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[Champion] Skarner - Page 20

Forum Index > LoL Strategy
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iCanada
Profile Joined August 2010
Canada10660 Posts
January 09 2014 15:20 GMT
#381
I'd have thought Golem.

But I suppose I just like to be hella tanky. Maybes thats why I feel kinda useless with Skarner. Lol.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
January 09 2014 15:22 GMT
#382
I find that if you don't get an offensive spirit item on skarner you just get destroyed by lack of mana. At least with Lizard Elder you don't have to use so many Qs to kill camps so that saves you maybe like 50-75 mana on each camp (!!) but with Ancient Golem you just farm so slow and don't really have enough dmg to be super useful in early fights either.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
chalice
Profile Joined September 2010
United States1945 Posts
February 11 2014 06:20 GMT
#383
can someone tell my why skarner isn't going to be straight up worse with the 4.2 changes? before you got your sustained spammable damage and your CC that gave you sticking power on the same skill followed by your shield/movement/as steroid for intuitive, efficient skill leveling.

now you've got your slow on a long ass cooldown skillshot instead of a point blank AOE, that will never be used twice in a gank. so not only is it harder to hit, but it also doesn't give anywhere near the sticking power. and you can't even skill it up first without gimping your clear and damage.

then you have your W movespeed which they want you to think is better by making the tooltip percentages bigger numbers, but is probably even worse mobility because half of the shields duration (you know the half you actually get to use before it's popped) is spent "ramping up" to full speed. and with your slow and your damage split between Q and E now, can you even level up W second to keep it from being destroyed faster than before? you are either going to have a garbage slow or a garbage shield/ms buff for a long ass portion of the game.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
February 12 2014 05:20 GMT
#384
This champ is pretty much trash.
God Bless
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
February 12 2014 06:03 GMT
#385
When Skarner was Free for a week a while back, I played him exclusively because I fell in love. this rework has not only removed his 'feel' as a champion, id also argue hes worse off then he was before.

Which is strange, the majority of people responding to his rework during tests were negative about the direction of the rework, Rito pls.
Forever ZeNEX.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
February 12 2014 11:02 GMT
#386
it's not strictly worse
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Fildun
Profile Joined December 2012
Netherlands4124 Posts
February 12 2014 14:21 GMT
#387
What if they only changed his E, so that it'd be a bit like Nocturne Q. The heal gets removed, but instead he gains lifesteal, spellvamp and movespeed while on this E trail. Maybe that would make his ganks a bit OP but I think thats a better direction to go with than the way they did it now.
chalice
Profile Joined September 2010
United States1945 Posts
Last Edited: 2014-02-12 15:05:15
February 12 2014 15:04 GMT
#388
both his E and W feel so unsatisfying and underwhelming at low levels and you can't even max them to do anything about it. i mean was there really a guy on the balance team who was like "this massive 16% ms boost that can be removed by a single auto or incidental aoe damage is just way too op, better give it a ramp up time so we don't break the game"?

the attack speed buff on Q is frustrating too, by the time it gets fully stacked a jungle camp is one or two autos from dying anyway, and that's on a stationary target. at least when it was on your shield you got noticeably more uptime as you leveled and your shield lasted longer. it's also borderline useless for taking down towers now since you need to hit creeps with your Q to stack/refresh it.

even lategame after you get past the horrors of his new skill leveling they removed a decent amount of power in the form of his E heal without strengthening anything else to make up for it. it just seems like they took so much strength out of his kit and all you get in return is his ult being almost as strong as it used to be.
iCanada
Profile Joined August 2010
Canada10660 Posts
February 12 2014 20:55 GMT
#389
His E heal never was good.

No one ever got his E when was popular, you got more eHP from leveling the shield.

The idea is to give him three useful skills.
chalice
Profile Joined September 2010
United States1945 Posts
Last Edited: 2014-02-12 23:11:32
February 12 2014 23:09 GMT
#390
On February 13 2014 05:55 iCanada wrote:
His E heal never was good.

No one ever got his E when was popular, you got more eHP from leveling the shield.

The idea is to give him three useful skills.

lategame his E heal was better than nothing, and nothing is exactly what he got in exchange for having it removed from his kit.

the idea may have been to give him 3 useful skills, but the implementation worked out to give him 3 mediocre skills instead of 2 good ones.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
February 12 2014 23:10 GMT
#391
On February 13 2014 05:55 iCanada wrote:
His E heal never was good.

No one ever got his E when was popular, you got more eHP from leveling the shield.

The idea is to give him three useful skills.

i thought people didnt even level his E because it was literally that worthless lol, like pre remake tiger stance on udyr?
Artillery spawned from the forges of Hell
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2014-02-13 01:39:52
February 12 2014 23:37 GMT
#392
On February 13 2014 08:10 arb wrote:
Show nested quote +
On February 13 2014 05:55 iCanada wrote:
His E heal never was good.

No one ever got his E when was popular, you got more eHP from leveling the shield.

The idea is to give him three useful skills.

i thought people didnt even level his E because it was literally that worthless lol, like pre remake tiger stance on udyr?


It was that useless, no reason for it. Late game or in a duel it did less damage and you got a flat rate heal designed to clear the jungle, not fight high level champions.

Shield gave you more eHP fighting jungle, and the run speed was far better at ganks than the mediocre nuke and heal.

Mourning the loss of heal is just naive.

Then giving skarner three useful skills is a good thing, allows much more ability to be tweaked. That being said, I think a skill shot slow is a touch weak. Should be at least a snare.

EDIT: The more I play Skarner, the more I feel like his clear time is absolutely phenomenal. Blue>Wolves>Wraiths>Red>Golems is done by 3:22 in game time without any obnoxious play on Skarners part.

Phoenix Udyr, for comparisons sake takes 3:29 to finish the same route, and uses more HP and mana to do so.

Skarner is a rock in his jungle, getting attack speed on his Q instead of his W means it has significantly more uptime on jungle camps. It also means once he has items he can clear out camps with only a couple Qs because his base AD is actually the highest in the game.

Speaking of highest base AD in the game, I'd actually bet he could farm like Golem + Boots2 + Triforce in a reasonable amount of time and just tool kids (although, I havn't actually tried). Certainly Golem + Boots2 + Sheen + Giants belt is attainable. And thats if no one is gankable, becasue ranged slow + root on ult now means he should have a free kill on Ult CD, which if you're farming well is actually rather minimal.

I think new Skarner is better than old Skarner, after having played a few games on him. He feels good, actually. I do think the slow should be longer though.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
February 17 2014 05:34 GMT
#393
On February 13 2014 08:37 iCanada wrote:
Show nested quote +
On February 13 2014 08:10 arb wrote:
On February 13 2014 05:55 iCanada wrote:
His E heal never was good.

No one ever got his E when was popular, you got more eHP from leveling the shield.

The idea is to give him three useful skills.

i thought people didnt even level his E because it was literally that worthless lol, like pre remake tiger stance on udyr?


It was that useless, no reason for it. Late game or in a duel it did less damage and you got a flat rate heal designed to clear the jungle, not fight high level champions.

Shield gave you more eHP fighting jungle, and the run speed was far better at ganks than the mediocre nuke and heal.

Mourning the loss of heal is just naive.

Then giving skarner three useful skills is a good thing, allows much more ability to be tweaked. That being said, I think a skill shot slow is a touch weak. Should be at least a snare.

EDIT: The more I play Skarner, the more I feel like his clear time is absolutely phenomenal. Blue>Wolves>Wraiths>Red>Golems is done by 3:22 in game time without any obnoxious play on Skarners part.

Phoenix Udyr, for comparisons sake takes 3:29 to finish the same route, and uses more HP and mana to do so.

Skarner is a rock in his jungle, getting attack speed on his Q instead of his W means it has significantly more uptime on jungle camps. It also means once he has items he can clear out camps with only a couple Qs because his base AD is actually the highest in the game.

Speaking of highest base AD in the game, I'd actually bet he could farm like Golem + Boots2 + Triforce in a reasonable amount of time and just tool kids (although, I havn't actually tried). Certainly Golem + Boots2 + Sheen + Giants belt is attainable. And thats if no one is gankable, becasue ranged slow + root on ult now means he should have a free kill on Ult CD, which if you're farming well is actually rather minimal.

I think new Skarner is better than old Skarner, after having played a few games on him. He feels good, actually. I do think the slow should be longer though.


How do you skill the new skarner? lvl 4 value point in the E or the W?
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Sarah Bryant
Profile Joined January 2014
United Kingdom160 Posts
February 17 2014 10:17 GMT
#394
The new skarner feels...underwhelming. I mean, he got very good clear, is fast, got slow, nice ulti...but something about him just doesn't feel right, he's not very strong at any phase of the game, his ganks and teamfights feel "meh" at best unless its ulti gank[and even then].

i feel that he's pretty good and fun...but he lacks anything that will make him stand out.
Pumpkins!
trollbone
Profile Blog Joined July 2007
France1905 Posts
February 17 2014 12:36 GMT
#395
the old skarner with 3 spell was better than now the skarner with 4.
He is so underwhelming with no slow on his Q ....

Now u have to take E so u have to rank one point into it and so u have one less point into shield. you are not as tanky anymore nor as fast.
Also the shield now is not an immediate boost but slowly increase....
It's bad, skarner should not be like rammus. when you have a movement spell this short you should get the effect right away

some people feel than the new skarner is better than the old skarner because they don't take into account the spirit stone change.
Now skarner in the jungle is like amumu, you will never be out of mana and you will sustain eventually.

Skarner wasn't as good as other jungler with 3 spell so i thought if they added a new one (some passive/active spell) he could become good but now he has 4 spell and STILL bad.
I guess now they can tweak the numbers ... sight
OmegaKnetus
Profile Blog Joined October 2010
Germany431 Posts
Last Edited: 2014-02-17 12:50:50
February 17 2014 12:49 GMT
#396
E was not useless at all. For lane skarner it was the most important spell and made him a sustaining beast. With the rework they made him from Ok laner to garbage. And I feel that his kit overall got nerfed without actually compensating.

His E is still so bad you can't max it first and you have zero sticking power without Iceborne Gauntlet.
He also goes OOM even faster outside of the jungle as you now have to use E for ganks and It cost like half your manabar.

The most satisfying thing about skarner was the perma slow after all, being either an unstoppable machine if fed or the best peeler in the game. It was really rewarding to make that 10/1 renekton suffer and unable to reach your carry. Now they just removed it, because "antifun" (meanwhile yasuo ults you from offscreen). They pretty much took skarners core play and smashed it against the wall, giving us another generic bruiser. He's just a worse olaf minus the ultimate.

Not to mention his ult is still bugged and lets people escape easily. There goes one of my favourites, rest in peace.
iCanada
Profile Joined August 2010
Canada10660 Posts
February 18 2014 03:39 GMT
#397
Yeah, Skarners E needs to be way way stronger.

He just doesn't stick to people.

I think he was better before.
Complete
Profile Joined October 2009
United States1864 Posts
February 18 2014 05:55 GMT
#398
so...turn his E in to a snare? :D please? :D

a skillshot slow with no gap closer feels so underwhelming....
GettingIt
Profile Joined August 2011
1656 Posts
February 18 2014 18:34 GMT
#399
Or how about Riot returns Skarner back to normal and only changes his E into something not so useless.
oZe
Profile Joined January 2011
Sweden492 Posts
February 21 2014 22:13 GMT
#400
I have no clue how LastSkarnerNA is able to be diamond one maining this pile of shit. Picked him up a few months ago because I wanted to play something you don't see everyday. Played a few games cried uncle and went back to ez mode junglers. Got my hopes up for the rework. Played a few games and cried again.

Built him like the best players do but if I play like almost any other jungler. I clear faster, have less sustain issues, don't have to cry for help whenever I'm counter jungled & farm a lot more champs.

Have watched Nightblu3 trying and crying. Seems you need to be a special kind of breed to make skarner work. Maybe it helps if you enjoy losing and getting flamed by team mates ;-)
The worst kinds of organized crime are religion & government.
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