29 2013 08:56 (DontFear)ThePoster wrote: Hey I'm no egghead! > : (
Anyways I said what is needed to be said.
As a first step: I don't like Clockwork's "verbose" entrance into the game. He seems to be hung onto the "hydras should sign their posts" thing too much. In fact he seems too hung on the hydra aspect of the game, rather than the game itself. Not alignment-indicative (at least not that much), but slightly weird.
Convince me you are town CW, come on. Lol. Gonzaw calling someone verbose. Anyway, I said what needs to be said. You DO need to sign your posts. Scumhunting becomes utter hell otherwise. It will be bad enough in any case with so many hydras (one filter with two different opinions and posting styles is hard enough to figure out even if you DO sign it). You seem to be active and want to scumhunt, yet are trying to make your work harder. Why is that? Why do you NOT want to go to the little bit of trouble to sign your posts, in order to save yourself immense amounts of effort when reading someone else's filter?
My opinion on the matter was done in 2 sentences previously (check them).
The point is that you went on and on and on and on and on about it. Something a little bit weird I found out I want other people's opinion on to start the game.
Would you mind answering the above questions I made to Stutters anyways?
On January 29 2013 09:04 RockHydra wrote:Show nested quote +On January 29 2013 08:53 (DontFear)ThePoster wrote: Also, if someone even dares to play a 0/X creature with no abilities, then I'll seriously have to consider "policy lynching" you
Why 0/X creatures suck: If you are scum, then it means that you have 1 blockable and basically indestructible monster. Thus, town have to spend more effort/time to kill you, thus you survive longer
If you are town, then it means that maybe a random scum won't attack you directly that easy....maybe?
If you are town, try to establish your innocence (preferably following the commandments above). If you do, then no townie should attack you AT ALL the whole game. If scum want to attack you, they have to FoS you first. If they do it badly the rest of town will fuck him up, so don't worry, don't be afraid and put a 0/X beast just to "defend" yourself.
If you do however, we also can't know if you are mafia or not, since 0/X creatures are good for mafia as well. So you basically confuse the hell out of town, and maybe even convince town to kill you
If you have a 0/X beast to play, please tell us first, and most importantly tell us why you are playing it, so we don't try to "policy kill" you. I'll heavily consider killing anybody that doesn't follow this.
I also don't see many downsides to stating to the thread what you are playing before you do (if it's something unblockable, etc), so consider doing that.
For instance: I'm playing BlooodStained Mire, a land card right now
Has no effect at all for now (I'm not activating it until I consult with Prom) My reasons for having 0/X creatures are completely separate from the merits of playing Mafia. They were selected based on the supposed synergy they provide for my deck. In addition, my deck was selected before my alignment so your entire argument is completely invalidated. I have 0/X creatures and I will play them because they further my goals, and ultimately the town's goals since I need my deck to function in order to do anything. If you feel the need to policy an 0/X creature, you're doing it wrong. ~Hopeless I'm headed out to dinner.
It's fine as long as you post this "synergy" before playing those, and not just cast them without reasoning at all.
It also means you are indeed "playing to my own goal". *hint* *hint* If you are mafia "my own goal"=="mafia's goal". Try playing for "town's goal" instead, it'll help us better gauge your alignment, and obviously help town.
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On January 29 2013 09:07 Clockwork Hydra wrote:Show nested quote +On January 29 2013 08:42 (DontFear)ThePoster wrote:On January 29 2013 08:25 Clockwork Hydra wrote: I know we're all excited to get this started, but can we please get over the trolling phase?
And, honestly, yes, signing IS important. Firstly there are umpteen hydras here and I don't even know which hydra belongs to whom. Secondly, your train of thought should be clear. It's unfair not just to me, but ot others in this game who may not be as familiar with most of you.
Also, assuming the first game did things right is a gross misrepresentation of that game. I read it at the time, and it was a concatenation of mistakes. Partially because people got setup speculation wrong in the beginning, and partially due to just plain bad play.
Scum won that game... and they won for a reason. Lets not repeat it. What trolling phase? Who is trolling right now?What do you think were the "mistakes" town did in the previous game and the "reason" scum won that game? Do you agree with my commandments or not? (short answer please) /GW Show nested quote +On January 29 2013 08:45 (DontFear)ThePoster wrote: Aperture, will you troll the whole game like this? If I want I could start fucking you up right now, I even have a card that can do it.
BinOnFire, you there? Wanna post about something? rhetorical questions, already? huh.
I was just eager to get you talking and posting  I wanted a more straightforward answer from you, nothing else.
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Stutters, you have the time to play a card but not the time to answer a simple question about guys with just 3-4 posts in the game?
Are you scum?
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: /
stutters always lurk, never post
stutters come talk with us I'll give ya a hug if you do
~dandel
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Mind answering these questions?
On January 29 2013 09:01 (DontFear)ThePoster wrote: Some questions Stutters:
1)What do you think of CW's entrance into the game? 2)What do you think of iGrok's "role playing trolly" style? 3)What do you think of Bin's entrance into the game? Most rather, how "irrelevant" his posts seem to be, how they just seem to be useless one-liners, and how he disappeared now that discussion seems to be heading somewhere important
I think I'll add
4)What do you think of RockHydra's antagonistic entrance into the thread, whose sole post was done only to attack my point about the 0/Xs beasts, acting all defensive about it, and then disappear and not be part of any other discussion at all?
/g
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Hello everyone, MG here.
I'm playing Group Hug featuring Veteran Explorer, Collective Voyage, and Minds Aglow. My current hand doesn't have any of these cards, so I'm going to mulligan until I find one or hit 4 cards. I would love to play an untapped land and resolve one of the Join Forces cards to get us all off to a quicker start, so please refrain from casting spells until I see what cards Artanis deals me.
On the 0/X creatures debate, I'm running Axebane Guardians and Overgrown Battlements for the purpose of fueling group card drawing effects. My reasoning is that, as the town outnumbers scum quite heavily, accelerating everyone will be of net benefit to the town. The mafia creature really isn't that much better than a CMC 6-8 creature, so getting everyone into that position will be my top priority for the first few turns. These creatures will be tapped for mana for the vast majority of the time, so it shouldn't impact your reads on blockers 
Cheers, MG
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EBWOP: Artanis just dealt me a hand with Island and Minds Aglow. How would everyone be for drawing a bunch of cards? :D
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The guy posting before you was Oats then Bin?
Didn't seem to "Oatsy" to me.
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It must have been him, I just got back from class.
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I AM THE SnB/MARV HYDRA
WE PLAY A SAVANNAH
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How long do people have to contribute mana for Join Forces effects?
I'll be leaving in an hour and a half. If fewer than 5 other players have voiced an opinion on Minds Aglow by then, I'm going to hold onto it for now until everyone is aware of it.
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I would not use minds aglow right now, I think you should maybe save it until people have more mana and fewer cards in hand.
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Everybody, let's start scumhunting early okay? I know answering those "generic" questions won't instantly help you catch scum, but it's a start, so if all of you guys can answer those, or at least the ones you feel necessary to answer.
Right now I wouldn't mind killing Stutters. His 1st post was to generic, said he was "stoked" about the game and then instantly disappeared to do who knows what. Not strictly alignment-indicative, but it irks me bad Also Prom told me Stutters is useless no matter alignment (dunno if he was scum yet though) so killing him wouldn't suck that much.
Where is D1's Global Card?
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Hopeless, and on phone: 0/x creatures are not walls. Regarding minds aglow, we'll need time to actually use it so the sooner the better. However we all need to play our land (which I havent) so unless we can do both actions simultaneously I ask that you hold off a bit
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On January 29 2013 09:25 (DontFear)ThePoster wrote: The guy posting before you was Oats then Bin?
Didn't seem to "Oatsy" to me. And THAT's why you sign your hydra posts
PS. I had him down as Oats. Aggressive noobie entrance into the game 
Talking over what is best for us with Dandelion with regards to Minds Aglow.
/Acro
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I just looked up Minds Aglow. At best each player would be drawing two cards (and you only one) is that the best use of that card? Mafia cannot kill anyone until turn three u less we all attack a townie. So why not save it and do more good to the same number of townies tomorrow?
What do you feel the benefits of using it. Day one are compared to day two?
P (acro: I sign all my posts, no P = Gonzaw)
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Alternatively, I can mulligan again and hope to find Collective Voyage, which I'd argue is a much stronger turn 1 play. I'm not sure what the odds on that would be, but I think it's
1 - ((4 ncr 0)(56 ncr 5))/(60 ncr 5) ~= 30% of hitting one or more copies.
MG
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On January 29 2013 09:28 BinOnFire wrote: How long do people have to contribute mana for Join Forces effects?
I'll be leaving in an hour and a half. If fewer than 5 other players have voiced an opinion on Minds Aglow by then, I'm going to hold onto it for now until everyone is aware of it. While our deck can REALLY profit from Minds Aglow, we can profit exponentially more if it is cast next turn. We are willing to commit all of next turn's mana to this.
Also, don't forget that drawing lots of cards just leads to discarding lots of cards: so either have a point with discarding, or do it later when hands are emptier and people have more mana available.
However: if other people have nothing to do with their mana this turn, a Minds Aglow this turn with us not contributing will set us up for a fucking giant start.
/Acro & Dandy
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