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On October 27 2011 01:52 craaaaack wrote: BRAVE JUNGLE ROUTE
this focuses on a VERY strong and fast lvl 3 gank mid right when mid turns 3 or even BEFORE mid gets 3. you are guaranteed to burn their flash and make them have to back (or feed fb if you fail horribly)
21/0/9 jungle setup, I prefer taking +4dmg to minions and +10% on crit compared to cdr and mrpen since you'll crit out of decieve. Smite+flash/ghost/exhaust/ignite I prefer ghost but its up to you.
arpen quints, flat ad reds, flat armor, mr/lvl
Tell your support to save CV and have it ready at 1:30. Ask your mid to be aggressive lvl 1-2 and exchange as much dmg as possible. You start at blue so beg your team to protect your boxes, otherwise your jungle will be fucked if you get your boxes popped.
5pot armorcloth start, buy armor from GA in recommended items and pots per clicking on buy instead of doubleclicking. Its really important to be fast and start setting up boxes. I run to blue through mid and place boxes from outside (you should arrive and place your first box at ~0:30) so I can stay in the bush on your side of the river and see incoming ganks. Stack boxes right where golem will spawn.
After placing 4 boxes (should be shortly before 1:30) start running to your opponents wraiths and ask for a CV there.
a) Someone camps their wraith -> Just run back to your wolves, wait for them to spawn, give the big one a hit from behind and smite it, run to blue and do it. You should find yourself with nearly full hp and bluebuff, no need to use a pot before doing your littles wolves. Just continue regular from here.
b) Wraith undefended -> Jackpot. Smite the big one (they spawn at 1:40) from max range and run to your blue. Finish blue, lvl e, get wolves. You should have lost ~100hp by now. Run to your wraiths and use a pot. When you arrive at your wraiths your smite should be either off cd or close to depending on how much luck you have had with boxes/crits etc. Smite the big wraith WHOOPS LVL 3 get decieve and gank mid asap.
This should hit right when mid gets 3 or sometimes if some denying happened even before both hit 3. You have to attack from behind (20% more dmg thx) out of decieve and put a Jitb asap between your enemy and their tpwer. This way they HAVE to burn flash to escape, if they try to just run back they'll get feared and DIE.
Tell your mid beforehand if you think you are going for the kill or just to burn their flash. Your burst consist of Crit+40%dmg+20%dmg by attacking from behind, lvl 1 Shiv and maybe another autoattack. This is about 150-300dmg. (A LOT). If your mid has a stun and Flash/Ignite its really hard to not get a kill.
After you ganked mid run to the river towards your enemies wraiths. Use a pot if you were damaged, and keep running to their Lizard. Assuming they started at Blue (like pretty much all junglers at lower lvls) they should be either at Lizard or Twin Golems.
If they are at Lizard decieve and go for the kill. They will be low and you will win.
If Lizard is still there decieve from the wall behind the Twin Golems to the other side and kill them. They will be there with half-low life 80% of the time.
If they somehow managed to escape either from the gank at Lizard or Twin Golems (like flashed over a wall to the tower) start putting Jitb in the brush at Lizard (if you killed them do it anyways, stealing their Red is the best feeling ever) When you have 3-4 Jitb there pull the Lizard inside and finish with Smite.
Yeah so far so much. May update with some other counterjungling techniques soon.
Thanks for posting this! I just bought Shaco yesterday and there are so many guides on different ways to play him that I couldn't figure out where to start. I am new to jungling and kinda new to the game so having this easy to follow guide really helps!
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On October 27 2011 04:15 jtype wrote: Anyone tried doing the Dragon at level 1 Shaco 'route'?
I'm 3 runes short of being able to do it, so I can't actually try it in a real game, but seems like it could be pretty funny/useful to give your team dragon at 2:40.
but your jungle start is so much later. The first blood bonus from a successful gank, plus your own farm would probably outweigh a quick dragon.
Good for giggles though, like 15m shaco baron.
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Shaco is such a weird champion. His kit would never it past the test phase if he was release now. Riot didn't even have the idea that he could jungle at first. His mechanics are so gimmicky.
I love him, but i know riot will be so resilient a buffing him. He's the kind of character people HATE play against even more than some of the Dota character.
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On October 26 2011 23:13 WaveofShadow wrote:I wish I knew how to play AP Shaco properly. I can never seem to set up that perfect 4-5 box-bush insta-gank. I much prefer AD/jungler...not that Shaco leaves much room for error to begin with, but AD leaves more room for error I suppose since you can always clear for xp/levels. Show nested quote +On October 26 2011 21:50 Iplaythings wrote: I present to you; probally the most unpredictable shcao route yet Start longsword +1 potion, 21/0/9 masteries, armpen reds, AS quints and blues, armor reds put all your boxes at the red buff, smite the big wraith after you've killed the red you got 5 (!) different things to do Skillorder: WQWE if you got firstblood or just need to farm WQEW if you didn't get firstblood but still need to gank then R>W>E>Q Smite Ignite after red choose either route: 1; gank the other guy at blue buff / wolves. I recommend this when you're smurfing or stomping bad people, or all in all characters who will get low after blue buff. (Note; I advice against doing this against people who's likely to go wolves - wraiths - golems such as nocturne or skarner) Best case scenario: You kill both the enemy jungler and foolish mid lane who came to help and likely facechecked you in a bush and found a shaco with double buffs (this has happend often to me). After here, go whereever the fuck you want. Worst case scenario: you feed jungler and or mid and give red buff up, likely scenario: you kill their jungler (or burn their summoner) and escape their fierce mid and top lane by usng ninja skills (read: deceive) 2: Go gank mid lane, you usually dont kill this guy unless he is overextending by alot but you usually burn his flash and what not, but it's ok, hopefully you didn't waste ignite so you can go farm ur own jungle if you got low, go counterjungle if it seem's like agood idea or just stick around and hope the fool underestimates your hunger for firstbloods. 3. Gank sidelanes, top or bot depending if you're on the blue or purple team. After that do the same follow up to midlane. 4. Farm your jungle, usually dont do this cus then you'd be better off with spreading out your boxes to small golems etc.. the regi route yknow.. 5. Get the rest of your wolves /wraiths and go roam the shit out of their side of the map.
WHen you go back priotize these items first 1. wriggles (if you can get it in one, happily do so, it's worth delaying boots) 2. boots 3. cloth armor / vamp scepter - depends 4. madreds razor's (you rather want the vamp scepter + cloth than razor's only). WHne you have wriggles, get your boots of mobillity followed by a brutalizer if you can afford it fast (read: you're getting fed) if not, then build up a triforce or a wit's end if they have alot of MR. Then basically build whatever you need, LW for anti armor, Cleaver if they have no armor, IE if you want a PD as well, GA if you need tankiness (GA revive + instant deceive is the best!). Split bush, gank like a baws be a baws.
Pretty much copied from the most recent high-rated Shaco guide on SoloMid? Not a fan of this guide personally. The beginning is standard Red -->gank jungle route (gank at either 2 or 3, take your pick), nothing special, and then after it goes a little wonky with the Triforce....I still much prefer the on-hit items for damage/pushing like Wit's End or Cleaver into defence. Triforce just doesn't seem as useful on a character wiwth insane mobility and mid/high cooldowns. Bruta is a good call though. Not unlikely that the guides are alike, mine isn't new or anything except for trinityforce preference? but i never read the solomid guide, believe what you want to though
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On October 27 2011 06:37 Noocta wrote: Shaco is such a weird champion. His kit would never it past the test phase if he was release now. Riot didn't even have the idea that he could jungle at first. His mechanics are so gimmicky.
I love him, but i know riot will be so resilient a buffing him. He's the kind of character people HATE play against even more than some of the Dota character. Absolutely agree that he would never get released these days, at this point I'm basically automatically on tilt whenever someone on the either team chooses Shaco, yes he is counterable but could they come up with a character that is more fucking annoying? His whole playstyle boils down to stacking traps in random grass and getting a couple non-skill based, undeserved kills in the early game then being useless after the enemy team starts getting oracles/wards.
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On October 27 2011 07:27 gosuMalicE wrote:Show nested quote +On October 27 2011 06:37 Noocta wrote: Shaco is such a weird champion. His kit would never it past the test phase if he was release now. Riot didn't even have the idea that he could jungle at first. His mechanics are so gimmicky.
I love him, but i know riot will be so resilient a buffing him. He's the kind of character people HATE play against even more than some of the Dota character. Absolutely agree that he would never get released these days, at this point I'm basically automatically on tilt whenever someone on the either team chooses Shaco, yes he is counterable but could they come up with a character that is more fucking annoying? His whole playstyle boils down to stacking traps in random grass and getting a couple non-skill based, undeserved kills in the early game then being useless after the enemy team starts getting oracles/wards.
honestly playing against shaco (as a jungler fearing being counterjungled) just means sacrificing some speed for safety. like yeah, you want to clear your jungle as fast as you can. but we're 2:50 into the game and you haven't found shaco yet on your CV. that means you absolutely don't go through your wraith brush on the way to wraiths. let's weigh the costs/benefits of doing so: 1) shaco isn't in the brush with 10 boxes. you go through. you complete your jungle as normal 2) shaco IS in the brush with 10 boxes. you try to go through. you give up FB and he dominates you for the rest of your lanes with your blue buff. 3) shaco isn't in the brush, you walk around the long way behind your second turret. you lose 15 seconds speed for nothing 4) shaco IS in the brush, you walk around the long way. you lose 15 seconds of speed but shaco just lost 2 minutes setting up boxes for a kill he won't get
likewise as a laner it requires the same precautions. we're 3:00 into the game, and CV shows enemy red has been taken. your lane opponent is low because you're outplaying him 1) he's baiting you. you don't take the bait, and play cautiously til you see shaco in another lane. you keep your CS lead, you both live. 2) he's baiting you. you go for a kill. shaco gets FB, your opponent gets an assist, comes to lane with a ward and your jungler never gets to help you catch up 3) he's not baiting you. you go for a kill. you get it, nice job! 4) he's not baiting you. you play safe, keeping your CS lead and when shaco appears you get the kill
shaco only works against people who don't ward, don't play cautiously, and can't evaluate the map before they make a move. that's why you won't see shaco in competitive high-level play, but he's a solo queue monster. as long as you take an extra second to think things through when playing against shaco you'll be fine. i like to tell my allies (when playing against shaco) "it's better to do nothing and not die, then it is to try something and die"
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I want to buy shaco :3 He can be the most annoying little bitch ever... almost half the normal games have a shaco now -.-
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On October 27 2011 08:05 CeriseCherries wrote: I want to buy shaco :3 He can be the most annoying little bitch ever... almost half the normal games have a shaco now -.- 3v3 Normal is way worse Trynd/Shaco/X vs Trynd/Shaco/X 99% of the time.
Some variety would be nice....
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On October 27 2011 08:11 gosuMalicE wrote:Show nested quote +On October 27 2011 08:05 CeriseCherries wrote: I want to buy shaco :3 He can be the most annoying little bitch ever... almost half the normal games have a shaco now -.- 3v3 Normal is way worse Trynd/Shaco/X vs Trynd/Shaco/X 99% of the time. Some variety would be nice....
should just be playing nasus every game than
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I haven't played much lately but are people playing shaco as mainly AP now or is he still popular as a jungler?
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On October 27 2011 10:02 Arthemesia wrote: I haven't played much lately but are people playing shaco as mainly AP now or is he still popular as a jungler?
He's played both ways. AP shaco is more of a burst assassin whereas AD/jungle shaco is ( a jungler of course, and) more of a ganker/pusher.
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Can we have a discussion on detailed jungling routes? I feel like it is a main part of jungle Shaco to be flexible. I talk about stuff like what I've posted (Brave Jungle Route) but maybe starting red or ganking at lvl 2 etc.
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On November 04 2011 20:11 craaaaack wrote: Can we have a discussion on detailed jungling routes? I feel like it is a main part of jungle Shaco to be flexible. I talk about stuff like what I've posted (Brave Jungle Route) but maybe starting red or ganking at lvl 2 etc. Cloth 5 Pot 2 boxes at mini golems 3 boxes at red smite big wraith golems -> red -> gank
Cloth 5 Pot stack boxes at blue smite enemy big wraith or do wolves smite own big wraith gank
Cloth 5 Pot stack boxes at blue set up boxes in enemy jungle counter like crazy
My favourite route: Boots 3 Pot (works with Blade 1 Pot, would only do it if your mid or bot/top depending on what side you are has a hard CC) Stack 4-5 boxes at your red smite big wraith at 1:40 do red gank asap.
Those are the most viable routes imo.
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to counter shaco: if ap then turn around and nuke him down if AD turn around exhaust and kill him
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What changes are you guys going to make to Shaco with the new mastery tree?
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On November 15 2011 07:34 Terranasaur wrote: What changes are you guys going to make to Shaco with the new mastery tree? Literally none. I play a teamfight/ganking focussed Shaco, so still 21/0/9, still more ganks than clears, still red first then gank.
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Going 21/9/0 is also really good from what I have tried out. But yea I am leaning more towards 21/0/9 as Shiv mentioned.
Gonna try more variations this weekend.
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So I just picked up shaco... used some of the jungle routes in here... 5 and 0 so far. He's pretty fun to play, and absp;utely rapes anyone that doesn't actively play well.
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Hey guys,
I absolutely fell in love with the homicidal harlequin, but I'm pretty green and nooby myself (16-24 stats @ level 11). So while in some games i absolutely snowball with First Blood and such, in most games I fail most of my ganks and the hero escapes barely to their tower. Of course that has to do with not having all skills and no runes, but still cripples me seeing heroes escape with 40hp.
However, how can I continue the game if I dont get kills and can't really force opponents out of their lane? Or worse, even die 1-2 times? It's hard keeping up XP-wise, not to speak of gold. I would really like to hear your emergency plans. All Shaco guides I found always assume that I DO get the kill, that I DO force them back - what if I don't?
I already buy Heart of Gold often against AD hardcarries (for Randuins), which helps somewhat...
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Split-push all day every day. That's basicly what you can be forced to do, but it's relatively hard because most people will fuck up holding the 4v5 and thus make you lose some fights.
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