[Champion] Maokai - Page 9
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koreasilver
9109 Posts
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Capped
United Kingdom7236 Posts
EDIT: Wont remove it but apologies for the shirty answer. User was warned for this post | ||
imBLIND
United States2626 Posts
On May 29 2013 06:07 Capped wrote: Thanks for your completely insightful post, now leave so somebody who isnt a twat can comment, bye. 1. You're not guaranteed good ganks every game 2. Saving up 1600 for a NDR when you could get pieces for locket, IBG, warmogs, etc is stupid, especially when maokai jungle is a support/tank that is meant to peel and initiate, not to deal dmg. It's extremely unlikely that you'll ever get enough gold at one time to get it, find yourself in a situation where you don't want to be focused, and when your carries don't do enough damage. 3. Maokai stealing CS from your lane every time you go for a gank? You don't steal CS from your lanes unless you're covering it when they go back or you're intentionally pushing the lane to deny the other team CS. The gold you get from doing both is not enough to warrant getting an NDR, since your carries will also be pushing with you or they'll push the lane out before they go back anyways. The only time you'll get a decent amount of gold from covering or pushing is in a noob game or when your team is losing the lanes badly, in which case, you should probably gank it. | ||
Capped
United Kingdom7236 Posts
On May 28 2013 23:41 Capped wrote: Whats a decent build for mao nowadays? Stop focusing on some retarded thought-up-in-2 seconds build and answer the question please, thanks. And taking zhonya's out of the equation isnt hard rite | ||
Complete
United States1864 Posts
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Capped
United Kingdom7236 Posts
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Alaric
France45622 Posts
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Sufficiency
Canada23833 Posts
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Zdrastochye
Ivory Coast6262 Posts
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zer0das
United States8519 Posts
Or maybe a few mana regen/level runes would help? Until I have a spirit item and at least a glacial shroud, his mana pool feels atrociously small. It bothers me a lot, otherwise I would play him more often. | ||
NpG)Explosive
France994 Posts
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upperbound
United States2300 Posts
On July 16 2013 22:39 zer0das wrote: Do people still max e first on jungle Maokai? I've been comparing his q and e a lot more closely, and while e gives more initial burst (provided the sappling actually explodes on your target), the cooldown is lower on his q, has a huge slow that gets better with levels, and a lower cooldown. I feel like I'm constantly out of mana as jungle Mao and getting a couple levels in his e and then maxing his q seems like it would help. Or maybe a few mana regen/level runes would help? Until I have a spirit item and at least a glacial shroud, his mana pool feels atrociously small. It bothers me a lot, otherwise I would play him more often. Yeah, E mana cost is very prohibitive for clearing. Q levels are all you need -- E at level 1 then max it last. | ||
zer0das
United States8519 Posts
On July 16 2013 22:49 NpG)Explosive wrote: Where did you see max e first? I've only seen Q max first. It's good for clearing and the slow scales with levels. People maxed e first like a year or two ago, or at least that was my general impression. I've never really jungled Maokai much though, so I'm not exactly sure when the change happened or if my impression was just flat out wrong. It makes a lot more sense to max q first to me though. Also looking at a broader swath of guides, it does seem like q max first has become pretty standard. The guide at the beginning has R>E>Q>W, granted its extremely out of date. Oops, I missed someone else's miniguide that was more up to date (although that's like a year old still). The other thing is, do people really max w over e? You only gain .25 seconds of snare per extra level in w, and you lose out on a ton of extra damage. | ||
Seuss
United States10536 Posts
Then people realized you can cast Q twice for every E, do more damage for the same mana cost, and have a stronger slow for your ganks. People max W over E because at that point you're starting to transition into mid-game and the difference between a 1 second snare and a 2 second snare is huge when your team has to follow up your initiation. | ||
Alaric
France45622 Posts
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holyhalo5
United States187 Posts
That sapling toss needs rework -_- all its good for after the first 5 minutes of jungling is being a 40 second ward with half the vision | ||
arb
Noobville17921 Posts
Machete Stone /Boots2 Golem Aegis Then frozen heart/visage whatever depending on game. seems legit to me | ||
Duvon
Sweden2360 Posts
It gets a lot of damage from AP though, so if you for some reason gets to pick up AP they do stay relevant... | ||
Seuss
United States10536 Posts
Besides, changing saplings would probably nerf my mid Maokai. | ||
Tooplark
United States3977 Posts
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