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On August 20 2015 09:21 Caiada wrote:To wait out enough of the shield to not be efficient would be a pretty good reaction time, and it's also a couple seconds where you're getting free reign with a 25% base AD buff for a couple Tforce procs. Show nested quote +On August 20 2015 09:12 Ketara wrote: I'd love an explanation of why the Viktor change gutted him. They already thought he was average at best, so of course they think so, lol.
Even if he was OP the deficit would be pretty huge. At level 15 with 2 (or 3) augments, you're down 25 AP! That more than a full kill worth of AP deficit. And this is the low point of the disadvantage. Before you buy your second augment you're down 20+1 AP/level. Its 40-1/level after second. So getting ahead as Viktor gets you almost nothing in terms of stats unless you simply forgo your augments
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Weren't you the guys who originally said the new Hexcore was a terrible item and shouldn't be upgraded till 6th item anyway though?
I think I remember that.
I also think I remember Fenix and Bjergsen rushing to 2 cores on it immediately in some recent series.
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Febiven rushed two upgrades in recent soloq game, so did Nukeduck, though he got Sorc first. Incarnation's rushed two. Keane does. Only one who didn't was Fox, who gets a NLR instead. Weirdo.
On Darius, they actually reduced the CD of W and I was misreading notes. Thought that looked wrong. That's pretty nice given the power of the slow and his love of CDR, makes up for losing the damage a bit. A 3s AA reset with a 90% slow will be fun, if he ever gets in range.
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On August 20 2015 09:58 Ketara wrote: Weren't you the guys who originally said the new Hexcore was a terrible item and shouldn't be upgraded till 6th item anyway though?
I was indeed incorrect as to the utility of the speed up augment. But no one said to not upgrade it. 1 -> Power was the recommendation I made because the raw stats on it were low, 1000 AP for 25-30 AP is low considering you can buy 40 for 860.
Now the marginal stat increases on it are even lower until 13th level.
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Also Gou I sent you a PM broski.
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From the other thread since we're supposed to talk about this stuff here now
On August 20 2015 05:27 Alaric wrote: Wtf. Of course Randuin's a nerf, it's nerfed against everyone but Ashe, since people won't always crit and it's way worse against damage sources that aren't crit.
And Righteous Glory became cheaper in exchange for the catalyst passive. You don't upgrade to Righteous till you're ready to make plays, so you rarely finish it first item, especially in soloQ. The "nerf" won't matter a lot of the time due to that.
Its also worth noting that its a flat damage reduction against Ashe and so is actually more powerful than against other champions(until they hit 100% crit)
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On August 20 2015 08:10 Caiada wrote:Show nested quote +On August 20 2015 08:03 Alaric wrote: Wait, you can move during the "delay", it's not a still cast time? Live version is pretty much instant but you still retain momentum during the cast so it's more or less like a cast-while-moving spell. Yep. It's basically the same as before but with a .75 second delay. Example: + Show Spoiler +
Well, at the very least, that looks visually terrible.
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On August 20 2015 14:37 TheHumanSensation wrote:Show nested quote +On August 20 2015 08:10 Caiada wrote:On August 20 2015 08:03 Alaric wrote: Wait, you can move during the "delay", it's not a still cast time? Live version is pretty much instant but you still retain momentum during the cast so it's more or less like a cast-while-moving spell. Yep. It's basically the same as before but with a .75 second delay. Example: + Show Spoiler +https://www.youtube.com/watch?v=A2BVaeASMmA Well, at the very least, that looks visually terrible.
Does it? I thought it doesn't look too bad. Even makes Darius easier since it gives you range indicators.
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On August 20 2015 09:58 Ketara wrote: Weren't you the guys who originally said the new Hexcore was a terrible item and shouldn't be upgraded till 6th item anyway though?
I think I remember that.
I also think I remember Fenix and Bjergsen rushing to 2 cores on it immediately in some recent series. You know it's because of that shit that people stop bothering. Word-warping and stuff. I said the completed hexcore wasn't worth it compared to finishing other items (unless the ult speed was crucial to hitting it, and it's situational), and the Mk. II hexcore isn't cost-efficient until level... I don't remember, 11 or 13, so you'd have to justify its utility to buy it before that. Turns out sometimes it's the case! I know against a Xerath I definitely want the speed boost if I want to compete with him for example.
The Darius example made me realise how narrow the blade is compared to the hilt. I didn't think in terms of width of the blade, but more "this particular point is on the blade, I'll align it with the enemy model" when I played him. The indicator is distracting though. At least it makes me think that spell's gotta be a big deal to be telegraphed like that. And maybe it is post-rework! I dunno, gotta try him. But if you start piling Sion, Maokai, Orianna, Darius, etc. in a teamfight you're going to have a pretty cluttered ground.
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no one mentions that the new hydra and armor items may bring Renekton back
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On August 20 2015 17:43 M2 wrote: no one mentions that the new hydra and armor items may bring Renekton back Shh, let sleepers lie.
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the more I read the patch notes the more I can't understand why Garen was gutted so much: P- straight nerf Q - straight nerf and its a hard nurf W- straight nerf, mostly about the tenacity part, why? the champ did not have so much utility anyway E- I cant understand, perhaps its a nerf and buff together R - buffed
So, if R buff enough to even slightly compensate so many nerfs on all other abilities and Garen was not even strong or something, I dont get it
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On August 20 2015 17:43 M2 wrote: no one mentions that the new hydra and armor items may bring Renekton back
His problem was always he had a great early game and a bad lategame, and the items don't change that.
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On August 20 2015 20:52 gobbledydook wrote:Show nested quote +On August 20 2015 17:43 M2 wrote: no one mentions that the new hydra and armor items may bring Renekton back His problem was always he had a great early game and a bad lategame, and the items don't change that. They kind of do. The issue was he couldn't get away with building Hydra without losing late game durability and doing respectable damage. Now he takes a smaller hit to durability.
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On August 20 2015 20:46 M2 wrote: the more I read the patch notes the more I can't understand why Garen was gutted so much: P- straight nerf Q - straight nerf and its a hard nurf W- straight nerf, mostly about the tenacity part, why? the champ did not have so much utility anyway E- I cant understand, perhaps its a nerf and buff together R - buffed
Yea they nerfed a lot but he got ostensibly a damage buff on E and R and a bit more tankiness with the flat resists+health stack option They buffed his E damage first couple ranks and lowered cds so as I said jungle garen might be good but top lane garen is most likely straight nerfed.
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On August 20 2015 21:22 Slayer91 wrote:Show nested quote +On August 20 2015 20:46 M2 wrote: the more I read the patch notes the more I can't understand why Garen was gutted so much: P- straight nerf Q - straight nerf and its a hard nurf W- straight nerf, mostly about the tenacity part, why? the champ did not have so much utility anyway E- I cant understand, perhaps its a nerf and buff together R - buffed
Yea they nerfed a lot but he got ostensibly a damage buff on E and R and a bit more tankiness with the flat resists+health stack option They buffed his E damage first couple ranks and lowered cds so as I said jungle garen might be good but top lane garen is most likely straight nerfed. What would you build now on Garen if you want to be front line? Until now I was going black cleaver and then tanky stuff. If I wanted to be more lose on damage I was adding brutalizer or hexadrinker or last whisper, so Black Cleaver and one more damage or half/damage item all else tanky.
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Anybody with a defensive steroid, especially armor/mr but also kind of health, can now afford at least two hybrid items. That's a big deal for guys like Renekton/Garen/Jax and also anybody who goes Tforce.
On Darius, hitting Q *is* a big deal now. Well it was always kind of a big deal in lane, but now especially so because hilt hits don't give a passive stack and the damage difference is larger. Blade Q with Cleaver/Maw/Titanic or Sterak is a lot of damage in a large AoE. And a heal. And a 4 second CD if you have no other CDR.
As somebody who played a lot of Darius already, he definitely got off the best besides Skarner.
Edit: More fun Darius facts after custom game testing:
Bonus AD from passive scales like so: 40/40/40/45/45/45/50/60/70/80/90/100/110/120/140/160/180/200
Q bonus from blade damage now applies to minions. Nice little change for scrubs like me who miss stupid CS because of low Q damage.
Passive scales with bonus AD, so Sterak's is 50/50. Titanic/Cleaver/Maw/DMP seems ideal?
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On August 20 2015 21:26 M2 wrote:Show nested quote +On August 20 2015 21:22 Slayer91 wrote:On August 20 2015 20:46 M2 wrote: the more I read the patch notes the more I can't understand why Garen was gutted so much: P- straight nerf Q - straight nerf and its a hard nurf W- straight nerf, mostly about the tenacity part, why? the champ did not have so much utility anyway E- I cant understand, perhaps its a nerf and buff together R - buffed
Yea they nerfed a lot but he got ostensibly a damage buff on E and R and a bit more tankiness with the flat resists+health stack option They buffed his E damage first couple ranks and lowered cds so as I said jungle garen might be good but top lane garen is most likely straight nerfed. What would you build now on Garen if you want to be front line? Until now I was going black cleaver and then tanky stuff. If I wanted to be more lose on damage I was adding brutalizer or hexadrinker or last whisper, so Black Cleaver and one more damage or half/damage item all else tanky. I always played garen on the basis that my ad scaling was shitty and I had to rely on my base damages. I'd go sunfire, mercs or tabi, hexdrinker for mr (SV or Bveil or locket also vs heavy AP) then randuins and thornmail with LW when I needed damage.
I suspect you'll do similar now but BC becomes better than LW probably (q+1/2 E is fully stacked at lvl 16) so you'll get cinderhulk+BC+deadmans plate+hexdrinker-->randuins probably steraks+trinity works probably if you want to go heavy damage with warrior but I tend to play him super tanky
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I am ready for the garen videos where he all ins someone and randomly bot dies and he loses the 1v1 because of the villain shit.
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On August 20 2015 22:41 nafta wrote: I am ready for the garen videos where he all ins someone and randomly bot dies and he loses the 1v1 because of the villain shit.
They specifically said it doesn't suddenly change like that.
Villainy's also set up so it won't change mid combat, sudden change of Villain screwing you over shouldn't be a thing. from http://www.surrenderat20.net/2015/08/red-post-collection-juggernaut-reworks.html#3
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