• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:06
CET 04:06
KST 12:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice0Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Terran AddOns placement Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
It's March 3rd CasterMuse Youtube Recent recommended BW games Soma Explains: JD's Unrelenting Aggro vs FlaSh TvZ is the most complete match up
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Online Quake Live Config Editor Tool Diablo 2 thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1641 users

[Champion] Skarner - Page 19

Forum Index > LoL Strategy
Post a Reply
Prev 1 17 18 19 20 21 Next All
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 20 2013 03:40 GMT
#361
Something's different, must be a nerf
mogwaismusings.wordpress.com
iCanada
Profile Joined August 2010
Canada10660 Posts
August 20 2013 04:03 GMT
#362
On August 20 2013 12:40 Mogwai wrote:
Something's different, must be a nerf


Skarners problem is more not being able to gank without six. How does a movespeed buff on Q once you hit someone in place of the slow help?

Before he couldn't hold someone in place at all unless he had ult because a slow not good enough. I dunno, I guess it really depends on the numbers, but not having any numbers and assuming the same numbers it doesn't really feel like it helps all that much because leveling Q just scaled better and used less mana than having E.

I dont really think it is fair to have people assume that it is a buff without giving numbers. I mean I suppose it would make sense if he got a greater slow on his E since it a skillshot now, but there is no way for me to know that for sure. That, and while I know it is much much easier to take a OP champ and nerf him than to buff everyone else, Riot has historically nerfed about ten times to every single buff they hand out.

Not fair to assume? Maybe, but at the same time you can't really fault me for thinking that way.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
Last Edited: 2013-08-20 04:11:04
August 20 2013 04:08 GMT
#363
It's possible that you don't max q first anymore. Maybe it's w and e after the change. Wait and see. Making it so you don't max the aoe spell first could be the best thing for skarner jungle.

I think skarner is fine right now. He isn't played not because he's bad, but because the jungle changed, and expensive aoe isn't good anymore. Reduce the mana cost on his q now that it can't clear super fast and I bet you could get him played more.
iCanada
Profile Joined August 2010
Canada10660 Posts
August 20 2013 04:44 GMT
#364
On August 20 2013 13:08 SnK-Arcbound wrote:
It's possible that you don't max q first anymore. Maybe it's w and e after the change. Wait and see. Making it so you don't max the aoe spell first could be the best thing for skarner jungle.

I think skarner is fine right now. He isn't played not because he's bad, but because the jungle changed, and expensive aoe isn't good anymore. Reduce the mana cost on his q now that it can't clear super fast and I bet you could get him played more.


Yeah, I agree.

I dunno, I think ult change sounds good, but really thats all he needs and thats it. He actual;ly pretty strong in soloqueue
Klonopin
Profile Joined July 2013
95 Posts
Last Edited: 2013-08-20 06:11:37
August 20 2013 06:06 GMT
#365
the designer specifically said that skarner has a sub-50% win rate in solo que and isnt picked that much so they are not looking to nerf him at all. i believe he implied the perma-slow from q was a bit toxic, and they were looking to add a bit of counterplay to that aspect of skarner's kit. the reason the e on live costs so much mana is because it has sustain. removing sustain from skarner's kit (aside from the shield), will allow them to adjust mana costs across the board.

they are still not done. last time i looked into this they were using an on-next-hit e that would slow, and when i checked back it had changed to a line nuke.

skarner is my favorite champ and i hope they do him justice. im cautiously optimistic. they also said the rework would not be released until after the finals.

edit: the riot designer also mentioned that his pre-6 ganks felt much better with the rework. I dont know exactly how, but that is what he said.

if you are interested here is the link ive been reading.

http://www.reignofgaming.net/redtracker/topic/101570-skarner-i-miss-your-kind
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-08-20 13:53:14
August 20 2013 13:50 GMT
#366
Hoping that the E turns out to be a 1-point wonder, I do like the Q spam, and I have a feeling it would allow skarner to work well as an objective-based jungler with mediocre, but not awful, pre-6 ganks. Q doesn't need to slow dragon, after all.

Not having a permaslow and random healing in his kit hopefully will allow the numbers Skarner DOES have to be buffed - I actually DON'T feel like he should be super blue-reliant, and had always passed up blue buffs on him in S2 (shurelia's higher regen at the time, and glacial shroud nearly every game did help)

His kit works really well with IBG anyway, so if you really miss the permaslow, you can just pick one of those up.
iCanada
Profile Joined August 2010
Canada10660 Posts
August 21 2013 01:39 GMT
#367
On August 20 2013 15:06 Klonopin wrote:
the designer specifically said that skarner has a sub-50% win rate in solo que and isnt picked that much so they are not looking to nerf him at all. i believe he implied the perma-slow from q was a bit toxic, and they were looking to add a bit of counterplay to that aspect of skarner's kit. the reason the e on live costs so much mana is because it has sustain. removing sustain from skarner's kit (aside from the shield), will allow them to adjust mana costs across the board.

they are still not done. last time i looked into this they were using an on-next-hit e that would slow, and when i checked back it had changed to a line nuke.

skarner is my favorite champ and i hope they do him justice. im cautiously optimistic. they also said the rework would not be released until after the finals.

edit: the riot designer also mentioned that his pre-6 ganks felt much better with the rework. I dont know exactly how, but that is what he said.

if you are interested here is the link ive been reading.

http://www.reignofgaming.net/redtracker/topic/101570-skarner-i-miss-your-kind


I dunno, I honestly feel like Skarner a good champion. I mean, granted his winrates aren't great, but he also is barely played and I think that has a large part to do with his kind of bleh winrates. Just kind of a low sample size really.

Master Yi, Nunu, Caitlyn, and Eve all had very similar wonky winrates and such before they became popular too.

No other champion except like Poppy, Urgot, and Sion have as weird fluctuating win rates (Some days winning like 60%, some days winning only 40%, over the last three or four months), and oddly enough they both only see play in less than 2% of games just like Skarner.

Everytime I see a Skarner that isn't me they get really fed from ult ganks, and then they build stupid shit (SotEL, Wits + Sheen etc) instead of jungler items and then dont teamfight right (ie run at enemy carries (with their lack of beefiness I might add) and get blown up for free) because they dont know how to play a champion that doesn't have a million gap closers.

That being said, I like Skarner, so despite being normally pretty reluctant inregards to change, I am willing to see how things work out.
Klonopin
Profile Joined July 2013
95 Posts
Last Edited: 2013-08-21 02:49:44
August 21 2013 02:46 GMT
#368
i agree he is a good champion. he is my 2nd most played this season.

that said, there are some games where i miss the initiation that a sejuani or zac gives the team. i dont expect a rework to address this point at all, but i think many people prefer having that hard initiate on their jungler, which might lead to his low % of games played. i think ive seen 1 skarner in ~300 ranked games that wasnt me. no one plays him hah.

i think i would have been happy with just fixing his ult to grab people more reliably, but i guess i will be openminded that they wont ruin him.
cLutZ
Profile Joined November 2010
United States19574 Posts
August 21 2013 18:53 GMT
#369
What is with this rework? His pre-6 ganks are going to be atrocious.
Freeeeeeedom
trollbone
Profile Blog Joined July 2007
France1905 Posts
Last Edited: 2014-01-07 17:31:51
January 07 2014 17:31 GMT
#370
i'm always amazed by skarner when i play him, how a champion can be this decent with only 3 skills lol.

tip for skarner jungle : don't give blue buff to your mid laner
skunk_works
Profile Joined April 2011
United States109 Posts
January 08 2014 17:39 GMT
#371
the good thing is nobody plays him so when u decide to nobody knows how strong he can be and you will usually go legendary
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2014-01-08 17:43:19
January 08 2014 17:42 GMT
#372
Skarner E is massively underrated. It is kind of a throwaway skill but provides some pretty decent sustain and very strong damage considering the cooldown and cost. No reason not to get it at level 2 or 4, that's just being pig-headed if you ignore it until 13.

I hope they don't touch Skarner at all, he is in a decent place IMO. Similar disruption level in teamfights to Udyr, but MUCH better ganks and the ultimate remains a huge threat for the whole game.
I am the Town Medic.
Complete
Profile Joined October 2009
United States1864 Posts
Last Edited: 2014-01-08 18:31:17
January 08 2014 18:31 GMT
#373
He just has too many mana problems to justify getting it pre-6...Like I could see it if you felt confident you were going to consistently get blue buff.

Maybe...
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2014-01-08 18:37:48
January 08 2014 18:37 GMT
#374
You have blue buff from level 1-4 generally, and then second blue spawns at level 5/6. By the time your second blue runs out it shouldn't be as big of an issue anymore. Between Spirit item regen and Mana Crystal items you can get by.

There aren't all that many popular mids that can use blue buff better than Skarner, maybe Ziggs. Since the blue buff nerfs all the mana mids build at least Chalice anyways.
I am the Town Medic.
trollbone
Profile Blog Joined July 2007
France1905 Posts
January 08 2014 19:44 GMT
#375
if u take one point in E you will have worst gank because of worst speed boost.
why do you take E ? For the first clear sustain ?

You don't need it, and also when you E you stop for 0,5 sec moving so its very bad in his kit when the whole aspect is catching to people with his W then sticking to his target with his Q

The champion is fine but his E needs a rework that's all

There was a rework from November :

Base Attack speed lowered by 1%

Crystal Slash (Q)
-Mana cost reduced from 20/22/24/26/28 to 16/18/20/22/24
-When target is hit, gives skarner an attack speed buff for 6s that stacks up to 3 times 4/5/6/7/8%
-Slow removed (moved to E)

Exoskeleton (W)
-Attack speed component removed (moved to Q)
-Cooldown lowered from 18s to 14s
-Max movespeed increased to 24/28/32/36/40% and ramps up over 3s
-Duration remains at 6s
-Shield value increased from 70/115/160/205/250 to 75/125/175/225/280
-Shield AP ratio increased from 0.6 to 0.8

Fracture (E)
-Mana cost reduced from 50/55/60/65/70 to 40/45/50/55/60
-Heal removed (power moved into W shield)
-Targets hit are slowed by 30/35/40/45/50% for 2.5s
-Missile range increased 800->1000
-Missile width reduced 120->90
-Missile speed reduced 1800->1700

Impale (R)
-Impale now roots targeted champion during the windup animation
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 08 2014 19:56 GMT
#376
On January 09 2014 04:44 trollbone wrote:
if u take one point in E you will have worst gank because of worst speed boost.
why do you take E ? For the first clear sustain ?

You don't need it, and also when you E you stop for 0,5 sec moving so its very bad in his kit when the whole aspect is catching to people with his W then sticking to his target with his Q

The champion is fine but his E needs a rework that's all

There was a rework from November :
-snip-


Not sure what you mean by "you don't need it." You don't need it to not die in the jungle? Of course not. But health is health, ganking with 90% health is better than ganking at 75% health. E is definitely better sustain than 2nd point in W.

Taking E means you lose 2% speed from W, give me a break about ganks. Any time that extra 2% will make a difference (an extra auto-attack under turret maybe), 160 magic damage from your two Es in a gank would have made a bigger difference.
I am the Town Medic.
trollbone
Profile Blog Joined July 2007
France1905 Posts
January 08 2014 20:30 GMT
#377
You have pots before 6 and after 6 you have very low health problems and you can take also pots. Its a better skill you are going to have a stronger shield 70 to 110 (lvl1 to 2), it's effectively the same as having more sustain.

And a 2% increase ON 6 seconds can make THE difference. It's the difference between a successful gank, catching someone with your ultimate and no ganks at all ! HELL fuck no E doesn't make a difference, if you grab someone and he is permaslowed you have done your job
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
January 09 2014 09:16 GMT
#378
using E twice in a gank probably wont get you 160 more dmg because you will delay your autoattacks which means less Qs and W. W also gives more attack speed for longer because the shield size goes up. I take E at lvl8 because you have Spectral Wraith by then and don't run out of mana by just jungling.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Complete
Profile Joined October 2009
United States1864 Posts
January 09 2014 10:05 GMT
#379
On January 09 2014 18:16 Scip wrote:
using E twice in a gank probably wont get you 160 more dmg because you will delay your autoattacks which means less Qs and W. W also gives more attack speed for longer because the shield size goes up. I take E at lvl8 because you have Spectral Wraith by then and don't run out of mana by just jungling.

Skarner builds Spectral wraith? :o

What other junglers do you use Spectral on?
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-01-09 11:46:55
January 09 2014 11:26 GMT
#380
If you go with Lizard Elder instead then you definitely shouldnt level E before lvl13. There's no way you gonna have enough mana to use it without Spectral Wraith (both chalice and tear are pretty meh)

I get spectral wraith on Elise, Eve and Skarner, would go on Gragas or Fiddle too if I played them
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Prev 1 17 18 19 20 21 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Group C
CranKy Ducklings179
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 206
ProTech23
StarCraft: Brood War
Britney 4860
Sea 3975
GuemChi 1578
Artosis 803
Shuttle 339
-ZergGirl 40
Dota 2
monkeys_forever425
LuMiX1
Counter-Strike
taco 847
minikerr23
Super Smash Bros
hungrybox318
Other Games
summit1g12646
C9.Mang0526
JimRising 525
Day[9].tv437
Maynarde163
Sick96
Mew2King39
PiLiPiLi7
Organizations
Other Games
gamesdonequick1085
Counter-Strike
PGL105
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 339
• Berry_CruncH215
• Mapu1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3525
• Stunt244
Other Games
• Day9tv437
Upcoming Events
PiGosaur Cup
21h 54m
Replay Cast
1d 5h
Replay Cast
1d 20h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Winter Champion…
2 days
Replay Cast
2 days
Ultimate Battle
3 days
Light vs ZerO
WardiTV Winter Champion…
3 days
Replay Cast
3 days
[ Show More ]
CranKy Ducklings
4 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Winter Champion…
5 days
Replay Cast
5 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-02
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.