I mean, go for the whole BC stack thing on anyone physical based champ with a gap closer but garen doesn't fit that too well.
[Champion] Garen - Page 14
Forum Index > LoL Strategy |
Slayer91
Ireland23335 Posts
I mean, go for the whole BC stack thing on anyone physical based champ with a gap closer but garen doesn't fit that too well. | ||
101toss
3232 Posts
On December 11 2012 08:35 ZERG_RUSSIAN wrote: You do realize that we're talking about stacking BCs, which on this patch applies the on-hit per cleaver you have on each tick of spin, right? So like if you have 5 cleavers your very first tick applies 5 stacks and you're basically doing true damage to anyone under like 200 armor. They're patching it soon, but right now it's ridiculous. *4 stacks, but it's still retarded | ||
ZERG_RUSSIAN
10417 Posts
On December 11 2012 08:50 Slayer91 wrote: Aside from discussing strategy based on a gimmick that will be nerfed very soon, stacking BC's probably isn't viable on garen because you can just get focused too easily while your burst isn't that much improved compared to assassins who have better mobility, and burst harder from the true damage physical thing since they are ALL physical damage while garen, as I said but most people realize, is only about 50% physical damage. (ignite+ult does more than half your damage you can expect assuming they have lower mr than armour which everyone should normally and that the fight isn't exceptionally long) I mean, go for the whole BC stack thing on anyone physical based champ with a gap closer but garen doesn't fit that too well. Garen is literally a physical champ with a gap closer | ||
Slayer91
Ireland23335 Posts
Garens physical does more if you stack armpen and AD, and opponents have less armour. Garens magic does more damage when people buy more hp but not mr (common in this patch if you're running a single AP, it's hard enough to get armour let alone mr), and also if you buy sunfire. Garens ignite does relatively more damage if you don't buy any damage or more likely they get really tanky. (specifically GAs). Granted, you can get more than 1 combo off in a fight, but the most important phase of the fight, by the time you use your full combo you have to wait 8-9 seconds for another spin which you won't expect to be alive unless you're building tanky. (adding to the argument of building tank focused on garen instead of damage focused) So you're buying damage items to augment a lesser portion of the damage you deal in your combo. Whatever about laning phase, you build what you need for that, and by the time you got your big defensive item sunfire or whatever and your brutalizer it's not going to make a huge difference whether you get BC or LW. As for calling garens Q a gap closer, by that argument every single melee has a gap closer. Either an instant flash gap closer, a speed boost, or a CC spell. I'm talking about instant flash spells when I say gap closer. Because it allows you to burst squishies without them having time to react. The cloest garen has to that is flashing in with Q but flash isn't that long a range compared to most bruisers/assassins and it has an insane CD so you have to get something done with it. | ||
rhs408
United States904 Posts
I had a full build garen yesterday, not sure if it could be improved upon - ninja tabi, BC, sunfire, spirit visage, warmogs, switched out my dorans blade for IE for final item. Easy. My only question, would a second BC (in its current OP state) have been better than the IE? I can't see how it would be... the crits alone would end up doing more total damage, no? | ||
nosliw
United States2716 Posts
Should I get relentless (reduce slow) or Safeguard (reduce tower shot) No idea what to get in rank 4 or rank 5. | ||
ZERG_RUSSIAN
10417 Posts
On December 12 2012 02:00 Slayer91 wrote: Garen at level 18 does ~1k damage with Q and E combo if it hits fully. Garens R breaks even with 1.2k or so missing hp. That's a squishy with about 30-40% hp which is prime execute range. Ignite does, what, 410 or so true damage? Garens physical does more if you stack armpen and AD, and opponents have less armour. Garens magic does more damage when people buy more hp but not mr (common in this patch if you're running a single AP, it's hard enough to get armour let alone mr), and also if you buy sunfire. Garens ignite does relatively more damage if you don't buy any damage or more likely they get really tanky. (specifically GAs). Granted, you can get more than 1 combo off in a fight, but the most important phase of the fight, by the time you use your full combo you have to wait 8-9 seconds for another spin which you won't expect to be alive unless you're building tanky. (adding to the argument of building tank focused on garen instead of damage focused) So you're buying damage items to augment a lesser portion of the damage you deal in your combo. Whatever about laning phase, you build what you need for that, and by the time you got your big defensive item sunfire or whatever and your brutalizer it's not going to make a huge difference whether you get BC or LW. As for calling garens Q a gap closer, by that argument every single melee has a gap closer. Either an instant flash gap closer, a speed boost, or a CC spell. I'm talking about instant flash spells when I say gap closer. Because it allows you to burst squishies without them having time to react. The cloest garen has to that is flashing in with Q but flash isn't that long a range compared to most bruisers/assassins and it has an insane CD so you have to get something done with it. I'm not sure what your argument over stacking cleaver on garen is, it gives him 4 things that he scales off of (arp/ad/hp/cdr) and it's currently bugged to be extremely broken and completely shred the armor of anyone who comes near him with one tick. It doesn't matter if they have time to react or not, sometimes there's value in having deathtouch even if you can only instagib people with total reliability when your flash is up. When it's down, yes, you are vulnerable to cc, except slows are not very effective and you have a ton of MS with Q, and then they're forced to blow cc on you and burst if they want to kill you through your HP from cleavers and W so like you're doing that "tanking" thing and obviously nobody's going to be able to get through to your back line ever if you're standing there able to silence -> spin them as they run towards your team. It's just absurd to not stack cleavers -> GA/other defense on this patch. Argue about it not working all you want next patch but it's currently retarded. Also your argument about gapclosers is stupid. Darius and Mordekaiser both don't have gapclosers by that definition in spite of how dumb it is. | ||
Zess
Adun Toridas!9144 Posts
On December 12 2012 03:43 nosliw wrote: so I go 9/21/0 on Garen, but I am not sure what specific points to take in Def. Should I get relentless (reduce slow) or Safeguard (reduce tower shot) No idea what to get in rank 4 or rank 5. http://www.finalesfunkeln.com/s3/#XMa6xUmvd Subjective: Relentless feels better than increased Tenacity since you probably want to build Merc's anyways. It is also highly unlikely that you can cleanse all the slows on you at once with a single Q, since in teamfights you'll have to deal with Red buff, Phage and now all those Ice items. Flat damage reduction is always very strong because it applies after armor/mr which means it is worth multiplicatively more based on your armor/mr. Objective: 3 pts in Juggernaut is better than 3 pts in flat MR once you have 50 MR but due to minimum pt requirements I split it 2 MR/2.75% HP (which breaks even at 60 MR). 1 pt in Defender is better than maxing out Juggernaut until you hit 300 armor/mr for the initial teamfight when you get +5 armor/mr. Also, Defender lets you check brushes by checking your armor/mr values 2 Juggernaut, 3 Legendary Armor performs better than 3 Juggernaut, 2 Armor, for AR/MR values higher than 170. BUT because of Garen's W passive the break even point is only 137, so 3 pts in Armor is better than 3 pts in Juggernaut. | ||
Slayer91
Ireland23335 Posts
Also AFAIK legendary armour says BONUS armour and magic resist meaning it doesn't scale all your base armour/mr so it might be a lot weaker than you guys think. | ||
ZERG_RUSSIAN
10417 Posts
On December 12 2012 06:12 Slayer91 wrote: Stacking BCs might be viable, but I'm ignoring it because it's days are numbered. Also AFAIK legendary armour says BONUS armour and magic resist meaning it doesn't scale all your base armour/mr so it might be a lot weaker than you guys think. So we're wrong and you're right because you're ignoring us? Cool. | ||
Slayer91
Ireland23335 Posts
You specifically made the argument about stacking em this patch, fair enough, I mostly care about the people arguing for it as a single item being the best DPS choice for him. | ||
nosliw
United States2716 Posts
On December 12 2012 06:11 xes wrote: http://www.finalesfunkeln.com/s3/#XMa6xUmvd Subjective: Relentless feels better than increased Tenacity since you probably want to build Merc's anyways. It is also highly unlikely that you can cleanse all the slows on you at once with a single Q, since in teamfights you'll have to deal with Red buff, Phage and now all those Ice items. Flat damage reduction is always very strong because it applies after armor/mr which means it is worth multiplicatively more based on your armor/mr. Objective: 3 pts in Juggernaut is better than 3 pts in flat MR once you have 50 MR but due to minimum pt requirements I split it 2 MR/2.75% HP (which breaks even at 60 MR). 1 pt in Defender is better than maxing out Juggernaut until you hit 300 armor/mr for the initial teamfight when you get +5 armor/mr. Also, Defender lets you check brushes by checking your armor/mr values 2 Juggernaut, 3 Legendary Armor performs better than 3 Juggernaut, 2 Armor, for AR/MR values higher than 170. BUT because of Garen's W passive the break even point is only 137, so 3 pts in Armor is better than 3 pts in Juggernaut. The tenacious stacks multiplicatively with Merc Treads though. Is Relentless still better than Tenacious? | ||
101toss
3232 Posts
On December 12 2012 08:12 nosliw wrote: The tenacious stacks multiplicatively with Merc Treads though. Is Relentless still better than Tenacious? Situational vs ashe, relentless is probably better vs harder cc, tenacious is better But I run 21/9/0 on garen anyways because I am a man | ||
ZERG_RUSSIAN
10417 Posts
On December 12 2012 06:26 Slayer91 wrote: I don't know, 2 BC's and GA is a pretty much lategame build already so maybe it's worth it when you finish the second BC because you get full stacks at Q and first tick of spin and the CDR stacks. I don't think single BC is optimal though. You specifically made the argument about stacking em this patch, fair enough, I mostly care about the people arguing for it as a single item being the best DPS choice for him. What is the single best DPS item choice for Garen in your eyes? | ||
101toss
3232 Posts
On December 12 2012 10:22 ZERG_RUSSIAN wrote: What is the single best DPS item choice for Garen in your eyes? INFINITY EDGE | ||
Slayer91
Ireland23335 Posts
On December 12 2012 10:22 ZERG_RUSSIAN wrote: What is the single best DPS item choice for Garen in your eyes? LW but i'd defintely go 2x BC if they stacked over BC LW | ||
Zess
Adun Toridas!9144 Posts
On December 12 2012 06:12 Slayer91 wrote: Also AFAIK legendary armour says BONUS armour and magic resist meaning it doesn't scale all your base armour/mr so it might be a lot weaker than you guys think. I totally forgot about that. In that case legendary armor breaks even with flat armor/mr at bonus levels of 100. I'd rather get the flat for early laning vs either damage type, and then since you're building for the lane, its highly unlikely you'll have bonus values for the other type, making flat worth even more. On December 12 2012 08:12 nosliw wrote: The tenacious stacks multiplicatively with Merc Treads though. Is Relentless still better than Tenacious? Tenacious stacking multiplicatively is a bad thing. It means that 15% CC reduction + 35% CC reduction = 45% CC reduction instead of 50% CC reduction. Since Garen's W is 30% CC reduction, I would go with Tenacity in the defense tree and the pick up Swifty boots. This gives him 25% resistance to slows and 40% CC reduction and higher base MS, which helps vs Phantom Dancer/Static Shiv The MR on Merc's I feel is less important now because Mundo Visage is a ton better, and the new Aegis/Aegis 2.0 are MR heavy Something like: http://www.finalesfunkeln.com/s3/#XMatkAtvd Swapping 2 pts in flat armor/mr depending on the lane, and perhaps even swapping tenaciou and slow reduction depending on the enemy team Tenacious + Mercs + W = 60% CC reduction, which might be valued if you are up against a ton of stuns and roots Relentless + Swifties = 40% reduction on slows, probably good vs Nunu/Cho/Diana (since Cho and Diana have knockbackups that apply slows, and CC reduction doesn't work on knockback) | ||
Slayer91
Ireland23335 Posts
| ||
Zess
Adun Toridas!9144 Posts
Or is the whole point of Garen now to just kill stuff before it gets to lategame and I'm bad at directing my team to take objectives? I just played a game where I built Bruta -> Sunfire -> Mercs -> Cleaver and felt really strong for the first Baron at around 25 mins. + Show Spoiler + But then our mid DC and so we couldn't push into their base. I ended up finishing Warmogs and Visage off of our ADC getting caught but then Spin2Win to salvage the fight. Basically I got really fed so they could never fight us in open space but our ADC was really behind and kept getting picked off before fights started so we couldn't push. TL;DR I ended up on Cleaver, Mercs, Sunfire, Warmogs, Visage, and then Randuins but at this point I really wish I didn't buy the bruta at all got my Sunfire/etc earlier and then picked up LW instead of bruta. But at the same time having the flat armor pen apply after Whisperer makes bruta much better (though the cleaver upgrade not worth as much). There are 7 items I feel are really good for lategame Garen and only 6 item slots what to do. | ||
101toss
3232 Posts
On December 13 2012 04:23 xes wrote: Is Sunfire worth it? It gives really nice stats for the midgame, and the passive is OK along with something like brutalizer -> sunfire, but if the game goes long then both sunfire and bruta end up taking up space and gold that couldn't been Warmogs or Whisperer. Or is the whole point of Garen now to just kill stuff before it gets to lategame and I'm bad at directing my team to take objectives? I just played a game where I built Bruta -> Sunfire -> Mercs -> Cleaver and felt really strong for the first Baron at around 25 mins. + Show Spoiler + But then our mid DC and so we couldn't push into their base. I ended up finishing Warmogs and Visage off of our ADC getting caught but then Spin2Win to salvage the fight. Basically I got really fed so they could never fight us in open space but our ADC was really behind and kept getting picked off before fights started so we couldn't push. TL;DR I ended up on Cleaver, Mercs, Sunfire, Warmogs, Visage, and then Randuins but at this point I really wish I didn't buy the bruta at all got my Sunfire/etc earlier and then picked up LW instead of bruta. But at the same time having the flat armor pen apply after Whisperer makes bruta much better (though the cleaver upgrade not worth as much). There are 7 items I feel are really good for lategame Garen and only 6 item slots what to do. Until next week's patch I would still just stack BC's and throw in a GA after the first 2 | ||
| ||