Probably getting off for the night. I'll check back in in the morning probably to see how LunarDestiny's responded to the vote. If I don't get a chance to, don't be offended if the vote doesn't change.
Don't Lose Yo Mafia - Page 11
Forum Index > TL Mafia |
Mr. Wiggles
Canada5894 Posts
Probably getting off for the night. I'll check back in in the morning probably to see how LunarDestiny's responded to the vote. If I don't get a chance to, don't be offended if the vote doesn't change. | ||
LunarDestiny
United States4177 Posts
On January 18 2011 11:21 Impervious wrote: You want a serious discussion? Ok, here it is. This post, and LunarDestiny's vote, is what made me change my vote. And here's the thought process: As the Vigilante, you'd want to have as many people left as possible, to draw hits instead of yourself. As a Stalker, you'd want to do the same. His vote + modkill mentality seems to indicate that he wants as few people left as possible. From that, I kinda threw those two roles off. As a Townie, you'd want to eliminate any masons, the Tracker, or the Vigilante. Which is why a coinflip would be a terrible idea (way more likely to hit a fellow townie than anything else at that point in the game). I figured it was possible, but less likely than the remaining roles. As a Tracker, you want to find the Stalker (possibly the Vigilante as well, but the key target is definitely the Stalker) and then be converted to a Mason (more useful role once you have the information you're looking for), so having as few people as possible left are what you'd want, to increase the chance of finding the Tracker (+ Vigilante) and a Mason. As a Mason, you'd want as few people involved as possible, so you can influence lynches to go your way. Because of that, and what LunarDestiny said and did, I figured it was likely he had one of those two roles. However, there was no way we'd get a vote on him at the time. He voted for OriginalName. As much as I find him very suspicious, because he has such an original name (yes, I am joking here), my thought was that if we had to lynch one of the two players (since the momentum was already there), the one he voted to lynch would be the best one to keep alive, and the one he wanted to keep alive was the best one to lynch (small chance of getting a fellow mason or tracker if the tracker had found the masons already). Changing my vote is what ended up getting the majority at the end of the day, which eliminated one of the roles that I figured chaoser might have had, if LunarDestiny had one. If it was just a fluke, it was just a fluke. However, if my thought process is right, LunarDestiny is a mason. His in-depth analysis of the two schools of thoughts that the Masons could be using seem harmless, but it really seems like a ploy to throw attention away from himself now. Alot like that "coin flip" comment he made before picking someone to vote for, rather than voting for no lynch. I wanted to wait another day before putting these thoughts out there, to see what LunarDestiny did, but if I'm gonna have some suspicion and votes thrown on me already, may as well put it out there before I die. Your analyze on how different roles play the game is incorrect. There is no way that vig and stalker would want to have the similar amount of people alive because THEY ARE OPPOSITE ALIGNMENT. There are three sides in the game: -Town (mason, vig, tracker) -Stalker -Unconverted traitors As town, you win when stalker dies regardless if you are alive or not. As stalker, you win when all town roles die. As unconverted traitors, your current winning condition is winning with stalker. If you think you will be converted in the future, you want to win with town. As I pointed out earlier, because masons don't want to risk converting the stalker, you aren't likely to be converted so you should put winning with mafia as your current goal. For town: If you can get to the late game with good amount of allies, your chance of winning is high. Also you want to get to the late game as soon as possible because you don't want stalker to rolecheck any town roles and kill them the following night. Then mason would have to risk converting the stalker if one of them is killed. For stalker: Opposite of town. You actually have two choices of plan. Plan #1) Get to the late game slower if you can trick mason into recruiting you. Plan #2) Get to the late game faster if you doubt mason will recruit you. This is because the mason group won't die by the lynches and night kills. The probability that there will be 2 correct mason lynch and nightkill. (refer to THIS) When I say faster and slower, I mean the choice of using your nightkill to reduce the number of players. As of now, traitors should be on stalker's side. Mason don't need a lot of people to stay alive. They can convert more people if they are in danger of being annihilate. Though, they could try recruiting more people in the early game since the risk of recruiting stalker is smaller. I suggest traitors and stalker should vote for NO LYNCH to get the late game. Doing this because town want to get to the late game as fast as possible so we should do the opposite of what they want. I know my reasoning for No Lynch is iffy and glad to discuss if not lynching is the best way to win with stalker (not likely that mason would want to risk if they don't have to). ##Vote: No Lynch | ||
LunarDestiny
United States4177 Posts
Let me clear the confusion why I say those plans could try to use: Hesmyrr, who said he left a plan for his fellow mason to follow, IS THE BEST PLAYER IN THIS GAME. He plan is therefore the best. There is no way that any of us can come out and say that he can top Hesmyrr. If we want to win with stalker, then we will have to debate want Hesmyrr's plan is and how to defeat it. Let me ask those who voted me: Do you think what I say to mason is better than what Hesmyrr (the best player) had said? If yes, I will take pride. If no, then I only try to guess what mason's plan is and how we can counter it. It does not give town (or mason to be specific) any benefit whereas it gives more information to those who are not in any group. | ||
Mr. Wiggles
Canada5894 Posts
## Vote No Lynch | ||
Coagulation
United States9633 Posts
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SouthRawrea
Canada608 Posts
On January 18 2011 13:56 LunarDestiny wrote: I was typing my long analysis and people start bandwagon on me. Let me clear the confusion why I say those plans could try to use: Hesmyrr, who said he left a plan for his fellow mason to follow, IS THE BEST PLAYER IN THIS GAME. He plan is therefore the best. There is no way that any of us can come out and say that he can top Hesmyrr. If we want to win with stalker, then we will have to debate want Hesmyrr's plan is and how to defeat it. Let me ask those who voted me: Do you think what I say to mason is better than what Hesmyrr (the best player) had said? If yes, I will take pride. If no, then I only try to guess what mason's plan is and how we can counter it. It does not give town (or mason to be specific) any benefit whereas it gives more information to those who are not in any group. That's quite cynical of you. So your logic behind this is because Hesmyrr is an experienced player (and in fact the best in your opinion) that his plan is near-immaculate and we must band together to destroy it like some sort of hardcore raidboss. You're going overboard here buddy. Just because you play mafia well does not mean you are some sort of schemer. There are different strengths a player can have in mafia and that usually doesn't involve coming up with some sort of elaborate plan. (Ex: Scumhunting) WHY ARE YOU SAYING THINGS TO MASONS ANYWAYS? Your so called plans were redundant and as I had previously stated you could hardly call them plans. This is counter-productive and is the exact kind of behaviour that I was pointing out in my earlier post. | ||
Impervious
Canada4166 Posts
On January 18 2011 13:48 LunarDestiny wrote: Your analyze on how different roles play the game is incorrect. There is no way that vig and stalker would want to have the similar amount of people alive because THEY ARE OPPOSITE ALIGNMENT. Really? They may be opposite alignment, but they have similar roles, respective to their actual alignment - they are the ones with power to kill at night. They need to outmaneuver eachother, and the first one to find the other nets a considerable advantage for their side. As unconverted traitors, your current winning condition is winning with stalker. If you think you will be converted in the future, you want to win with town. As I pointed out earlier, because masons don't want to risk converting the stalker, you aren't likely to be converted so you should put winning with mafia as your current goal. Wait, what? Until you're converted, the last thing you should be doing is trying to help the masons, because unless you actually get converted, you're helping the wrong side..... For town: If you can get to the late game with good amount of allies, your chance of winning is high. Also you want to get to the late game as soon as possible because you don't want stalker to rolecheck any town roles and kill them the following night. Then mason would have to risk converting the stalker if one of them is killed. Exactly why we should be trying to lynch masons right now - put even more pressure on them. If the masons were going with the pair mentality, then there were only two last night. One got killed. Meaning there is one left. If we lynch that mason now, we've got a solid chance of winning. If they were going for the larger group mentality, and we can lynch another one right now, we've knocked them down to 1, which puts a lot of pressure on them, possilbly forcing a slipup. For stalker: Opposite of town. You actually have two choices of plan. Plan #1) Get to the late game slower if you can trick mason into recruiting you. Plan #2) Get to the late game faster if you doubt mason will recruit you. This is because the mason group won't die by the lynches and night kills. The probability that there will be 2 correct mason lynch and nightkill. (refer to THIS) When I say faster and slower, I mean the choice of using your nightkill to reduce the number of players. No, they probably won't die from lynching and nightkills, however, the more lynches and nightkills you successfully do, the more they have to convert, and that means they are more likely to slip up. We should be actively hunting masons for that reason - not necessarily to kill them off completely by lynching/nightkilling the last one, but by forcing a slipup. As of now, traitors should be on stalker's side. Mason don't need a lot of people to stay alive. They can convert more people if they are in danger of being annihilate. Though, they could try recruiting more people in the early game since the risk of recruiting stalker is smaller. I suggest traitors and stalker should vote for NO LYNCH to get the late game. Doing this because town want to get to the late game as fast as possible so we should do the opposite of what they want. I know my reasoning for No Lynch is iffy and glad to discuss if not lynching is the best way to win with stalker (not likely that mason would want to risk if they don't have to). ##Vote: No Lynch Then why did you not go for a "no lynch" during the previous day? I'm sticking with my gut instinct here. Something's fishy. | ||
Impervious
Canada4166 Posts
Still something fishy though. ## Unvote LunarDestiny ## Vote No Lynch | ||
LunarDestiny
United States4177 Posts
On January 18 2011 22:13 SouthRawrea wrote: That's quite cynical of you. So your logic behind this is because Hesmyrr is an experienced player (and in fact the best in your opinion) that his plan is near-immaculate and we must band together to destroy it like some sort of hardcore raidboss. You're going overboard here buddy. Just because you play mafia well does not mean you are some sort of schemer. There are different strengths a player can have in mafia and that usually doesn't involve coming up with some sort of elaborate plan. (Ex: Scumhunting) WHY ARE YOU SAYING THINGS TO MASONS ANYWAYS? Your so called plans were redundant and as I had previously stated you could hardly call them plans. This is counter-productive and is the exact kind of behaviour that I was pointing out in my earlier post. I still stand by that Hesmyrr is the best player in the game and that the plan he left for his fellow mason much better than the plan I pointed out. Also how is my guess at mason's plan redundant? We know Hesmyrr left a plan for mason to follow. Mason will follow it. Yes? We have not discuss how mason will play the game and how we should counter. Should we go for longer game or shorter game? Or should we decide individually to play a shorter game or a longer game? I point out what mason might try to do when there was no discussion on that subject. I brought something new to the table. How am I not productivity? Again how is this redundant? 1)Undying Weeds Mason only have to maintain a group of 2 to survive. -The only chance of them dying is that one of them is lynched. (1 remains) -Mason convert occurs before Stalker Nightkill. (2 remain) -Stalker nightkill another mason. (1 remains) -And another get lynched next day. (dead) The chance that this happens is very small. This plan reduces the number of times that mason convert another and so it reduces the chance of converting the stalker. If mason use this plan, they are going for a shorter game and will have less influence over the lynch. But their risk of recruiting the stalker is lower. 2)Overwhelming Majority .This plan requires masons to maintain a group of 3 or 4 (depending on the number of players). Even with the group of 3, they can influence the vote since last lynch only took 4 players. The drawback of this plan is that it puts all masons in danger because masons have to convert more times and therefore increasing the chance of them converting the stalker. But if they are able to maintain their numbers and get to the late game, they can easily win If mason use this plan, they are going for a longer game and will have more influence over the lynch. But their risk of recruiting the stalker is higher. Because in both plan, mason want to have short game (so they won't get lynched or nightkill AND have to convert another player). Voting for no lynch is the way to counter them. I will respond to why I didn't vote no lynch on day 1when I respond to Impervious next. | ||
LunarDestiny
United States4177 Posts
Really? They may be opposite alignment, but they have similar roles, respective to their actual alignment - they are the ones with power to kill at night. They need to outmaneuver eachother, and the first one to find the other nets a considerable advantage for their side. Winning condition as stalker: All town roles killed. Winning condition as town: Stalker killed. Unconverted traitors: Win when stalker wins. Since vig is a part of town, he wins with town. So their choice of longer game or shorter game is the same. But you also say that Stalker's choice of longer game or shorter game is the same as the vig. Then that means that stalker and town's choice of longer game or short game is also the same. This is not logical. The only way that they all want the same length of game is that some of them have misinformation which affects them to misinterpret the game. Wait, what? Until you're converted, the last thing you should be doing is trying to help the masons, because unless you actually get converted, you're helping the wrong side..... As unconverted traitors, your current winning condition is winning with stalker. If you think you will be converted in the future, you want to win with town. As I pointed out earlier, because masons don't want to risk converting the stalker, you aren't likely to be converted so you should put winning with mafia as your current goal. As I pointed out. Unconverted traitors do not know if they will be converted or not. Also mason would not want to make unnecessary conversion, so they should play the current game to win with stalker. If this is a defence on my behave, thank you. Exactly why we should be trying to lynch masons right now - put even more pressure on them. If the masons were going with the pair mentality, then there were only two last night. One got killed. Meaning there is one left. If we lynch that mason now, we've got a solid chance of winning. If they were going for the larger group mentality, and we can lynch another one right now, we've knocked them down to 1, which puts a lot of pressure on them, possilbly forcing a slipup. Lynching people when you are not sure if they are mason (or town) will have high risk that the one being lynched is traitor or even stalker. If we are using active lynching as a plan to kill town roles, we first have to discuss how many traitors and masons there are. We also need to discuss if vig is truly converted. If the raw probability (not taken into analysis into account) of town lynch is higher than the raw probability of traitor or stalker lynch. Then it is a very viable tactic. But you also have to taken account of how much masons can influence the voting. No, they probably won't die from lynching and nightkills, however, the more lynches and nightkills you successfully do, the more they have to convert, and that means they are more likely to slip up. We should be actively hunting masons for that reason - not necessarily to kill them off completely by lynching/nightkilling the last one, but by forcing a slipup. This is gambling. We can't be sure that it will be a successful town lynch. Look at game is the past where scumhunting often lead to bad lynch. If we are lynching someone, it must be very, very good reasons behind. Look at it another way, if we decide to use no lynch as the general tactic. No one will die because of the lynch. Stalker have the ability to rolecheck every night. If the rolecheck is town positive, the nightkill next night will be good. We still not sure if vig is holding fire or converted, so town may or may not have the ability to shoot. Also, voting for no lynch also put pressure on Mason to convert because it is the only chance they have to win. If we use this tactic, when someone call for a lynch, then they are mason (not very certain on this sentence). There are draw back to this plan because we are leaving everything to the stalker. Then why did you not go for a "no lynch" during the previous day? I'm sticking with my gut instinct here. Something's fishy. At the time, the two likely lynch is chaoser or originalname. No one mention voting for no lynch so I didn't thought about no lynch I will admit that I am wrong with the mentality of going for originalname instead of chaoser. Based on my post, I say that town wants shorter game and mafia wants longer game. At that time, I didn't think about this part of the game. I can not reason out this mistake of mine. I misvote. Also, I will be not available two hours before the lynch (12:00-2:00pm Pacific) so I can't respond during that time. | ||
Impervious
Canada4166 Posts
On January 19 2011 04:06 LunarDestiny wrote: Winning condition as stalker: All town roles killed. Winning condition as town: Stalker killed. Unconverted traitors: Win when stalker wins. Since vig is a part of town, he wins with town. So their choice of longer game or shorter game is the same. But you also say that Stalker's choice of longer game or shorter game is the same as the vig. Then that means that stalker and town's choice of longer game or short game is also the same. This is not logical. The only way that they all want the same length of game is that some of them have misinformation which affects them to misinterpret the game. You can't really have much misinformation in a short game. A short game can lead to mistakes made due to lack of information as well. There's not as much difference in the overall results as you're making it out to be. As I pointed out. Unconverted traitors do not know if they will be converted or not. Also mason would not want to make unnecessary conversion, so they should play the current game to win with stalker. If this is a defence on my behave, thank you. Trying to help the masons while you're a traitor is flawed thinking..... Almost every traitor could be converted to a mason by the end of the game, but if we initially try to help them before being converted, and they win while you're still a traitor, you lose. Lynching people when you are not sure if they are mason (or town) will have high risk that the one being lynched is traitor or even stalker. If we are using active lynching as a plan to kill town roles, we first have to discuss how many traitors and masons there are. We also need to discuss if vig is truly converted. If the raw probability (not taken into analysis into account) of town lynch is higher than the raw probability of traitor or stalker lynch. Then it is a very viable tactic. But you also have to taken account of how much masons can influence the voting. Which is why we need to figure that out. Pure statistics tells us that lynching anyone at this point is futile (initially why I went for no lynch both days). However, we can make some kind of educated guess as to who has a role by watching the behavior, and because of that, improve our chances of getting a good lynch. If that improved chance is greater than the chance of lynching a townie, then we, statistically speaking, should attempt it (there's more factors involved, I'll admit, but it is not as terrible as you're making it sound at the moment). This is gambling. We can't be sure that it will be a successful town lynch. Look at game is the past where scumhunting often lead to bad lynch. If we are lynching someone, it must be very, very good reasons behind. Look at it another way, if we decide to use no lynch as the general tactic. No one will die because of the lynch. Stalker have the ability to rolecheck every night. If the rolecheck is town positive, the nightkill next night will be good. We still not sure if vig is holding fire or converted, so town may or may not have the ability to shoot. Also, voting for no lynch also put pressure on Mason to convert because it is the only chance they have to win. If we use this tactic, when someone call for a lynch, then they are mason (not very certain on this sentence). There are draw back to this plan because we are leaving everything to the stalker. Yes, we should have good reasons behind it. I thought your initial posting was a little suspicious, and your actions during the first vote were as well. I decided to vote the opposite of your vote, for the reasons I already stated (momentum for a lynch + chance at hitting a role). Maybe it was a fluke, maybe you're a mason and knew about chaoser, maybe you're the vigilante and chaoser had already found you, I dunno. But there was something wierd about how you reacted in that first vote, and have acted since. Then why did you not go for a "no lynch" during the previous day? I'm sticking with my gut instinct here. Something's fishy. At the time, the two likely lynch is chaoser or originalname. No one mention voting for no lynch so I didn't thought about no lynch I will admit that I am wrong with the mentality of going for originalname instead of chaoser. Based on my post, I say that town wants shorter game and mafia wants longer game. At that time, I didn't think about this part of the game. I can not reason out this mistake of mine. I misvote.[/QUOTE][/quote] I initially went for no lynch..... In the post prior to yours..... Someone else, plz confirm that there is something suspicious here, and I'm not just screwed in the head. | ||
deconduo
Ireland4122 Posts
30min left Votes: Coagulation Coagulation LunarDestiny SouthRawrea No Lynch Impervious OriginalName LunarDestiny Mr. Wiggles Not Voting Subversion GeorgeClooney | ||
GeorgeClooney
34 Posts
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GeorgeClooney
34 Posts
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deconduo
Ireland4122 Posts
Night 3 No One Lynched Get your actions in. | ||
LunarDestiny
United States4177 Posts
ALSO I switch the terms of day# and night# around. So my above post should be read as: night0>day1>night1>day2>night3...(wrong) to night1>day2>night2>day3>night4...(correct) You can't really have much misinformation in a short game. A short game can lead to mistakes made due to lack of information as well. There's not as much difference in the overall results as you're making it out to be. I am pointing out misinformation might exist and it will affect how different role act in a way that is not beneficial to them (vig shooting town, stalker killing traitors, mason converting non-traitor). If misinformation exist because, without communication and trust, then mason might want short game and vig thought mason want long game. Vig decide not to shoot and made the game longer. Vice visa with stalker and traitor relationship. Stalker want long game, traitors thought stalker want short game. Lynch decided and made the game shorter. If there is no misinformation (not realistic), then those who share same victory condition would want to have the same length of game time. Trying to help the masons while you're a traitor is flawed thinking..... Almost every traitor could be converted to a mason by the end of the game, but if we initially try to help them before being converted, and they win while you're still a traitor, you lose. I see your reasoning and my condition about "thinking you will be recruited" won't apply to everyone. Look at it this way, did I ever say that every traitors should act in a way thinking they will be converted by mason? I was saying that traitors have two way of winning the game: winning with stalker when all town die and winning with town when stalker die if they are converted. Should I rephrase to what you are suggesting? Every unconverted traitor should act in ways to kill all town roles and protect stalker. Even if they think they will be converted to mason, don't act pro town because you might not be converted or you might die in fashion of nightkill or lynched so that your winning condition is still winning with stalker. You think people will accept this extreme statement? Yes, we should have good reasons behind it. I thought your initial posting was a little suspicious, and your actions during the first vote were as well. I decided to vote the opposite of your vote, for the reasons I already stated (momentum for a lynch + chance at hitting a role). Maybe it was a fluke, maybe you're a mason and knew about chaoser, maybe you're the vigilante and chaoser had already found you, I dunno. But there was something wierd about how you reacted in that first vote, and have acted since. Are you trying to explain your voting or you are saying that my voting is weird and I might be mason or vig? If you are explaining your vote, ignore this. If you are saying the later, then are we thinking on same platform that Hesmyrr is mason after night 1? I believe Hesmyrr was converted on night 1 or a mason to begin with. Explain by his last post about leaving a plan for his mason buddies to follow. If you also believe Hesmyrr is a mason during that vote and was in contact with chaoser, the tracker. Why did Hesmyrr voted for chaoser? He could easily voted OriginalName and saved the tracker. I don't have much to defend myself about why I am not the vig. The only way that tracker can find the vig at that time is he tracked GGQ or me (assuming I am vig). But why would the tracker want to track me? I only made one post about having two extreme alignments and traitors in between. I would have track Hesmyrr because he is the more experienced player and those people tend to have more night action acted on them. I initially went for no lynch..... In the post prior to yours..... I am saying that in the vote for chaoser or OriginalName, the idea of No Lynch didn't strike me. So I just choose one of them. Again, at that time, I misanalysis about the game and thought that going to the late game where few players remain is the best to win with stalker. | ||
Subversion
South Africa3627 Posts
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OriginalName
Canada1140 Posts
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Mr. Wiggles
Canada5894 Posts
So after tonight, there will be 1-3 masons. Most likely >1. Stalker will have checked 3 people. There will be 6-7 people left. So stalker will have either a list of confirmed kills, or people he can potentially trust. Masons, if being actively recruited each night, will make up near half the town, up to 3 of the 5-6 possible non-stalkers. This means we are approaching a point where we must lynch masons as traitors, and where the masons are going to try to either hide, or form a quick bandwagon on a player. So tomorrow morning, I would be wary of anyone trying to create a lot of pressure and having people jump on board. Actually, now that I look at it, things don't look great for traitors depending on how mason's been recruiting. | ||
deconduo
Ireland4122 Posts
OriginalName and Subversion the Masons are now dead. zzzzzzzz | ||
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