Newbie Mini XII - Page 14
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Gummy
United States2180 Posts
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Gummy
United States2180 Posts
On May 03 2012 08:11 Gummy wrote: Just for evidence, here's a link to my word choice. ctrl-f "townie" | ||
paschl
Germany666 Posts
I understand your theory i just dont think its applicable in a game with this much imperfect information. You just answered my post by turning words i never used around to jump at me. | ||
Gummy
United States2180 Posts
On May 03 2012 08:12 paschl wrote: Dude i study computer science, ive posted on english messaged boards for the better part of 13 years. I understand your theory i just dont think its applicable in a game with this much imperfect information. You just answered my post by turning words i never used around to jump at me. You're still making irrelevant points. I'm glad you've posted on "english messaged boards" for the better part of 13 years. If you understood my theory you would know that it was particularly devised specifically for dynamic games of imperfect information. And game theory and computer science have intersections in incentive compatibility and mechanism design, but not much else. I know because I double major in these two fields. | ||
Gummy
United States2180 Posts
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paschl
Germany666 Posts
pure spitevote. id rather kill the medic than go on and play day2 with an obnoxiously arogant, self centered game theory whiz who thinks he is a genius. | ||
Gummy
United States2180 Posts
On May 03 2012 08:14 Gummy wrote: You're still making irrelevant points. I'm glad you've posted on "english messaged boards" for the better part of 13 years. If you understood my theory you would know that it was particularly devised specifically for dynamic games of imperfect information. And game theory and computer science have intersections in incentive compatibility and mechanism design, but not much else. I know because I double major in these two fields. See link if you are interested in learning more. | ||
Gummy
United States2180 Posts
On May 03 2012 08:23 paschl wrote: ##VOTE: Gummy pure spitevote. id rather kill the medic than go on and play day2 with an obnoxiously arogant, self centered game theory whiz who thinks he is a genius. That's grounds for a modkill, correct? | ||
paschl
Germany666 Posts
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FirmTofu
United States1956 Posts
On May 03 2012 08:09 Gummy wrote: You say "This." yet you seem to entirely disagree with the text you quoted. This makes me doubt your reading comprehension abilities or your allegiance. I should have explained my position on his quote in detail. I agreed with the facts, but not the eventual conclusion drawn from it(whether it was good or bad). I think it's better to Let one townie die at night, then to be lynching one AND letting one die. 1 townie dead is better than 2 townies dead. Pretty simple concept. Now you may argue that we will get some information about me and you if we lynch Claw, but I disagree. We still haven't had a night with night actions yet, so we don't have any contradictory claims. No matter what Claw flips, our claims are still independent of his. If you think double medic is somehow less likely than any other combination of blue roles, that is your prerogative. I will not jump to that conclusion. Therefore, Claw is not an information lynch and we will not be better off lynching him unless he is scum. Evidence for Claw being scum: -Gummy counter-claims medic after Claw claims it. -Gummy thinks Claw is scum. Evidence for Claw being vanilla townie: -Claw is a troll. Evidence for Claw being vanilla townie: -Claw claimed medic. Conclusion: We don't actually know anything and anyone who says he has the game figured out at this point is dead-wrong. | ||
FirmTofu
United States1956 Posts
On May 03 2012 08:26 FirmTofu wrote: I should have explained my position on his quote in detail. I agreed with the facts, but not the eventual conclusion drawn from it(whether it was good or bad). I think it's better to Let one townie die at night, then to be lynching one AND letting one die. 1 townie dead is better than 2 townies dead. Pretty simple concept. Now you may argue that we will get some information about me and you if we lynch Claw, but I disagree. We still haven't had a night with night actions yet, so we don't have any contradictory claims. No matter what Claw flips, our claims are still independent of his. If you think double medic is somehow less likely than any other combination of blue roles, that is your prerogative. I will not jump to that conclusion. Therefore, Claw is not an information lynch and we will not be better off lynching him unless he is scum. Evidence for Claw being scum: -Gummy counter-claims medic after Claw claims it. -Gummy thinks Claw is scum. Evidence for Claw being vanilla townie: -Claw is a troll. Evidence for Claw being medic: -Claw claimed medic. Conclusion: We don't actually know anything and anyone who says he has the game figured out at this point is dead-wrong. FIXED! | ||
Gummy
United States2180 Posts
On May 03 2012 08:26 paschl wrote: god i hope so. If you're going to vote for me, then do so not out of spite and make up a reason. People call me childish, but at every point in the game my actions have been consistent with the objective of the town's eventual victory. Don't blatantly make a vote for me and then admit to it being out of spite. | ||
Gummy
United States2180 Posts
None of your evidence includes any of my painstakingly crafted game theoretic models. | ||
Gummy
United States2180 Posts
I should have explained my position on his quote in detail. I agreed with the facts, but not the eventual conclusion drawn from it(whether it was good or bad). I think it's better to Let one townie die at night, then to be lynching one AND letting one die. 1 townie dead is better than 2 townies dead. Pretty simple concept. Now you may argue that we will get some information about me and you if we lynch Claw, but I disagree. We still haven't had a night with night actions yet, so we don't have any contradictory claims. No matter what Claw flips, our claims are still independent of his. If you think double medic is somehow less likely than any other combination of blue roles, that is your prerogative. I will not jump to that conclusion. Therefore, Claw is not an information lynch and we will not be better off lynching him unless he is scum. Evidence for Claw being scum: -Gummy counter-claims medic after Claw claims it. -Gummy thinks Claw is scum. -Gummy has used careful and stepwise game theoretic logic that you can freely examine to further the claim that Claw's play is not consistent with any townie objective. Evidence for Claw being vanilla townie: -Claw is a troll. Evidence for Claw being medic: -Claw claimed medic. Conclusion: We don't actually know anything and anyone who says he has the game figured out at this point is dead-wrong. Oops. Reposting previous post without spoilers so you can see my asinine insertion. | ||
FirmTofu
United States1956 Posts
On May 03 2012 08:30 Gummy wrote: None of your evidence includes any of my painstakingly crafted game theoretic models. That's probably because I see no reason to apply your painstakingly crafted game theoretic models to this game. This is a game that is dependent more on psychology than anything else. As you said, it is a game of limited information and we should acknowledge that. I see no reason to believe you can model the individual psychologies of all players with your extensive knowledge of game theory. Bragging about your major isn't exactly helping your case. | ||
paschl
Germany666 Posts
On May 03 2012 08:28 Gummy wrote: If you're going to vote for me, then do so not out of spite and make up a reason. People call me childish, but at every point in the game my actions have been consistent with the objective of the town's eventual victory. Don't blatantly make a vote for me and then admit to it being out of spite. no. i dont function in the atmosphere youre creating so youre detrimental to my game. spite. | ||
Gummy
United States2180 Posts
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Clawtrocity
United States21 Posts
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Gummy
United States2180 Posts
On May 03 2012 08:33 FirmTofu wrote: That's probably because I see no reason to apply your painstakingly crafted game theoretic models to this game. This is a game that is dependent more on psychology than anything else. As you said, it is a game of limited information and we should acknowledge that. I see no reason to believe you can model the individual psychologies of all players with your extensive knowledge of game theory. Bragging about your major isn't exactly helping your case. I cannot model the individual psychologies. I can make assumptions like "Townspeople want to win by eliminating Mafia" and "Mafia want to win by eliminating Townspeople." From there I can make assumptions such as "If a townie wants to win, he or she will take actions that should maximize the probability of winning" and vice versa. If you think that this type of modeling is outside the realm of game theory, please see the link I posted above. The notation and terminology used is a little excessive, but the insights are very well-rooted in common sense. | ||
FirmTofu
United States1956 Posts
Why would I believe they work on Claw if they don't work on me? | ||
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