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[Champion] Gangplank - Page 9

Forum Index > LoL Strategy
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Prev 1 7 8 9 10 11 44 Next All
byFd
Profile Joined May 2006
Germany620 Posts
June 23 2011 20:16 GMT
#161
what runepage for him?
somewhere i read full as???
i'll try that Hakker page from above
(>°_°)>
IntoTheWow
Profile Blog Joined May 2004
is awesome32280 Posts
June 23 2011 20:23 GMT
#162
Im running a mix of armorpen/as for red, AS quints, armor yellows and MR/lvl blues.
Moderator<:3-/-<
EquilasH
Profile Joined April 2009
Denmark2142 Posts
June 23 2011 20:29 GMT
#163
On June 24 2011 05:02 NeoIllusions wrote:
EQEWER, R > E > Q > W or something to this extent. By level four, you want two points in E and one of each of Q W.

Yea this was how I skilled my jungle GP before the patch, haven't tried him after the patch but I'm expecting he's gonna be super broken.
wat
sRapers_ValkS
Profile Joined August 2009
United States644 Posts
June 23 2011 20:41 GMT
#164
On June 24 2011 05:16 byFd wrote:
what runepage for him?
somewhere i read full as???
i'll try that Hakker page from above

TheOddOne is full aspd rune page, starts boots +3pot. Can still do blue first zzz.
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
June 23 2011 21:47 GMT
#165
On June 24 2011 05:41 sRapers_ValkS wrote:
Show nested quote +
On June 24 2011 05:16 byFd wrote:
what runepage for him?
somewhere i read full as???
i'll try that Hakker page from above

TheOddOne is full aspd rune page, starts boots +3pot. Can still do blue first zzz.


I assume he starts blue first with significant team help?
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
June 23 2011 21:52 GMT
#166
Seemed like a regular pull to me.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TheYango
Profile Joined September 2008
United States47024 Posts
June 24 2011 06:00 GMT
#167
On June 24 2011 06:52 Two_DoWn wrote:
Seemed like a regular pull to me.

Was his skill order EQEW or EWEQ?
Moderator
Attakijing
Profile Joined June 2011
United States693 Posts
June 24 2011 17:32 GMT
#168
What do you build on jungle gp after wriggles? He needs at least some tankiness just to get so close to people... I'm thinking merc's and then aegis on the side while you build parts of IE? or something?
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
June 24 2011 17:35 GMT
#169
OddOne's build is just running off of GP's stupid passive. He gets a regular leash, that's all he needs.

Wriggle's, Zerker, Triforce is core.

After that, survivability for the most part. Atmog's is always nice, Bashee's Atma if other team is loaded with AP champs, etc.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 24 2011 17:43 GMT
#170
You can also do shit like sunfire + Banshee's, or like, GA -> PD/IE, or like, Randuin's Omen in there somewhere, or like, whatever so long as you're getting something to make killing you more of a pain in the other team's ass after your triforce. Incidentally, everyone talks about hoa hot n' sexy Sheen or Phage is after wriggles, but I personally like opening with zeal to better abuse my OP passive and zoom around the map.
mogwaismusings.wordpress.com
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
June 24 2011 17:47 GMT
#171
Only thing is phage makes it so you dont even need red buff to ensure a kill, and sheen basically triples your damage output. Zeal is good, but not as good as the other items.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
June 24 2011 17:54 GMT
#172
Last patch, when saint started the mini trend of jungling GP, most other jungle GP I saw opened Zeal first after Wriggle's. Can't really argue against the zoom zoom pow power of a level 3-4 E with all that AS.

But as of this patch, I think Sheen after Wriggle's is the way to go. The burst at level 9-11 is just so redonkulous... Two Sheen procs is like a guaranteed kill tbh.

As for items, I'm really against building IE or any damage items. With his current stats, GP is a bona fide melee DPS carry. He shouldn't be running around, kiting with his Q like in previous patches. E is so strong now, his passive is borderline OP. He needs to run up and chopchop shit up. If you build IE or any DPS item, GP get exploded upon, esp by casters. Atma's is a godsend item for GP. Has Armor and Crit but he f'ing gains AD by building for survivability?

real always kill, never die.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
gtrsrs
Profile Joined June 2010
United States9109 Posts
June 24 2011 18:05 GMT
#173
i haven't had a successful jungle GP game yet (wtf at enemy ganking me 3 times before my first route in 2 consecutive games ~.~) but in lane, i highly disagree with the no IE idea.

in top i've been going philo -> sheen -> IE (usually getting IE around 20-22 minutes) and that just seals the game. your Q can hit for 500 on a champ *easily* at that point, which is like half their HP. after that core i finish triforce into either GB + PD or atmog's and swap out my zerkers for mercs. it's been extremely effective thusfar. i really feel like the IE is core though. Q's ability to crit makes it sooooo strong with some decent crit levels (IE + triforce + atma's is like... 60% already).
i play ... hearthstone =\^.^/= Winterfox
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
June 24 2011 18:08 GMT
#174
Lane GP differentttttt. If you skip Triforce cause you're laning, then that's ok.

IE Trinity Atma, wtf? You'd be like 1.9K hp at level 18.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 24 2011 18:15 GMT
#175
the thing is guitar... with the latest buffs, you don't have to 1 shot them like that. you just run in and cut them and then they die eventually, 1 way or another. Speccing to 1 shot is silly when your character has a built in super team ghost + built in frozen mallet that also ends up applying a massive DoT. Better to spec to live.
mogwaismusings.wordpress.com
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2011-06-24 18:20:31
June 24 2011 18:19 GMT
#176
On June 25 2011 03:15 Mogwai wrote:
the thing is guitar... with the latest buffs, you don't have to 1 shot them like that. you just run in and cut them and then they die eventually, 1 way or another. Speccing to 1 shot is silly when your character has a built in super team ghost + built in frozen mallet that also ends up applying a massive DoT. Better to spec to live.


Listen to dis man.

Yesterday, my level 12 GP (jungle) 1v1'd a level 12 Jarman (solo top) with blue buff and I won. lolz. I don't recall a time before that where another champion could win a 1v1 vs Jarman.

tl;dr build survivability, pick your fights, always win
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
gtrsrs
Profile Joined June 2010
United States9109 Posts
June 24 2011 18:24 GMT
#177
i spec runes/masteries beefy
2 HP quints
ar/level yellow
mr/level blue
0/21/9

with the triforce at level 18 i think i sit at 2.4k health :x plus 100ar/100MRish

i'll try a more tanky build because i do have the tendency to blow up if i get 5-man focused (which usually happens after my first ace in any given game) but i just really really feel like IE is absolute core.
i play ... hearthstone =\^.^/= Winterfox
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 24 2011 18:29 GMT
#178
There are a number of guys who could 1v1 jarman. Jax, Olaf, Udyr, WW, Irelia, you know, all the guys who rape at just standing there and fighting.

Also, I mean, the stacking damage on grogsoaked is just soooooo stupid right now. In that fight, you were doing an extra 75 magic damage/hit once it got up to 5 stacks. And if he tried to run:
1. he couldn't cause of the slow
and
2. he'd take 2 more ticks of damage because it's a DoT and not just an on-hit proc.
For reference, short of AP scaling, Jax's ult gives him 170 damage every 3 attacks at level 12. GP's passive does more per hit proc damage than Jax's ult. GOOD FUCKING IDEA MAKING THE DAMAGE PORTION STACK UP TO 5 TIMES YOU GODDAMN RETARDS!
mogwaismusings.wordpress.com
TheYango
Profile Joined September 2008
United States47024 Posts
June 24 2011 18:39 GMT
#179
What exactly is the reasoning on getting Q at level 2 over W on jungle GP? It doesn't seem to speed you up significantly (passive ticks being awkward amounts of damage means a Q won't make most jungle creeps die 1 autoattack sooner), and the 2+ potions you save from W healing are woth more than the 48 gold you earn lasthitting the jungle creeps after blue.
Moderator
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
June 24 2011 18:42 GMT
#180
If you open e and blue you dont need the w health.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
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