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On May 17 2011 22:07 Bloodash wrote:love mao, tough I'm constantly playing him the same way as for now thats the only build I've had success with; You have iced his killing treedoes anyone use the saplings as wards in the bushes if you stretch yourself too much top/bottom lane? I've had mixed results, it can be a lifesaver if you have lots of mias but if nothing happens it drains your mana fast
I use them as wards when I push but only if I don't know where all 5 of the enemy team is or if they have a jungler. Honestly you should be turret hugging if you don't know where all your opponents are located or if you have opponents with powerful globals like noc, shen, or tf.
I also use the Killing Tree build but I will be trying this one out tonight. I particularly like the idea of being able to kill the ranged creep waves at level 3 and zoning the rest excellent plan.
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Tried the build out last night won 5 of 6 games great build. I feel really strong early game after I have 3drings once I reach 6 or 7 I was nearly unkillable. Being able to have the full build up before 30 min mark is really refreshing, anything I am able to obtain after that point is just icing on the cake. The majority of games I play will end at or shortly after the 30 min mark. I would love to see more of the low cost quick builds for more champs as I have not found the high cost builds that take 50 mins or more to obtain the gold for helpful in the least.
GJ OP
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how do you lane as maokai and how are you supposed to chain together skills?
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Throw E at your opponent. Use W to lock them into place so E will hit your opponent. Q your opponent which will slow him for someone else to finish the job if your burst didn't kill them yet
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are you supposed to wait out the duration of the root then hit q?
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from what I remember seeing often is maokais activate their ult after rooting to you so that cast time/animation is done by the time the root is over. if you're not going to turn on ult then you might be able to fit in an auto attack in the duration of time before you Q them.
someone else have any info?
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whats wrong with W first then E? They might flash away or something before E does full damage?
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Yes. There's a rather annoying amount of time during which you can't cast after W - or maybe it's just my poor internet or something - but I believe that anyone with mercs can avoid the sapling explosion if you combo WE. Similarly, be careful about WRing into people because it's entirely possible you'll get CCed and nuked down before you can drop your ultimate. EW just requires that your E land more or less where they are when you root them. I dunno, I still don't have Maokai 'good' yet.
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Since w's duration goes up with time, and you don't max it until 2nd they can simply walk away from the explosion if you w->e
On July 04 2011 11:45 zulu_nation8 wrote: are you supposed to wait out the duration of the root then hit q?
Yes
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On July 04 2011 11:59 zulu_nation8 wrote: whats wrong with W first then E? They might flash away or something before E does full damage?
You have 2 ways to make the sapling connect one is almost 100% the other one is 50/50.
A) Throw Sapling at or behind target, then root, ult, Q
B) Root, Throw Sapling behind them or the direction you think they will run to seek safety once your ult goes off and the realize hitting you is futile, then Q sapling will run to them if you threw it close enough. Takes practice.
Getting the sapling to connect is something that takes time to learn but I have a very high success rate unless I totally screw up the toss.
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Can anyone confirm if W pops spells like Yi's alpha strike? I'm pretty sure Taric's stun got cancelled as I was traveling in that ball form.
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Twisted Advance is like Vlad's pool. It makes you untargetable, so it should be able to dodge alpha strike or Taric's stun. Using your W on a Yi who is using Alpha strike may produce wierd stuff though (as in you root him halfway through the spell and end up there, but the spell finishes and he ends up rooted somewhere else).
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Mathcrafted jungle Mao'kai route
The idea here is to be a full level ahead of a jungler who starts blue buff. This lets you be level 3 at 2:15 into the game. Side benefits include starting cloth armor (so you can build into early aegis for your team) and being able to steal your opponent's wraiths. Note that, without either a leash on big blue golem, or additional defensive runes/masteries, he will deal about 200 more damage than you can take.
If anyone has the appropriate runes to test this, I'd appreciate it. Mao is free this week, but I don't have all the flat AP runes this requires, and I'm not sure I want to invest 4K IP in case my math is wrong.
Open cloth armor, 2 mana potions, 2 health potions At 1:16, E on wraiths (either yours or enemy's -- enemy's is more convenient, but yours are obviously safer). 180 mana remaining; drink mana potion At 1:28, E on blue golem (186 mana remaining, 8s of mana potion remaining) At 1:40, enemy wraiths spawn, E on them (172 mana remaining) old E explodes on wraiths for 88 damage new E impacts on wraiths for 45 damage new E explodes on wraiths for 88 damage, totalling 221 damage, killing small wraiths, leaving big wraith at 129 129 HP means 3 hits at 43.6 damage each, which takes 4.32 seconds 1:45 finish large wraith, reach level 2. 224/296 mana. Begin second mana potion. Begin first health potion (this can be delayed a second or two) head for big blue golem 1:54: E and Q on big blue golem as it spawns. 18 mana and 11s of mana potion remaining old E explodes for 88 damage new E impacts for 45 damage new E explodes for 88 damage Q hits for 75 Total spell damage: 296. 2:06: E big blue golem again. 45 impact, 88 explosion damage, 133 total. This will kill small lizards. 20 mana remaining. Drink 2nd health potion as first ends. 2:15: 15 autoattacks since big blue golem spawned = 753 damage, +133 from recent E, +296 initial spell damage = 1182 total damage. Smite for 470, finishing big blue golem, giving you level 3 About 60 mana right now This can be accelerated by about 1.5s with the addition of 5.5 mana/5 from runes/masteries, as this will allow you an additional Q against big blue golem This can be accelerated if a teammate hangs around to leash big blue golem. This is more important for surviving the fight with blue golem than it is for making it faster
Math notes (taken from wiki -- if these are wrong, the above is wrong too!): Big wraith: 350HP, 35 armor, 0MR 1:40 spawntime Little wraith: 220HP, 30 armor, 0MR 1:40 spawntime Blue golem: 1625HP (champ level 2), 24 armor, 0MR 1:54 spawn time Mana potion: 100 mana/10 seconds Health potion: 200 health/10 seconds Maokai: L1: 58 damage + 0.95 = 58.95 (43.6 against 35 armor big wraith) .694 attacks/second -> 1.44s/attack 250 mana 6.7 mana/5 E: 12s cd 70 mana 40 impact damage (+0.4*AP) = 45 80 explosion damage (0.6*AP) = 88 35s duration
L2: 61.33 + 0.95 = 62.28 damage (50.2 against 24 armor blue golem) 1.41s/attack 296 mana 7.15 mana/5 Q: 6s cd 55 mana 70 damage (+0.4*AP) = 75 470 damage smite
Runes: 9 blue flat AP = 0.99 * 9 = 8.91 1 quint alt AP = 4.95 = 13.86 AP (substitute other runes/masteries as desired) 1 red flat AD = 0.95 AD (substitute other runes/masteries as desired)
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Is anyone going to make a new Maokai thread? I can certainly update this one with other people's comments but I have hardly played any games with him for a very long time.
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oberon, how are you hitting level 2 after killing Wraiths? In total the Wraith camp only yields 180 experience.
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On July 21 2011 03:16 Juicyfruit wrote: Is anyone going to make a new Maokai thread? I can certainly update this one with other people's comments but I have hardly played any games with him for a very long time.
I play him occasionally, but not enough to run the thread myself.
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On July 21 2011 03:29 Seuss wrote: oberon, how are you hitting level 2 after killing Wraiths? In total the Wraith camp only yields 180 experience.
For some reason, I thought that wraiths got you to L2. The stuff on the wiki says otherwise. Can anyone confirm/deny? If not, you'd have to do wolves after gol to hit L3.
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wraiths dont get you level 2
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only blue, red, and twin get you to lv2.
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Red does not get you to lvl2, you'll miss it by a little.
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