[Champion] Skarner - Page 19
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Mogwai
United States13274 Posts
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iCanada
Canada10660 Posts
On August 20 2013 12:40 Mogwai wrote: Something's different, must be a nerf Skarners problem is more not being able to gank without six. How does a movespeed buff on Q once you hit someone in place of the slow help? Before he couldn't hold someone in place at all unless he had ult because a slow not good enough. I dunno, I guess it really depends on the numbers, but not having any numbers and assuming the same numbers it doesn't really feel like it helps all that much because leveling Q just scaled better and used less mana than having E. I dont really think it is fair to have people assume that it is a buff without giving numbers. I mean I suppose it would make sense if he got a greater slow on his E since it a skillshot now, but there is no way for me to know that for sure. That, and while I know it is much much easier to take a OP champ and nerf him than to buff everyone else, Riot has historically nerfed about ten times to every single buff they hand out. Not fair to assume? Maybe, but at the same time you can't really fault me for thinking that way. | ||
SnK-Arcbound
United States4423 Posts
I think skarner is fine right now. He isn't played not because he's bad, but because the jungle changed, and expensive aoe isn't good anymore. Reduce the mana cost on his q now that it can't clear super fast and I bet you could get him played more. | ||
iCanada
Canada10660 Posts
On August 20 2013 13:08 SnK-Arcbound wrote: It's possible that you don't max q first anymore. Maybe it's w and e after the change. Wait and see. Making it so you don't max the aoe spell first could be the best thing for skarner jungle. I think skarner is fine right now. He isn't played not because he's bad, but because the jungle changed, and expensive aoe isn't good anymore. Reduce the mana cost on his q now that it can't clear super fast and I bet you could get him played more. Yeah, I agree. I dunno, I think ult change sounds good, but really thats all he needs and thats it. He actual;ly pretty strong in soloqueue | ||
Klonopin
95 Posts
they are still not done. last time i looked into this they were using an on-next-hit e that would slow, and when i checked back it had changed to a line nuke. skarner is my favorite champ and i hope they do him justice. im cautiously optimistic. they also said the rework would not be released until after the finals. edit: the riot designer also mentioned that his pre-6 ganks felt much better with the rework. I dont know exactly how, but that is what he said. if you are interested here is the link ive been reading. http://www.reignofgaming.net/redtracker/topic/101570-skarner-i-miss-your-kind | ||
sylverfyre
United States8298 Posts
Not having a permaslow and random healing in his kit hopefully will allow the numbers Skarner DOES have to be buffed - I actually DON'T feel like he should be super blue-reliant, and had always passed up blue buffs on him in S2 (shurelia's higher regen at the time, and glacial shroud nearly every game did help) His kit works really well with IBG anyway, so if you really miss the permaslow, you can just pick one of those up. | ||
iCanada
Canada10660 Posts
On August 20 2013 15:06 Klonopin wrote: the designer specifically said that skarner has a sub-50% win rate in solo que and isnt picked that much so they are not looking to nerf him at all. i believe he implied the perma-slow from q was a bit toxic, and they were looking to add a bit of counterplay to that aspect of skarner's kit. the reason the e on live costs so much mana is because it has sustain. removing sustain from skarner's kit (aside from the shield), will allow them to adjust mana costs across the board. they are still not done. last time i looked into this they were using an on-next-hit e that would slow, and when i checked back it had changed to a line nuke. skarner is my favorite champ and i hope they do him justice. im cautiously optimistic. they also said the rework would not be released until after the finals. edit: the riot designer also mentioned that his pre-6 ganks felt much better with the rework. I dont know exactly how, but that is what he said. if you are interested here is the link ive been reading. http://www.reignofgaming.net/redtracker/topic/101570-skarner-i-miss-your-kind I dunno, I honestly feel like Skarner a good champion. I mean, granted his winrates aren't great, but he also is barely played and I think that has a large part to do with his kind of bleh winrates. Just kind of a low sample size really. Master Yi, Nunu, Caitlyn, and Eve all had very similar wonky winrates and such before they became popular too. No other champion except like Poppy, Urgot, and Sion have as weird fluctuating win rates (Some days winning like 60%, some days winning only 40%, over the last three or four months), and oddly enough they both only see play in less than 2% of games just like Skarner. Everytime I see a Skarner that isn't me they get really fed from ult ganks, and then they build stupid shit (SotEL, Wits + Sheen etc) instead of jungler items and then dont teamfight right (ie run at enemy carries (with their lack of beefiness I might add) and get blown up for free) because they dont know how to play a champion that doesn't have a million gap closers. That being said, I like Skarner, so despite being normally pretty reluctant inregards to change, I am willing to see how things work out. | ||
Klonopin
95 Posts
that said, there are some games where i miss the initiation that a sejuani or zac gives the team. i dont expect a rework to address this point at all, but i think many people prefer having that hard initiate on their jungler, which might lead to his low % of games played. i think ive seen 1 skarner in ~300 ranked games that wasnt me. no one plays him hah. i think i would have been happy with just fixing his ult to grab people more reliably, but i guess i will be openminded that they wont ruin him. | ||
cLutZ
United States19573 Posts
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trollbone
France1905 Posts
tip for skarner jungle : don't give blue buff to your mid laner | ||
skunk_works
United States109 Posts
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Alzadar
Canada5009 Posts
I hope they don't touch Skarner at all, he is in a decent place IMO. Similar disruption level in teamfights to Udyr, but MUCH better ganks and the ultimate remains a huge threat for the whole game. | ||
Complete
United States1864 Posts
Maybe... | ||
Alzadar
Canada5009 Posts
There aren't all that many popular mids that can use blue buff better than Skarner, maybe Ziggs. Since the blue buff nerfs all the mana mids build at least Chalice anyways. | ||
trollbone
France1905 Posts
why do you take E ? For the first clear sustain ? You don't need it, and also when you E you stop for 0,5 sec moving so its very bad in his kit when the whole aspect is catching to people with his W then sticking to his target with his Q The champion is fine but his E needs a rework that's all There was a rework from November : Base Attack speed lowered by 1% Crystal Slash (Q) -Mana cost reduced from 20/22/24/26/28 to 16/18/20/22/24 -When target is hit, gives skarner an attack speed buff for 6s that stacks up to 3 times 4/5/6/7/8% -Slow removed (moved to E) Exoskeleton (W) -Attack speed component removed (moved to Q) -Cooldown lowered from 18s to 14s -Max movespeed increased to 24/28/32/36/40% and ramps up over 3s -Duration remains at 6s -Shield value increased from 70/115/160/205/250 to 75/125/175/225/280 -Shield AP ratio increased from 0.6 to 0.8 Fracture (E) -Mana cost reduced from 50/55/60/65/70 to 40/45/50/55/60 -Heal removed (power moved into W shield) -Targets hit are slowed by 30/35/40/45/50% for 2.5s -Missile range increased 800->1000 -Missile width reduced 120->90 -Missile speed reduced 1800->1700 Impale (R) -Impale now roots targeted champion during the windup animation | ||
Alzadar
Canada5009 Posts
On January 09 2014 04:44 trollbone wrote: if u take one point in E you will have worst gank because of worst speed boost. why do you take E ? For the first clear sustain ? You don't need it, and also when you E you stop for 0,5 sec moving so its very bad in his kit when the whole aspect is catching to people with his W then sticking to his target with his Q The champion is fine but his E needs a rework that's all There was a rework from November : -snip- Not sure what you mean by "you don't need it." You don't need it to not die in the jungle? Of course not. But health is health, ganking with 90% health is better than ganking at 75% health. E is definitely better sustain than 2nd point in W. Taking E means you lose 2% speed from W, give me a break about ganks. Any time that extra 2% will make a difference (an extra auto-attack under turret maybe), 160 magic damage from your two Es in a gank would have made a bigger difference. | ||
trollbone
France1905 Posts
And a 2% increase ON 6 seconds can make THE difference. It's the difference between a successful gank, catching someone with your ultimate and no ganks at all ! HELL fuck no E doesn't make a difference, if you grab someone and he is permaslowed you have done your job | ||
Scip
Czech Republic11293 Posts
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Complete
United States1864 Posts
On January 09 2014 18:16 Scip wrote: using E twice in a gank probably wont get you 160 more dmg because you will delay your autoattacks which means less Qs and W. W also gives more attack speed for longer because the shield size goes up. I take E at lvl8 because you have Spectral Wraith by then and don't run out of mana by just jungling. Skarner builds Spectral wraith? :o What other junglers do you use Spectral on? | ||
Scip
Czech Republic11293 Posts
I get spectral wraith on Elise, Eve and Skarner, would go on Gragas or Fiddle too if I played them | ||
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