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On January 29 2013 09:53 Clockwork Hydra wrote:Show nested quote +On January 29 2013 09:40 Artanis[Xp] wrote:On January 29 2013 09:28 BinOnFire wrote: How long do people have to contribute mana for Join Forces effects? In this game, Join Forces effects are triggered simultaneously. It lasts until the end of the Main Phase. Does this mean that it will resolve at the end of the main phase? Or does this mean that as soon as someone contributes mana, you will allow everybody to do whatever the joint forces effect is (search for a basic land, or draw a card)? All spells and abilities resolve as soon as they are cast.
On January 29 2013 09:53 (DontFear)ThePoster wrote: Do we have to discard cards, or do we keep those 18 until D2-D3?
/G You'd have to discard to 7 cards at end of turn.
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I agree with CW. If it resolves at deadline, then it means you get the cards at deadline, thus you can't do shit and will discard most of them. That doesn't seem so useful, other than have the cards you REALLY NEED in your hand, although others not. If for instance you had the time to lay down lands it'd be great
Ehmm....still if you can get Collective Voyage I'd be nice I guess.
So...what about Stutters? Or even SuckDeck? He's been very little active right now, I'd expect more from him.
/G
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So, Mind's Aglow looks completely useless. Awesome.
Scumhunting is in Flavor. Magic Discussion is not.
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Laos123 Posts
On January 29 2013 10:07 Aperture Science wrote: So, Mind's Aglow looks completely useless. Awesome.
Scumhunting is in Flavor. Magic Discussion is not.
It's an investment for turn 3 - the details are on the last page, if you didn't catch them. What else would you be doing this turn, anyways?
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On January 29 2013 10:10 BinOnFire wrote:Show nested quote +On January 29 2013 10:07 Aperture Science wrote: So, Mind's Aglow looks completely useless. Awesome.
Scumhunting is in Flavor. Magic Discussion is not. It's an investment for turn 3 - the details are on the last page, if you didn't catch them. What else would you be doing this turn, anyways? I'd be scumhunting.
I don't want to draw 1/3 of my deck T1. Anyone running Mill is going to have a field day with the rest of us. (I'm not claiming MILLER - haha, get it?)
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Sorry I'm at work most nights from 5-11 est. I phone post during downtime.
1) I think CHs entrance was definitely safe, but it was worth saying due to the new players to this theme like me. His points name sense. Not much to say on that intro. 2) Its stupid, but I'd have to check iGroks previous games to see if he usually trolls. Since its so early I could see it being used to generate discussion. If he keeps it up I'll have much larger issues with it. 3) Drawing a shitload of cards early seems very pro-town, but I'll need to see some scumhunting since he'd do that as mafia anyway cause it seems like that's his deck style. Regarding the 0/X his response makes sense, but I need to look up the cards. I don't see it particularly worrisome this early with his responses though. 4)RH does concern me. The fact he entered to defend 0/X without any specifics worries me. Especially how he says to suit his purposes, not the town's.
Brb work
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Laos123 Posts
That's rather evasive. You can scumhunt independently of casting spells, and I say everyone should be scumhunting by default.
Let me rephrase my question - what else would you be doing with your mana this turn?
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If you're observing and want a link to the observer QT, please PM me or BlazingHand.
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We could do this:
Have the "scummiest" players use their mana for Mind Glow, maybe after 24 hours have passed. The other "townier" players cast creatures/spells/etc.
With that, people should get 3-4 cards from Mind Glow, likely enough to fill their hands again, and at worst discard 1-2 useless cards (not discard 10 :/ )
Of course determining who uses the mana and who plays cards can be changed. Maybe someone has nothing to cast today and can use his mana for it.
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Laos123 Posts
Players who don't contribute mana don't get the effect. We'd definitely want everyone in on it, both because it increases the bonus for everyone, and because the entire point of this line of play is to get everyone to an equally stronger position by T3. It would be actively bad to have a few players left out of it.
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On January 29 2013 10:12 Aperture Science wrote:Show nested quote +On January 29 2013 10:10 BinOnFire wrote:On January 29 2013 10:07 Aperture Science wrote: So, Mind's Aglow looks completely useless. Awesome.
Scumhunting is in Flavor. Magic Discussion is not. It's an investment for turn 3 - the details are on the last page, if you didn't catch them. What else would you be doing this turn, anyways? I'd be scumhunting. I don't want to draw 1/3 of my deck T1. Anyone running Mill is going to have a field day with the rest of us. (I'm not claiming MILLER - haha, get it?) Why so negative, igrok?
1. Anybody running mill (or any other combo deck) in this setup must be fucking insane. Mill is terrible in general in multiplayer and even worse in this setup (unless it's some kind of infinite combo deal that can mill everybody, but that was explicitly forbidden).
2. As MG stated: you draw a million cards this turn, hold onto your Darksteel Cololssus and your Eldrazi. Next turn you get all the lands in your deck. Turn 3, you just play them giant monsters out of your hand. Who cares about an 8/8 scum creature when there's enough stuff to blow everybody up a thousand times over?
Your instant negativity rubs me the wrong way.
/Acro
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On January 29 2013 10:25 (DontFear)ThePoster wrote: We could do this:
Have the "scummiest" players use their mana for Mind Glow, maybe after 24 hours have passed. The other "townier" players cast creatures/spells/etc.
With that, people should get 3-4 cards from Mind Glow, likely enough to fill their hands again, and at worst discard 1-2 useless cards (not discard 10 :/ )
Of course determining who uses the mana and who plays cards can be changed. Maybe someone has nothing to cast today and can use his mana for it. Now that makes sense. Drawing 20 cards is stupid. Drawing 4-5 cards makes sense.
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On January 29 2013 10:27 BinOnFire wrote: Players who don't contribute mana don't get the effect. We'd definitely want everyone in on it, both because it increases the bonus for everyone, and because the entire point of this line of play is to get everyone to an equally stronger position by T3. It would be actively bad to have a few players left out of it. Huh? That's not what the card says...
http://magiccards.info/cmd/en/51.html
Dredged up something on a forum which also disagrees with that.
First each player gets the choice to pay mana. Second each player draws X cards, where X is equal to the total mana paid by everybody.
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Laos123 Posts
Hold on a sec, iGrok. I'm going to assume that you've misread the card and my line of reasoning, and not that you're deliberately attempting to create confusion.
Here are the possible outcomes of Minds Aglow:
A) Everyone pays 2 mana. Everyone draws 17 cards. B) Some players pay 2 mana. The players who paid, and only the players who paid, draw some number of cards. The other players get nothing.
There is no way for everyone to draw a small number of cards. If everyone pays only 1 mana for some reason, we'd all still be drawing 9 cards. The only other alternative is to exclude some players from drawing cards, and this early in the game, I see absolutely no reason to do that.
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On January 29 2013 10:12 Aperture Science wrote:Show nested quote +On January 29 2013 10:10 BinOnFire wrote:On January 29 2013 10:07 Aperture Science wrote: So, Mind's Aglow looks completely useless. Awesome.
Scumhunting is in Flavor. Magic Discussion is not. It's an investment for turn 3 - the details are on the last page, if you didn't catch them. What else would you be doing this turn, anyways? I'd be scumhunting.
The question is not "What else would you be doing this turn?"->"I'd be scumhunting" but rather "What else should you be doing right now?"->"I am scumhunting"
Post reasoning for thinking someone is scum now.
Everybody do this too please I'll start
Stutters: What I already said previously. His posts seemed "generic" in a way, and doesn't seem invested in discussions and stuff Apparently he's working so I won't put that much worth into that, but yeah he rubs me the wrong way with that way he's playing. SuckTheDeck: I'd thought either of S&B/marv would try harder to...I dunno...do shit right now. I dunno who of them was posting, but they just posted 3 awful one-liners and did absolutely shit all. Seems like they were trying to blend in with useless one-liners, or at least they don't really give a shit about anything right now. Aperture Science: That "I'd scumhunt" thing seems like so bad. You don't say "Yeah, I'll scumhunt in the future...maybe", you do that shit right now. His early trolling style was null (like it should be), and although he may have a slight point about this strategy (discarding most cards), the way he's pushing it, specially with the "I'd scumhunt" comment is a little suspicious. RockHydra: People acting all defensive, "closed", and stuff rubs me wrong in this kind of games. Grey flipped town and basically did the exact same thing last game, so I won't put that much weight on that, but he hasn't done any other contribution and just basically spent all his time with my 0/X suggestion, of course acting a little antagonistic about it
We are still missing Cros+Nova, maybe they are both the scumteam and everything I posted is irrelevant 
/G
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Laos123 Posts
EBWOP: Never mind! Clockwork Hydra is right. I still don't see a reason for players to opt out, but hey, that just means that my decision is made even easier.
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Bin, please get 100% confirmation on how Mind Glow works. I thought everybody would get a card, no matter who used mana for it or not.
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Laos123 Posts
On January 29 2013 10:35 (DontFear)ThePoster wrote: Bin, please get 100% confirmation on how Mind Glow works. I thought everybody would get a card, no matter who used mana for it or not.
You are correct, and I apologize for misreading the card :D. Everyone chooses whether or not to contribute to the X, but everyone, regardless of whether they paid or not, draws X cards. That being the case, I'm totally down with your earlier plan to make scummier players and lurkers pay for it.
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I think we should follow my plan
Upsides:
- Only scummy people pay mana. Thus scum (hopefully 1/2 of those scummy people) don't cast anything and can't fortify themselves
- Townie dudes cast creatures and shit to fortify themselves.
- Everybody gets 3-4 cards to fill their hands up to 7 cards. Scummy players couldn't play cards so they'll likely discard 2-3, but "pro-town" guys that did play cards will likely discard 1, if not any card at all
Now, if we follow this plan, we have ALL D1 to figure out who is scum to use this strategy on. If we choose a scummer to use this strategy on, and he doesn't follow it, we just boom his ass tomorrow
So I'd advise nobody casting anything at all until late D1 so we can start finding that scum.
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On January 29 2013 10:25 (DontFear)ThePoster wrote: We could do this:
Have the "scummiest" players use their mana for Mind Glow, maybe after 24 hours have passed. The other "townier" players cast creatures/spells/etc.
With that, people should get 3-4 cards from Mind Glow, likely enough to fill their hands again, and at worst discard 1-2 useless cards (not discard 10 :/ )
Of course determining who uses the mana and who plays cards can be changed. Maybe someone has nothing to cast today and can use his mana for it. I like the idea here. I can't drop any creatures today so I could fill mana but I'd much rather try to force scum to do it (in case I manage to draw something I can drop and be open to the mafia creature. Really wish I would have thought of mulliganing before I dropped my land.
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