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United States47024 Posts
On June 25 2011 03:42 Two_DoWn wrote: If you open e and blue you dont need the w health. Then buy 2 less potions, use the W healing, and end up 22 gold ahead of where you'd be lasthitting things with Q.
You end with more gold, don't lose speed, and have a cleanse to get out of hairy situations. I don't see what having Q at level 2 gains you in the jungle.
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22 gold doesnt put you any closer to anything, especially considering your gonna get boots+a couple pots on first back. plus fast q lets you have the option of a faster gank, and you can start getting extra gold with the q last hits.
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United States37500 Posts
On June 25 2011 03:24 gtrsrs wrote: i spec runes/masteries beefy 2 HP quints ar/level yellow mr/level blue 0/21/9
with the triforce at level 18 i think i sit at 2.4k health :x plus 100ar/100MRish
i'll try a more tanky build because i do have the tendency to blow up if i get 5-man focused (which usually happens after my first ace in any given game) but i just really really feel like IE is absolute core.
I spec 21 0 9, standard (offensive jungle) runes.
Except Noc (who can really pick and choose his fights like a boss), I rarely get IE on melee champs because they blow up ezpz
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United States37500 Posts
On June 25 2011 03:29 Mogwai wrote: There are a number of guys who could 1v1 jarman. Jax, Olaf, Udyr, WW, Irelia, you know, all the guys who rape at just standing there and fighting.
Also, I mean, the stacking damage on grogsoaked is just soooooo stupid right now. In that fight, you were doing an extra 75 magic damage/hit once it got up to 5 stacks. And if he tried to run: 1. he couldn't cause of the slow and 2. he'd take 2 more ticks of damage because it's a DoT and not just an on-hit proc. For reference, short of AP scaling, Jax's ult gives him 170 damage every 3 attacks at level 12. GP's passive does more per hit proc damage than Jax's ult. GOOD FUCKING IDEA MAKING THE DAMAGE PORTION STACK UP TO 5 TIMES YOU GODDAMN RETARDS!
Udyr WW? I don't think so. Jax Olaf Irelia sure, if you were dumb enough to stand toe to toe vs them starting out with 100% hp each. Assuming Jarman plays smart (Q harass) they shouldn't be able to fight Jarman 1v1.
On June 25 2011 03:39 TheYango wrote: What exactly is the reasoning on getting Q at level 2 over W on jungle GP? It doesn't seem to speed you up significantly (passive ticks being awkward amounts of damage means a Q won't make most jungle creeps die 1 autoattack sooner), and the 2+ potions you save from W healing are woth more than the 48 gold you earn lasthitting the jungle creeps after blue.
It's a preference thing. Extra gold vs extra hp. I don't make a full jungle run before backing with GP. So I choose extra gold. I have a tendency to do everything but red. Heal, buy boots, do Red then gank.
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United States47024 Posts
On June 25 2011 04:19 Two_DoWn wrote: 22 gold doesnt put you any closer to anything, especially considering your gonna get boots+a couple pots on first back. plus fast q lets you have the option of a faster gank, and you can start getting extra gold with the q last hits. Thats my point. That gold isn't extra. Any creeps you kill between levels 2 and 4 can't possibly outweigh the 70 gold you save from using less potions. There are 12 creeps on your side of the jungle after clearing blue. If you Q to lasthit every single one of them, you've only generated 48 gold by the time you hit 4.
Fast gank is a possibility, but does the flexibility of having a gank option at 2-3 outweigh the ability to do a full clear with boots+3pot, vamp, or cloth+2pot+ward?
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On June 25 2011 04:27 NeoIllusions wrote:Show nested quote +On June 25 2011 03:29 Mogwai wrote: There are a number of guys who could 1v1 jarman. Jax, Olaf, Udyr, WW, Irelia, you know, all the guys who rape at just standing there and fighting.
Also, I mean, the stacking damage on grogsoaked is just soooooo stupid right now. In that fight, you were doing an extra 75 magic damage/hit once it got up to 5 stacks. And if he tried to run: 1. he couldn't cause of the slow and 2. he'd take 2 more ticks of damage because it's a DoT and not just an on-hit proc. For reference, short of AP scaling, Jax's ult gives him 170 damage every 3 attacks at level 12. GP's passive does more per hit proc damage than Jax's ult. GOOD FUCKING IDEA MAKING THE DAMAGE PORTION STACK UP TO 5 TIMES YOU GODDAMN RETARDS! Udyr WW? I don't think so. Jax Olaf Irelia sure, if you were dumb enough to stand toe to toe vs them starting out with 100% hp each. Assuming Jarman plays smart (Q harass) they shouldn't be able to fight Jarman 1v1. oh, if we're assuming smart play than Jarman gets demolished by Rumble, WW, Alistar for sure. I still don't get the circumstances of your 1v1, Jarman has a lot of sustainability issues vs. good attrition heroes in laning and poking and stuff and he loses to a lot of stand there and wail on you characters too. He's a good 1v1er in a lot of situations, but he's not as universally untouchable at it as you're trying to make him sound.
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United States37500 Posts
On June 25 2011 04:32 Mogwai wrote:Show nested quote +On June 25 2011 04:27 NeoIllusions wrote:On June 25 2011 03:29 Mogwai wrote: There are a number of guys who could 1v1 jarman. Jax, Olaf, Udyr, WW, Irelia, you know, all the guys who rape at just standing there and fighting.
Also, I mean, the stacking damage on grogsoaked is just soooooo stupid right now. In that fight, you were doing an extra 75 magic damage/hit once it got up to 5 stacks. And if he tried to run: 1. he couldn't cause of the slow and 2. he'd take 2 more ticks of damage because it's a DoT and not just an on-hit proc. For reference, short of AP scaling, Jax's ult gives him 170 damage every 3 attacks at level 12. GP's passive does more per hit proc damage than Jax's ult. GOOD FUCKING IDEA MAKING THE DAMAGE PORTION STACK UP TO 5 TIMES YOU GODDAMN RETARDS! Udyr WW? I don't think so. Jax Olaf Irelia sure, if you were dumb enough to stand toe to toe vs them starting out with 100% hp each. Assuming Jarman plays smart (Q harass) they shouldn't be able to fight Jarman 1v1. oh, if we're assuming smart play than Jarman gets demolished by Rumble, WW, Alistar for sure. I still don't get the circumstances of your 1v1, Jarman has a lot of sustainability issues vs. good attrition heroes in laning and poking and stuff and he loses to a lot of stand there and wail on you characters too. He's a good 1v1er in a lot of situations, but he's not as universally untouchable at it as you're trying to make him sound.
He's was/is still pretty godly. I dunno why that Jarman fought me 1v1 but when was the last time a jungler fought a solo 1v1 and won?
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Frequently? The requirements for jungling (sustained damage output and survivability) are very conducive to exceptionally strong 1v1 champions.
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On June 25 2011 04:41 NeoIllusions wrote:Show nested quote +On June 25 2011 04:32 Mogwai wrote:On June 25 2011 04:27 NeoIllusions wrote:On June 25 2011 03:29 Mogwai wrote: There are a number of guys who could 1v1 jarman. Jax, Olaf, Udyr, WW, Irelia, you know, all the guys who rape at just standing there and fighting.
Also, I mean, the stacking damage on grogsoaked is just soooooo stupid right now. In that fight, you were doing an extra 75 magic damage/hit once it got up to 5 stacks. And if he tried to run: 1. he couldn't cause of the slow and 2. he'd take 2 more ticks of damage because it's a DoT and not just an on-hit proc. For reference, short of AP scaling, Jax's ult gives him 170 damage every 3 attacks at level 12. GP's passive does more per hit proc damage than Jax's ult. GOOD FUCKING IDEA MAKING THE DAMAGE PORTION STACK UP TO 5 TIMES YOU GODDAMN RETARDS! Udyr WW? I don't think so. Jax Olaf Irelia sure, if you were dumb enough to stand toe to toe vs them starting out with 100% hp each. Assuming Jarman plays smart (Q harass) they shouldn't be able to fight Jarman 1v1. oh, if we're assuming smart play than Jarman gets demolished by Rumble, WW, Alistar for sure. I still don't get the circumstances of your 1v1, Jarman has a lot of sustainability issues vs. good attrition heroes in laning and poking and stuff and he loses to a lot of stand there and wail on you characters too. He's a good 1v1er in a lot of situations, but he's not as universally untouchable at it as you're trying to make him sound. He's was/is still pretty godly.  I dunno why that Jarman fought me 1v1 but when was the last time a jungler fought a solo 1v1 and won? 
Every time I played Olaf 
I think GP is #1 melee carry right now, all of his skills are awesome. I can even forgive the abysmal dmg on his ultimate. The constant slow is ridiculous.
What do you think, is he a stronger jungler than laner? That's my impression. He can't fight back that well against high damage ranged harass, only if you have a few lucky crit on your parrley.
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So what's the consensus on jungle GP, is there one?
Cloth + pots start, vamp sceptre start, or boots + pots start?
Start and blue with a leash, clear everything except red -> b -> red -> gank? or some other route?
Also, microing him in jungle... just attack a target until it dies, or keep switching so each creep gets a taste of his passive?
Runes / Masteries?
Cheers.
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21-0-9 masteries. Can start blue with cloth armor 5 pots, EQEQ/W and do full path. Vamp scepter path starts at wolves and does all the small camps then buy before blue, QEQE. Dunno what ideal runes are; I just use my default jungle runes which have 12 arpen and rest attack speed in reds/quints, armor seals, scaling mr glyphs. As far as micro, u will want to switch targets to last hit with parrrley but don't worry about spreading the passive as that just slows down your jungle and keeps the mobs alive longer meaning you take unnecessary damage.
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Just did my first game ever as GP and did the jungle route. 14%aspd rest armpen reds / armor / mr
Started vamp scepter and Q did all small camps and backed and then did a full clear.
Went 11/1/11
What I liked best was how mobile he was and how he just stuck to targets once he got on top of them.
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On June 25 2011 11:14 Dgiese wrote: So what's the consensus on jungle GP, is there one?
Cloth + pots start, vamp sceptre start, or boots + pots start?
Start and blue with a leash, clear everything except red -> b -> red -> gank? or some other route?
Also, microing him in jungle... just attack a target until it dies, or keep switching so each creep gets a taste of his passive?
Runes / Masteries?
Cheers.
as far as micro goes, the passive stacks now so its silly to do micro shenanigans anymore
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I think the E Q W skill order is the best on him. (if you start at blue)
you get your heal after you kill the big wraith, and you can use it about 3 or 4 times and gank a lane with 80% hp
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u guys all suck, gp is horrible, pick trundle/yi instead, they are way better. Just had to post this, live from EU LP.
I mentioned that GP is fuckshit retarded op after going 7-1 in ranked on my first tries (the loss was a 4n5, couldn't get fed fast enough. qq.)
The local hero comes to rescue:
+ Show Spoiler +Shayuki (3:34): trundle has a pillar that's way better than gangplank ulti Shayuki (3:34): trundle has similiar movespeed buff Shayuki (3:34): and he deals more dmg
Shayuki (3:37): if he builds tanky its better but he has no peeling Shayuki (3:37): NO peeling at all Shayuki (3:37): so he cant play the tank Shayuki (3:37): so its like Shayuki (3:37): carry assassin without a blink Shayuki (3:37): why would you play gangplank in that role instead of akali or irelia? Shayuki (3:38): you need a ton of farm to do the tanky build properly and jungle doesn't get that kind of farm Rawrgnyan (3:38): im fairly certain gps jungle is way faster than akalis and irelias Shayuki (3:39): akali and irelia dont jungle wtf
Rawrgnyan (3:39): DONT EVEN KNOW WHY YOU MENTIONED AKALI AND IRELIA THEN Rawrgnyan (3:39): :S Shayuki (3:39): because they're better carry assassins Rawrgnyan (3:39): shayuki so silly Shayuki (3:39): because that's the role gang would be left with Shayuki (3:39): since he can't peel at all Shayuki (3:39): or he could be aura bot Shayuki (3:39): I guess that works Shayuki (3:39): and that again need a ton of farm
Shayuki (3:40): if you build gangplank as pure dps Shayuki (3:40): hes instantly killed Shayuki (3:40): if you build tanky Shayuki (3:40): you don't accomplish much Goshawk (3:40): no u deal loads Rawrgnyan (3:40): you accomplish alot Shayuki (3:40): you're left with carry assassin role Goshawk (3:40): with triforce Rawrgnyan (3:40): :D Goshawk (3:40): +tank item Rawrgnyan (3:40): your mistaken alot shayuki Shayuki (3:40): but that again is very farm-intensive Shayuki (3:40): ... HD ChopSuey (3:40): triforce,warmogs,atmas,berserkers,IE,PD HD ChopSuey (3:40): is good build Shayuki (3:41): why would you pick gangplank Shayuki (3:41): and not Yi for that build?
Bonus scene: + Show Spoiler +Shayuki (3:43): wtf Shayuki (3:43): you're Shayuki (3:43): joking Shayuki (3:44): do you have any idea how much dmg yi deals? Shayuki (3:44): only thing gp has is W Shayuki (3:44): just pick cleanse Shayuki (3:44): done
For real infos: My current build is 21 0 9 (dmg too good for more util, will try it out soon though) Full Arpen/Armor/Mres lvl (Going to try more of the AS builds, but I feel the ArPen just adds SO MUCH DAMAGE and AS isn't that needed)
cloth+5/wriggles/serkers/triforce/giants belt/negatron -> Atmas -> Warmogs -> FoN
Blue -> Clear except red, red, gank.
-The combo of Q/melee slows is just retardedly strong. -Your ulti is a great finisher/support in fights, especially when they're going down botlane. -Don't be a newb and gank without W being up.
Edit: Some quick numbers I got..
Full AS page / cloth+5 = full clear at 3:50, has to b before gank EQWE Full AS page / boots = clear without red, gank in lane with red at 4:45ish EWQ
(will add more~)
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Yeah I just went 12-4-17 and carried my team hard, even though they took our blue at beginning and WW ganked me and killed me at my red, + took my red. Then I died again at level 6 in a team fight.
So far Ive got GP 3-4 times since buff, and each time ive been messed with in my jungle, and ganked at least once, and each time it hasn't really mattered I've still been wrecking with him.
Idk what they were thinking with that passive...
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GP feels like a really slow jungler to me, clocking 40 seconds slower than my Rammus and Amumu in reaching level 5. No AoE + backloaded damage = he takes forever to kill wolves and wraiths.
This is with 21-0-9 masteries, AS marks & quints, and EQW initial skill order.
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i think shayuki is right. jungle gp probably works really well in normals for people that are at high elo because its unexpected and you can gank as early as level 2 and just snowball. but he has no role.
gangplanks skills are all speed based. they slow people down or speed them up. if you're fighting in a close quarters teamfight, who fucking cares? think of how helpful zilean's 2 slowing/speedup moves are in teamfights. distance doesnt matter as much as silence/stun now that every melee has a gap closer.
however he could be amazing in combination with someone like janna that literally splits their whole team up. and he definitely is good early game, which could give him a role kind of like nunu. maybe he should actually turn into an aura bot late game.
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Post above me is crazy. Gangplank has probably the SICKEST teambuff. He essentially has sivir's ULTIMATE as his e. They nerfed warwick's w because it was too good and gangplank gives his teammates a speed buff on top of that? Don't try to tell me that it's not good, it's amazing.
GP is a ranged carry late game and that's why he's so OP.
The best jungle route I've found so far is blue with leash -> wolf -> wraith -> stones going eweq then R>E>Q=W, but I open vamp scepter and run something like 16/0/14 with a full aspd page.
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On June 27 2011 08:00 ZERG_RUSSIAN wrote: Post above me is crazy. Gangplank has probably the SICKEST teambuff. He essentially has sivir's ULTIMATE as his e. They nerfed warwick's w because it was too good and gangplank gives his teammates a speed buff on top of that? Don't try to tell me that it's not good, it's amazing.
GP is a ranged carry late game and that's why he's so OP.
The best jungle route I've found so far is blue with leash -> wolf -> wraith -> stones going eweq then R>E>Q=W, but I open vamp scepter and run something like 16/0/14 with a full aspd page.
I wouldn't level W beyond level 1. Q/E just so much better and the main thing of W is it's cleanse effect.
What's your reasoning for E > Q?
And I guess I finally have to try vampscepter, not sure how solid the cleartime is yet. If you do it, it's prolly fine tho. =P
@Attakijing: A role like nunu? Aurabot? Wat?
Nunus role is to buff carries and debuff divers. That's ALL he does lategame. (Which also is why, imho, he's a crap pick after the Q nerf.)
GP has sick AD scaling, can't be CC'd, buffs the team and his ult is more solid than people make it seem to be. (Though the true way to use it is to farm some minionwave your carry is running towards. Or to kill someone who is about to get dived to "secure" the kill. Trollol.)
GP has the speed himself to get to his target (u can't cc him properly, remember?) then slows his target while doing insane amounts of damage and sticks to that target cause it's permaslowed. Not to mention the random Q's here and there to whatever squishy target he pleases cause it will be close enough.
Using W too early is a huge mistake I see alot of the fotm GPs make. Make sure you safe it for that make-or-break-cc that's keeping you off your target, not for the first random stun you encounter cause LOL I CAN. The later you use it, the better.
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