• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:58
CEST 07:58
KST 14:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Ro4 Recap : The Peak13DreamHack Dallas 2025 - Info & Preview19herO wins GSL Code S Season 1 (2025)17Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho4
Community News
[BSL20] RO20 Group Stage0EWC 2025 Regional Qualifiers (May 28-June 1)7Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results212025 GSL Season 2 (Qualifiers)14
StarCraft 2
General
Interview with oPZesty on Cheeseadelphia/Coaching herO wins GSL Code S Season 1 (2025) DreamHack Dallas 2025 - Info & Preview Power Rank: October 2018 Code S Season 2 (2025) - Qualifier Results
Tourneys
DreamHack Dallas 2025 Last Chance Qualifiers for OlimoLeague 2024 Winter $5,100+ SEL Season 2 Championship (SC: Evo) StarCraft Evolution League (SC Evo Biweekly) EWC 2025 Regional Qualifiers (May 28-June 1)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
[ASL19] Ro4 Recap : The Peak ASL 19 Tickets for foreigners BW General Discussion Cwal.gg not working BGH auto balance -> http://bghmmr.eu/
Tourneys
[ASL19] Semifinal B [BSL20] RO20 Group C - Saturday 20:00 CET [Megathread] Daily Proleagues [BSL20] RO20 Group Stage
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11728 users

Mini Mafia VI: Diplomacy

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 20 21 22 Next All
Incognito
Profile Joined November 2008
United States2071 Posts
Last Edited: 2011-02-22 23:47:55
February 04 2011 23:32 GMT
#1
Mini Mafia VI: Diplomacy

[image loading]
*flamewheel is helping me co-host this game. Any questions can be directed towards him or myself.

+ Show Spoiler [Important Posts] +
Spring 1901
Fall 1901
Winter 1901
Spring 1902
Fall 1902
Fall 1902 Retreat
Winter 1902
Spring 1903



Introduction:


Disclaimer: This game follows a non-traditional time cycle which may potentially make the game slow for some people’s taste.

This game has special rules in that it is a combination of Diplomacy and Mafia. In essence, the goal of the game is like in normal mafia: Town must eliminate the mafia, and mafia must outnumber the town. However, there are two exceptions. The mafia win if there are any surviving mafia after Winter 1913. Also, a townie can earn a solo win by owning 12 or more supply centers at the end of any winter phase.

It is highly suggested that you familiarize yourself with the rules of diplomacy before signing up for this game. The full set of rules can be found here .



General Rules:

+ Show Spoiler [Cheating] +
Cheating:
Cheating includes (but is not limited to):
1. Posting after death. You may have one polite goodbye post, but it may not contain any potentially game-changing information.
2. Ruining the game by doing something like hand out your mafia's member list to the town.
3. Logging on to someone else's account / looking over someone's shoulder to get their role.
4. Comparing role PM times to determine roles.
5. Posting screenshots of your inbox.
6. Posting any PM you receive from a host.
7. Getting yourself modkilled to help your team. Your non-majority-decided death may not be used as a bargaining chip.
8. Signing up more than once using smurf accounts.
Cheating is not tolerated here. The punishment will be severe.


+ Show Spoiler [Posting] +
Posting:

Mod Font:
This is mod font. It is reserved for moderators. Please do not use it.

Question Font:
This is question font. Use it to ask the moderators questions about the rules.

Activity:
You must post in this thread once every 48 hours while you are alive. If you fail to do so, you will be modkilled.

Spam:
Spam is not tolerated, nor is any off-topic material. Do not discuss Proleague here. Do not talk about Starcraft II here. Play Mafia here.

Editing:
Editing is not allowed for any reason. Editing will result in a warning. After that, you will be modkilled. This is the one part of the site where it is okay to be double posting, even triple-posting. While I ask for everybody to post as concisely as possible, post again if you have to edit anything.

Inappropriate posts:
If you want to post something insulting or inappropriate and know the TL mods would have a problem with it elsewhere, don't post it here. If you do, a host will warn you or modkill you and request that you be banned from future games. The hosts have the final say on what is inappropriate.

Play to win.

You have been warned.
+ Show Spoiler +
[image loading]

Not only will you be punished for your inactivity, but your whole nation too! Muahahaha...


+ Show Spoiler [Voting] +
1. Voting is done in this thread. Do not PM me your vote.
2. Please vote in the following format: ##Vote Qatol. Votes not done in the correct fashion will not be counted. I will update vote counts whenever I get the chance.
3. No conditional voting.
4. You may vote for yourself. You may not vote for anyone dead or outside the game.
5. In the event of a tie nobody is lynched.
6. Voting is mandatory. You may (NOT) abstain.




Signups:

This game is open to anyone with preference to those who have proven themselves to be active. Signups will remain open until all 11 spots have been filled. The game will start after Mini Mafia V is over. I am also looking to have a replacement queue for players, as modkills will heavily affect the game balance.


Game-specific rules:

Modkills:
This game follows the TL Mafia Ban List. If you are modkilled, you will get an appropriate punishment as stated in the banlist. Please refer to it for questions about your punishment.

PMs
PMs are NOT allowed in this game unless explicitly stated.

Time Cycle:
This game is divided into the traditional Diplomacy Spring, Fall, and Winter phases. Each set of Spring, Fall, and Winter phases makes up one year. The game begins in the Spring of 1901. There is no traditional day/night cycle. Mafia-type actions occur during various winter seasons. Lynches occur every third winter (1903, 1906, 1909, 1912), and all other role actions occur on even winters (1902, 1904, 1906, etc.).

Spring Movement: 24 hours
Spring Retreat: 24 hours, or as soon as I get all retreat orders
Fall Movement: 24 hours
Fall Retreat: 24 hours, or as soon as I get all retreat orders
Winter Adjustment: 24 hours

In case I am not able to post around deadline, any votes after the 48 hour mark will not count and the game will be put on halt until the night post is up. Currently the deadline is 8 PM EST, but that is subject to change.

The day/night cycle can be ended before the official deadline if I have consent of all players. Players can send me this consent via PM.

Role Reveal:
There is NO role reveal upon death.

Role Choice:
You are allowed to send in a request for your top choice of role. Once everyone has done so, I will choose assign roles based on a uniqueness system. If [# of people who picked role X] is less than or equal to [# of role Xs available in the game], they are assigned their choices. If [# of people who picked role X] > [# of role Xs available in the game], then role X will be randomly assigned to people in that pool, and the remaining players will be thrown into a second pool. Players in the second pool will get the remainder of the roles in the game at random. There is to be absolutely no discussion on who requested which role. No exceptions.

Nation Choice:
In this game, there are 11 countries:
+ Show Spoiler [Countries] +

E - England (Home SCs: Lon, Edi, Lvp)
F - France (Home SCs: Par, Bre, Mar)
L - Lowlands (Home SCs: Hol, Bel, Ruh)
G - Germany (Home SCs: Ber, Kie, Mun)
N - Norway (Home SCs: Nor, Swe, Den)
R - Russia (Home SCs: Mos, StP, Sev, War)
A - Austria (Home SCs: Vie, Tri, Bud)
B - Balkans (Home SCs: Ser, Bul, Rum, Gre)
T - Turkey (Home SCs: Con, Ank, Smy)
S - Spain (Home SCs: Spa, Por, Tun)
I - Italy (Home SCs: Ven, Rom, Nap)

You are allowed to send preference lists for what nation you would like to play by sending me a list of countries ordered from most preferred to least preferred. Non-listed countries are assumed to be tied for last choice. Once everyone has done so (or stated non-preference), I will determine nation assignments based on a uniqueness system much like Ace's drafting system in PYP. Players with unique first choices will get their first choice. If multiple players pick the same nation as their first pick, then I will randomly assign who gets the nation, and everyone else gets thrown into a second pool and the process is repeated.

+ Show Spoiler [Example] +

Suppose that players have sent in preference lists as the following:

Player 1: ETSRBIANGLF
Player 2: GRAF
Player 3: EFGRAIT
Player 4: GEFAIRTBSN
Player 5: RNGLEF
Player 6: TSIBANR

Going through the list, Player 5 was the only one who specified R (Russia) as his first pick, so he gets assigned Russia. Player 6 was the only one who picked T (Turkey) as his first pick, so he gets assigned Turkey. Players 1 and 3 both picked E (England) as their first pick, so I roll a dice and randomly assign England to Player 1. Player 3 gets thrown into a second pool. Players 2 and 4 also conflicted with picking G (Germany), so I again randomly assign Germany to Player 2, and Player 4 gets thrown into the second pool.

Now its the second round. We now remove the remove first picks from the list and look at second picks. The preferences now look like this:

Player 3: FGRAIT
Player 4: EFAIRTBSN

Player 4 had E (England) as his second choice, which was already picked. So he gets bumped into a third pool. Player 3 picked a unique second pick, so he is assigned F (France). Seeing that Player 4’s third pick has also been assigned, he gets bumped into a fourth pool and is finally assigned A (Austria)

Player 1: England
Player 2: Germany
Player 3: France
Player 4: Austria
Player 5: Russia
Player 6: Turkey


Movement Mechanics:


Units:
Army: This unit can only move on land provinces.
Fleet: This unit can move in sea territories, and coastal provinces (land provinces bordering a body of water). Fleets may also convoy armies across sea territories.

+ Show Spoiler [Summary of Basic Move Orders] +
Move Orders:
As in diplomacy all orders are executed simultaneously, and all units have equal strength. Defender wins in the case of a tie. This means that you need another unit to support an attack action in order for it to succeed. Naturally, a defender may receive support in defense.

Therefore, an attack only succeeds if the number of support moves is greater than the number of support holds. If an attack fails, the attacking unit returns to its initial location unless it is dislodged by attacking forces.

If a unit is being attacked, it must defend itself and cannot support another unit.

If two units with equal amount of support attempt to move into the same province, the result is a “bounce”, and neither movement succeeds.

If an attack succeeds, the defending unit is dislodged and may retreat to any adjacent space provided that the space is a) appropriate for the unit type (armies cannot retreat into water and fleets cannot retreat into landlocked provinces) and b) was not the location of a “bounce” during that movement phase. Units with no valid retreat options are destroyed. A unit may choose to disband instead of retreating if so desired. Units that retreat to the same province are destroyed.

Types Spring/Fall orders:

Hold: The unit will defend the territory if attacked, but will otherwise do nothing. Units that are not given orders automatically default to hold orders. Denoted by the order: “[province] H”; i.e. “Lon H”

Move: The unit will attempt to move into and/or attack an adjacent territory. Denoted by the order “[initial province]-[target province]”; i.e. “Ven-Rom”

Support-Hold: The unit will support non-moving target province. If the unit in target province moves, the support order is invalidated. If the supporting unit is attacked, the support is “cut” and the order is invalidated. Denoted by the order “[supporting province] S [target province] (H [optional])”; i.e. “Ven S Rom” or “Ven S Rom H”.

Support-Move: The unit will support a move from target province into a destination province. If the unit in the targeted province does not move to destination province, the support order is invalidated. If the supporting unit is attacked, the support is “cut” and the order is invalidated. Denoted by the order “[supporting province] S [target province]-[destination province]”; i.e. if Germany orders “Mun-Bur”, an army sitting in Mar can support this attack by ordering “Mar S Mun-Bur”.

Convoy: Only fleets can perform convoys. This order will fleets to carry armies across water. You may string multiple convoys together to move an army over multiple sea territories. If a convoying fleet is dislodged, the convoy fails. If the army at target province does not move to the destination province, the convoy also fails. Denoted by the order “[convoying province] C [target province]-[destination province]”; i.e. if England orders “Edi-Nor”, a fleet sitting in NTH can convoy the army by ordering “NTH C Edi-Nor”.

Types Winter orders:

Build: Builds a unit in target province. You may only build units in your vacant home centers. This order is only available if your current SC total is greater than your current unit total. You must specify what type of unit (Army or Fleet) you wish to build on the target province. Denoted by the order “Build [unit type] [target province]”; i.e. “Build F Lon”.

Disband: Disbands unit in target province. This order is only available if your current SC total is lower than your current unit total. Denoted by the order “Disband [unit type (optional)] [target province]”; i.e. “Disband A Mun” or “Disband Mun”.


At the end of every Spring, Fall, and Winter phase, you must send in orders for each of your units according to the rules of Diplomacy. At the end of every phase I will post an updated map along with the orders for that phase. Invalid orders will be regarded as NMRs unless clarified. Failure to send in orders will result in a modkill and replacement.

Special Voting Rules:
1. Not all votes are equal. Each player receives one vote for each supply center under his control. This count is tabulated every winter and is in effect until the next winter.
2. The player who is leading the vote count at the end of every third winter (Winter 1903, Winter 1906, Winter 1909, etc.) will be lynched. The votes of players who die in the winter of a lynch do not count.

Death:
After 1902, players who have lost all their supply centers die. Players may also die by night kill or lynch, as in regular mafia. Other powers may not give support orders to dead players' units. Any player who occupies 2 home supply centers of a dead nation at the end of any winter phase will receive the identity of that said nation. As a reminder, there is no role reveal on death.



Credits:
Thanks to anyone who has ever hosted a game. This list grows ever longer.
Thanks to everyone who helped balance this game.

If you have not read all the rules, go back and do so. I will not compensate for ignorance!
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Incognito
Profile Joined November 2008
United States2071 Posts
Last Edited: 2011-02-22 23:48:50
February 04 2011 23:32 GMT
#2
Roles


Town Aligned Roles

Townie:
You have no special powers other than the ability to vote. But you are necessary for a town victory! So help purify the town and be active!

Detective:
You have the ability to ask for the role of a specific player during the winter of any even year (Winter 1902, Winter 1904, Winter 1906, etc.)

Medic:
You have the ability to prevent one hit on a player of your choice during the winter of any even year (Winter 1902, Winter 1904, Winter 1906, etc.). Neither you nor the person you have protected will be notified if you have made a successful save. You are not allowed to protect yourself.

Vigilante:
You have the ability to kill a player of your choice every 4th winter (Winter 1904, Winter 1908, Winter 1912).

Coroner:
You have the ability to discern the true identities of the dead. Once per game, you may send me a PM requesting the roles of every dead player.

Apprentice:
You have the power to assume the powers of dead people. Once per game, you may PM me a player you wish to impersonate for the rest of the game. If you attempt to impersonate a mafia or a townie, you will not receive any powers.

Lawyer:
All players may submit a diary to the host via PM once a year. When a player dies, you receive their diary. You are informed if the dead player is the coroner.

Mafia Aligned Roles

Mafia:
Your goal is to eliminate everyone else in the town. You may choose to kill one player during any even winter (Winter 1902, Winter 1904, Winter 1906, etc.). You may choose to kill nobody if you so choose. You MAY kill other mafia. You know all the other members of the mafia and are allowed to PM each other. You must also choose the Godfather from among yourselves. If you do not choose by night 1, I will randomly choose for you.

Godfather:
You are the head of the mafia, and when role checked, will show up as any role of your choice. You must choose before Winter 1902 is over, otherwise I will randomly choose for you. You may also override your in-thread vote by PM.

Thief:
You have the ability to ask for the role of a specific player. You may use this ability during the winter of any even year (Winter 1902, Winter 1904, Winter 1906, etc.).

Player List:
1. LSB - France
2. Coagulation - Germany
3. infinitestory - Balkans
4. Beneather - Italy
5. ShoCkeyy - England
6. BloodyC0bbler - Turkey
7. bumatlarge - Austria
8. Nemesis - Lowlands
9. Fishball - Russia
10. citi.zen - Norway
11. Ace - Spain

Replacement List:
1.
2.

11 of 11 players remain

? of ? Detectives remain
? of ? Medics remain
? of ? Vigilantes remain
? of ? Coroners remain
? of ? Apprentices remain
? of ? Lawyers remain

? of ? Mafia remain (this includes the Godfather)
? of ? Thieves remains
? of ? Godfather remains

? of ? Townies remain (This includes all town-aligned players)

Role PM Examples:
+ Show Spoiler +


Welcome to Mini Mafia VI: Diplomacy!

Your role is: Townie

PM Incognito if you have any questions about your role.


Welcome to Mini Mafia VI: Diplomacy!

Your role is: Blue Role

PM Incognito if you have any questions about your role.


Welcome to Mini Mafia VI: Diplomacy!

Your role is: Mafia

Your team consists of:

1. Ver
2. Incognito
3. Chuiu

PM Incognito if you have any questions about your role.

The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Incognito
Profile Joined November 2008
United States2071 Posts
Last Edited: 2011-02-04 23:39:11
February 04 2011 23:32 GMT
#3
Reserved*

Signups begin now. Game will start after Mini Mafia V ends. If you sign up for the game please make sure you are familiar with the rules/mechanics of Diplomacy before the game starts.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
LSB
Profile Blog Joined April 2010
United States5171 Posts
Last Edited: 2011-02-04 23:34:04
February 04 2011 23:33 GMT
#4
/IN Can I call turkey?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Incognito
Profile Joined November 2008
United States2071 Posts
Last Edited: 2011-02-04 23:36:16
February 04 2011 23:35 GMT
#5
On February 05 2011 08:33 LSB wrote:
/IN Can I call turkey?

Role and nation choices must be sent by PM. In thread requests will not be counted.

*Edit please note that the starting positions are as shown in the map in the top of the OP. They are not the traditional starting locations.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
February 05 2011 00:11 GMT
#6
/in
SouthRawrea
Profile Joined June 2010
Canada608 Posts
February 05 2011 01:28 GMT
#7
/in
Beneather
Profile Joined March 2010
Canada451 Posts
February 05 2011 03:11 GMT
#8
/in Sounds good! :D
¯\_(ツ)_/¯ Day[9} <3
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
February 05 2011 04:56 GMT
#9
?
Writerdamn, i was two days from retirement
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
February 05 2011 05:01 GMT
#10
Instead of ModKill Lightning, can you use ModKill Earthquake?
[image loading]
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
February 05 2011 06:38 GMT
#11
/in hehe
Life?
BloodyC0bbler
Profile Blog Joined September 2004
Canada7875 Posts
February 05 2011 13:35 GMT
#12
/in
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Beneather
Profile Joined March 2010
Canada451 Posts
February 05 2011 14:57 GMT
#13
On February 05 2011 14:01 LunarDestiny wrote:
Instead of ModKill Lightning, can you use ModKill Earthquake?
[image loading]


Rofl, I agree!
¯\_(ツ)_/¯ Day[9} <3
Incognito
Profile Joined November 2008
United States2071 Posts
February 05 2011 20:30 GMT
#14
Ok earthquakes it is. Also feel free to send in your requests for roles/nations anytime. If possible, I'd like to have the requests in line as soon as the game fills.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
February 05 2011 21:39 GMT
#15
/in

a good night sleep does wonders.
Together but separate, like oatmeal
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
February 06 2011 00:23 GMT
#16
/in
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
February 06 2011 20:17 GMT
#17
/in
SouthRawrea
Profile Joined June 2010
Canada608 Posts
February 07 2011 21:41 GMT
#18
/out for Orgah mafia >.>
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
February 07 2011 22:06 GMT
#19
/in

this looks complicated x_x
Translator:3
Ace
Profile Blog Joined October 2002
United States16096 Posts
February 07 2011 22:41 GMT
#20
/in for replacement list
Math me up, scumboi. - Acrofales
1 2 3 4 5 20 21 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PartinGtheBigBoy 349
Nina 238
StarCraft: Brood War
Sea 2880
Britney 2532
TY 694
EffOrt 620
Leta 407
Stork 335
ggaemo 166
sSak 53
Shinee 49
Movie 34
[ Show more ]
Noble 21
ajuk12(nOOB) 7
Bale 6
Dota 2
ODPixel335
League of Legends
JimRising 814
Counter-Strike
Stewie2K996
Super Smash Bros
C9.Mang0500
Mew2King132
Heroes of the Storm
Khaldor158
Other Games
summit1g9186
WinterStarcraft534
shahzam450
Organizations
Other Games
gamesdonequick784
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH251
• practicex 54
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra3001
• Lourlo952
• Stunt391
Upcoming Events
Replay Cast
4h 2m
SC Evo League
6h 2m
Road to EWC
9h 2m
BSL Season 20
12h 2m
Dewalt vs TT1
UltrA vs HBO
WolFix vs TBD
Afreeca Starleague
23h 2m
BeSt vs Soulkey
Road to EWC
1d 8h
Wardi Open
2 days
SOOP
3 days
NightMare vs Wayne
Replay Cast
3 days
Replay Cast
3 days
[ Show More ]
GSL Code S
4 days
Cure vs Zoun
Solar vs Creator
The PondCast
4 days
Online Event
4 days
Clem vs ShoWTimE
herO vs MaxPax
GSL Code S
5 days
GuMiho vs Bunny
ByuN vs SHIN
Online Event
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
DreamHack Dallas 2025
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.