[T] MTG Mini Mafia II - Page 15
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BinOnFire
Laos123 Posts
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(DontFear)ThePoster
Guernsey584 Posts
;_; Have no idea about Mind Aglow. If everybody follows with it, nobody will have anything out in play for next day, but we'll have 1-2 more cards. Ehmm...yeah have no idea if this would be good or bad. | ||
BinOnFire
Laos123 Posts
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SuckMyTopdeck
Guernsey314 Posts
never seen that card before but holy ass thats ridiculous indeed a much stronger turn1 play but mulliganing does hurt you for later | ||
(DontFear)ThePoster
Guernsey584 Posts
I'm trying to find scum here, remember? You can multitask you know? /G | ||
Clockwork Hydra
Uzbekistan442 Posts
On January 29 2013 09:37 BinOnFire wrote: Alternatively, I can mulligan again and hope to find Collective Voyage, which I'd argue is a much stronger turn 1 play. I'm not sure what the odds on that would be, but I think it's 1 - ((4 ncr 0)(56 ncr 5))/(60 ncr 5) ~= 30% of hitting one or more copies. MG Just a heads up: we are running 0 basic lands ![]() | ||
Artanis[Xp]
Netherlands12968 Posts
On January 29 2013 09:28 BinOnFire wrote: How long do people have to contribute mana for Join Forces effects? In this game, Join Forces effects are triggered simultaneously. It lasts until the end of the Main Phase. | ||
Artanis[Xp]
Netherlands12968 Posts
On January 29 2013 09:31 (DontFear)ThePoster wrote: Where is D1's Global Card? There will be no Global Card for Day 1. | ||
BinOnFire
Laos123 Posts
1) Cast Minds Aglow T1, hope to hit Collective Voyage (very high odds if we do all draw ~10 cards), Collective Voyage T2, everyone has ~20 lands in play for T3. 2) Mulligan, hope to draw Collective Voyage (30%, I checked the math), everyone has ~10 lands in play for T2. I like the first one - it's much safer, and leaves us all in a much stronger position on T3. Thoughts, everyone? | ||
Clockwork Hydra
Uzbekistan442 Posts
1 - 56/60 * 55/59 * 55/58) = 17.5% and leaves you with absolutely nothing else to do. Much better to risk it with Minds Aglow and hope you DRAW a Collective Voyage. | ||
(DontFear)ThePoster
Guernsey584 Posts
On January 29 2013 09:39 SuckMyTopdeck wrote: collective voyage never seen that card before but holy ass thats ridiculous indeed a much stronger turn1 play but mulliganing does hurt you for later Hi S&B (I assume), what do you think of stuff I posted previously (about Stutters, about Rock maybe, etc)? | ||
Clockwork Hydra
Uzbekistan442 Posts
As we said, we'd be willing to contribute all 3 mana to it next turn. So we'd only need a couple extra after that (since otherwise you guys' hands will overflow too much - again: WE wouldn't mind that though. I just doubt it's practical for everybody ![]() We can also to contribute to it this turn if need be, but would prefer it next turn. ~dandel | ||
BinOnFire
Laos123 Posts
Cast Minds Aglow T1, hope to hit Collective Voyage (77% if we do all draw ~10 cards), Collective Voyage T2, everyone has ~20 lands in play for T3. | ||
(DontFear)ThePoster
Guernsey584 Posts
If I pay 2 mana (and everybody else pays 2 mana) for Mind Glow, do I get 2 cards? | ||
BinOnFire
Laos123 Posts
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BinOnFire
Laos123 Posts
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Clockwork Hydra
Uzbekistan442 Posts
On January 29 2013 09:40 Artanis[Xp] wrote: In this game, Join Forces effects are triggered simultaneously. It lasts until the end of the Main Phase. Does this mean that it will resolve at the end of the main phase? Or does this mean that as soon as someone contributes mana, you will allow everybody to do whatever the joint forces effect is (search for a basic land, or draw a card)? If it resolves at the end of the main phase and everybody draws a load of cards after casting time is over, then Minds Aglow is kind of useless this turn: it will allow everybody to draw lots of cards that they can't play and will have to discard in the end phase. | ||
(DontFear)ThePoster
Guernsey584 Posts
Ah...wow. Do we have to discard cards, or do we keep those 18 until D2-D3? /G | ||
Clockwork Hydra
Uzbekistan442 Posts
~dandel | ||
BinOnFire
Laos123 Posts
I personally think that this is the best thing that the town can expect to do on the first few turns, and I'm only waiting for more people to post and acknowledge the plan before playing my Island and casting Minds Aglow. | ||
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