I still get it though.
[Champion] Cho'Gath - Page 19
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obesechicken13
United States10467 Posts
I still get it though. | ||
Aldrovandi
United States211 Posts
On April 03 2013 19:15 nanospartan wrote: I've been playing a lot of Cho'gath toplane, my build has been cloth/flask-->philo--->boots/emblem--->aegis--->tank stuff(warmogs/sunfire/randuins) I feel like i don't do any damage late outside of my feast. Should I be throwing a RoA in my build somewhere? I've been getting nashor's after boots2+glacial shroud, you outtrade people so hard just from silence+aa's, and that's all the damage you need in laning phase. Later on, I think the CDR is really important for being useful, your role is to disrupt what the other team wants to do instead of killing them all by yourself. | ||
Djin)ftw(
Germany3357 Posts
I dont know if its better than Rylais, 150 health/650 mana/more sustain vs slow sounds nice when you already have so much cc, but once you get a frozen heart i dont think you need the extra mana. Plus, getting health and sustain isnt really what I'm looking for when laning with cho. You got the passive. I usually want AS to proc my E more often and armor/mr to help me trading while i stack up my feast. So RoA is kinda useless imho, I dont know. I never get it | ||
APurpleCow
United States1372 Posts
On April 06 2013 16:00 Djin)ftw( wrote: I dont like RoA on Cho, actually I dont like it on most champs. I dont know if its better than Rylais, 150 health/650 mana/more sustain vs slow sounds nice when you already have so much cc, but once you get a frozen heart i dont think you need the extra mana. Plus, getting health and sustain isnt really what I'm looking for when laning with cho. You got the passive. I usually want AS to proc my E more often and armor/mr to help me trading while i stack up my feast. So RoA is kinda useless imho, I dont know. I never get it ^ Especially since the catalyst sustain nerf, RoA is underwhelming. I definitely think the best way to build him is to get a fast Rylai's, then just build as tanky as you need to while getting attack speed for damage from Wit's End or Nashor's Tooth. CDR is really nice on him, but it's not necessary. Non-CDR build: Rylai's -> Wit's End -> Randuin's CDR build: chalice --> rylai's --> nashor's --> athene's --> randuin's. | ||
Keniji
Netherlands2569 Posts
On April 07 2013 00:04 APurpleCow wrote: ^ Especially since the catalyst sustain nerf, RoA is underwhelming. I definitely think the best way to build him is to get a fast Rylai's, then just build as tanky as you need to while getting attack speed for damage from Wit's End or Nashor's Tooth. CDR is really nice on him, but it's not necessary. Non-CDR build: Rylai's -> Wit's End -> Randuin's CDR build: chalice --> rylai's --> nashor's --> athene's --> randuin's. personally, I think cdr is more important than atk spd. There are just so many ways you can build cho, it's just up to preference. Rylai's > RoA. I usually build chalice or glacial first item on cho (depending on vs AD or AP) so mana isn't a big issue (especially if you max E in certain lanes), rylai's after that. My go to build is rylai's, athene's and frozen heart most of the time. So much CC with rylai's and 40% cdr while you still do decent dmg and are somewhat tanky. after that build whatever your team needs. AP or more tanky. When AP dmg from the enemy isn't an issue obv. skip athene's and build nashors or just more armor. While atk spd is obv. super nice for cho for trading top lane (when you play against someone who actually do trade auto attacks) cdr is so much better in teamfights in my opinion. | ||
Capped
United Kingdom7236 Posts
I went for straight RoA into Dcap but catalyst sux. So like Boots+3 -> Chalice / Glacial -> Boots2 -> RoA -> Athenes / Frozen | ||
Mogwai
United States13274 Posts
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Capped
United Kingdom7236 Posts
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Mogwai
United States13274 Posts
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Complete
United States1864 Posts
On May 24 2013 05:11 Mogwai wrote: stop casting spells, E max, right click on them. On all match ups? | ||
Mogwai
United States13274 Posts
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ZERG_RUSSIAN
10417 Posts
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obesechicken13
United States10467 Posts
On May 24 2013 11:33 ZERG_RUSSIAN wrote: That's also why he drops off so hard late game, once you get to the point where people can actually kite you effectively your dps drops by like 50% and sustain is only useful in lane Most people disagree that Cho drops off. He's certainly scary in lane due to his burst and his sustain but I think he's still capable of a lot even when he doesn't sustain as much. | ||
Ryuu314
United States12679 Posts
On May 24 2013 13:23 obesechicken13 wrote: Most people disagree that Cho drops off. He's certainly scary in lane due to his burst and his sustain but I think he's still capable of a lot even when he doesn't sustain as much. His damage definitely drops off, but his utility doesn't. Cho late-game is kinda like an un-farmed Nasus in the sense that he brings a ton of utility to the table without much farm/items/damage using Q and W cc, but his damage honestly isn't really there. Cho's cc is pretty insane if you can hit all your stuff tho. | ||
Magus
Canada450 Posts
On May 24 2013 15:15 Ryuu314 wrote: His damage definitely drops off, but his utility doesn't. Cho late-game is kinda like an un-farmed Nasus in the sense that he brings a ton of utility to the table without much farm/items/damage using Q and W cc, but his damage honestly isn't really there. Cho's cc is pretty insane if you can hit all your stuff tho. True damage nuke that scales with AP is always useful though. If you can make it to their backline, their squishies are going down. | ||
Mogwai
United States13274 Posts
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vicariouscheese
United States589 Posts
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Anakko
France1934 Posts
Btw i like flask/ward/pot, but what do you guys get as starting items for cho top? | ||
ZERG_RUSSIAN
10417 Posts
On May 24 2013 13:23 obesechicken13 wrote: Most people disagree that Cho drops off. He's certainly scary in lane due to his burst and his sustain but I think he's still capable of a lot even when he doesn't sustain as much. I think the biggest problem with Chogath late game is that he gets weaker if he dies. There are times where you'll have fight after fight and it gets progressively easier to kill him because he won't have time or space to build stacks back up and have feast available. I feel like if you start losing fights with Cho you keep losing fights after a certain point. | ||
TheLink
Australia2725 Posts
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