Now FourFace, my partner recently had a change of schedule and it is unlikely that she will be able to post at all in the upcoming week, so I will be doing most, if not all of the posting. If she does post however, it will of course only be after we've had a discussion about our actions. Also, a dark archon is still a Protoss archon is it not? :p
Newbie Mini Mafia IV - Page 9
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k2hd
Cayman Islands78 Posts
Now FourFace, my partner recently had a change of schedule and it is unlikely that she will be able to post at all in the upcoming week, so I will be doing most, if not all of the posting. If she does post however, it will of course only be after we've had a discussion about our actions. Also, a dark archon is still a Protoss archon is it not? :p | ||
k2hd
Cayman Islands78 Posts
I suppose I should clarify that all posts so far on the k2hd hydra account have been by me; BassInSpace. I forgot to sign each post off with my account name, but will do so in future posts. | ||
FourFace
701 Posts
If we get to Day[2] with 2 townies missing .. how much info do you get from that? We need successful lynches for info to spring, Janaan. We are scientists, remember? We need a statistic edge and we'll build on it with what info comes along. Vote for who you think benefits the town the least but refrain from lynching on the first day. You can gather info from who gets shot and whether you get saved or not. Plus on Day[2] the DT made check, or possibly even gets roleblocked, or saved, or shot by friendly fire. And also if we lynch today we have no DT support because he hasn't made his check yet. I wouldn't know what to make out of the lynch info even if against all odds it turns out to be scum, as it could be one of their plans to sacrifice one of them by bandwagoning on his lynch and playing the "i would have tried to stop the lynch if i was scum" card all game long. Sort of like a 5 pool, sacrifice drones for early aggression. Con no lynch on first day: + Show Spoiler + One of the methods mafia use to win is stall so we need decimate their numbers quickly, 40 percent chance is acceptable, and we get to sack those who aren't active enough for town to collaborate successfully. I doubt that someone who posts conclusively will be a candidate so it's either lurker or BS spammer, either way no big asset to town so why not start right away. Either way i + Show Spoiler + http://www.teamliquid.net/forum/viewmessage.php?topic_id=315559#2 ... to apply some pressure. But it's rather harmless | ||
k2hd
Cayman Islands78 Posts
BassInSpace | ||
ghost_403
United States1825 Posts
1) I am against a no-lynch day 1. 2) I am fine with lynching a lurker or two. I'll explain both of those when I get back. | ||
igabod
United States18 Posts
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igabod
United States18 Posts
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gumshoe
Canada3602 Posts
Jeckl, Phaaga Alderaan any particular reason you haven't let us know your all alive yet? | ||
gumshoe
Canada3602 Posts
On February 26 2012 20:46 k2hd wrote: Janaan, I agree that we shouldn't work the numbers like FourFace has done, however, I don't agree that a no-lynch is always detrimental towards town. If we follow a no no-lynch policy then anyone who is targeted for a lynch by another player may find other players bandwagoning just because they want to avoid a no-lynch. This does not give us any new information at this stage of the game. If the flip shows the target was town, looking at a voting list wouldn't help if everyone just bandwagoned against a player because of a no no-lynch policy. Mafia would just be able to hide among town votes. In this case, not only would we be down 2 town players (after the night Mafia hit), but we would also not gain any real information from the mislynch. We should be able to get more information after day 1 when there are more posts, and we can better assess players' actions, and hopefully make more informed decisions. Now I'm not saying that we shouldn't lynch on day 1 if there is a suitably suspicious target/lurker/scum slip, but we should be wary of implementing a no no-lynch policy. Now FourFace, my partner recently had a change of schedule and it is unlikely that she will be able to post at all in the upcoming week, so I will be doing most, if not all of the posting. If she does post however, it will of course only be after we've had a discussion about our actions. Also, a dark archon is still a Protoss archon is it not? :p Point taken, but there is no reason a healthy town should no lynch day one, as the game goes on we will reavaluate policies, but for now we stand only to lose a potential scum hit by no lynching. oh and try not to post blocks of text ) : | ||
Chocolate
United States2350 Posts
On February 27 2012 00:28 gumshoe wrote: As of now 11 people have been accounted for in the thread. Jeckl, Phaaga Alderaan any particular reason you haven't let us know your all alive yet? I'll give them until ~6 EST to post but if they still haven't by them we should vote one. | ||
Chocolate
United States2350 Posts
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Alderan
United States463 Posts
Feels good to be town. As for my availability, I'm just a pretty sketchy dude (by that I mean I'm just really busy with a bunch of weird things). I'm going to try to post much more than I have in the past though, As for where I stand on a no lynch the first day: When I play mafia I HATE defining anything in absolutes, for example "we should NEVER no lynch", "X player is definitely town" etc. In my mind there are very real reasons we would want to no-lynch Day 1, namely, if there is a DEFINITIVE lack of reasonable cases at the end of the voting period, which we will have to determine. Also a Day 1 early vote deadline for me serves little to no purpose. I'd bet someone a dollar that by that time there will be someone who still has not posted yet, and there will be 2-4 people with only one introductory post. I like seeing everyone's reads with time to think about it just as much as the next guy, but when the reads are based off so little there is only so good they can possibly be... | ||
Alderan
United States463 Posts
This is one of them. | ||
Alderan
United States463 Posts
On February 27 2012 00:04 igabod wrote: I just finished reading the thread. I agree with lynching someone day one. I also think that the fake voting deadline could work. This is the type of post you're going to want to avoid. | ||
gumshoe
Canada3602 Posts
On February 27 2012 01:30 Alderan wrote: This is the type of post you're going to want to avoid. Glad to have you on our side Alderaan ( : as for absolutes do you mind making decisions like that on a day to day basis? | ||
Alderan
United States463 Posts
On February 27 2012 01:52 gumshoe wrote: Glad to have you on our side Alderaan ( : as for absolutes do you mind making decisions like that on a day to day basis? What do you mean? | ||
ghost_403
United States1825 Posts
@fourface That's not how you apply pressure on someone to post. This is how you apply pressure on someone to post. ##vote JekyllAndHyde | ||
Alderan
United States463 Posts
On February 27 2012 02:32 ghost_403 wrote: @alderan I really don't see any time where it would be advantageous to the town to not lynch. The town should first be lynching scum. If we can't find scum, we should instead lynch people who are not useful to the town. Lurkers fit the second criteria perfectly. By lurking, you are providing cover for the scum to hide, which is in every case bad for the town. I mean, look, I get it, if there's a hardcore lurker then we should lynch them, I'm fine with that. If there's not, and there are no adequate cases on who is scum I don't think it's worth it. Disclaimer: It is much more likely that we have an adequate lynch target than we don't. My point is that we don't rule the possibility out. | ||
Alderan
United States463 Posts
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Steveling
Greece10806 Posts
Another typical newbie day one, xDDD. | ||
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