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On November 15 2011 07:31 Frolossus wrote: to counter shaco: if ap then turn around and nuke him down if AD turn around exhaust and kill him if ap, stay out of any bush in the game cuz any one could be a death fort waiting to happen
if ad most will wait till all cc is blown before coming int o take out squishys, still he's super squishy himself
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On November 30 2011 01:31 Celial wrote: Hey guys,
I absolutely fell in love with the homicidal harlequin, but I'm pretty green and nooby myself (16-24 stats @ level 11). So while in some games i absolutely snowball with First Blood and such, in most games I fail most of my ganks and the hero escapes barely to their tower. Of course that has to do with not having all skills and no runes, but still cripples me seeing heroes escape with 40hp.
However, how can I continue the game if I dont get kills and can't really force opponents out of their lane? Or worse, even die 1-2 times? It's hard keeping up XP-wise, not to speak of gold. I would really like to hear your emergency plans. All Shaco guides I found always assume that I DO get the kill, that I DO force them back - what if I don't?
I already buy Heart of Gold often against AD hardcarries (for Randuins), which helps somewhat... The big mistake people make is forcing the issue. If you don't get first blood or have a rough bit of luck and die, bite your lip and resign yourself to more of a support role for the early game. Buy Boots of Speed and a couple extra healing potions. Jungle, cover lanes when necessary, and above all, watch the map for opponent mistakes. If the other team is playing conservatively, you might not get any kills, but your job is to keep them playing conservatively.
Using JitB as wards, your clone for damage, and Deceive to escape, you can push aggressively when given the opportunity. So if you got off to a bad start, don't necessarily go running off to team fights if you'd be abandoning a juicy lane. Gauge whether or not you'd be of any help, whether your presence (and time of arrival) would change anything. You might be of more value pushing down a tower, especially if you're under-farmed and under-leveled.
I'd recommend against any of the gold generating items on Shaco, because a) you can't start your build with any items that build into them and b) they don't help you gank. You have to maintain maximum offensive output and mobility at all times.
Critical damage, armor penetration, and flat AP runes will help tremendously with your jungling and ganking. At this point, I'm convinced that a hybrid Shaco is the stronger overall build, but AD Shaco is certainly easier to learn and play. Stick with that for the time being.
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On November 30 2011 03:05 DJEtterStyle wrote:Show nested quote +On November 30 2011 01:31 Celial wrote: Hey guys,
I absolutely fell in love with the homicidal harlequin, but I'm pretty green and nooby myself (16-24 stats @ level 11). So while in some games i absolutely snowball with First Blood and such, in most games I fail most of my ganks and the hero escapes barely to their tower. Of course that has to do with not having all skills and no runes, but still cripples me seeing heroes escape with 40hp.
However, how can I continue the game if I dont get kills and can't really force opponents out of their lane? Or worse, even die 1-2 times? It's hard keeping up XP-wise, not to speak of gold. I would really like to hear your emergency plans. All Shaco guides I found always assume that I DO get the kill, that I DO force them back - what if I don't?
I already buy Heart of Gold often against AD hardcarries (for Randuins), which helps somewhat... The big mistake people make is forcing the issue. If you don't get first blood or have a rough bit of luck and die, bite your lip and resign yourself to more of a support role for the early game. Buy Boots of Speed and a couple extra healing potions. Jungle, cover lanes when necessary, and above all, watch the map for opponent mistakes. If the other team is playing conservatively, you might not get any kills, but your job is to keep them playing conservatively. Using JitB as wards, your clone for damage, and Deceive to escape, you can push aggressively when given the opportunity. So if you got off to a bad start, don't necessarily go running off to team fights if you'd be abandoning a juicy lane. Gauge whether or not you'd be of any help, whether your presence (and time of arrival) would change anything. You might be of more value pushing down a tower, especially if you're under-farmed and under-leveled. I'd recommend against any of the gold generating items on Shaco, because a) you can't start your build with any items that build into them and b) they don't help you gank. You have to maintain maximum offensive output and mobility at all times. Critical damage, armor penetration, and flat AP runes will help tremendously with your jungling and ganking. At this point, I'm convinced that a hybrid Shaco is the stronger overall build, but AD Shaco is certainly easier to learn and play. Stick with that for the time being.
Avarice blade builds into ghostblade... So there's at least one gp/10 that it's not crazy for shaco to use. Not all shaco's like ghostblade though, I know saintvicious does, but he's also really fucking good (So his playstyle and decision making might work with ghostblade better than those with less aggressive or developed decision making skills).
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On November 30 2011 03:35 Dgiese wrote:Show nested quote +On November 30 2011 03:05 DJEtterStyle wrote:On November 30 2011 01:31 Celial wrote: Hey guys,
I absolutely fell in love with the homicidal harlequin, but I'm pretty green and nooby myself (16-24 stats @ level 11). So while in some games i absolutely snowball with First Blood and such, in most games I fail most of my ganks and the hero escapes barely to their tower. Of course that has to do with not having all skills and no runes, but still cripples me seeing heroes escape with 40hp.
However, how can I continue the game if I dont get kills and can't really force opponents out of their lane? Or worse, even die 1-2 times? It's hard keeping up XP-wise, not to speak of gold. I would really like to hear your emergency plans. All Shaco guides I found always assume that I DO get the kill, that I DO force them back - what if I don't?
I already buy Heart of Gold often against AD hardcarries (for Randuins), which helps somewhat... The big mistake people make is forcing the issue. If you don't get first blood or have a rough bit of luck and die, bite your lip and resign yourself to more of a support role for the early game. Buy Boots of Speed and a couple extra healing potions. Jungle, cover lanes when necessary, and above all, watch the map for opponent mistakes. If the other team is playing conservatively, you might not get any kills, but your job is to keep them playing conservatively. Using JitB as wards, your clone for damage, and Deceive to escape, you can push aggressively when given the opportunity. So if you got off to a bad start, don't necessarily go running off to team fights if you'd be abandoning a juicy lane. Gauge whether or not you'd be of any help, whether your presence (and time of arrival) would change anything. You might be of more value pushing down a tower, especially if you're under-farmed and under-leveled. I'd recommend against any of the gold generating items on Shaco, because a) you can't start your build with any items that build into them and b) they don't help you gank. You have to maintain maximum offensive output and mobility at all times. Critical damage, armor penetration, and flat AP runes will help tremendously with your jungling and ganking. At this point, I'm convinced that a hybrid Shaco is the stronger overall build, but AD Shaco is certainly easier to learn and play. Stick with that for the time being. Avarice blade builds into ghostblade... So there's at least one gp/10 that it's not crazy for shaco to use. Not all shaco's like ghostblade though, I know saintvicious does, but he's also really fucking good (So his playstyle and decision making might work with ghostblade better than those with less aggressive or developed decision making skills). Ghostblade is a fine item, but you already auto-crit after Deceive. So the extra critical chance that Avarice provides is truly negligible. In AD builds (which I don't use much anymore), I get a relatively early Brutalizer and build it into Ghostblade only after finishing the rest of my build. The extra Avarice gold doesn't factor into it.
Shaco is so flexible, though, that you can make a case for a huge variety of builds. The key on Shaco (and all junglers, I suppose) is map awareness and intelligent decision-making, not which items you pick up. So go wild!
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Also, be everywhere on the map atleast once earlygame. Be in their jungle, your jungle , top mid and bottom. Make them somewhat scared of overextending.
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Just don't be predictable. Do outrageous shit and win the game.
And GB is a great item even on shaco.
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On December 01 2011 02:59 TheYango wrote:Show nested quote +On December 01 2011 02:57 Craton wrote:On December 01 2011 01:58 TheYango wrote:On December 01 2011 01:56 Unentschieden wrote: Another thing is that the jungler position is supposed to be optional, not mandatory. For that to be the case the jungler position needs to have tradeoffs and non-unique advantages. Junglers have the advantage of having easy access to the buffs and are constantly hidden by the fog of war. With the current setup they are also unlikely to get comperativly low hp-wise. In theory running 2-1-2 is fine if the sidelanes are capable of taking/protecting the jungleresources. Fuck that, I don't want jungling to be optional. Yep. Too many people want to turn this game into DotA. I think there are a lot of things that this game could learn from others in the genre, but the jungle is one of the things that's distinctly different about LoL, and is one of the things I feel they got right. Show nested quote +On December 01 2011 02:58 Frolossus wrote: it will take more than 2 boxes to take wolves i know wraiths take 4
No, I'm saying you actually do the wolves, not just box them and leave them. Put 4 boxes at blue. Do wolves with a box/some help at 1:40, then run to red and get someone to leash that, while the blue is doing itself. Show nested quote +On December 01 2011 02:58 Frolossus wrote: the point of his passive in the jungle is so that the boxes aggro the minions and cause them to face away from you. the problem is that leashing into boxes causes them to aggro wierdly I'm not saying they leash the red into boxes. I'm saying they leash the red like they would for any other jungler. A proper leash should mean that you can autoattack the buff 1-2 times after it re-aggros to you and then smite it, without even having to use a box for it. Like, it's not an issue of "I don't need a leash so I'm not going to get one". Your laners have nothing better to do from 1:40-1:55, so they may as well be helping you.
Posting here cause it's relevant. Anyone got the time to try out this idea? dbl buff gank at 2 mins and lvl 2 sounds scary, but dbl buff and lvl 3 ganks at 2:00 sounds even scarier...
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Ok.... so ive been doing the 4 boxes blue, 2 red, lvl 2 dbl buff gank at 2:10.
Only problem is, sometimes blue dies to 4 boxes, sometimes it doesnt. I know getting someone to leash it fucks it up (i told ppl not to, but they still did). maybe box placement affects it? im placing them all at the back of blue, so i don't think it's that.... and it works fine in all the custom games ive run, does blue get stronger the more players in the game?
i dunno, it's just really weird to have it work only sometimes.
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On December 01 2011 11:23 Dgiese wrote: Ok.... so ive been doing the 4 boxes blue, 2 red, lvl 2 dbl buff gank at 2:10.
Only problem is, sometimes blue dies to 4 boxes, sometimes it doesnt. I know getting someone to leash it fucks it up (i told ppl not to, but they still did). maybe box placement affects it? im placing them all at the back of blue, so i don't think it's that.... and it works fine in all the custom games ive run, does blue get stronger the more players in the game?
i dunno, it's just really weird to have it work only sometimes. placement does affect it a lot because boxes sometimes hit the little dudes next to it running an AP quint or 2 should give you a little more lenience when trying to take it on 4 boxes
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On November 30 2011 03:05 DJEtterStyle wrote:Show nested quote +On November 30 2011 01:31 Celial wrote: Hey guys,
I absolutely fell in love with the homicidal harlequin, but I'm pretty green and nooby myself (16-24 stats @ level 11). So while in some games i absolutely snowball with First Blood and such, in most games I fail most of my ganks and the hero escapes barely to their tower. Of course that has to do with not having all skills and no runes, but still cripples me seeing heroes escape with 40hp.
However, how can I continue the game if I dont get kills and can't really force opponents out of their lane? Or worse, even die 1-2 times? It's hard keeping up XP-wise, not to speak of gold. I would really like to hear your emergency plans. All Shaco guides I found always assume that I DO get the kill, that I DO force them back - what if I don't?
I already buy Heart of Gold often against AD hardcarries (for Randuins), which helps somewhat... The big mistake people make is forcing the issue. If you don't get first blood or have a rough bit of luck and die, bite your lip and resign yourself to more of a support role for the early game. Buy Boots of Speed and a couple extra healing potions. Jungle, cover lanes when necessary, and above all, watch the map for opponent mistakes. If the other team is playing conservatively, you might not get any kills, but your job is to keep them playing conservatively. Using JitB as wards, your clone for damage, and Deceive to escape, you can push aggressively when given the opportunity. So if you got off to a bad start, don't necessarily go running off to team fights if you'd be abandoning a juicy lane. Gauge whether or not you'd be of any help, whether your presence (and time of arrival) would change anything. You might be of more value pushing down a tower, especially if you're under-farmed and under-leveled. I'd recommend against any of the gold generating items on Shaco, because a) you can't start your build with any items that build into them and b) they don't help you gank. You have to maintain maximum offensive output and mobility at all times. Critical damage, armor penetration, and flat AP runes will help tremendously with your jungling and ganking. At this point, I'm convinced that a hybrid Shaco is the stronger overall build, but AD Shaco is certainly easier to learn and play. Stick with that for the time being. What would be your item build for a hybrid shaco?
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Yeah, I just swapped in a couple AP quints. I think one of the boxes was hitting one of the minions once(which fucked the whole thing up). But now with AP quints it's chill.
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Hey, I just thought I would post that I have mained Shaco for a long time, and I play him so much diferrently than all the professionals do :S First of all, I hate jungling, I find it boring and I often can't depend on my solo top to actually hold their own if the other team DOESN'T have a jungler as well; secondly, I pair in a party with another high damage dealer in lane and always do amazing. I'm obv level 30 and am talking about ranked, but I'm sure I'll still take a lot of flak for this. I should really start streaming, because I never lose when I play lane shaco and my build is really strange. Essentially, I lane bottom with like a Fizz or a Teemo or someone who has a lot of early game DPS and usually get first and second (and third and forth and fifth etc) blood every time; setting us up to gank mid and top/invade the enemy jungle by like 12 minutes after taking our first tower at 5 minutes. The part that I find the MOST unorthodox though, is that I neglect jitb until I have literally maxed knife and decieve :/ People preach all day that it's the best skill or whatever, and in the jungle I have to agree; but it is less than useless for anything other than "free" wards as far as I'm concerned. I play Shaco as like a pure assassin/back-doorer and can burst down anyone in seconds in the early/midgame specifically because of the strength of early knife and decieve. I don't know, I just thought I would post for anyone who is just learning him and is under the assumption that he is strictly jungle, because it is clearly not the case. Thanks for reading
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@darkomen
Getting 1 point in JitB can mean the difference in killing a champion or letting him slip with 5hp, and the difference between dying to a gank and getting away. Alllways get atleast 1 point at lvl4 in it. Do it. Its the law.
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On December 02 2011 00:26 darkomen1290 wrote:Hey, I just thought I would post that I have mained Shaco for a long time, and I play him so much diferrently than all the professionals do :S First of all, I hate jungling, I find it boring and I often can't depend on my solo top to actually hold their own if the other team DOESN'T have a jungler as well; secondly, I pair in a party with another high damage dealer in lane and always do amazing. I'm obv level 30 and am talking about ranked, but I'm sure I'll still take a lot of flak for this. I should really start streaming, because I never lose when I play lane shaco and my build is really strange. Essentially, I lane bottom with like a Fizz or a Teemo or someone who has a lot of early game DPS and usually get first and second (and third and forth and fifth etc) blood every time; setting us up to gank mid and top/invade the enemy jungle by like 12 minutes after taking our first tower at 5 minutes. The part that I find the MOST unorthodox though, is that I neglect jitb until I have literally maxed knife and decieve :/ People preach all day that it's the best skill or whatever, and in the jungle I have to agree; but it is less than useless for anything other than "free" wards as far as I'm concerned. I play Shaco as like a pure assassin/back-doorer and can burst down anyone in seconds in the early/midgame specifically because of the strength of early knife and decieve. I don't know, I just thought I would post for anyone who is just learning him and is under the assumption that he is strictly jungle, because it is clearly not the case. Thanks for reading 
Whats your summoner name? I'd like to see you do this in a game.
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tbh sounds like pre lvl 30 normals where noone jungles, or lower than 1000 elo strat.
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On December 02 2011 00:26 darkomen1290 wrote:Hey, I just thought I would post that I have mained Shaco for a long time, and I play him so much diferrently than all the professionals do :S First of all, I hate jungling, I find it boring and I often can't depend on my solo top to actually hold their own if the other team DOESN'T have a jungler as well; secondly, I pair in a party with another high damage dealer in lane and always do amazing. I'm obv level 30 and am talking about ranked, but I'm sure I'll still take a lot of flak for this. I should really start streaming, because I never lose when I play lane shaco and my build is really strange. Essentially, I lane bottom with like a Fizz or a Teemo or someone who has a lot of early game DPS and usually get first and second (and third and forth and fifth etc) blood every time; setting us up to gank mid and top/invade the enemy jungle by like 12 minutes after taking our first tower at 5 minutes. The part that I find the MOST unorthodox though, is that I neglect jitb until I have literally maxed knife and decieve :/ People preach all day that it's the best skill or whatever, and in the jungle I have to agree; but it is less than useless for anything other than "free" wards as far as I'm concerned. I play Shaco as like a pure assassin/back-doorer and can burst down anyone in seconds in the early/midgame specifically because of the strength of early knife and decieve. I don't know, I just thought I would post for anyone who is just learning him and is under the assumption that he is strictly jungle, because it is clearly not the case. Thanks for reading  Could you post a couple of replays of your playstyle? I'd love to see it.
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On December 01 2011 14:10 anmolsinghmzn2009 wrote:Show nested quote +On November 30 2011 03:05 DJEtterStyle wrote:On November 30 2011 01:31 Celial wrote: Hey guys,
I absolutely fell in love with the homicidal harlequin, but I'm pretty green and nooby myself (16-24 stats @ level 11). So while in some games i absolutely snowball with First Blood and such, in most games I fail most of my ganks and the hero escapes barely to their tower. Of course that has to do with not having all skills and no runes, but still cripples me seeing heroes escape with 40hp.
However, how can I continue the game if I dont get kills and can't really force opponents out of their lane? Or worse, even die 1-2 times? It's hard keeping up XP-wise, not to speak of gold. I would really like to hear your emergency plans. All Shaco guides I found always assume that I DO get the kill, that I DO force them back - what if I don't?
I already buy Heart of Gold often against AD hardcarries (for Randuins), which helps somewhat... The big mistake people make is forcing the issue. If you don't get first blood or have a rough bit of luck and die, bite your lip and resign yourself to more of a support role for the early game. Buy Boots of Speed and a couple extra healing potions. Jungle, cover lanes when necessary, and above all, watch the map for opponent mistakes. If the other team is playing conservatively, you might not get any kills, but your job is to keep them playing conservatively. Using JitB as wards, your clone for damage, and Deceive to escape, you can push aggressively when given the opportunity. So if you got off to a bad start, don't necessarily go running off to team fights if you'd be abandoning a juicy lane. Gauge whether or not you'd be of any help, whether your presence (and time of arrival) would change anything. You might be of more value pushing down a tower, especially if you're under-farmed and under-leveled. I'd recommend against any of the gold generating items on Shaco, because a) you can't start your build with any items that build into them and b) they don't help you gank. You have to maintain maximum offensive output and mobility at all times. Critical damage, armor penetration, and flat AP runes will help tremendously with your jungling and ganking. At this point, I'm convinced that a hybrid Shaco is the stronger overall build, but AD Shaco is certainly easier to learn and play. Stick with that for the time being. What would be your item build for a hybrid shaco? I needed an alternative to Wriggle's in order to still jungle with this build, and Bilgewater -> Hextech is the only legitimate option. I use armor penetration marks, flat armor or mana regeneration seals, flat AP glyphs, and flat AP quints.
- Boots of Speed + 3 Health Potions - Bilgewater Cutlass - Finish Boots of Mobility - Finish Hextech Gunblade - Guinsoo's Rageblade - Lichbane, starting with Sheen
Gold-wise, it's a realistic build for a jungler. If you're super fed or it's a long game, cap it off with Morello's and/or Guardian Angel. Lich Bane does physical damage, so you really do want armor penetration marks.
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How viable:
With cdr blues and quints, the 4% mastery and micro, you can clear red, blue, and wolves, and be one creep away from lvl 3. Potentially, you can reach lvl 3 as shaco before top can get close to lvl 2 depending on leash.
With utility mastery, you can get to lvl 3 without that one creep exp, and set up the 6 boxes needed to lizard faster before 1:40, but you give up the offensive mastery tree.
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You can also take your red and gank a lane before the minions start fighting.
Fuck shaco
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I'm rather surprised they haven't patched something so that Shaco can't have JITB afk kill a camp.
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