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TL Mafia XXXI - Page 2

Forum Index > TL Mafia
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Prev 1 2 3 4 5 63 64 65 Next
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
September 08 2010 20:54 GMT
#21
Does a bullet proof vest block mad hatter bombs? I assume not since it doesn't block vigi hits.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
September 08 2010 21:03 GMT
#22
i just noticed there is a jester
nice
bill murray + jester role = imba
University of Kentucky Basketball #1
BrownBear
Profile Joined March 2010
United States6894 Posts
Last Edited: 2010-09-08 21:05:36
September 08 2010 21:05 GMT
#23
On September 09 2010 05:23 rastaban wrote:
does poison work on a bulletproof vest
Does a vet need poisoned 2x?


Yes and Yes.

On September 09 2010 05:54 Foolishness wrote:
Does a bullet proof vest block mad hatter bombs? I assume not since it doesn't block vigi hits.


It only blocks bullets, so no.
SUNSFANNED
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
Last Edited: 2010-09-08 21:14:26
September 08 2010 21:14 GMT
#24
medics + self protection = y/n?

assuming no based upon role description
University of Kentucky Basketball #1
BrownBear
Profile Joined March 2010
United States6894 Posts
September 08 2010 21:21 GMT
#25
Nope.
SUNSFANNED
Qatol
Profile Blog Joined November 2006
United States3165 Posts
September 08 2010 22:03 GMT
#26
On September 09 2010 04:47 BrownBear wrote:
Show nested quote +
On September 09 2010 01:20 Qatol wrote:
Just for the record, most of that OP is actually stolen from Chuiu's old games. Flamewheel just stole it from Incognito (I think) who stole it from BC/me who stole it from Chuiu. Let me know if you have problems with the game or want help balancing the setup.


Hehe, changed the OP to reflect that. Also, if you have time to just look it over that would be swell :D

Heh it's actually more complicated than that even. BC stole it from Chuiu. I stole it from BC. BC stole it from me (I instituted the modkill policy so he needed to incorporate changes). Incognito stole it from BC. Then flamewheel stole it from Incognito. And other people like Ace, Ver, and LTT made substantial changes to/ wrote pieces of the rules too.
Uff Da
LSB
Profile Blog Joined April 2010
United States5171 Posts
September 08 2010 22:21 GMT
#27
/in
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Pandain
Profile Blog Joined May 2010
United States12989 Posts
September 08 2010 23:06 GMT
#28
You should make a role called the hungry panda and it....

n.n
Incognito
Profile Joined November 2008
United States2071 Posts
Last Edited: 2010-09-08 23:31:46
September 08 2010 23:30 GMT
#29
On September 09 2010 07:03 Qatol wrote:
Show nested quote +
On September 09 2010 04:47 BrownBear wrote:
On September 09 2010 01:20 Qatol wrote:
Just for the record, most of that OP is actually stolen from Chuiu's old games. Flamewheel just stole it from Incognito (I think) who stole it from BC/me who stole it from Chuiu. Let me know if you have problems with the game or want help balancing the setup.


Hehe, changed the OP to reflect that. Also, if you have time to just look it over that would be swell :D

Heh it's actually more complicated than that even. BC stole it from Chuiu. I stole it from BC. BC stole it from me (I instituted the modkill policy so he needed to incorporate changes). Incognito stole it from BC. Then flamewheel stole it from Incognito. And other people like Ace, Ver, and LTT made substantial changes to/ wrote pieces of the rules too.


I made some changes too! (Posting etiquette section) But it seems like not all edits are lasting. Hosts use different games' OPs as a basic starting point and morph it from there, so the changes aren't always lasting. Its like moving into a house, remodeling it to suit your tastes, then leaving to let the next person move in and change it again. Gotta love OPs. If you look at the OP from TL Mafia II and compare it to this one, you'll notice the house is a lot bigger now (Flamewheel's house has a lot of bold and lightning)
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Incognito
Profile Joined November 2008
United States2071 Posts
September 08 2010 23:39 GMT
#30
I would like to comment on Village Idiot.

The last game it existed, all it did was disrupt the town and that's it. I think the role should actually have strategic impact on the game. One change I would suggest is that lynching the Village Idiot ends the game immediately with a Village Idiot win. That's right. No chance for mafia or town to win anymore. While this may seem volatile and could easily ruin a large 50 player game where people put countless hours into behavior analysis, this is a much smaller game. And lets face it, people don't pour hours into behavior analysis like they used to in the past. A little fun and games along with serious consequences for lynching the village idiot might actually get people to analyze more. It also makes the village idiot think seriously about his role. Otherwise its kinda like a "bummer" role where you have no incentive to play the game other than some mild bragging rights if you succeed. Ending the game after the village idiot's death gives them a LOT more bragging rights and forces people to think
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Qatol
Profile Blog Joined November 2006
United States3165 Posts
September 08 2010 23:46 GMT
#31
On September 09 2010 08:30 Incognito wrote:
Show nested quote +
On September 09 2010 07:03 Qatol wrote:
On September 09 2010 04:47 BrownBear wrote:
On September 09 2010 01:20 Qatol wrote:
Just for the record, most of that OP is actually stolen from Chuiu's old games. Flamewheel just stole it from Incognito (I think) who stole it from BC/me who stole it from Chuiu. Let me know if you have problems with the game or want help balancing the setup.


Hehe, changed the OP to reflect that. Also, if you have time to just look it over that would be swell :D

Heh it's actually more complicated than that even. BC stole it from Chuiu. I stole it from BC. BC stole it from me (I instituted the modkill policy so he needed to incorporate changes). Incognito stole it from BC. Then flamewheel stole it from Incognito. And other people like Ace, Ver, and LTT made substantial changes to/ wrote pieces of the rules too.


I made some changes too! (Posting etiquette section) But it seems like not all edits are lasting. Hosts use different games' OPs as a basic starting point and morph it from there, so the changes aren't always lasting. Its like moving into a house, remodeling it to suit your tastes, then leaving to let the next person move in and change it again. Gotta love OPs. If you look at the OP from TL Mafia II and compare it to this one, you'll notice the house is a lot bigger now (Flamewheel's house has a lot of bold and lightning)

I never said you didn't. I was just explaining why BC had to steal from me when I had just stolen from him. Notice, your name still came up.
Uff Da
Incognito
Profile Joined November 2008
United States2071 Posts
September 08 2010 23:49 GMT
#32
On September 09 2010 08:46 Qatol wrote:
Show nested quote +
On September 09 2010 08:30 Incognito wrote:
On September 09 2010 07:03 Qatol wrote:
On September 09 2010 04:47 BrownBear wrote:
On September 09 2010 01:20 Qatol wrote:
Just for the record, most of that OP is actually stolen from Chuiu's old games. Flamewheel just stole it from Incognito (I think) who stole it from BC/me who stole it from Chuiu. Let me know if you have problems with the game or want help balancing the setup.


Hehe, changed the OP to reflect that. Also, if you have time to just look it over that would be swell :D

Heh it's actually more complicated than that even. BC stole it from Chuiu. I stole it from BC. BC stole it from me (I instituted the modkill policy so he needed to incorporate changes). Incognito stole it from BC. Then flamewheel stole it from Incognito. And other people like Ace, Ver, and LTT made substantial changes to/ wrote pieces of the rules too.


I made some changes too! (Posting etiquette section) But it seems like not all edits are lasting. Hosts use different games' OPs as a basic starting point and morph it from there, so the changes aren't always lasting. Its like moving into a house, remodeling it to suit your tastes, then leaving to let the next person move in and change it again. Gotta love OPs. If you look at the OP from TL Mafia II and compare it to this one, you'll notice the house is a lot bigger now (Flamewheel's house has a lot of bold and lightning)

I never said you didn't. I was just explaining why BC had to steal from me when I had just stolen from him. Notice, your name still came up.


My name came up as a pure evil thief! Bbbbbut im not just a thief I'm a contributing thief !
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
BrownBear
Profile Joined March 2010
United States6894 Posts
September 08 2010 23:50 GMT
#33
On September 09 2010 08:39 Incognito wrote:
I would like to comment on Village Idiot.

The last game it existed, all it did was disrupt the town and that's it. I think the role should actually have strategic impact on the game. One change I would suggest is that lynching the Village Idiot ends the game immediately with a Village Idiot win. That's right. No chance for mafia or town to win anymore. While this may seem volatile and could easily ruin a large 50 player game where people put countless hours into behavior analysis, this is a much smaller game. And lets face it, people don't pour hours into behavior analysis like they used to in the past. A little fun and games along with serious consequences for lynching the village idiot might actually get people to analyze more. It also makes the village idiot think seriously about his role. Otherwise its kinda like a "bummer" role where you have no incentive to play the game other than some mild bragging rights if you succeed. Ending the game after the village idiot's death gives them a LOT more bragging rights and forces people to think


Actually, I like that. I'll see if Artanis would be down.
SUNSFANNED
SiNiquity
Profile Joined April 2010
United States734 Posts
September 08 2010 23:54 GMT
#34
/in
'i' before 'e' except after 'c' ~ it's scientifically proven.
BloodyC0bbler
Profile Blog Joined September 2004
Canada7876 Posts
September 09 2010 00:22 GMT
#35
On September 09 2010 08:39 Incognito wrote:
I would like to comment on Village Idiot.

The last game it existed, all it did was disrupt the town and that's it. I think the role should actually have strategic impact on the game. One change I would suggest is that lynching the Village Idiot ends the game immediately with a Village Idiot win. That's right. No chance for mafia or town to win anymore. While this may seem volatile and could easily ruin a large 50 player game where people put countless hours into behavior analysis, this is a much smaller game. And lets face it, people don't pour hours into behavior analysis like they used to in the past. A little fun and games along with serious consequences for lynching the village idiot might actually get people to analyze more. It also makes the village idiot think seriously about his role. Otherwise its kinda like a "bummer" role where you have no incentive to play the game other than some mild bragging rights if you succeed. Ending the game after the village idiot's death gives them a LOT more bragging rights and forces people to think


As someone who has played this role, I completely agree with it. VI isn't fun to play unless you add this factor in.
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
September 09 2010 00:39 GMT
#36
On September 09 2010 08:39 Incognito wrote: Otherwise its kinda like a "bummer" role where you have no incentive to play the game other than some mild bragging rights if you succeed.


Are you implying something?
Together but separate, like oatmeal
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
September 09 2010 00:41 GMT
#37
yes, change VI to end the game
*rubs hands together* exccceeellleeennnttt
University of Kentucky Basketball #1
Incognito
Profile Joined November 2008
United States2071 Posts
September 09 2010 00:48 GMT
#38
On September 09 2010 09:22 BloodyC0bbler wrote:
Show nested quote +
On September 09 2010 08:39 Incognito wrote:
I would like to comment on Village Idiot.

The last game it existed, all it did was disrupt the town and that's it. I think the role should actually have strategic impact on the game. One change I would suggest is that lynching the Village Idiot ends the game immediately with a Village Idiot win. That's right. No chance for mafia or town to win anymore. While this may seem volatile and could easily ruin a large 50 player game where people put countless hours into behavior analysis, this is a much smaller game. And lets face it, people don't pour hours into behavior analysis like they used to in the past. A little fun and games along with serious consequences for lynching the village idiot might actually get people to analyze more. It also makes the village idiot think seriously about his role. Otherwise its kinda like a "bummer" role where you have no incentive to play the game other than some mild bragging rights if you succeed. Ending the game after the village idiot's death gives them a LOT more bragging rights and forces people to think


As someone who has played this role, I completely agree with it. VI isn't fun to play unless you add this factor in.


What ? i dont recall you getting this role? I thought it was RoL and I thought we've only used the role once.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Incognito
Profile Joined November 2008
United States2071 Posts
September 09 2010 00:49 GMT
#39
On September 09 2010 09:39 bumatlarge wrote:
Show nested quote +
On September 09 2010 08:39 Incognito wrote: Otherwise its kinda like a "bummer" role where you have no incentive to play the game other than some mild bragging rights if you succeed.


Are you implying something?


Yep. Get off your bum and start playing the game you lurking mofo.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
BrownBear
Profile Joined March 2010
United States6894 Posts
September 09 2010 00:56 GMT
#40
On September 09 2010 09:22 BloodyC0bbler wrote:
Show nested quote +
On September 09 2010 08:39 Incognito wrote:
I would like to comment on Village Idiot.

The last game it existed, all it did was disrupt the town and that's it. I think the role should actually have strategic impact on the game. One change I would suggest is that lynching the Village Idiot ends the game immediately with a Village Idiot win. That's right. No chance for mafia or town to win anymore. While this may seem volatile and could easily ruin a large 50 player game where people put countless hours into behavior analysis, this is a much smaller game. And lets face it, people don't pour hours into behavior analysis like they used to in the past. A little fun and games along with serious consequences for lynching the village idiot might actually get people to analyze more. It also makes the village idiot think seriously about his role. Otherwise its kinda like a "bummer" role where you have no incentive to play the game other than some mild bragging rights if you succeed. Ending the game after the village idiot's death gives them a LOT more bragging rights and forces people to think


As someone who has played this role, I completely agree with it. VI isn't fun to play unless you add this factor in.


Then it is done. This is gonna be awesome.
SUNSFANNED
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