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Czech Republic11293 Posts
What I've been doing so far: Machete -> Boots1 -> Chalice of Harmony -> Locket of the Iron Solari -> Boots2 -> Mikael's Crucible The idea is, all mana items suck and are too expensive (including the items that build out of Machete) so you just go and build Chalice for infinite mana (as long as you don't level up E - wouldn't actually reccomend it anymore). Then you go Locket for the superawesomeness and strenght, by the time you start leveling your E up you should have just enough gold to buy Mikael's. Mikael's is an AAAAAWESOME item. It's like Cleanse and Shield at the same time except it has only 3 minute cooldown and you can use it on a teammate. Like, wow. The chief problems of this build is: You get Shurelya's as 3rd item, not as 2nd (not necessarily a problem, but it's something to consider). You need to get Chalice quickly, so you can't afford to buy many wards early. You don't get Sightstone, but to be honest I've grown to love Pink Wards. I personally don't think Shurelya's rush is going to be all that good, it wasn't all that good right after the Skarner nerfs, now that Shurelya's itself was nerfed hard I just don't see it being very good.
I don't like the items Spirit Stone builds into all that much, at least on Skarner. Let's compare it to the Locket: Spirit of the Ancient Golem gives: 4 more HP5, 7 more MP5, 75 more HP, 35 Tenacity, 15% increased dmg to monsters (the 10 true dmg on attack is removed however IIRC) Locket gives: 100 gold cheaper, 5 more Armor, 10% CDR, awesome useful active
I think the Locket is a clear winner here.
Also I don't think Skarner is generally as useful as he used to be.
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Free week! He feels weak without items, and seem to be needing all of regen, slow, movespeed, tankiness and damage. Late-game he felt very nice though, in a game where it went to 6 items. The turning point felt to be around frozen fist + spirit visage + tabi + ancient golem (had shurelias as well, but I suck at using it so :E).... Any tips besides being more on point with shurelias?
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On March 08 2013 23:54 Duvon wrote: Free week! He feels weak without items, and seem to be needing all of regen, slow, movespeed, tankiness and damage. Late-game he felt very nice though, in a game where it went to 6 items. The turning point felt to be around frozen fist + spirit visage + tabi + ancient golem (had shurelias as well, but I suck at using it so :E).... Any tips besides being more on point with shurelias?
I could make sense of buying BotRK or twin shadows for the slow, so you can close the gap, but the slow on IBG makes no sense to me. Your Q is already a stronger slow with a similar range, and stacking slows is really bad.
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As previous page say, IBG is the continuation of damage from sheen, as well as armor for a bit extra tankiness.
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1- Previous page was a discussion before the item was actually released. 2- The item was nerfed since release (less CDR). 3- It was only Requizen being enthusiastic about it, as others shared concern. Scip didn't seem interested at all by the item and he is a very high elo skarner main.
edit: I really like the item on hecarim, who was also a fan of sheen and frozen heart in season 2. But on a jungler budget, can you really afford to get it when the slow is almost wasted (IBG wasn't bought at all on ez after the slow was nerfed for ranged champions)? If cost is not a problem, then frozen heart is still a very strong upgrade.
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skarner was a beast again for a bit with the broken BOTRK, hes back to shit tier. just play nocturne if you want a fast clearing ult reliant ganker.
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I feel like to play skarner you need to pick around him because of how lanes are essentially stuck 1v1(2) until you get to 6. But with the ease of vision, you generally don't gank until level 6 unless a lane is horribly overextended without wards. Making every single ult count(with flash should be 100% kill) is so important. Ideally you want laning phase to extend unless you're losing because skarner ult is a lot stronger against people who can't turn and focus you.
With spirit stone and philo I don't feel like there's a huge sustain or clearspeed problem, but he does feel really squishy. I've personally been going shurelya's->distortion boots+locket+FH if I can. Skarner benefits hugely from CDR and having flash CD up every 3 minutes pretty much means every other gank will be a flash ultimate, with shurelya's.
I am 8/2 this season with 7.4kda though so my views on skarner could be a bit biased.
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skarners pre 6 ganks arent voli, xin, mao level but certainly not as useless as you are implying. if the laner can initiate the gank then a permaslow and tons of damage is enough for a kill to happen.
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On March 09 2013 08:13 clickrush wrote: skarners pre 6 ganks arent voli, xin, mao level but certainly not as useless as you are implying. if the laner can initiate the gank then a permaslow and tons of damage is enough for a kill to happen.
He also has a movement speed buff that helps Unlike a certain 6 ganking champ (warwick and no e doesn't count)
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you really need to chase like half a lane to kill someone pre 6 and make sure they dont have flash or that you both have flashes. Not really worth it to gank most of the time without ult.
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Guys I need some serious Skarner tips. He's my go to jungler but my typical game with his is like 11/2/8 Defeat. Early game I'm a monster rampaging through the lanes killing who I please, getting dragons and the like. Then laning ends and I lose, every time.
How do you play Skarner in teamfights? I just don't get it.
I build SotEL Shurelya's -> FH/Sunfire/Bulwark
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Czech Republic11293 Posts
Your build doesn't have a lot of HP Shurelyas is 250HP and FH is 0, with this build you are going to be really really squishy despite the high armor. Either replace FH with Randuins (and be content with 20/30% CDR depending on your runes) or get Locket which will help with your hp a lot (450+ hp for 1850 gold). I don't reccomend Shurelyas either, while the active is really nice the cost ineffectiveness of it is just painful, especially when you have Spirit Stone already which makes the regen worth not a lot.
The way you play Skarner in teamfights is peeling for your carries with your Q, shouldn't chase enemy carries. Save your ultimate either for when the enemy carries come into your flash-ult range or if one of the enemy bruisers is out of position and kill them before the enemy team comes for the rescue.
Because Skarner works best when peeling for carries and doesn't have a diving teammate (who alone just chases enemy carries off uselessly), he shouldn't be picked against AoE comps as this style of teamfighting leads to lots and lots of clustering.
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Scip, locket only gives 300 hp now They nerfed it some months ago.
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Czech Republic11293 Posts
taking the active into account too
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Alright, so more of a SotEL -> Locket -> Bulwark kind of deal?
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Czech Republic11293 Posts
That sounds just about perfect mate
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Roffles
Pitcairn19291 Posts
Just realized how dumb this champ in solo queue against people who get picked off 24/7.
Any recommendations in terms of build? I'm just rushing straight to 40% as fast as I can so I can pull kids 40% more often, and I have no idea what to build after that.
What's a good mix of damage/tankiness? Should you even look to get a damage item at all?
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The only damage item you need is IBG and 40% cdr.
There are only so many tank items for you to build. MR is banshie and visage. Armor is locket (which sucks now), FH, and randuins. I would only go IBG as a 4th or 5th item, unless your team is lacking dps, or the enemy team is stacked for ad. I'm actually 9-3 with skarner right now, which is insane considering how nerfed he was because of aoe clear, and how bad the jungle is for aoe clearers now.
I usually go very heavy on armor, since if you're dueling someone it's going to be an ad, you'll completely fuck up an ap caster, and they don't want to eat an ult and get pulled in anyways. And defensive stats work best with shields, since a shield is just free hp. Autoing increases your survivability and dps because of the resets, which is why IBG is better then say trinity.
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skarner rework incoming.
ill try to remember as best i can:
q - now has a stacking attack speed buff, no longer slows w - no attack speed buff, shield amount increased, movement speed increased e - line projectile that slows, longer range then on live, but smaller width r - when you start casting it will root the target before you grab them. the enemy can flash or whatever before you start the animation, but if you start casting it, it will grab them.
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On August 20 2013 00:57 Klonopin wrote: skarner rework incoming.
ill try to remember as best i can:
q - now has a stacking attack speed buff, no longer slows w - no attack speed buff, shield amount increased, movement speed increased e - line projectile that slows, longer range then on live, but smaller width r - when you start casting it will root the target before you grab them. the enemy can flash or whatever before you start the animation, but if you start casting it, it will grab them.
So...
They nerfed Skarner? Means now you need to level E to gank, whereas before you could just ignore E as a skill entirely untill like level 8.
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