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[Champion] Maokai - Page 9

Forum Index > LoL Strategy
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koreasilver
Profile Blog Joined June 2008
9109 Posts
May 28 2013 21:01 GMT
#161
...
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-05-28 23:50:57
May 28 2013 21:07 GMT
#162
Thanks for your completely insightful post, now leave so somebody who isnt a twat can comment, bye.

EDIT: Wont remove it but apologies for the shirty answer.

User was warned for this post
Useless wet fish.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
Last Edited: 2013-05-28 21:45:18
May 28 2013 21:32 GMT
#163
On May 29 2013 06:07 Capped wrote:
Thanks for your completely insightful post, now leave so somebody who isnt a twat can comment, bye.


1. You're not guaranteed good ganks every game
2. Saving up 1600 for a NDR when you could get pieces for locket, IBG, warmogs, etc is stupid, especially when maokai jungle is a support/tank that is meant to peel and initiate, not to deal dmg. It's extremely unlikely that you'll ever get enough gold at one time to get it, find yourself in a situation where you don't want to be focused, and when your carries don't do enough damage.
3. Maokai stealing CS from your lane every time you go for a gank? You don't steal CS from your lanes unless you're covering it when they go back or you're intentionally pushing the lane to deny the other team CS. The gold you get from doing both is not enough to warrant getting an NDR, since your carries will also be pushing with you or they'll push the lane out before they go back anyways. The only time you'll get a decent amount of gold from covering or pushing is in a noob game or when your team is losing the lanes badly, in which case, you should probably gank it.
im deaf
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-05-28 22:00:35
May 28 2013 21:54 GMT
#164
On May 28 2013 23:41 Capped wrote:
Whats a decent build for mao nowadays?


Stop focusing on some retarded thought-up-in-2 seconds build and answer the question please, thanks.

And taking zhonya's out of the equation isnt hard rite
Useless wet fish.
Complete
Profile Joined October 2009
United States1864 Posts
May 28 2013 21:59 GMT
#165
ancient golem->tabies/mobies->locket->bulwark->spirit visage/randuins/warmogs->spirit visage/randuins/warmogs
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
May 28 2013 22:00 GMT
#166
TY.
Useless wet fish.
Alaric
Profile Joined November 2009
France45622 Posts
May 29 2013 00:17 GMT
#167
Eh, I like FH rather than SV to finish the CDR unless they're running double AP or something like that, the aura added to your ult really helps in reducing the opposing AD's damage in the late game, and it makes you so much stronger at diving (you should already be able to withstand a burst AP's damage face first at this point anyway).
Cant take LMS hipsters serious.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 29 2013 09:33 GMT
#168
Nlr isn't too bad for ap mao though....
https://twitter.com/SufficientStats
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
May 29 2013 13:36 GMT
#169
I like my Maokai with the general FH, SV [insert tanky items here] with Liandries if I can. Even just Liandries makes him do pretty good eventual damage, and makes him a lot scarier than just getting Sunfire cape.
Hey! How you doin'?
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2013-07-16 13:39:48
July 16 2013 13:39 GMT
#170
Do people still max e first on jungle Maokai? I've been comparing his q and e a lot more closely, and while e gives more initial burst (provided the sappling actually explodes on your target), the cooldown is lower on his q, has a huge slow that gets better with levels, and a lower cooldown. I feel like I'm constantly out of mana as jungle Mao and getting a couple levels in his e and then maxing his q seems like it would help.

Or maybe a few mana regen/level runes would help? Until I have a spirit item and at least a glacial shroud, his mana pool feels atrociously small. It bothers me a lot, otherwise I would play him more often.
NpG)Explosive
Profile Joined January 2003
France994 Posts
July 16 2013 13:49 GMT
#171
Where did you see max e first? I've only seen Q max first. It's good for clearing and the slow scales with levels.
upperbound
Profile Joined September 2011
United States2300 Posts
July 16 2013 13:51 GMT
#172
On July 16 2013 22:39 zer0das wrote:
Do people still max e first on jungle Maokai? I've been comparing his q and e a lot more closely, and while e gives more initial burst (provided the sappling actually explodes on your target), the cooldown is lower on his q, has a huge slow that gets better with levels, and a lower cooldown. I feel like I'm constantly out of mana as jungle Mao and getting a couple levels in his e and then maxing his q seems like it would help.

Or maybe a few mana regen/level runes would help? Until I have a spirit item and at least a glacial shroud, his mana pool feels atrociously small. It bothers me a lot, otherwise I would play him more often.

Yeah, E mana cost is very prohibitive for clearing. Q levels are all you need -- E at level 1 then max it last.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2013-07-16 15:55:57
July 16 2013 15:37 GMT
#173
On July 16 2013 22:49 NpG)Explosive wrote:
Where did you see max e first? I've only seen Q max first. It's good for clearing and the slow scales with levels.


People maxed e first like a year or two ago, or at least that was my general impression. I've never really jungled Maokai much though, so I'm not exactly sure when the change happened or if my impression was just flat out wrong. It makes a lot more sense to max q first to me though.

Also looking at a broader swath of guides, it does seem like q max first has become pretty standard. The guide at the beginning has R>E>Q>W, granted its extremely out of date. Oops, I missed someone else's miniguide that was more up to date (although that's like a year old still).

The other thing is, do people really max w over e? You only gain .25 seconds of snare per extra level in w, and you lose out on a ton of extra damage.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 16 2013 16:05 GMT
#174
People maxed E first when Maokai first came out because with one cast you do more damage with E than you do with Q. It's also a very satisfying ability.

Then people realized you can cast Q twice for every E, do more damage for the same mana cost, and have a stronger slow for your ganks.

People max W over E because at that point you're starting to transition into mid-game and the difference between a 1 second snare and a 2 second snare is huge when your team has to follow up your initiation.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Alaric
Profile Joined November 2009
France45622 Posts
July 16 2013 16:47 GMT
#175
At some point you did weird stuff like putting 2 points in E early because it helped kill the camps faster than max Q, but with all the moving around of HP between small monsters and big monsters it ended up being obsolete.
Cant take LMS hipsters serious.
holyhalo5
Profile Joined October 2009
United States187 Posts
July 16 2013 18:00 GMT
#176
Def max Q. Low CD, low mana cost, reliable dmg.

That sapling toss needs rework -_- all its good for after the first 5 minutes of jungling is being a 40 second ward with half the vision
I'm cold as iceeeee
arb
Profile Blog Joined April 2008
Noobville17922 Posts
Last Edited: 2013-07-16 18:36:37
July 16 2013 18:35 GMT
#177
Been going something like

Machete
Stone /Boots2
Golem
Aegis

Then frozen heart/visage whatever depending on game.
seems legit to me
Artillery spawned from the forges of Hell
Duvon
Profile Joined October 2011
Sweden2360 Posts
July 16 2013 19:52 GMT
#178
Sapling toss % hp damage >.<
It gets a lot of damage from AP though, so if you for some reason gets to pick up AP they do stay relevant...
Nothing is impossible, only some things for some people.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 16 2013 19:54 GMT
#179
Just because something doesn't work in the current meta doesn't mean it should get a rework.

Besides, changing saplings would probably nerf my mid Maokai.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Tooplark
Profile Joined October 2008
United States3977 Posts
July 16 2013 23:46 GMT
#180
yeah saps are fine, they're the main skill for solo AP maokai (which is sadly underplayed) and they have utility for jungle mao
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
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