TL Mafia XXXI - Page 2
Forum Index > TL Mafia |
Foolishness
United States3044 Posts
| ||
Bill Murray
United States9292 Posts
nice bill murray + jester role = imba | ||
BrownBear
United States6894 Posts
On September 09 2010 05:23 rastaban wrote: does poison work on a bulletproof vest Does a vet need poisoned 2x? Yes and Yes. On September 09 2010 05:54 Foolishness wrote: Does a bullet proof vest block mad hatter bombs? I assume not since it doesn't block vigi hits. It only blocks bullets, so no. | ||
Bill Murray
United States9292 Posts
assuming no based upon role description | ||
BrownBear
United States6894 Posts
| ||
Qatol
United States3165 Posts
On September 09 2010 04:47 BrownBear wrote: Hehe, changed the OP to reflect that. Also, if you have time to just look it over that would be swell :D Heh it's actually more complicated than that even. BC stole it from Chuiu. I stole it from BC. BC stole it from me (I instituted the modkill policy so he needed to incorporate changes). Incognito stole it from BC. Then flamewheel stole it from Incognito. And other people like Ace, Ver, and LTT made substantial changes to/ wrote pieces of the rules too. | ||
LSB
United States5171 Posts
| ||
Pandain
United States12869 Posts
n.n | ||
Incognito
United States2071 Posts
On September 09 2010 07:03 Qatol wrote: Heh it's actually more complicated than that even. BC stole it from Chuiu. I stole it from BC. BC stole it from me (I instituted the modkill policy so he needed to incorporate changes). Incognito stole it from BC. Then flamewheel stole it from Incognito. And other people like Ace, Ver, and LTT made substantial changes to/ wrote pieces of the rules too. I made some changes too! (Posting etiquette section) But it seems like not all edits are lasting. Hosts use different games' OPs as a basic starting point and morph it from there, so the changes aren't always lasting. Its like moving into a house, remodeling it to suit your tastes, then leaving to let the next person move in and change it again. Gotta love OPs. If you look at the OP from TL Mafia II and compare it to this one, you'll notice the house is a lot bigger now (Flamewheel's house has a lot of bold and lightning) | ||
Incognito
United States2071 Posts
The last game it existed, all it did was disrupt the town and that's it. I think the role should actually have strategic impact on the game. One change I would suggest is that lynching the Village Idiot ends the game immediately with a Village Idiot win. That's right. No chance for mafia or town to win anymore. While this may seem volatile and could easily ruin a large 50 player game where people put countless hours into behavior analysis, this is a much smaller game. And lets face it, people don't pour hours into behavior analysis like they used to in the past. A little fun and games along with serious consequences for lynching the village idiot might actually get people to analyze more. It also makes the village idiot think seriously about his role. Otherwise its kinda like a "bummer" role where you have no incentive to play the game other than some mild bragging rights if you succeed. Ending the game after the village idiot's death gives them a LOT more bragging rights and forces people to think | ||
Qatol
United States3165 Posts
On September 09 2010 08:30 Incognito wrote: I made some changes too! (Posting etiquette section) But it seems like not all edits are lasting. Hosts use different games' OPs as a basic starting point and morph it from there, so the changes aren't always lasting. Its like moving into a house, remodeling it to suit your tastes, then leaving to let the next person move in and change it again. Gotta love OPs. If you look at the OP from TL Mafia II and compare it to this one, you'll notice the house is a lot bigger now (Flamewheel's house has a lot of bold and lightning) I never said you didn't. I was just explaining why BC had to steal from me when I had just stolen from him. Notice, your name still came up. | ||
Incognito
United States2071 Posts
On September 09 2010 08:46 Qatol wrote: I never said you didn't. I was just explaining why BC had to steal from me when I had just stolen from him. Notice, your name still came up. My name came up as a pure evil thief! Bbbbbut im not just a thief I'm a contributing thief ! | ||
BrownBear
United States6894 Posts
On September 09 2010 08:39 Incognito wrote: I would like to comment on Village Idiot. The last game it existed, all it did was disrupt the town and that's it. I think the role should actually have strategic impact on the game. One change I would suggest is that lynching the Village Idiot ends the game immediately with a Village Idiot win. That's right. No chance for mafia or town to win anymore. While this may seem volatile and could easily ruin a large 50 player game where people put countless hours into behavior analysis, this is a much smaller game. And lets face it, people don't pour hours into behavior analysis like they used to in the past. A little fun and games along with serious consequences for lynching the village idiot might actually get people to analyze more. It also makes the village idiot think seriously about his role. Otherwise its kinda like a "bummer" role where you have no incentive to play the game other than some mild bragging rights if you succeed. Ending the game after the village idiot's death gives them a LOT more bragging rights and forces people to think Actually, I like that. I'll see if Artanis would be down. | ||
SiNiquity
United States734 Posts
| ||
BloodyC0bbler
Canada7875 Posts
On September 09 2010 08:39 Incognito wrote: I would like to comment on Village Idiot. The last game it existed, all it did was disrupt the town and that's it. I think the role should actually have strategic impact on the game. One change I would suggest is that lynching the Village Idiot ends the game immediately with a Village Idiot win. That's right. No chance for mafia or town to win anymore. While this may seem volatile and could easily ruin a large 50 player game where people put countless hours into behavior analysis, this is a much smaller game. And lets face it, people don't pour hours into behavior analysis like they used to in the past. A little fun and games along with serious consequences for lynching the village idiot might actually get people to analyze more. It also makes the village idiot think seriously about his role. Otherwise its kinda like a "bummer" role where you have no incentive to play the game other than some mild bragging rights if you succeed. Ending the game after the village idiot's death gives them a LOT more bragging rights and forces people to think As someone who has played this role, I completely agree with it. VI isn't fun to play unless you add this factor in. | ||
bumatlarge
United States4567 Posts
On September 09 2010 08:39 Incognito wrote: Otherwise its kinda like a "bummer" role where you have no incentive to play the game other than some mild bragging rights if you succeed. Are you implying something? | ||
Bill Murray
United States9292 Posts
*rubs hands together* exccceeellleeennnttt | ||
Incognito
United States2071 Posts
On September 09 2010 09:22 BloodyC0bbler wrote: As someone who has played this role, I completely agree with it. VI isn't fun to play unless you add this factor in. What ? i dont recall you getting this role? I thought it was RoL and I thought we've only used the role once. | ||
Incognito
United States2071 Posts
Yep. Get off your bum and start playing the game you lurking mofo. | ||
BrownBear
United States6894 Posts
On September 09 2010 09:22 BloodyC0bbler wrote: As someone who has played this role, I completely agree with it. VI isn't fun to play unless you add this factor in. Then it is done. This is gonna be awesome. | ||
| ||