• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:39
CET 19:39
KST 03:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview7RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Let's talk about Metropolis
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates Current Meta
Other Games
General Games
Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1700 users

[T] MTG Mini Mafia II - Page 16

Forum Index > TL Mafia
Post a Reply
Prev 1 14 15 16 17 18 121 Next
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
Last Edited: 2013-01-29 01:07:52
January 29 2013 01:06 GMT
#301
On January 29 2013 09:53 Clockwork Hydra wrote:
Show nested quote +
On January 29 2013 09:40 Artanis[Xp] wrote:
On January 29 2013 09:28 BinOnFire wrote:
How long do people have to contribute mana for Join Forces effects?

In this game, Join Forces effects are triggered simultaneously. It lasts until the end of the Main Phase.

Does this mean that it will resolve at the end of the main phase? Or does this mean that as soon as someone contributes mana, you will allow everybody to do whatever the joint forces effect is (search for a basic land, or draw a card)?

All spells and abilities resolve as soon as they are cast.
On January 29 2013 09:53 (DontFear)ThePoster wrote:
Do we have to discard cards, or do we keep those 18 until D2-D3?

/G

You'd have to discard to 7 cards at end of turn.
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 29 2013 01:07 GMT
#302
I agree with CW.
If it resolves at deadline, then it means you get the cards at deadline, thus you can't do shit and will discard most of them. That doesn't seem so useful, other than have the cards you REALLY NEED in your hand, although others not.
If for instance you had the time to lay down lands it'd be great

Ehmm....still if you can get Collective Voyage I'd be nice I guess.

So...what about Stutters?
Or even SuckDeck? He's been very little active right now, I'd expect more from him.

/G
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
Aperture Science
Profile Joined January 2013
United States151 Posts
January 29 2013 01:07 GMT
#303
So, Mind's Aglow looks completely useless. Awesome.

Scumhunting is in Flavor. Magic Discussion is not.
We do what we must, because we can.
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 01:10 GMT
#304
On January 29 2013 10:07 Aperture Science wrote:
So, Mind's Aglow looks completely useless. Awesome.

Scumhunting is in Flavor. Magic Discussion is not.


It's an investment for turn 3 - the details are on the last page, if you didn't catch them. What else would you be doing this turn, anyways?
Obvious Smurf. :D
Aperture Science
Profile Joined January 2013
United States151 Posts
January 29 2013 01:12 GMT
#305
On January 29 2013 10:10 BinOnFire wrote:
Show nested quote +
On January 29 2013 10:07 Aperture Science wrote:
So, Mind's Aglow looks completely useless. Awesome.

Scumhunting is in Flavor. Magic Discussion is not.


It's an investment for turn 3 - the details are on the last page, if you didn't catch them. What else would you be doing this turn, anyways?

I'd be scumhunting.

I don't want to draw 1/3 of my deck T1. Anyone running Mill is going to have a field day with the rest of us. (I'm not claiming MILLER - haha, get it?)
We do what we must, because we can.
Stutters695
Profile Joined July 2012
2610 Posts
January 29 2013 01:13 GMT
#306
Sorry I'm at work most nights from 5-11 est. I phone post during downtime.

1) I think CHs entrance was definitely safe, but it was worth saying due to the new players to this theme like me. His points name sense. Not much to say on that intro.
2) Its stupid, but I'd have to check iGroks previous games to see if he usually trolls. Since its so early I could see it being used to generate discussion. If he keeps it up I'll have much larger issues with it.
3) Drawing a shitload of cards early seems very pro-town, but I'll need to see some scumhunting since he'd do that as mafia anyway cause it seems like that's his deck style. Regarding the 0/X his response makes sense, but I need to look up the cards. I don't see it particularly worrisome this early with his responses though.
4)RH does concern me. The fact he entered to defend 0/X without any specifics worries me. Especially how he says to suit his purposes, not the town's.

Brb work
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 01:15 GMT
#307
That's rather evasive. You can scumhunt independently of casting spells, and I say everyone should be scumhunting by default.

Let me rephrase my question - what else would you be doing with your mana this turn?
Obvious Smurf. :D
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
Last Edited: 2013-01-29 01:16:32
January 29 2013 01:16 GMT
#308
If you're observing and want a link to the observer QT, please PM me or BlazingHand.
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 29 2013 01:25 GMT
#309
We could do this:

Have the "scummiest" players use their mana for Mind Glow, maybe after 24 hours have passed.
The other "townier" players cast creatures/spells/etc.

With that, people should get 3-4 cards from Mind Glow, likely enough to fill their hands again, and at worst discard 1-2 useless cards (not discard 10 :/ )

Of course determining who uses the mana and who plays cards can be changed. Maybe someone has nothing to cast today and can use his mana for it.
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 01:27 GMT
#310
Players who don't contribute mana don't get the effect. We'd definitely want everyone in on it, both because it increases the bonus for everyone, and because the entire point of this line of play is to get everyone to an equally stronger position by T3. It would be actively bad to have a few players left out of it.
Obvious Smurf. :D
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 29 2013 01:28 GMT
#311
On January 29 2013 10:12 Aperture Science wrote:
Show nested quote +
On January 29 2013 10:10 BinOnFire wrote:
On January 29 2013 10:07 Aperture Science wrote:
So, Mind's Aglow looks completely useless. Awesome.

Scumhunting is in Flavor. Magic Discussion is not.


It's an investment for turn 3 - the details are on the last page, if you didn't catch them. What else would you be doing this turn, anyways?

I'd be scumhunting.

I don't want to draw 1/3 of my deck T1. Anyone running Mill is going to have a field day with the rest of us. (I'm not claiming MILLER - haha, get it?)

Why so negative, igrok?

1. Anybody running mill (or any other combo deck) in this setup must be fucking insane. Mill is terrible in general in multiplayer and even worse in this setup (unless it's some kind of infinite combo deal that can mill everybody, but that was explicitly forbidden).

2. As MG stated: you draw a million cards this turn, hold onto your Darksteel Cololssus and your Eldrazi. Next turn you get all the lands in your deck. Turn 3, you just play them giant monsters out of your hand. Who cares about an 8/8 scum creature when there's enough stuff to blow everybody up a thousand times over?

Your instant negativity rubs me the wrong way.

/Acro
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 29 2013 01:28 GMT
#312
On January 29 2013 10:25 (DontFear)ThePoster wrote:
We could do this:

Have the "scummiest" players use their mana for Mind Glow, maybe after 24 hours have passed.
The other "townier" players cast creatures/spells/etc.

With that, people should get 3-4 cards from Mind Glow, likely enough to fill their hands again, and at worst discard 1-2 useless cards (not discard 10 :/ )

Of course determining who uses the mana and who plays cards can be changed. Maybe someone has nothing to cast today and can use his mana for it.

Now that makes sense. Drawing 20 cards is stupid. Drawing 4-5 cards makes sense.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 29 2013 01:31 GMT
#313
On January 29 2013 10:27 BinOnFire wrote:
Players who don't contribute mana don't get the effect. We'd definitely want everyone in on it, both because it increases the bonus for everyone, and because the entire point of this line of play is to get everyone to an equally stronger position by T3. It would be actively bad to have a few players left out of it.

Huh? That's not what the card says...

http://magiccards.info/cmd/en/51.html

Dredged up something on a forum which also disagrees with that.

First each player gets the choice to pay mana.
Second each player draws X cards, where X is equal to the total mana paid by everybody.
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 01:32 GMT
#314
Hold on a sec, iGrok. I'm going to assume that you've misread the card and my line of reasoning, and not that you're deliberately attempting to create confusion.

Here are the possible outcomes of Minds Aglow:

A) Everyone pays 2 mana. Everyone draws 17 cards.
B) Some players pay 2 mana. The players who paid, and only the players who paid, draw some number of cards. The other players get nothing.

There is no way for everyone to draw a small number of cards. If everyone pays only 1 mana for some reason, we'd all still be drawing 9 cards. The only other alternative is to exclude some players from drawing cards, and this early in the game, I see absolutely no reason to do that.
Obvious Smurf. :D
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 29 2013 01:34 GMT
#315
On January 29 2013 10:12 Aperture Science wrote:
Show nested quote +
On January 29 2013 10:10 BinOnFire wrote:
On January 29 2013 10:07 Aperture Science wrote:
So, Mind's Aglow looks completely useless. Awesome.

Scumhunting is in Flavor. Magic Discussion is not.


It's an investment for turn 3 - the details are on the last page, if you didn't catch them. What else would you be doing this turn, anyways?

I'd be scumhunting.


The question is not "What else would you be doing this turn?"->"I'd be scumhunting" but rather "What else should you be doing right now?"->"I am scumhunting"

Post reasoning for thinking someone is scum now.

Everybody do this too please
I'll start

Stutters: What I already said previously. His posts seemed "generic" in a way, and doesn't seem invested in discussions and stuff
Apparently he's working so I won't put that much worth into that, but yeah he rubs me the wrong way with that way he's playing.
SuckTheDeck:
I'd thought either of S&B/marv would try harder to...I dunno...do shit right now.
I dunno who of them was posting, but they just posted 3 awful one-liners and did absolutely shit all.
Seems like they were trying to blend in with useless one-liners, or at least they don't really give a shit about anything right now.
Aperture Science:
That "I'd scumhunt" thing seems like so bad.
You don't say "Yeah, I'll scumhunt in the future...maybe", you do that shit right now.
His early trolling style was null (like it should be), and although he may have a slight point about this strategy (discarding most cards), the way he's pushing it, specially with the "I'd scumhunt" comment is a little suspicious.
RockHydra:
People acting all defensive, "closed", and stuff rubs me wrong in this kind of games. Grey flipped town and basically did the exact same thing last game, so I won't put that much weight on that, but he hasn't done any other contribution and just basically spent all his time with my 0/X suggestion, of course acting a little antagonistic about it

We are still missing Cros+Nova, maybe they are both the scumteam and everything I posted is irrelevant

/G
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 01:35 GMT
#316
EBWOP: Never mind! Clockwork Hydra is right. I still don't see a reason for players to opt out, but hey, that just means that my decision is made even easier.
Obvious Smurf. :D
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 29 2013 01:35 GMT
#317
Bin, please get 100% confirmation on how Mind Glow works.
I thought everybody would get a card, no matter who used mana for it or not.
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 01:38 GMT
#318
On January 29 2013 10:35 (DontFear)ThePoster wrote:
Bin, please get 100% confirmation on how Mind Glow works.
I thought everybody would get a card, no matter who used mana for it or not.


You are correct, and I apologize for misreading the card :D. Everyone chooses whether or not to contribute to the X, but everyone, regardless of whether they paid or not, draws X cards. That being the case, I'm totally down with your earlier plan to make scummier players and lurkers pay for it.
Obvious Smurf. :D
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 29 2013 01:40 GMT
#319
I think we should follow my plan

Upsides:
  • Only scummy people pay mana. Thus scum (hopefully 1/2 of those scummy people) don't cast anything and can't fortify themselves
  • Townie dudes cast creatures and shit to fortify themselves.
  • Everybody gets 3-4 cards to fill their hands up to 7 cards. Scummy players couldn't play cards so they'll likely discard 2-3, but "pro-town" guys that did play cards will likely discard 1, if not any card at all


Now, if we follow this plan, we have ALL D1 to figure out who is scum to use this strategy on.
If we choose a scummer to use this strategy on, and he doesn't follow it, we just boom his ass tomorrow

So I'd advise nobody casting anything at all until late D1 so we can start finding that scum.
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
Stutters695
Profile Joined July 2012
2610 Posts
January 29 2013 01:41 GMT
#320
On January 29 2013 10:25 (DontFear)ThePoster wrote:
We could do this:

Have the "scummiest" players use their mana for Mind Glow, maybe after 24 hours have passed.
The other "townier" players cast creatures/spells/etc.

With that, people should get 3-4 cards from Mind Glow, likely enough to fill their hands again, and at worst discard 1-2 useless cards (not discard 10 :/ )

Of course determining who uses the mana and who plays cards can be changed. Maybe someone has nothing to cast today and can use his mana for it.

I like the idea here. I can't drop any creatures today so I could fill mana but I'd much rather try to force scum to do it (in case I manage to draw something I can drop and be open to the mafia creature. Really wish I would have thought of mulliganing before I dropped my land.
Prev 1 14 15 16 17 18 121 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason145
IndyStarCraft 129
TKL 96
BRAT_OK 92
MindelVK 72
mouzHeroMarine 8
StarCraft: Brood War
Britney 21219
Calm 3006
Mini 394
Shuttle 287
EffOrt 252
Dewaltoss 101
ggaemo 72
Oya187 41
Noble 7
Dota 2
Gorgc5926
qojqva2981
LuMiX1
Counter-Strike
fl0m11523
byalli474
chrisJcsgo37
Super Smash Bros
hungrybox198
Heroes of the Storm
Khaldor598
Liquid`Hasu451
Other Games
Beastyqt818
ArmadaUGS123
XaKoH 93
OptimusSC21
Organizations
Other Games
gamesdonequick898
WardiTV443
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• HeavenSC 53
• Adnapsc2 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV389
League of Legends
• Nemesis2694
Other Games
• imaqtpie987
• Shiphtur854
Upcoming Events
IPSL
1h 21m
Sziky vs JDConan
BSL 21
1h 21m
Tech vs Cross
Bonyth vs eOnzErG
Replay Cast
14h 21m
Wardi Open
17h 21m
Monday Night Weeklies
22h 21m
Sparkling Tuna Cup
1d 15h
Replay Cast
3 days
The PondCast
3 days
CranKy Ducklings
5 days
SC Evo League
5 days
[ Show More ]
BSL 21
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.