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[Patch 5.16] I'm the Juggernaut Patch Discussion - Page 4

Forum Index > LoL Strategy
Post a Reply
Prev 1 2 3 4 5 6 22 23 24 Next All
Certain topics are blacklisted from Patch Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL
  • "What is a tank" (and other vague monikers)
  • Unjustified game theory / speculative discussion about the game
  • Complaints about balance and game design
nafta
Profile Joined August 2010
Bulgaria18893 Posts
August 20 2015 13:45 GMT
#61
Doesn't say so in the patch notes so k.
Caiada
Profile Joined January 2015
United States3052 Posts
August 20 2015 13:48 GMT
#62
It says nothing at all about the specific functionality in the patch notes, why the fuck would it? Go read the red posts instead of assuming it just randomly changes whenever.
XDG Mata
nafta
Profile Joined August 2010
Bulgaria18893 Posts
August 20 2015 13:49 GMT
#63
wow sorry for expecting important facts in patch notes
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 20 2015 14:01 GMT
#64
It doesn't even seem to say what the Villain mechanic is in the patch notes wtf.
Caiada
Profile Joined January 2015
United States3052 Posts
August 20 2015 14:09 GMT
#65
It's in the notes for his R what it actually does.

I'd rather they be concise. People can test those sorts of things easily enough just by playing a game or two and seeing that the villainy thing doesn't randomly change upon every kill.
XDG Mata
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-08-20 14:14:13
August 20 2015 14:11 GMT
#66
On August 20 2015 23:01 Numy wrote:
It doesn't even seem to say what the Villain mechanic is in the patch notes wtf.


"So like there's a thing, a passive, that we added to Garen so if like someone on the enemy team is fed you're kinda good against them. It's a good guy versus bad guy kind of thing. It's really cool and we promise that it'll make Garen fun and thematic and dynamic and not just the champ you play in the beginner tutorial."

I'll bet that within a couple days someone will find it's hilariously bugged, like someone suicides to a jungle camp then he gets extra damage, IDK.
(╯°□°)╯︵ ┻━┻
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 20 2015 14:22 GMT
#67
On August 20 2015 23:09 Caiada wrote:
It's in the notes for his R what it actually does.

I'd rather they be concise. People can test those sorts of things easily enough just by playing a game or two and seeing that the villainy thing doesn't randomly change upon every kill.


Without a way to easily test these kind of things I'd rather they actually be detailed than give notes that hardly tell you much.
Uldridge
Profile Blog Joined January 2011
Belgium4762 Posts
August 20 2015 14:33 GMT
#68
I feel like getting bloodrage on Darius, the passive mechanic that should make him to be able to do actual damage, is really really hard. The Decimate blade windup is extremely slow, and makes you lose out on one or two aa's of stacks;
He feel pretty awkward at the moment tbh.
I think the right combo would be: pull them in and slow them with e, aa, slow them again and aa reset with w, aa, aa/decimate, aa, ult.
I think Black Cleaver/Trinity Force, Deadman's Plate is mandatory on him to actually get to bloodrage.
Taxes are for Terrans
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-08-20 14:38:20
August 20 2015 14:36 GMT
#69
On August 20 2015 23:09 Caiada wrote:
It's in the notes for his R what it actually does.

I'd rather they be concise. People can test those sorts of things easily enough just by playing a game or two and seeing that the villainy thing doesn't randomly change upon every kill.

Why even give patch notes?Just say "hey guys we think x is in a better place now we changed him up a bit" and let people find out for themselves.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-20 16:30:05
August 20 2015 14:56 GMT
#70
On August 20 2015 23:33 Uldridge wrote:
I feel like getting bloodrage on Darius, the passive mechanic that should make him to be able to do actual damage, is really really hard. The Decimate blade windup is extremely slow, and makes you lose out on one or two aa's of stacks;
He feel pretty awkward at the moment tbh.
I think the right combo would be: pull them in and slow them with e, aa, slow them again and aa reset with w, aa, aa/decimate, aa, ult.
I think Black Cleaver/Trinity Force, Deadman's Plate is mandatory on him to actually get to bloodrage.


Q feels bad vs dashes, but otherwise, it's not that bad if you're spreading out autos. Hitting the blade is now notably harder unless you hold on to E or give up an AA though.

Bloodrage feels like it relies a lot on getting the first Ult kill or on really long weird fights that don't really happen regularly.

Cleaver is now applied by passive ticks, both the movespeed and pen, which I hadn't thought of. It should absolutely be first, yeah.

Leveling E is probably more useful than W now. It was always very close because of the damage increase of W leveling, but with the passive working with pen, E levels reducing the CD so much, and W only reducing the cooldown, I'm leaning towards E in most matchups. Unless they can't get away from W, in which case, a 5 second W is pretty good.

Titanic is an AA reset. So, obvious choice for second item, maybe first for all-ins or if you just want to push forever.
XDG Mata
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 20 2015 16:59 GMT
#71
Skarner perma banned before I even got a chance to play today LOL
Carrilord has arrived.
Chemiczny84
Profile Joined June 2011
Poland458 Posts
August 20 2015 17:47 GMT
#72
On August 20 2015 22:43 Caiada wrote:
Show nested quote +
On August 20 2015 22:41 nafta wrote:
I am ready for the garen videos where he all ins someone and randomly bot dies and he loses the 1v1 because of the villain shit.


They specifically said it doesn't suddenly change like that.

Show nested quote +
Villainy's also set up so it won't change mid combat, sudden change of Villain screwing you over shouldn't be a thing.
from http://www.surrenderat20.net/2015/08/red-post-collection-juggernaut-reworks.html#3

On August 20 2015 22:48 Caiada wrote:
It says nothing at all about the specific functionality in the patch notes, why the fuck would it? Go read the red posts instead of assuming it just randomly changes whenever.


I read both patch notes and those red posts, there's nothing about how it works, there's only "Enemies with the most recent kills is branded a Villain. Garen hates those." in patch notes and "Villainy's also set up so it won't change mid combat" in red posts summary. So what does it mean, that there's a cooldown? villain won't change as long as Garen is in "in combat" state? what if he is out of combat for 3 sec for example? If someone tested this please tell me because no time this week to check it out in game and Garen was kinda my new main (thx Slayer91)
Gahlo
Profile Joined February 2010
United States35142 Posts
August 20 2015 17:54 GMT
#73
On August 21 2015 02:47 Chemiczny84 wrote:
Show nested quote +
On August 20 2015 22:43 Caiada wrote:
On August 20 2015 22:41 nafta wrote:
I am ready for the garen videos where he all ins someone and randomly bot dies and he loses the 1v1 because of the villain shit.


They specifically said it doesn't suddenly change like that.

Villainy's also set up so it won't change mid combat, sudden change of Villain screwing you over shouldn't be a thing.
from http://www.surrenderat20.net/2015/08/red-post-collection-juggernaut-reworks.html#3

Show nested quote +
On August 20 2015 22:48 Caiada wrote:
It says nothing at all about the specific functionality in the patch notes, why the fuck would it? Go read the red posts instead of assuming it just randomly changes whenever.


I read both patch notes and those red posts, there's nothing about how it works, there's only "Enemies with the most recent kills is branded a Villain. Garen hates those." in patch notes and "Villainy's also set up so it won't change mid combat" in red posts summary. So what does it mean, that there's a cooldown? villain won't change as long as Garen is in "in combat" state? what if he is out of combat for 3 sec for example? If someone tested this please tell me because no time this week to check it out in game and Garen was kinda my new main (thx Slayer91)

It's probably who has the longest active kill streak(maybe largest multikill adds into it?), which it wouldn't be able to properly update until fighting is over.

At least, if I was told to program it, that's how I would do it.
Chemiczny84
Profile Joined June 2011
Poland458 Posts
August 20 2015 18:04 GMT
#74
Yeah but it is not described anywhre, the best I found was "AFAIK the villain is chosen to be the one with most kills in the last few minutes" which is a quote from a random redditor
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
August 20 2015 18:55 GMT
#75
I really don't like how Riot's new design philosophy seems to be unique champions via everyone gets some sort of gimmicky minigame. (I've said this before)
(╯°□°)╯︵ ┻━┻
DarkCore
Profile Joined March 2011
Germany4194 Posts
August 20 2015 19:38 GMT
#76
On August 21 2015 03:55 ticklishmusic wrote:
I really don't like how Riot's new design philosophy seems to be unique champions via everyone gets some sort of gimmicky minigame. (I've said this before)


Who else is there besides Bard? Fiora? I like it more than overloading a champion by adding everything to them, like Gnar or Kalista.
Fixed a bug where LeBlanc could lose
cLutZ
Profile Joined November 2010
United States19574 Posts
August 20 2015 19:40 GMT
#77
Yea. I like new Skarner in every aspect aside from how his power is vested a lot in the pillars. And bard chimes are also a nuisance.
Freeeeeeedom
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-20 19:47:20
August 20 2015 19:46 GMT
#78
The pillars are interesting. Let's them add a lot of potentially bullshitty things. It's not my favorite implementation because it has the possibility to be really centralizing in a not-fun way for all the other players in the game. If they're too good, they're obtrusive.

Darius is more interesting because he has a bunch of power locked behind getting an ult off or surviving a long fight and it's almost purely up to him playing according to the situation.

I'm open to anything that lets them put ridiculous power on champions in a fun way. GP's barrels, Fiora's vitals. We'll see where Skarner ends up after his almost inevitable nerf.

I gotta say though.... It makes me pretty scared for wtf ever they have in mind for Shyv.
XDG Mata
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-08-20 19:52:54
August 20 2015 19:49 GMT
#79
On August 21 2015 04:38 DarkCore wrote:
Show nested quote +
On August 21 2015 03:55 ticklishmusic wrote:
I really don't like how Riot's new design philosophy seems to be unique champions via everyone gets some sort of gimmicky minigame. (I've said this before)


Who else is there besides Bard? Fiora? I like it more than overloading a champion by adding everything to them, like Gnar or Kalista.


Bard: run around, collect scrolls (and let your AD 2v1)
Kalista: tag team shoot stuff, etc (speaking of, Leona + Kalista is the most hilariously stupid lane ever)
Cass: stack your passive for more AP
Garen: kill the bad guy
Gnar: manage the rage bar
Fiora: hit the weakpoint
Skarner: hey, remember Twisted Treeline and Dominion?
Darius: let me stack bloodrage pls
Gangplank: I'm a pirate so barrels and gold doubloons (err, silver)

Some of it is fun and interesting, but a lot of it just screams gimmicky to me. What happened to really cool kits like Lee Sin and Lulu?
(╯°□°)╯︵ ┻━┻
cLutZ
Profile Joined November 2010
United States19574 Posts
August 20 2015 19:49 GMT
#80
Why would they change shyvana? She is like their 2nd or third best designed manaless champ?
Freeeeeeedom
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