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[T] MTG Mini Mafia II - Page 13

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BinOnFire
Profile Joined January 2013
Laos123 Posts
January 28 2013 23:22 GMT
#241
Also, Clockwork hydra sounds like scum
Obvious Smurf. :D
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 28 2013 23:22 GMT
#242
Signing is important so we all know who wrote what.

And so that you can't excuse contradictions with "oh that was my other head l0l0l"

~Dandel
RockHydra
Profile Joined January 2013
Pitcairn222 Posts
January 28 2013 23:24 GMT
#243
Can I get confirmation on this?
On December 25 2012 04:12 strongandbig wrote:
More people sign up for this!!! not too many slots left and it's gonna be awesome.

Also, I'll probably be hydra-ing with Marv.

On January 25 2013 07:32 strongandbig wrote:
Huh I need to make a hydra account for me and marv....

~Hopeless
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 28 2013 23:25 GMT
#244
I don't see anything wrong with signing posts, but if I don't give a damn about signing I hope my playing style is "unique" enough for people to differentiate it from my alter-ego without having to shit up the thread with "oh you didn't sign your post oh no!"

/GW
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 28 2013 23:25 GMT
#245
I know we're all excited to get this started, but can we please get over the trolling phase?

And, honestly, yes, signing IS important. Firstly there are umpteen hydras here and I don't even know which hydra belongs to whom. Secondly, your train of thought should be clear. It's unfair not just to me, but ot others in this game who may not be as familiar with most of you.

Also, assuming the first game did things right is a gross misrepresentation of that game. I read it at the time, and it was a concatenation of mistakes. Partially because people got setup speculation wrong in the beginning, and partially due to just plain bad play.

Scum won that game... and they won for a reason. Lets not repeat it.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 28 2013 23:25 GMT
#246
EBWOP: lol. /Acro
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 28 2013 23:26 GMT
#247
Its just annoying to sign my post
Obvious Smurf. :D
Aperture Science
Profile Joined January 2013
United States151 Posts
January 28 2013 23:27 GMT
#248
GreYMisT is afk for a few days... I'm lonely
We do what we must, because we can.
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 28 2013 23:38 GMT
#249
We aren't suggesting repeating the first game, if fact it's just the opposite. All the ideas about set up took us on the wrong track there and we were forced to kill greymist because we were a bunch of idiots who speculated instead of scum hunted.

Second commandment: treat this game like mafia and not magic. Scum hunt instead of set up speculation.

P
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 28 2013 23:38 GMT
#250
The 5 Commandments for a Town Win, by ThePoster

  1. Read the 1st MTG game for any setup/game speculation, before just spouting shit from your mouth you don't even believe in:
    Seriously. Don't waste time better spent on hunting scum on things that have already been answered in the previous game. For instance the "should we out our decks?" questions, etc
    Also read it to see how we should/shouldn't play, what strategies work, which ones don't, how scum may try to hide in the thread, etc.
  2. Scumhunt as soon as possible, ignore setup speculation as much as possible if it's not needed:
    Don't waste all D1 with setup speculation. Last game we did not scumhunt at all until like the end of the D2 Main Phase. People just spouted "theories" about shit, and casted some creatures (nobody could attack on D1), and that's it
    I'll start scumhunting RIGHT FUCKING NOW so you guys better do so as well
  3. Don't be eager to cast shit, wait at least until some hours have passed, maybe 12-24 hours into the day:
    I remember the last game, where I think Greymist/S&B casted their creatures as soon as D2 started and then didn't have any mana left.
    That basically made me waste all D2 trying to figure out a way to channel townies mana to create the 2 8/8 beasts, while Grey/S&B just sat there doing nothing with their "precious" beasts.
    Think about it: What's the rush in playing your creatures? You can't attack nor block in the Main Phase, so why hurry?
    The only way casting a creature would work is if it has an ability you can us by tapping, but if that's the case, you better "consult" with town first, or give a heads up if you use it.
    It's even fine in that case, what's not fine is putting a generic creature 1 minute into the Day Phase.
    This makes it so if town ever needs of your hand/cards/mana to plan a strategy you just fucked up
  4. Don't play alone, you have to win with TOWN, so let town win with you:
    I'm going to pull Greymist as an example here. He didn't tell anybody shit about his deck/hand, he antagonized everybody when people tried to get him to "open" his deck/strategies, he was never part of any town plan and heavily opposed those, even ones that meant 2 townies would get 8/8 beasts.
    This basically painted him as scum in many people's eyes, and he ended up dead by D2.
    I also made a post in the previous game early D1 about the benefits of "playing with town". There are specific situations where townies playing together and sharing strategies/cards/mana/etc has a better net gain than them playing independently.

    This however depends on the context. Don't go just outing your entire hand for no purpose. If the context of the game indicates you should do so, then considerate doing so, it might help town win faster
  5. Analyze and take into account the Global/Bonus Card:
    Global cards can have GREAT benefits for town.
    I mean, even the first 2 from the previous game could have done WONDERS and DID do wonders for town.
    The "Tap 1 mana, tap target's land" can basically make it so scum can't cast anything at all if used correctly by town
    The "Tap 1 mana, give 1 mana to target" can do wonders, and I don't need to mention what it can do (you know what it can do)

    Don't ignore it, and every time the new card is out, analyze it, analyze which situation it can be used, and thrive for that situation, or wait until that situation is reached. Just don't flat-out ignore it.
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 28 2013 23:42 GMT
#251
On January 29 2013 08:25 Clockwork Hydra wrote:
I know we're all excited to get this started, but can we please get over the trolling phase?

And, honestly, yes, signing IS important. Firstly there are umpteen hydras here and I don't even know which hydra belongs to whom. Secondly, your train of thought should be clear. It's unfair not just to me, but ot others in this game who may not be as familiar with most of you.

Also, assuming the first game did things right is a gross misrepresentation of that game. I read it at the time, and it was a concatenation of mistakes. Partially because people got setup speculation wrong in the beginning, and partially due to just plain bad play.

Scum won that game... and they won for a reason. Lets not repeat it.


What trolling phase? Who is trolling right now?

What do you think were the "mistakes" town did in the previous game and the "reason" scum won that game?

Do you agree with my commandments or not? (short answer please)

/GW
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 28 2013 23:45 GMT
#252
Aperture, will you troll the whole game like this?
If I want I could start fucking you up right now, I even have a card that can do it.

BinOnFire, you there? Wanna post about something?
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
Aperture Science
Profile Joined January 2013
United States151 Posts
January 28 2013 23:49 GMT
#253
On January 29 2013 08:45 (DontFear)ThePoster wrote:
Aperture, will you troll the whole game like this?
If I want I could start fucking you up right now, I even have a card that can do it.

BinOnFire, you there? Wanna post about something?

I'm no psychiatrist, but coming from a bunch of egg heads who wouldn't recognize the thrill of danger if it walked up and snapped their little pink bras, that sounds like projection.
We do what we must, because we can.
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 28 2013 23:53 GMT
#254
Also, if someone even dares to play a 0/X creature with no abilities, then I'll seriously have to consider "policy lynching" you

Why 0/X creatures suck:
If you are scum, then it means that you have 1 blockable and basically indestructible monster. Thus, town have to spend more effort/time to kill you, thus you survive longer

If you are town, then it means that maybe a random scum won't attack you directly that easy....maybe?

If you are town, try to establish your innocence (preferably following the commandments above). If you do, then no townie should attack you AT ALL the whole game. If scum want to attack you, they have to FoS you first. If they do it badly the rest of town will fuck him up, so don't worry, don't be afraid and put a 0/X beast just to "defend" yourself.

If you do however, we also can't know if you are mafia or not, since 0/X creatures are good for mafia as well. So you basically confuse the hell out of town, and maybe even convince town to kill you

If you have a 0/X beast to play, please tell us first, and most importantly tell us why you are playing it, so we don't try to "policy kill" you.
I'll heavily consider killing anybody that doesn't follow this.


I also don't see many downsides to stating to the thread what you are playing before you do (if it's something unblockable, etc), so consider doing that.

For instance:
I'm playing BlooodStained Mire, a land card right now

Has no effect at all for now (I'm not activating it until I consult with Prom)
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 28 2013 23:56 GMT
#255
Hey I'm no egghead! > : (

Anyways I said what is needed to be said.

As a first step: I don't like Clockwork's "verbose" entrance into the game.
He seems to be hung onto the "hydras should sign their posts" thing too much.
In fact he seems too hung on the hydra aspect of the game, rather than the game itself.
Not alignment-indicative (at least not that much), but slightly weird.

Convince me you are town CW, come on.
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
Stutters695
Profile Joined July 2012
2610 Posts
January 28 2013 23:57 GMT
#256
Hi guys. I wasn't part of the first mtg but I'm pretty stoked for this.

Agreed on scumhunting being way more important than MtG speculation. Especially without a stack its pointless until later. I'lltry to be active about what I'm doing with the game in addition to scumhunting but d1 I don't expect to do much in regards to cards.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 28 2013 23:59 GMT
#257
On January 29 2013 08:42 (DontFear)ThePoster wrote:
Show nested quote +
On January 29 2013 08:25 Clockwork Hydra wrote:
I know we're all excited to get this started, but can we please get over the trolling phase?

And, honestly, yes, signing IS important. Firstly there are umpteen hydras here and I don't even know which hydra belongs to whom. Secondly, your train of thought should be clear. It's unfair not just to me, but ot others in this game who may not be as familiar with most of you.

Also, assuming the first game did things right is a gross misrepresentation of that game. I read it at the time, and it was a concatenation of mistakes. Partially because people got setup speculation wrong in the beginning, and partially due to just plain bad play.

Scum won that game... and they won for a reason. Lets not repeat it.


What trolling phase? Who is trolling right now?

Bin and AS were.


What do you think were the "mistakes" town did in the previous game and the "reason" scum won that game?

Well, you mentioned quite a bit of it. They/you spent a LOT of time bickering about useless stuff (not just setup, but completely pointless stuff about setup) and town didn't play as a team (mainly due to everybody mistrusting each other for stupid shit). This game is fundamentally different from normal mafia games not just in that we kill with magic, but because we don't actually have a town-controlled KP.

It is thus twice as important to be an active townie, because we are a town TEAM. We need to work together, because our strength is in numbers. This turn people may be able to play one creature, which is a bit of a wimp. But if next turn we can all attack one player with wimps, that will be a healthy chunk of damage. If everybody goes off attacking their own favourite target without reasoning it out properly (like happened in the first 3 turns or so of the previous game), then we have lots of players at 16 life and one dead townie due to mafia creature. That is pointless, and last game was in fact harmful, because the mafia creature could one-shot people sooner than should have been possible (although mafia derped too when they missed an attack).

Do you agree with my commandments or not? (short answer please)

Yes, they're more elaborate forms of our own policies, with some stuff we forgot about.

/Acro
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 29 2013 00:01 GMT
#258
Some questions Stutters:

1)What do you think of CW's entrance into the game?
2)What do you think of iGrok's "role playing trolly" style?
3)What do you think of Bin's entrance into the game? Most rather, how "irrelevant" his posts seem to be, how they just seem to be useless one-liners, and how he disappeared now that discussion seems to be heading somewhere important
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
RockHydra
Profile Joined January 2013
Pitcairn222 Posts
January 29 2013 00:04 GMT
#259
On January 29 2013 08:53 (DontFear)ThePoster wrote:
Also, if someone even dares to play a 0/X creature with no abilities, then I'll seriously have to consider "policy lynching" you

Why 0/X creatures suck:
If you are scum, then it means that you have 1 blockable and basically indestructible monster. Thus, town have to spend more effort/time to kill you, thus you survive longer

If you are town, then it means that maybe a random scum won't attack you directly that easy....maybe?

If you are town, try to establish your innocence (preferably following the commandments above). If you do, then no townie should attack you AT ALL the whole game. If scum want to attack you, they have to FoS you first. If they do it badly the rest of town will fuck him up, so don't worry, don't be afraid and put a 0/X beast just to "defend" yourself.

If you do however, we also can't know if you are mafia or not, since 0/X creatures are good for mafia as well. So you basically confuse the hell out of town, and maybe even convince town to kill you

If you have a 0/X beast to play, please tell us first, and most importantly tell us why you are playing it, so we don't try to "policy kill" you.
I'll heavily consider killing anybody that doesn't follow this.


I also don't see many downsides to stating to the thread what you are playing before you do (if it's something unblockable, etc), so consider doing that.

For instance:
I'm playing BlooodStained Mire, a land card right now

Has no effect at all for now (I'm not activating it until I consult with Prom)

My reasons for having 0/X creatures are completely separate from the merits of playing Mafia. They were selected based on the supposed synergy they provide for my deck. In addition, my deck was selected before my alignment so your entire argument is completely invalidated. I have 0/X creatures and I will play them because they further my goals, and ultimately the town's goals since I need my deck to function in order to do anything. If you feel the need to policy an 0/X creature, you're doing it wrong.
~Hopeless

I'm headed out to dinner.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 29 2013 00:05 GMT
#260
On January 29 2013 08:56 (DontFear)ThePoster wrote:
Hey I'm no egghead! > : (

Anyways I said what is needed to be said.

As a first step: I don't like Clockwork's "verbose" entrance into the game.
He seems to be hung onto the "hydras should sign their posts" thing too much.
In fact he seems too hung on the hydra aspect of the game, rather than the game itself.
Not alignment-indicative (at least not that much), but slightly weird.

Convince me you are town CW, come on.

Lol. Gonzaw calling someone verbose.

Anyway, I said what needs to be said. You DO need to sign your posts. Scumhunting becomes utter hell otherwise. It will be bad enough in any case with so many hydras (one filter with two different opinions and posting styles is hard enough to figure out even if you DO sign it).

You seem to be active and want to scumhunt, yet are trying to make your work harder. Why is that? Why do you NOT want to go to the little bit of trouble to sign your posts, in order to save yourself immense amounts of effort when reading someone else's filter?

/Acro
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