• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:13
CEST 04:13
KST 11:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder an AI researcher's take on the ladder bot BW General Discussion BSL Season 23 Syncronization issues and can't find games
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9553 users

[Champion] Skarner - Page 2

Forum Index > LoL Strategy
Post a Reply
Prev 1 2 3 4 5 19 20 21 Next All
zer0das
Profile Blog Joined May 2007
United States8519 Posts
September 21 2011 20:36 GMT
#21
On September 21 2011 23:58 rigwarl wrote:
I didn't say anything about Skarner not being good with blue, I just said the jungler because he will be lower level.


Amumu? Being a lower level hardly matters if the skill set is good unless you're cripplingly far behind.
Odds
Profile Joined May 2008
Canada1188 Posts
September 21 2011 22:34 GMT
#22
skarner jungle is pretty much like pre riven patch mord jungle: fast and useless.

just put him top lane.
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 21 2011 22:55 GMT
#23
I'm curious what makes him useless as a jungler that doesn't equally apply to him in lane or to Udyr.

Also, since I don't have a laning guide for him suggestions to that effect are appreciated.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
PandaBlunt
Profile Joined September 2010
United States292 Posts
September 21 2011 23:08 GMT
#24
On September 22 2011 07:55 Seuss wrote:
I'm curious what makes him useless as a jungler that doesn't equally apply to him in lane or to Udyr.

Also, since I don't have a laning guide for him suggestions to that effect are appreciated.


You would have to use flash to close the distance in order to preform most ganks, and he has nothing in his kit that really allows him to close the distance.

Udyr has bear stance which allows him to close distance AND get a stun off.
(╮°-°)╮┳━┳
rigwarl
Profile Joined January 2011
United States540 Posts
September 21 2011 23:39 GMT
#25
On September 22 2011 05:36 zer0das wrote:
Show nested quote +
On September 21 2011 23:58 rigwarl wrote:
I didn't say anything about Skarner not being good with blue, I just said the jungler because he will be lower level.


Amumu? Being a lower level hardly matters if the skill set is good unless you're cripplingly far behind.


Amumu is frequently played and zero of them take blue (besides the level 1 blue, ofc). I'm not sure what you're saying, all the top teams are doing it wrong?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 21 2011 23:41 GMT
#26
On September 22 2011 08:08 PandaBlunt wrote:
Show nested quote +
On September 22 2011 07:55 Seuss wrote:
I'm curious what makes him useless as a jungler that doesn't equally apply to him in lane or to Udyr.

Also, since I don't have a laning guide for him suggestions to that effect are appreciated.


You would have to use flash to close the distance in order to preform most ganks, and he has nothing in his kit that really allows him to close the distance.

Udyr has bear stance which allows him to close distance AND get a stun off.


Skarner's W gives 15% movespeed, which is the same as Bear Stance (at rank 1). There's debate to be had over which is better, but saying Skarner "has nothing" for closing distances is patently false.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Norada
Profile Joined August 2010
China482 Posts
September 21 2011 23:48 GMT
#27
I always thought a manamune would be decent on him since he relies on mana quite a bit.
KaoReal
Profile Joined May 2010
Canada340 Posts
September 22 2011 00:14 GMT
#28
On September 22 2011 08:48 Norada wrote:
I always thought a manamune would be decent on him since he relies on mana quite a bit.

He also scales fairly well with AD on his Q, especially on multiple targets. His base damage is among the highest in the game, so I've always prioritized Sheen on him, but it doesn't quite cover my mana issues. Maybe I'll try a tear after Sheen. My problem with manamune is just how much it cuts into your ability to stay ahead of the damage/movement curve with Sheen/Zeal. I'm wondering how much my early-mid game would be affected by trying to squeeze a tear in.
Life can only be understood backwards, but must be lived forward
zer0das
Profile Blog Joined May 2007
United States8519 Posts
September 22 2011 02:53 GMT
#29
On September 22 2011 08:39 rigwarl wrote:
Show nested quote +
On September 22 2011 05:36 zer0das wrote:
On September 21 2011 23:58 rigwarl wrote:
I didn't say anything about Skarner not being good with blue, I just said the jungler because he will be lower level.


Amumu? Being a lower level hardly matters if the skill set is good unless you're cripplingly far behind.


Amumu is frequently played and zero of them take blue (besides the level 1 blue, ofc). I'm not sure what you're saying, all the top teams are doing it wrong?


Not sure what that has to do with the fact that Amumu is really freaking good with blue buff. I really don't think being behind in levels is the critical factor, but rather feeding the AP carry every possible edge they can get. Nothing says you can't tailor your team composition around that issue if you wanted to either, as already mentioned.

Whether or not people actually do that is another issue. Just because they choose to give it to the AP carry now doesn't mean it is clearly superior in every case and the jungler hogging blue will never work.
Synwave
Profile Joined July 2009
United States2803 Posts
Last Edited: 2011-09-22 03:12:58
September 22 2011 03:12 GMT
#30
On September 22 2011 11:53 zer0das wrote:
Show nested quote +
On September 22 2011 08:39 rigwarl wrote:
On September 22 2011 05:36 zer0das wrote:
On September 21 2011 23:58 rigwarl wrote:
I didn't say anything about Skarner not being good with blue, I just said the jungler because he will be lower level.


Amumu? Being a lower level hardly matters if the skill set is good unless you're cripplingly far behind.


Amumu is frequently played and zero of them take blue (besides the level 1 blue, ofc). I'm not sure what you're saying, all the top teams are doing it wrong?


Not sure what that has to do with the fact that Amumu is really freaking good with blue buff. I really don't think being behind in levels is the critical factor, but rather feeding the AP carry every possible edge they can get. Nothing says you can't tailor your team composition around that issue if you wanted to either, as already mentioned.

Whether or not people actually do that is another issue. Just because they choose to give it to the AP carry now doesn't mean it is clearly superior in every case and the jungler hogging blue will never work.

I would just like to quote this as brilliant TL posting
logical, researched, and counter point on spot

I tried him, Im crap, but I was only good when people helped me be not crap. He is like sivir or others, sure could be but...why.
Trust me I asked why on sivir I wanted to believe.
I wanted to believe on the scorp but so far I cant.
♞Nerdrage is the cause of global warming♞
HAL9OOO
Profile Joined January 2011
United States176 Posts
September 22 2011 05:15 GMT
#31
Still not sure how to itemize him. Tried jungle and top lane and some games i feel like a baus and others meh, especially when other team gets lots of resist. Tried doing Sheen/Wits End/Rageblade/Triforce/Bloodrazer jungle and thats lots of dmg but not great survivabilty. If you go RoA/Lichbane/Deathcap your tankier with your shield/hp but you don't do as much dmg. Nashors GRB is alrite. I feel like you do have to build around his passive, lots of people saying to play AP skarner but then there is no real way to get massive attackspeed. His Q dmg is split which makes getting penetration on him meh like Jax, but Jax has a super steroid/nukes/sustain with gunblade. But if you are going for attackspeed, you got (nashors, grb, triforce, wits end, bloodrazer, malady), and most of them don't give defense or ap for your shield/heal. And if you go the attackspeed path you dont have sustain with spellvamp/lifesteal. Gunblade doesn't even give him thaat much sustain since q counts as aoe.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 22 2011 07:39 GMT
#32
As far as I'm concerned Wriggle's -> Boots 1 -> Sheen -> Recurve -> Wit's End is the surefire best build path (with Merc's somewhere after Sheen). You end up with 110+ MR and Armor, which isn't amazing but it's far from squishy. Despite that notable defense you do a ton of damage, especially with blue buff.

Total cost: 4060-6060g. This is dirt cheap and super effective.

What you do from there is pretty much up to you. There are plenty of good options depending on the circumstances.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-09-22 08:08:58
September 22 2011 08:00 GMT
#33
On September 22 2011 07:55 Seuss wrote:
I'm curious what makes him useless as a jungler that doesn't equally apply to him in lane or to Udyr.

Also, since I don't have a laning guide for him suggestions to that effect are appreciated.

Off the top of my head:

Udyr is faster
Udyr is less blue-dependent
Udyr is stronger at 1v1ing people (combination of higher damage, innate dodge, turtle stance, and a stun every 6 seconds), making him harder to threaten in the jungle.
Udyr becomes dragon-capable earlier

On September 22 2011 11:53 zer0das wrote:
Not sure what that has to do with the fact that Amumu is really freaking good with blue buff. I really don't think being behind in levels is the critical factor, but rather feeding the AP carry every possible edge they can get. Nothing says you can't tailor your team composition around that issue if you wanted to either, as already mentioned.

Actually, Amumu does very little with blue buff if you take it when your ultimate is on CD. CDR sources do not affect cooldowns that are already ticking down, Q is high enough CD that blue is not likely to alter the number of meaningful stuns you get in a fight, and W naturally doesn't benefit from it. Which means that E is the only spell really benefitting from the CDR. Post-philo mana is not a concern either.

On September 22 2011 11:53 zer0das wrote:
Whether or not people actually do that is another issue. Just because they choose to give it to the AP carry now doesn't mean it is clearly superior in every case and the jungler hogging blue will never work.

This is true, but at the same time, requiring blue to maintain midgame presence/farming speed is a definitive weakness of a champion that must be acknowledged.
Moderator
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 22 2011 15:34 GMT
#34
On September 22 2011 17:00 TheYango wrote:
Show nested quote +
On September 22 2011 07:55 Seuss wrote:
I'm curious what makes him useless as a jungler that doesn't equally apply to him in lane or to Udyr.

Also, since I don't have a laning guide for him suggestions to that effect are appreciated.

Off the top of my head:

Udyr is faster
Udyr is less blue-dependent
Udyr is stronger at 1v1ing people (combination of higher damage, innate dodge, turtle stance, and a stun every 6 seconds), making him harder to threaten in the jungle.
Udyr becomes dragon-capable earlier


It wasn't my intention to assert that Skarner and Udyr are perfectly equatable, but to address the comparison with Morde. While one can argue that Udyr is superior, arguing that Skarner is useless beyond farming the jungle seems difficult without also arguing the same for Udyr.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
NightWalks
Profile Joined May 2011
Latvia252 Posts
September 23 2011 08:05 GMT
#35
Why i wouldn't pick skarner :

1) Predictable in Jungle : must start at blue and follow the good old route . Lv1 teemfight + blue steel sets him back imensly . Yes mumu has the same issue , but he does provide teem with game changing ult without items or bufs .

2) Mele with no insta gap closer : Eats ton of dmg if try Irelia / Akali / Jarvan shenanigans ( aka can't go in - burst - go out )

3) Blue whore - when i jungle Noc and Lee i can donate ALL blues to top/mid and still jungle fast and gank strong .

To summ up ... Skarner is a good idea , but just feels meh in currnt champ selection and picking him decreases win rate . Even if you are god of Skarners and posses good skills ( Sushei ) choosing other champ would make you mega god . .....
LoL making ppl rage since 2010
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 23 2011 08:35 GMT
#36
I do very well with skarner and i do it pretty differently than the OP.

Cloth + 5

blue-wolves-gank-wraith(counterwraith if opponent ganks at lvl 2)-minis/wraith-gank/minis-gank-back

ninja tabi -> sheen -> hetech revolver -> gunblade -> banshees -> sunfire-> rageblade -> trinity.

it's a little on the "reccomended" side but it really gets the job done once you get hextech + vamp scepter you pretty much don't have to b until a full item is done which allows you to tap into skarner true power his passive. staying in jungle constantly auto attacking allows you to ultimate very rapidly sometimes ganking a lane only 30 seconds apart which is very rapid. allowing your mid game to consist of entirely ruining any lane you want as often as you want.

EQW R>Q>W>E

dodge yellow flat AP quint MR/lvl blue flat AD red.

your W along with good positioning really allow for some excellent ganks. usually i use my flash on my lvl 2 gank so by the time i need it again it'll be up and using flash for the gank allows you to do very well with it.
Skarner is currently my best jungler. he's fast, he counter jungles, he ganks very well once you know what you are doing and he doesn't have to go back. your biggest hiccup is after gunblade when you sometimes have to buy armor + cloak before finishing either item because of damage output on the other team.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 23 2011 13:56 GMT
#37
On September 23 2011 17:05 NightWalks wrote:
Why i wouldn't pick skarner :

1) Predictable in Jungle : must start at blue and follow the good old route . Lv1 teemfight + blue steel sets him back imensly . Yes mumu has the same issue , but he does provide teem with game changing ult without items or bufs .

2) Mele with no insta gap closer : Eats ton of dmg if try Irelia / Akali / Jarvan shenanigans ( aka can't go in - burst - go out )

3) Blue whore - when i jungle Noc and Lee i can donate ALL blues to top/mid and still jungle fast and gank strong .

To summ up ... Skarner is a good idea , but just feels meh in currnt champ selection and picking him decreases win rate . Even if you are god of Skarners and posses good skills ( Sushei ) choosing other champ would make you mega god . .....


#2 and #3 are fair points, but #1 isn't. Blue may be the best/most obvious place to start, but Skarner can follow other routes.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-09-23 22:17:19
September 23 2011 22:11 GMT
#38
On September 23 2011 22:56 Seuss wrote:
Show nested quote +
On September 23 2011 17:05 NightWalks wrote:
Why i wouldn't pick skarner :

1) Predictable in Jungle : must start at blue and follow the good old route . Lv1 teemfight + blue steel sets him back imensly . Yes mumu has the same issue , but he does provide teem with game changing ult without items or bufs .

2) Mele with no insta gap closer : Eats ton of dmg if try Irelia / Akali / Jarvan shenanigans ( aka can't go in - burst - go out )

3) Blue whore - when i jungle Noc and Lee i can donate ALL blues to top/mid and still jungle fast and gank strong .

To summ up ... Skarner is a good idea , but just feels meh in currnt champ selection and picking him decreases win rate . Even if you are god of Skarners and posses good skills ( Sushei ) choosing other champ would make you mega god . .....


#2 and #3 are fair points, but #1 isn't. Blue may be the best/most obvious place to start, but Skarner can follow other routes.


This especially if you start with E. you can go wraith wolves wraiths minis gank back blue easily. as well as minis first. you can even if the other team is protecting blue go their wraiths wolves wraiths blue minis

and instant gap closers i don't feel are impporant at all for junglers.

rammus
udyr
trundle
nocturne (sans ultimate)
skarner all
don't have that.

and that blue whore thing i don't even view as a bad thing. good skarners will keep track of opponents blue and constantly take that one for themselves. at least i do. i give my blue to anyone who needs it.

skarners ultimate is also very game changing in that it can happen every 30 seconds and counter any teleport skill including flash and blinks when you time it right. so the point about ignoring 1 for mumu i dsagree with when alot of ultimates for junglers are game changing. nocturnes alone for instance forces people to play safe even when nocturne is ganking another lane being able to force a team kill on an enemy champion like skarners ultimate does is also game changing. hell it's also good to use on the enemy CC tank to keep them from CCing your team.
FuzzyLord
Profile Joined September 2010
253 Posts
September 24 2011 00:41 GMT
#39
On September 24 2011 07:11 PrinceXizor wrote:
Show nested quote +
On September 23 2011 22:56 Seuss wrote:
On September 23 2011 17:05 NightWalks wrote:
Why i wouldn't pick skarner :

1) Predictable in Jungle : must start at blue and follow the good old route . Lv1 teemfight + blue steel sets him back imensly . Yes mumu has the same issue , but he does provide teem with game changing ult without items or bufs .

2) Mele with no insta gap closer : Eats ton of dmg if try Irelia / Akali / Jarvan shenanigans ( aka can't go in - burst - go out )

3) Blue whore - when i jungle Noc and Lee i can donate ALL blues to top/mid and still jungle fast and gank strong .

To summ up ... Skarner is a good idea , but just feels meh in currnt champ selection and picking him decreases win rate . Even if you are god of Skarners and posses good skills ( Sushei ) choosing other champ would make you mega god . .....


#2 and #3 are fair points, but #1 isn't. Blue may be the best/most obvious place to start, but Skarner can follow other routes.


This especially if you start with E. you can go wraith wolves wraiths minis gank back blue easily. as well as minis first. you can even if the other team is protecting blue go their wraiths wolves wraiths blue minis

and instant gap closers i don't feel are impporant at all for junglers.

rammus
udyr
trundle
nocturne (sans ultimate)
skarner all
don't have that.

and that blue whore thing i don't even view as a bad thing. good skarners will keep track of opponents blue and constantly take that one for themselves. at least i do. i give my blue to anyone who needs it.

skarners ultimate is also very game changing in that it can happen every 30 seconds and counter any teleport skill including flash and blinks when you time it right. so the point about ignoring 1 for mumu i dsagree with when alot of ultimates for junglers are game changing. nocturnes alone for instance forces people to play safe even when nocturne is ganking another lane being able to force a team kill on an enemy champion like skarners ultimate does is also game changing. hell it's also good to use on the enemy CC tank to keep them from CCing your team.


On the point of getting blue later,
Blue buff gets more hp the later the game is, since his hp increases with the highest level in the game. Jungler are typically on par with leveling as a duo-lane, which is usually 1-2 levels behind mid. Therefore, the later you jungle, the longer it takes to get blue. Getting blue is probably more beneficial than getting it late.

On the second point about gap closer:
It is true that they do not have instant gap closers, but there is a huge difference between them and skarner. The immediate CC:
Rammus - powerball increases your movement speed, temporary knock back, and gives time to instantly taunt them.
Udyr: Bear stance gives you bonus movement speed and a stun
Trundle: Pillar of filth alters the terrain to block of retreat paths
Nocturne: Duskbringer increases your movement speed, then you can fear them.
Skarner has none of this. His only non-ult CC is a slow, and that only occurs when you hit the target twice. If Skarner had a better cc, then i would have no problem with no gap closer.

PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 24 2011 06:42 GMT
#40
it takes practically no time at all getting it at lvl 3 compared to lvl 1. takes pretty much the same time maybe a second or two more. but having E W Q all available you do clear blue at about the same rate.

Skarner: W increases movespeed, then you can slow them. using non ult as an important descriptor only matters when the cooldown is an issue but skarners ultimate cd is very low when his passive is put into account. and hitting his slow twice takes 2 seconds hit with q auto attack 1 second slow.
skarners cc is on par with nocturns in that he requires a period of time in order for it to even matter. while you can flash out of both. skarners occurs much faster than nocturnes and lasts longer. oftentimes once you get slowed you are slowed until rescue or death while nocturnes fear lasts a second and half typically. skarners cc is very good actually but thats more an in practice cc than theory crafting issue. i completely ignore udyrs cc as an actual CC since it's pretty much equivilent to rivens W. lasts practically no time at all and only gives enough time for 1 attack.
Prev 1 2 3 4 5 19 20 21 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 196
SpeCial 173
StarCraft: Brood War
Britney 15949
Sea.KH 29
Shine 18
Dota 2
monkeys_forever799
League of Legends
Doublelift4226
Counter-Strike
fl0m3633
Fnx 1084
minikerr24
Heroes of the Storm
Trikslyr48
Other Games
summit1g8785
JimRising 538
PiGStarcraft318
Maynarde197
ViBE84
Mew2King54
ArmadaUGS36
Organizations
Other Games
gamesdonequick347
StarCraft: Brood War
Afreeca ASL 269
[ Show 10 non-featured ]
StarCraft 2
• EnkiAlexander 67
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo546
Upcoming Events
GSL
5h 47m
Yamato Cup
12h 47m
BSL Open Qualifier
16h 47m
BSL Open Qualifier
16h 47m
OSC
20h 47m
Replay Cast
21h 47m
Afreeca Starleague
1d 7h
Soma vs Jaedong
WardiTV Weekly
1d 8h
Monday Night Weeklies
1d 13h
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Leta vs Soulkey
PiGosaur Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
CranKy Ducklings
6 days
Online Event
6 days
FEL
6 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.