• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:18
CEST 02:18
KST 09:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure4Code S RO8 Preview: Classic, Reynor, Maru, GuMiho2Code S RO8 Preview: ByuN, Rogue, herO, Cure4[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12
Community News
Code S Season 1 - RO8 Group B Results (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET6herO & Cure GSL RO8 Interviews: "I also think that all the practice I put in when Protoss wasn’t doing as well is paying off"0Code S Season 1 - herO & Cure advance to RO4 (2025)0Dark to begin military service on May 13th (2025)21
StarCraft 2
General
Code S Season 1 - RO8 Group B Results (2025) 2024/25 Off-Season Roster Moves Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure Code S RO8 Preview: Classic, Reynor, Maru, GuMiho Code S RO8 Preview: ByuN, Rogue, herO, Cure
Tourneys
[GSL 2025] Code S Season 1 - RO4 and Grand Finals [GSL 2025] Code S:Season 1 - RO8 - Group B SOOP Starcraft Global #20 RSL: Revival, a new crowdfunded tournament series SEL Code A [MMR-capped] (SC: Evo)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
BW General Discussion ASL 19 Tickets for foreigners BGH auto balance -> http://bghmmr.eu/ Recent recommended BW games Battlenet Game Lobby Simulator
Tourneys
[ASL19] Semifinal A [ASL19] Semifinal B [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [ASL19] Ro8 Day 4
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Grand Theft Auto VI Nintendo Switch Thread What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Elon Musk's lies, propaganda, etc. Ask and answer stupid questions here!
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
NHL Playoffs 2024 2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
ASL S19 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10330 users

[Champion] Skarner - Page 4

Forum Index > LoL Strategy
Post a Reply
Prev 1 2 3 4 5 6 19 20 21 Next All
STS17
Profile Joined April 2010
United States1817 Posts
October 27 2011 23:34 GMT
#61
Thoughts on running AP or CDR blues for jungle skarner? gtr suggested AS blues for speed but I feel like you'd get more out of either of these. I'd test this myself but I don't have AS blues so I have no way to compare them
Platinum Level Terran - Take my advice from that perspective
Papvin
Profile Joined May 2009
Denmark610 Posts
October 28 2011 22:33 GMT
#62
On October 28 2011 08:34 STS17 wrote:
Thoughts on running AP or CDR blues for jungle skarner? gtr suggested AS blues for speed but I feel like you'd get more out of either of these. I'd test this myself but I don't have AS blues so I have no way to compare them


I'm running cdr, cause that's my general jungle page, but if I didn't take cdr, I'd go MR. AP is okay on Skarner, but mr is just so great with your shield and all. I'm confident gtr is right about AS blues, since AS also gives you indirect cdr as in hitting stuff reduces your cd's.
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
October 31 2011 04:18 GMT
#63
Fuck this guy.
I don't know what it is I'm doing wrong, but every single game out of 6 I have played on him (jungling) I think I've gotten like 0 or 1 kill. 5+ deaths.
Can't gank worth a dick (especially when your teammates don't help; you can't even fucking reach your target without help). If you build Triforce first after wriggle's he is squishy as fuck and dies instantly.

I haven't regretted buying a champion this much in a long time. I dunno SV/TOO make it work somehow but even after watching them I don't know what I'm doing wrong.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
godemperor
Profile Joined October 2010
Belgium2043 Posts
October 31 2011 04:34 GMT
#64
On October 31 2011 13:18 WaveofShadow wrote:
Fuck this guy.
I don't know what it is I'm doing wrong, but every single game out of 6 I have played on him (jungling) I think I've gotten like 0 or 1 kill. 5+ deaths.
Can't gank worth a dick (especially when your teammates don't help; you can't even fucking reach your target without help). If you build Triforce first after wriggle's he is squishy as fuck and dies instantly.

I haven't regretted buying a champion this much in a long time. I dunno SV/TOO make it work somehow but even after watching them I don't know what I'm doing wrong.

I only casually play skarner, and have ok success with him, so take my advise with grain of salt. W followed by R then QQQ should be ok for most ganks, also i dont get how u die so much, i usaully build him fairly tanky and it should be easy since skarner is one of the fast at clearing jungle.
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 31 2011 08:34 GMT
#65
On October 31 2011 13:18 WaveofShadow wrote:
Fuck this guy.
I don't know what it is I'm doing wrong, but every single game out of 6 I have played on him (jungling) I think I've gotten like 0 or 1 kill. 5+ deaths.
Can't gank worth a dick (especially when your teammates don't help; you can't even fucking reach your target without help). If you build Triforce first after wriggle's he is squishy as fuck and dies instantly.

I haven't regretted buying a champion this much in a long time. I dunno SV/TOO make it work somehow but even after watching them I don't know what I'm doing wrong.


stop ganking at level 4
skarner won't lose a 1v1 if he has either buff, and especially not if he has both buffs
so when you clear your jungle at 3:30, run immediately to opponent's wolves. take them. if he comes, kill him. if he doesn't, go take your wolves then his wraiths. if he comes, kill him. rinse and repeat. save your flash (or if you use it, use it pre-level 2) for level 6. W from brush, flash ult pull = free kill, 100% of the time. snowball from there

build is razer -> boots -> wriggle's -> rageblade -> mercs -> negatron -> chainmail -> appropriate tank items -> triforce is not a part of this build from the jungle

skarner is a master creepcamp clearer so it's extremely important after every gank or gank attempt to clear your whole jungle again so you can max your income. this is especially true for skarner because of 2 reasons: (1) your gank without your ult isn't ballin' as a baller, and (2) you can lower your ult CD by attacking creeps

in teamfights if you catch someone out of position you have to W flash ult pull them into your team. if they initiate on you it's just best to lock down their AP or AD carry. teamfights come with practice they're definitely not intuitive like they are with amumu/udyr. once your ult is down, however, you just turn into sona. QEWQQQQQEQQQQEWQQQQQEQQQQEW use every spell on cooldown
i play ... hearthstone =\^.^/= Winterfox
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
October 31 2011 13:14 GMT
#66
On October 31 2011 17:34 gtrsrs wrote:
Show nested quote +
On October 31 2011 13:18 WaveofShadow wrote:
Fuck this guy.
I don't know what it is I'm doing wrong, but every single game out of 6 I have played on him (jungling) I think I've gotten like 0 or 1 kill. 5+ deaths.
Can't gank worth a dick (especially when your teammates don't help; you can't even fucking reach your target without help). If you build Triforce first after wriggle's he is squishy as fuck and dies instantly.

I haven't regretted buying a champion this much in a long time. I dunno SV/TOO make it work somehow but even after watching them I don't know what I'm doing wrong.


stop ganking at level 4
skarner won't lose a 1v1 if he has either buff, and especially not if he has both buffs
so when you clear your jungle at 3:30, run immediately to opponent's wolves. take them. if he comes, kill him. if he doesn't, go take your wolves then his wraiths. if he comes, kill him. rinse and repeat. save your flash (or if you use it, use it pre-level 2) for level 6. W from brush, flash ult pull = free kill, 100% of the time. snowball from there

build is razer -> boots -> wriggle's -> rageblade -> mercs -> negatron -> chainmail -> appropriate tank items -> triforce is not a part of this build from the jungle

skarner is a master creepcamp clearer so it's extremely important after every gank or gank attempt to clear your whole jungle again so you can max your income. this is especially true for skarner because of 2 reasons: (1) your gank without your ult isn't ballin' as a baller, and (2) you can lower your ult CD by attacking creeps

in teamfights if you catch someone out of position you have to W flash ult pull them into your team. if they initiate on you it's just best to lock down their AP or AD carry. teamfights come with practice they're definitely not intuitive like they are with amumu/udyr. once your ult is down, however, you just turn into sona. QEWQQQQQEQQQQEWQQQQQEQQQQEW use every spell on cooldown


Haha appreciate the advice....let's see.
Stop ganking at level 4....lol. Makes sense since his early gank is shit, but so counterintuitive to all the jungling I've been practicing/learning thus far. Especially since I don't trust my lanes to ever win on their own. Ever.

Rageblade was the first thing I ever tried on him. Was even squishier than with Triforce, and lose MS/phage slow making ganking even harder. (Damage was decent, though loss of Sheen proc was pretty noticeable.) Also found that even with Q mana cost being so low, without blue buff he just eats through mana like nobody's business, leaving me with nothing a lot of the time.

I did notice he clears camps insanely fast which is really great, ut every time I would go invade I could never make anything happen because:
a) no help from team often making it 2v1 after I brought enemy jungler down to low health when their team came to help.
b) getting one Q off doesn't proc slow so they get away.
c) Skarner's damage is balls compared to like everyone early. AoE is great, but single target damage...ugh.

As for teamfights, I seem to do ok there, but nothing is more frustrating than trying to ult someone and them running into fog or out of sight or out of range and it just fucking fizzling. Happens all the time. Short range bullshit.

Ugh. I guess I'll keep trying because I don't want to give him up and people seem to think he's pretty good so it must be me. Inc 4 more 0-3-xx games.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
ManBearPig
Profile Blog Joined July 2007
Belgium207 Posts
October 31 2011 13:18 GMT
#67
Don't stop ganking at lvl 4. He has an extremely fast clear and can gank with a lot of health at lvl 4. His shield ms boost + red + Q slow makes for a VERY strong gank. If your lvl 4 ganks are failing, you are doing something very wrong. Just go to a lane that's slightly pushed, gap close and slow, flash straight on top of them if they flash out when theyre already slowed and kill them. If they flash before u catch them, just come back later.
TheYango
Profile Joined September 2008
United States47024 Posts
October 31 2011 14:38 GMT
#68
On October 31 2011 17:34 gtrsrs wrote:
stop ganking at level 4
skarner won't lose a 1v1 if he has either buff, and especially not if he has both buffs
so when you clear your jungle at 3:30, run immediately to opponent's wolves. take them. if he comes, kill him. if he doesn't, go take your wolves then his wraiths. if he comes, kill him. rinse and repeat. save your flash (or if you use it, use it pre-level 2) for level 6. W from brush, flash ult pull = free kill, 100% of the time. snowball from there

What are your thoughts on a rush-6 path then? Seeing as post-buff Skarner isn't blue dependent, it doesn't make sense to do a blue->minis clear when you're not looking to gank at 4.
Moderator
freezaa
Profile Joined September 2010
Germany88 Posts
October 31 2011 15:41 GMT
#69
Personally i run MS quints on him, AS reds, armor yellow, mr blue. Go for movespeed and flash in utility, rest in def, one point in smite. Movespeed really helps with ganks, counterjungling, escaping, initiating.
Just do a full clear then gank when there is a chance to gank. If not just b and start clearing/counterjungling, you are a control not a ganking jungler. I go for Wriggels and Boots, everything after boots is purely situational, i really like shurelias on him because it helps a lot with initiations. Sheen is core, you dont need triforce too early. Viable items are fh, we, shurelias, triforce, fon, atmogs, gunblade, ga, aegis.

WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
October 31 2011 16:06 GMT
#70
On November 01 2011 00:41 freezaa wrote:
Personally i run MS quints on him, AS reds, armor yellow, mr blue. Go for movespeed and flash in utility, rest in def, one point in smite. Movespeed really helps with ganks, counterjungling, escaping, initiating.
Just do a full clear then gank when there is a chance to gank. If not just b and start clearing/counterjungling, you are a control not a ganking jungler. I go for Wriggels and Boots, everything after boots is purely situational, i really like shurelias on him because it helps a lot with initiations. Sheen is core, you dont need triforce too early. Viable items are fh, we, shurelias, triforce, fon, atmogs, gunblade, ga, aegis.


Tried this exact runeset once and I ended up very low in the jungle after a clear (had to hold off a bit and heal as well)---> much slower jungle.
Better for ganking and CDR, but overall inferior to adding a little armor pen I think. Can't seem to find the right mix of AS/ArP/MS to be useful.

Yango by quick to 6 you mean clear small camps-->(possible wolf/wraith/golem jack)-->b--> full clear?
I must admit I haven't tried that due to Skarner's early blue dependence and my worry that not ganking early= failed lanes....I'll give that a shot as well.

I dunno overall I can't seem to get past Skarner's glaring weaknesses for his strengths. I agree that he is control jungler >> ganking jungler but even with that camp clear speed and farming he is still MUCH more item dependent than other control junglers like Udyr for example, and is very weak until he gets 3 or so items, and even then not tanky until he picks up 4. (Turtle stance >>> Crystal shield)
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
br0fivE
Profile Joined January 2011
Canada349 Posts
October 31 2011 16:28 GMT
#71
skarner is pretty strong now, though i dont jungle him i top lane.

usually rushing for gunblade, tri, sunfire
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 31 2011 16:34 GMT
#72
On October 31 2011 22:14 WaveofShadow wrote:
Show nested quote +
On October 31 2011 17:34 gtrsrs wrote:
On October 31 2011 13:18 WaveofShadow wrote:
Fuck this guy.
I don't know what it is I'm doing wrong, but every single game out of 6 I have played on him (jungling) I think I've gotten like 0 or 1 kill. 5+ deaths.
Can't gank worth a dick (especially when your teammates don't help; you can't even fucking reach your target without help). If you build Triforce first after wriggle's he is squishy as fuck and dies instantly.

I haven't regretted buying a champion this much in a long time. I dunno SV/TOO make it work somehow but even after watching them I don't know what I'm doing wrong.


stop ganking at level 4
skarner won't lose a 1v1 if he has either buff, and especially not if he has both buffs
so when you clear your jungle at 3:30, run immediately to opponent's wolves. take them. if he comes, kill him. if he doesn't, go take your wolves then his wraiths. if he comes, kill him. rinse and repeat. save your flash (or if you use it, use it pre-level 2) for level 6. W from brush, flash ult pull = free kill, 100% of the time. snowball from there

build is razer -> boots -> wriggle's -> rageblade -> mercs -> negatron -> chainmail -> appropriate tank items -> triforce is not a part of this build from the jungle

skarner is a master creepcamp clearer so it's extremely important after every gank or gank attempt to clear your whole jungle again so you can max your income. this is especially true for skarner because of 2 reasons: (1) your gank without your ult isn't ballin' as a baller, and (2) you can lower your ult CD by attacking creeps

in teamfights if you catch someone out of position you have to W flash ult pull them into your team. if they initiate on you it's just best to lock down their AP or AD carry. teamfights come with practice they're definitely not intuitive like they are with amumu/udyr. once your ult is down, however, you just turn into sona. QEWQQQQQEQQQQEWQQQQQEQQQQEW use every spell on cooldown


Haha appreciate the advice....let's see.
Stop ganking at level 4....lol. Makes sense since his early gank is shit, but so counterintuitive to all the jungling I've been practicing/learning thus far. Especially since I don't trust my lanes to ever win on their own. Ever.

Rageblade was the first thing I ever tried on him. Was even squishier than with Triforce, and lose MS/phage slow making ganking even harder. (Damage was decent, though loss of Sheen proc was pretty noticeable.) Also found that even with Q mana cost being so low, without blue buff he just eats through mana like nobody's business, leaving me with nothing a lot of the time.

I did notice he clears camps insanely fast which is really great, ut every time I would go invade I could never make anything happen because:
a) no help from team often making it 2v1 after I brought enemy jungler down to low health when their team came to help.
b) getting one Q off doesn't proc slow so they get away.
c) Skarner's damage is balls compared to like everyone early. AoE is great, but single target damage...ugh.

As for teamfights, I seem to do ok there, but nothing is more frustrating than trying to ult someone and them running into fog or out of sight or out of range and it just fucking fizzling. Happens all the time. Short range bullshit.

Ugh. I guess I'll keep trying because I don't want to give him up and people seem to think he's pretty good so it must be me. Inc 4 more 0-3-xx games.


invading is all about understanding which opposing jungler you're playing against
it sounds to me like the problems you're finding are just coming from lack of jungle experience, not from skarner. if your opponent is say, riven or pirate, who don't start blue as often as other junglers and clear a bit slower, you can go for their blue after your clear. if you're on the bottom half of the map, you just finished wraiths, you saw from initial CVs that enemy started wolves, and you feel an impending gank coming top lane, just bumrush their blue and take it. if they fail the gank AND you steal their blue, congratulations you just won the jungle. that's a crippling blow. if while you're finishing their blue, they fail the gank and start heading towards the blue, you pop a pot and wait in the brush with the last half of your red and a fresh blue courtesy of them, and they facecheck that brush? congrats you just won the game. if they blow flash to get away, don't chase - you're in enemy territory. you did your job now get out

i do agree with you that ganking with skarner pre-6 is hard, but i also agree with manbearpig that you're doing it wrong. you rush in with W for the speed, pop Q on them the second you're in range, slow immediately with red, and then they will not escape without flash. if they pop flash, you aren't catching them, so don't tower dive or chase just disengage and go steal some more jungle.

keep trying rageblade. yes it's a very offensive oriented item that will make you feel squishy, but no it's not comparable to triforce. first of all it's like half the cost so you can get rageblade + negatron + chainmail by the time you'd have triforce and that's your core so that's good. second of all once you have rageblade you are a dueling GOD because that AS and AP make your shield and heal come up constantly making you deceptively invincible.

i agree with the ult bullshit. one of the most frustrating things is ulting when someone is below you on the screen. the range for a pointing-down-ult is so bullshit tiny that it's retarded. twice in my game against jatt+co, i went for ganks on voyboy, flashed literally on top of him and ulted, and it fizzled because due to the weird camera angle i only thought i was on top of him when really i was apparently 1091023948 range away. i was raging

as for running out of mana, i don't find it to be true. Q is flat 15 mana always. rageblade gives you what, a 5s window to keep the charges up without resetting? 15 mp5 to keep it charged. skarner's regen is 6.45 + 0.45/level, you get rageblade by like level 9 or 10 or 11 usually, so you have anywhere from 10.5 to 11.4 mp5. so you're losing like 3-4mp5? that's 0.7 mana per second when you have a base pool of 600+. that's about 15 minutes of Q-spam before you go oom. don't spam your W and E out of combat, problem solved.


On October 31 2011 23:38 TheYango wrote:
Show nested quote +
On October 31 2011 17:34 gtrsrs wrote:
stop ganking at level 4
skarner won't lose a 1v1 if he has either buff, and especially not if he has both buffs
so when you clear your jungle at 3:30, run immediately to opponent's wolves. take them. if he comes, kill him. if he doesn't, go take your wolves then his wraiths. if he comes, kill him. rinse and repeat. save your flash (or if you use it, use it pre-level 2) for level 6. W from brush, flash ult pull = free kill, 100% of the time. snowball from there

What are your thoughts on a rush-6 path then? Seeing as post-buff Skarner isn't blue dependent, it doesn't make sense to do a blue->minis clear when you're not looking to gank at 4.


i rush 6 by taking enemy camps. in order to feel safe in the enemy jungle i want both buffs. i did try a mini-camp -> full clear once and i just felt like it was more vulnerable to counterjungling and i had virtually no impact on the game. plus delaying your first blue means delaying your second blue which hurts your AP carry IMO

also in case anyone is interested, you CAN start wolves before blue spawns, clear them and get to blue by 1:55 for an even faster jungle, but it does get you way lower and you clear SO fast that enemy camps won't even be respawned by the time you clear the jungle so you end up sitting in their jungle waiting for their camps at much lower HP and it's just not worth it IMO
i play ... hearthstone =\^.^/= Winterfox
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
Last Edited: 2011-10-31 17:01:38
October 31 2011 16:54 GMT
#73
invading is all about understanding which opposing jungler you're playing against
it sounds to me like the problems you're finding are just coming from lack of jungle experience, not from skarner. if your opponent is say, riven or pirate, who don't start blue as often as other junglers and clear a bit slower, you can go for their blue after your clear. if you're on the bottom half of the map, you just finished wraiths, you saw from initial CVs that enemy started wolves, and you feel an impending gank coming top lane, just bumrush their blue and take it. if they fail the gank AND you steal their blue, congratulations you just won the jungle. that's a crippling blow. if while you're finishing their blue, they fail the gank and start heading towards the blue, you pop a pot and wait in the brush with the last half of your red and a fresh blue courtesy of them, and they facecheck that brush? congrats you just won the game. if they blow flash to get away, don't chase - you're in enemy territory. you did your job now get out

I will agree here that invading is not my strongest suit, but I also know that invading requires a certain amount of team map awareness that is usually a luxury in the games I tend to play and the people I tend to play with. Whatever, more practice here required for sure.

i do agree with you that ganking with skarner pre-6 is hard, but i also agree with manbearpig that you're doing it wrong. you rush in with W for the speed, pop Q on them the second you're in range, slow immediately with red, and then they will not escape without flash. if they pop flash, you aren't catching them, so don't tower dive or chase just disengage and go steal some more jungle.

I'm almost insulted here by the insinuation that I don't know how to gank. This isn't exactly my first rodeo, and also why I didn't respond to manbearpig. I am well aware of what should work, and what skills to use in what order, however wards are a huge preventative to getting within that 100 range that Skarner needs to successfully gank (or get the enemy to blow flash). Other champs often have something at range that helps them close distance/do damage; Skarner has absolutely nothing, so if the enemy isn't batshit retarded, you will never get near them pre-6. Even IF you somehow get to them pre-6 and they have flash down, the only way you're going to kill them is if they're having sex with your fucking turret. It takes forever for Skarner to kill anyone at low levels, and the chase distance to their turret is going to have to be huge in order for him to rack up enough to take down anybody. Post 6 is another story, but the only way you're getting in range for R-->QQQ is if you blow flash, and even then you gotta be on TOP of them. If they blow flash too (which often happens) it's a huge fucking waste and then you can't get close enough to anybody to ult until flash is up again or until a teamfight.

keep trying rageblade. yes it's a very offensive oriented item that will make you feel squishy, but no it's not comparable to triforce. first of all it's like half the cost so you can get rageblade + negatron + chainmail by the time you'd have triforce and that's your core so that's good. second of all once you have rageblade you are a dueling GOD because that AS and AP make your shield and heal come up constantly making you deceptively invincible.

Will try this again.

i agree with the ult bullshit. one of the most frustrating things is ulting when someone is below you on the screen. the range for a pointing-down-ult is so bullshit tiny that it's retarded. twice in my game against jatt+co, i went for ganks on voyboy, flashed literally on top of him and ulted, and it fizzled because due to the weird camera angle i only thought i was on top of him when really i was apparently 1091023948 range away. i was raging

as for running out of mana, i don't find it to be true. Q is flat 15 mana always. rageblade gives you what, a 5s window to keep the charges up without resetting? 15 mp5 to keep it charged. skarner's regen is 6.45 + 0.45/level, you get rageblade by like level 9 or 10 or 11 usually, so you have anywhere from 10.5 to 11.4 mp5. so you're losing like 3-4mp5? that's 0.7 mana per second when you have a base pool of 600+. that's about 15 minutes of Q-spam before you go oom. don't spam your W and E out of combat, problem solved.

Definitely calling you out on this. If you're still clearing jungle after you pick up rageblade, hell whenever you're clearing jungle, you're spamming Q at a much faster rate than once every 5 seconds. Your autoattacks alone cause Q to come off cooldown faster, and then with rageblade, even faster. Q every 2-3 seconds is more the reality. Assuming you can spam Q twice every 5 seconds (which you can, especially with rageblade) then you're losing 30mp/5 while gaining only 10-11. 600 - 20per5 = 2 and a half minutes of Q spam to be out of mana. And that's if you NEVER use E for sustain or W for speed boost/attack speed. How can you jungle successfully pre-rageblade if not using W or E at all? And f you're telling me to slow down to conserve mana, then Skarner's farm slows down, and he becomes shittier.

On October 31 2011 23:38 TheYango wrote:
Show nested quote +

What are your thoughts on a rush-6 path then? Seeing as post-buff Skarner isn't blue dependent, it doesn't make sense to do a blue->minis clear when you're not looking to gank at 4.


i rush 6 by taking enemy camps. in order to feel safe in the enemy jungle i want both buffs. i did try a mini-camp -> full clear once and i just felt like it was more vulnerable to counterjungling and i had virtually no impact on the game. plus delaying your first blue means delaying your second blue which hurts your AP carry IMO

also in case anyone is interested, you CAN start wolves before blue spawns, clear them and get to blue by 1:55 for an even faster jungle, but it does get you way lower and you clear SO fast that enemy camps won't even be respawned by the time you clear the jungle so you end up sitting in their jungle waiting for their camps at much lower HP and it's just not worth it IMO

So essentially learn to invade better. That I know is a glaring weakness in my jungling (that and CV spots) so I will work on that. The other stuff though....I dunno.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 31 2011 17:09 GMT
#74
On November 01 2011 01:54 WaveofShadow wrote:
I'm almost insulted here by the insinuation that I don't know how to gank. This isn't exactly my first rodeo, and also why I didn't respond to manbearpig. I am well aware of what should work, and what skills to use in what order, however wards are a huge preventative to getting within that 100 range that Skarner needs to successfully gank (or get the enemy to blow flash). Other champs often have something at range that helps them close distance/do damage; Skarner has absolutely nothing, so if the enemy isn't batshit retarded, you will never get near them pre-6. Even IF you somehow get to them pre-6 and they have flash down, the only way you're going to kill them is if they're having sex with your fucking turret. It takes forever for Skarner to kill anyone at low levels, and the chase distance to their turret is going to have to be huge in order for him to rack up enough to take down anybody. Post 6 is another story, but the only way you're getting in range for R-->QQQ is if you blow flash, and even then you gotta be on TOP of them. If they blow flash too (which often happens) it's a huge fucking waste and then you can't get close enough to anybody to ult until flash is up again or until a teamfight.


lanebrush ganks are especially effective on skarner. you can circumvent wards by taking different routes. if you want to gank top and you're blue team and know that their river is warded but tribrush isn't, do this: head through their wraith entrance, skirt the outside of their red, and go through tribrush to get behind them

additionally, you can just tell your teammate to initiate and make the opponent commit, ESPECIALLY if the opponent will win the exchange. the second the opponent has used his CC on your teammate, jump in and garen-teed kill

the first time you gank post-6, you'll flash ult and definitely get the pull because they won't expect it. every time after, as soon as you zoom into the lane with W they will flash away so you can't kill them. gank successful. don't even try anything else.



Definitely calling you out on this. If you're still clearing jungle after you pick up rageblade, hell whenever you're clearing jungle, you're spamming Q at a much faster rate than once every 5 seconds. Your autoattacks alone cause Q to come off cooldown faster, and then with rageblade, even faster. Q every 2-3 seconds is more the reality. Assuming you can spam Q twice every 5 seconds (which you can, especially with rageblade) then you're losing 30mp/5 while gaining only 10-11. 600 - 20per5 = 2 and a half minutes of Q spam to be out of mana. And that's if you NEVER use E for sustain or W for speed boost/attack speed. How can you jungle successfully pre-rageblade if not using W or E at all? And f you're telling me to slow down to conserve mana, then Skarner's farm slows down, and he becomes shittier.



rageblade's AS combined with wriggles procs and lifesteal means that you don't need to touch W or E in the jungle once you have both. Q is optional but since it's free you might as well use it.

i thought you were talking about keeping up stacks in between ganks, which is why i was showing it was easily done
i play ... hearthstone =\^.^/= Winterfox
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2011-10-31 17:18:12
October 31 2011 17:09 GMT
#75
A level 6 rush is usually Small Camps -> Blue -> Small Camps -> Red -> Small Camps. The Small Camps -> Full Clear is the typical level 5 route.

I'm of a similar opinion to ManBearPig regarding Skarner's pre-6 ganks. They may not be Rammus level, but they're strong enough to force a Flash at the very least. Skarner's post-6 ganks are absurdly strong. At the very least any situation where a ward halts Skarner gank most other junglers would also be thwarted.

Skarner's strength is that he is simultaneously a strong control jungler on par with Phoenix Udyr, and a strong ganking jungler on par with Tiger Udyr (better post-6). I don't find items to be an issue unless I royally screw up and go 0-3 or worse. Even then Skarner remains a perfectly good carry protector with his spammable AoE slow, ult, and 1v1 strength.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
October 31 2011 17:19 GMT
#76
Nah gtr I was talking about running OOM, especially without the mana you get from Sheen. Without blue buff Skarner rips through his mana pool in the jungle and in teamfights. If you want to clear quickly you're spamming Q. Pre rageblade I would assume W has to be used or you're taking too much damage/attacking too slowly or E for sustain. If not Skarner ends up too low, or his jungle is much slower. Post rageblade I don't exactly see what's different; Skarner still has to use Q to clear jungle quickly. The sustain issue isn't quite there once you have Wriggle's but again if you want to clear fast and get to gankin', QQQQQQ = no mana.

Tribrush ganks are nice and all, but what I said about enemy hugging your turret still stands. On your own you don't do nearly enough damage to kill anyone or even damage them much if they're in the middle of their lane. As far as ally help, I had one game with an Irelia where we successfully ganked Renekton twice. That's it. No other game out of the 6-7 I have played had an ally who assisted me with ganks, so nothing was accomplished. That's why I'm so frustrated with his ganking. Without a proper cc initiation (ie Irelia's stun/slow in this case) A pre-6 Skarner gank is absolutely useless.


In any case, I think my points have been belaboured enough here; SOMEBODY here is going to play a game with me later to outline what's going wrong then. I'm so sick of hearing how strong he is then failing.
(Lookin' at you, gtr)
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 31 2011 17:23 GMT
#77
yeah i'll play with you or better yet i'll just stream a jungle skarner game and give my thoughts as i go
i'm in the process of moving right now and i probably won't have internet again until wednesday but just hit me up in-client next time we're both on and i'll show you
i play ... hearthstone =\^.^/= Winterfox
HAL9OOO
Profile Joined January 2011
United States176 Posts
October 31 2011 20:42 GMT
#78
yeah i wouldn't mind watching you play skarner 2 grtsrs, i think im doing fine with him now but i might pick up on something really like the champ.
freezaa
Profile Joined September 2010
Germany88 Posts
October 31 2011 21:46 GMT
#79
On November 01 2011 01:06 WaveofShadow wrote:
Show nested quote +
On November 01 2011 00:41 freezaa wrote:
Personally i run MS quints on him, AS reds, armor yellow, mr blue. Go for movespeed and flash in utility, rest in def, one point in smite. Movespeed really helps with ganks, counterjungling, escaping, initiating.
Just do a full clear then gank when there is a chance to gank. If not just b and start clearing/counterjungling, you are a control not a ganking jungler. I go for Wriggels and Boots, everything after boots is purely situational, i really like shurelias on him because it helps a lot with initiations. Sheen is core, you dont need triforce too early. Viable items are fh, we, shurelias, triforce, fon, atmogs, gunblade, ga, aegis.


Tried this exact runeset once and I ended up very low in the jungle after a clear (had to hold off a bit and heal as well)---> much slower jungle.
Better for ganking and CDR, but overall inferior to adding a little armor pen I think. Can't seem to find the right mix of AS/ArP/MS to be useful.

[...]


With a good leash you go out with a good amount of HP. But the Speed with ArPen will surely be faster, cant try that though. I dont have ArPen Quints yet
STS17
Profile Joined April 2010
United States1817 Posts
November 01 2011 05:56 GMT
#80
gtr I wouldn't mind watching you play the game as jungle skarner with your thoughts on it too. I'm by no means a stellar player (~1360 right now) but I do specialize in junglers and I love Skarner so getting some tips / insight from the higher level players would be fantastic.
Platinum Level Terran - Take my advice from that perspective
Prev 1 2 3 4 5 6 19 20 21 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
2025 Mid Season Playoffs #1
CranKy Ducklings53
Liquipedia
The PiG Daily
23:15
GSL Finals Replay Cast
herO vs GuMiho
Classic vs Cure
LiquipediaDiscussion
PSISTORM Gaming Misc
23:00
FSL s9 plan and showmatches
Freeedom8
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft394
RuFF_SC2 171
JuggernautJason129
StarCraft: Brood War
ZZZero.O 71
Sexy 20
Icarus 4
Dota 2
NeuroSwarm120
LuMiX0
Counter-Strike
Stewie2K1002
Foxcn503
flusha379
Super Smash Bros
C9.Mang02935
Mew2King179
Heroes of the Storm
Grubby5122
Khaldor161
Other Games
summit1g8767
shahzam1420
WinterStarcraft194
Trikslyr36
ViBE34
PPMD26
Organizations
Other Games
gamesdonequick913
StarCraft 2
ESL.tv136
Other Games
BasetradeTV88
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 62
• musti20045 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler90
Upcoming Events
Korean StarCraft League
2h 42m
RSL Revival
9h 42m
SOOP Global
14h 42m
Spirit vs SKillous
YoungYakov vs ShowTime
SOOP
17h 12m
HeRoMaRinE vs Astrea
BSL Season 20
17h 42m
UltrA vs Radley
spx vs RaNgeD
Online Event
1d 3h
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
1d 9h
WardiTV Invitational
1d 10h
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
BSL Season 20
1d 14h
TerrOr vs HBO
Tarson vs Spine
RSL Revival
1d 16h
[ Show More ]
BSL Season 20
1d 17h
MadiNho vs dxtr13
Gypsy vs Dark
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
Replay Cast
5 days
Road to EWC
6 days
Liquipedia Results

Completed

Proleague 2025-05-14
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.